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	<id>http://morguefile.wiki/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Somewhere</id>
	<title>Video Game Morgue File - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://morguefile.wiki/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Somewhere"/>
	<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/Special:Contributions/Somewhere"/>
	<updated>2026-10-11T20:58:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Ms._Pac-Man_flyer_USA.pdf&amp;diff=6256</id>
		<title>File:Ms. Pac-Man flyer USA.pdf</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Ms._Pac-Man_flyer_USA.pdf&amp;diff=6256"/>
		<updated>2026-09-12T01:56:02Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=N/A (arcade flyer)
|Date=1982
|DownloadedFrom=https://archive.org/details/arcadeflyer_ms-pac-man_alt
|Description=A flyer for &amp;#039;&amp;#039;Ms. Pac-Man&amp;#039;&amp;#039;.
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=N/A (arcade flyer)&lt;br /&gt;
|Date=1982&lt;br /&gt;
|DownloadedFrom=https://archive.org/details/arcadeflyer_ms-pac-man_alt&lt;br /&gt;
|Description=A flyer for &#039;&#039;[[Ms. Pac-Man]]&#039;&#039;.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Ms._Pac-Man_announcement_coverage_in_LA_Times_February_4_1982.pdf&amp;diff=6255</id>
		<title>File:Ms. Pac-Man announcement coverage in LA Times February 4 1982.pdf</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Ms._Pac-Man_announcement_coverage_in_LA_Times_February_4_1982.pdf&amp;diff=6255"/>
		<updated>2026-09-12T01:28:51Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=The Los Angeles Times
|Date=1982-02-04
|DownloadedFrom=https://www.newspapers.com/article/the-los-angeles-times-ms-pac-man-announ/176383953&amp;lt;br&amp;gt;https://www.newspapers.com/article/the-los-angeles-times-ms-pac-man-announ/177762631
|Description=A short article on the announcement of &amp;#039;&amp;#039;Ms. Pac-Man&amp;#039;&amp;#039;, taken from the &amp;#039;&amp;#039;Los Angeles Times&amp;#039;&amp;#039;&amp;#039; February 4, 1982 edition.
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=The Los Angeles Times&lt;br /&gt;
|Date=1982-02-04&lt;br /&gt;
|DownloadedFrom=https://www.newspapers.com/article/the-los-angeles-times-ms-pac-man-announ/176383953&amp;lt;br&amp;gt;https://www.newspapers.com/article/the-los-angeles-times-ms-pac-man-announ/177762631&lt;br /&gt;
|Description=A short article on the announcement of &#039;&#039;[[Ms. Pac-Man]]&#039;&#039;, taken from the &#039;&#039;Los Angeles Times&#039;&#039;&#039; February 4, 1982 edition.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Pac-Man&amp;diff=6254</id>
		<title>Pac-Man</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Pac-Man&amp;diff=6254"/>
		<updated>2026-09-12T00:42:46Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Adding a file and replacing/removing a couple headers I&amp;#039;m honestly not sure will ever be filled out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxGame&lt;br /&gt;
 |title  = Pac-Man&lt;br /&gt;
 |image  = Pac-Man Flyer 01 - Front.jpg&lt;br /&gt;
 |developer = Toru Iwatani, Shigeo Funaki, Toshio Kai&lt;br /&gt;
 |publisher = Namco Ltd.&lt;br /&gt;
 |platforms = {{plat-arcade}}&lt;br /&gt;
 |date = {{Flag-JP}} July 1980&amp;lt;br&amp;gt;{{Flag-US}} October 1980&lt;br /&gt;
 |wikipedia = https://en.wikipedia.org/wiki/Pac-Man&lt;br /&gt;
 |mobygames = https://www.mobygames.com/game/pac-man&lt;br /&gt;
 |tcrf = https://tcrf.net/Pac-Man_(Arcade)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Original arcade version ==&lt;br /&gt;
=== Design documents ===&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Pac-ManDesignDocuments.pdf&lt;br /&gt;
|title=Early and late concept documents&lt;br /&gt;
|date=1979?-June 30, 1980&lt;br /&gt;
|country=JP&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Pac-Man design documents from official Twitter.pdf&lt;br /&gt;
|title=Four design documents&lt;br /&gt;
|date=1979-1980?&lt;br /&gt;
|country=JP&lt;br /&gt;
|description=Much higher quality than in the previous file&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Pac-Man concept drawings by Toru Iwatani.jpg&lt;br /&gt;
|title=Concept drawings by Toru Iwatani&lt;br /&gt;
|date=&lt;br /&gt;
|country=JP&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Flyers ===&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Pac-Man Flyer 01 - Front.jpg&lt;br /&gt;
|title=Flyer (front)&lt;br /&gt;
|date=1980&lt;br /&gt;
|country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Pac-Man Flyer 01 - Back.jpg&lt;br /&gt;
|title=Flyer (back)&lt;br /&gt;
|date=1980&lt;br /&gt;
|country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Pac-Man AMOA report in Cash Box November 22 1980.png&lt;br /&gt;
|title=Cash Box&lt;br /&gt;
|date=November 22, 1980&lt;br /&gt;
|country=US&lt;br /&gt;
|description=Report from AMOA 1980&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Histories ===&lt;br /&gt;
&lt;br /&gt;
=== Interviews ===&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Pac-Man article from International Herald Tribune June 26-27 1982.png&lt;br /&gt;
|title=International Herald Tribune&lt;br /&gt;
|date=June 26/27, 1982&lt;br /&gt;
|country=&lt;br /&gt;
|description=Includes comments from [[Toru Iwatani]] and [[Masaya Nakamura]]&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Stan Jarocki interview in Cash Box volume 44 issue 26.pdf&lt;br /&gt;
|title=Cash Box&lt;br /&gt;
|date=November 20, 1982&lt;br /&gt;
|country=US&lt;br /&gt;
|description=Interview with then-Midway vice president Stan Jarocki that touches on several arcade games, &#039;&#039;Pac-Man&#039;&#039; included&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
* https://www.rcgs.jp/?page_id=204 — Series of oral history interviews with Iwatani about his entire life and career. (February 2018)&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
* &#039;&#039;Pac-Man: The Birth of an Icon&#039;&#039; by Arjan Tepstra and Tim Lapetino (ISBN 1789099390)&lt;br /&gt;
&lt;br /&gt;
== Game Boy conversion ==&lt;br /&gt;
=== Sales ===&lt;br /&gt;
==== United States ====&lt;br /&gt;
Note that the below data is sourced from the NPD Group&#039;s TRST system, which only covered a portion of the market (estimated to be 81% of American game retailers circa 2000).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Total sold&lt;br /&gt;
|-&lt;br /&gt;
| 2001-01-30&amp;lt;ref name=&amp;quot;LTD 2001&amp;quot;&amp;gt;[https://archive.gamehistory.org/item/7d0f8897-34f1-4253-939f-849a94a61f76 &amp;quot;TRST Book 01-01&amp;quot;] (LTD sales report up through the end of January 2001; archived by the Video Game History Foundation Library)&amp;lt;/ref&amp;gt; || 630,332&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Japan ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Total sold !! Chart position&lt;br /&gt;
|-&lt;br /&gt;
| 1990-12-02&amp;lt;ref name=&amp;quot;NB&amp;quot;&amp;gt;[https://nichebarrier.com/game/1369-pac-man Niche Barrier&#039;s record of &#039;&#039;Weekly Famitsu&#039;&#039;&#039;s sales charts]&amp;lt;/ref&amp;gt; ||rowspan=&amp;quot;2&amp;quot; | 424 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1991-01-27&amp;lt;ref name=&amp;quot;NB&amp;quot; /&amp;gt; || 28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Boy Color conversion ==&lt;br /&gt;
=== Sales ===&lt;br /&gt;
==== United States ====&lt;br /&gt;
Note that the below data is sourced from the NPD Group&#039;s TRST system, which only covered a portion of the market (estimated to be 81% of American game retailers circa 2000).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Total sold&lt;br /&gt;
|-&lt;br /&gt;
| 2001-01-30&amp;lt;ref name=&amp;quot;LTD 2001&amp;quot; /&amp;gt; || 492,581&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Pac-Man_AMOA_report_in_Cash_Box_November_22_1980.png&amp;diff=6253</id>
		<title>File:Pac-Man AMOA report in Cash Box November 22 1980.png</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Pac-Man_AMOA_report_in_Cash_Box_November_22_1980.png&amp;diff=6253"/>
		<updated>2026-09-12T00:40:42Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=Cash Box
|Date=1980
|DownloadedFrom=https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1980/CB-1980-11-22.pdf
|Description=A short report on &amp;#039;&amp;#039;Pac-Man&amp;#039;&amp;#039;&amp;#039;s appearance at 1980&amp;#039;s AMOA, taken from the November 22, 1980 issue of &amp;#039;&amp;#039;Cash Box&amp;#039;&amp;#039;.
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=Cash Box&lt;br /&gt;
|Date=1980&lt;br /&gt;
|DownloadedFrom=https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1980/CB-1980-11-22.pdf&lt;br /&gt;
|Description=A short report on &#039;&#039;[[Pac-Man]]&#039;&#039;&#039;s appearance at 1980&#039;s AMOA, taken from the November 22, 1980 issue of &#039;&#039;Cash Box&#039;&#039;.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Puyo_Puyo_bible_Ringo_profile_circa_2009.jpg&amp;diff=6216</id>
		<title>File:Puyo Puyo bible Ringo profile circa 2009.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Puyo_Puyo_bible_Ringo_profile_circa_2009.jpg&amp;diff=6216"/>
		<updated>2026-09-04T21:43:19Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=N/A (Twitter post)&lt;br /&gt;
|Date=2009?&lt;br /&gt;
|DownloadedFrom=https://x.com/takami/status/2095893334732800117&lt;br /&gt;
|Description=A page from an old version of the &#039;&#039;Puyo Puyo&#039;&#039; series bible, specifically containing a character profile for Ringo Ando. This was around the time &#039;&#039;[[Puyo Puyo 7]]&#039;&#039; was in development, circa 2009. (A translation of its contents can be found [https://x.com/PinkGeekNeni/status/1963655236205043998 here] and [https://x.com/PinkGeekNeni/status/2095972511703777646 here.])&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Puyo_Puyo_bible_Ringo_profile_circa_2009.jpg&amp;diff=6215</id>
		<title>File:Puyo Puyo bible Ringo profile circa 2009.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Puyo_Puyo_bible_Ringo_profile_circa_2009.jpg&amp;diff=6215"/>
		<updated>2026-09-04T21:42:22Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Somewhere uploaded a new version of File:Puyo Puyo bible Ringo profile circa 2009.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=N/A (Twitter post)&lt;br /&gt;
|Date=2009?&lt;br /&gt;
|DownloadedFrom=https://x.com/takami/status/1963638683052937432&lt;br /&gt;
|Description=A page from an old version of the &#039;&#039;Puyo Puyo&#039;&#039; series bible, specifically containing a character profile for Ringo Ando. This was around the time &#039;&#039;[[Puyo Puyo 7]]&#039;&#039; was in development, circa 2009. (A translation of its contents can be found [https://x.com/PinkGeekNeni/status/1963655236205043998 here.])&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=User_talk:Somewhere&amp;diff=6196</id>
		<title>User talk:Somewhere</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=User_talk:Somewhere&amp;diff=6196"/>
		<updated>2026-08-26T09:06:43Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the wiki, and thanks for your contributions!&lt;br /&gt;
&lt;br /&gt;
Odd that those files won&#039;t thumbnail properly; first thought was that we&#039;re out of disk space, but that&#039;s nowhere near the case. I haven&#039;t seen this before and I&#039;ll look into it when I have the chance. Sorry about that.&lt;br /&gt;
&lt;br /&gt;
--[[User:MorgueFile|MorgueFile]] ([[User talk:MorgueFile|talk]]) 10:36, 10 January 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
: Think I fixed it. --[[User:MorgueFile|MorgueFile]] ([[User talk:MorgueFile|talk]]) 10:45, 10 January 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Thank you very much for the welcome and your help! The &#039;&#039;Edge&#039;&#039; PDF is working now, though the two PNGs still don&#039;t quite load correctly. This appears to be a separate issue; they don&#039;t appear at all as thumbnails, and when viewed in full they load normally before suddenly disappearing seconds after the entire image is done. I don&#039;t know if it&#039;s related to their file size or relatively large dimensions - [[Media:XMen_COTA_advertisement_in_VideoGame_issue_52.png|one]] is 1,631 × 2,157 pixels, while [[Media:XMen_COTA_two_page_advertisement_in_JP_SSM_oct_95.png|the other]] is a hefty 4,034 × 2,500. This is admittedly grasping at straws, but I honestly can&#039;t think of any other reasons why these particular PNGs would have trouble displaying properly when other (smaller) PNGs on the site work fine. [[User:Somewhere|Somewhere]] ([[User talk:Somewhere|talk]]) 23:00, 10 January 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
::: I can&#039;t recreate those problems myself, but I put both files through a (lossless) optimiser and reuploaded them; whether that&#039;ll make a difference I&#039;m not sure. No idea why they&#039;re proving so troublesome. --[[User:MorgueFile|MorgueFile]] ([[User talk:MorgueFile|talk]]) 08:42, 11 January 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Unfortunately, on my end, both files still have the same loading issue even after being optimized. I appreciate your help, but I may just convert them to JPGs and see if they display properly then. [[User:Somewhere|Somewhere]] ([[User talk:Somewhere|talk]]) 01:49, 12 January 2022 (CET)&lt;br /&gt;
:::: Update: no dice. I tried uploading the two ads again as both JPGs and PDFs, but they still will not display on the wiki. The JPGs ([https://morguefile.wiki/File:XMen_COTA_Brazilian_advertisement_in_VideoGame_issue_52.jpg Brazilian ad], [https://morguefile.wiki/File:XMen_COTA_Japanese_advertisement_SSM_Oct_95.jpg Japanese ad]) suffer the exact same problem as the original PNGs - they don&#039;t appear at all as thumbnails, but will load when viewed at full res before suddenly disappearing as soon as they&#039;re done. The PDF conversions ([https://morguefile.wiki/File:XMen_COTA_Brazilian_advertisement_in_VideoGame_issue_52.pdf Brazilian ad], [https://morguefile.wiki/File:XMen_COTA_Japanese_advertisement_SSM_Oct_95.pdf Japanese ad]) at least load properly when viewed in full directly, but they won&#039;t load when put in a gallery. There&#039;s not even any error messages - just blank space where they should be. I&#039;m honestly at a loss about what to do at this point or why these specific files are having so much trouble. I even considered uploading them as TIFFs or use a different image-editing program to re-export them to PNG or something, but I didn&#039;t want to risk adding yet more digital detritus to the site. Apologies for all the trouble. [[User:Somewhere|Somewhere]] ([[User talk:Somewhere|talk]]) 03:13, 12 January 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for the continuing contributions! I just added you to the trusted users group so you won&#039;t get those annoying captchas any more.&lt;br /&gt;
--[[User:MorgueFile|MorgueFile]] ([[User talk:MorgueFile|talk]]) 19:23, 24 January 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
: Thank you! [[User:Somewhere|Somewhere]] ([[User talk:Somewhere|talk]]) 21:52, 24 January 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
Just wanted to thank you again for making all those platform edits. It&#039;s slow, menial work that&#039;s beyond my ability to script; it was going to take me ages, so I really appreciate you pitching in. [[User:MorgueFile|MorgueFile]] ([[User talk:MorgueFile|talk]]) 07:40, 8 September 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
: You&#039;re welcome! Glad to help! --[[User:Somewhere|Somewhere]] ([[User talk:Somewhere|talk]]) 08:14, 8 September 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
My bad on removing that reference section, must have had a brain fart. Sorry about that and thanks for repairing. [[User:Retrohistories|Retrohistories]] ([[User talk:Retrohistories|talk]]) 10:41, 25 August 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
: No problem! --[[User:Somewhere|Somewhere]] ([[User talk:Somewhere|talk]]) 09:06, 26 August 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=ToeJam_%26_Earl&amp;diff=6194</id>
		<title>ToeJam &amp; Earl</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=ToeJam_%26_Earl&amp;diff=6194"/>
		<updated>2026-08-23T06:11:52Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Re-adding the reference header/tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxGame&lt;br /&gt;
 |image  = 5229955-toejam-earl-genesis-front-cover.jpg&lt;br /&gt;
 |developer = Johnson Voorsanger Productions&lt;br /&gt;
 |publisher = Sega&lt;br /&gt;
 |platforms = {{plat-megadrive}}&lt;br /&gt;
 |date = {{Flag-US}} October 1991&amp;lt;ref&amp;gt;[[:File:TJ&amp;amp;E preview in GamePro issue 26 (edited).jpg|&#039;&#039;GamePro&#039;&#039; issue 26]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[:File:Upcoming Sega releases from Sega Pro issue 1.jpg|&#039;&#039;SegaPro&#039;&#039; issue 1]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;{{Flag-EU}} November 1991&amp;lt;ref&amp;gt;[[:File:MD previews from Sega Power issue 24.jpg|&#039;&#039;Sega Power&#039;&#039; issue 24]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;{{Flag-JP}} March 13, 1992&amp;lt;ref&amp;gt;[https://web.archive.org/web/20200720095133/https://sega.jp/history/hard/megadrive/software.html Sega of Japan&#039;s official list of Mega Drive games released in the region] (archived via Wayback Machine on July 20, 2020)&amp;lt;/ref&amp;gt;&lt;br /&gt;
 |wikipedia = https://en.wikipedia.org/wiki/ToeJam_%26_Earl&lt;br /&gt;
 |mobygames = https://www.mobygames.com/game/7247/toejam-earl/&lt;br /&gt;
 |hg101 = https://www.hardcoregaming101.net/toejam-earl/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToeJam &amp;amp; Earl&#039;&#039;&#039; is a 1991 action roguelite for the Sega Mega Drive/Genesis.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
| file=1990-09 Computer Gaming World (US) 74 - p14 (659cb5bf).png&lt;br /&gt;
| title=Computer Gaming World&lt;br /&gt;
| date=September 1990&lt;br /&gt;
| country=US&lt;br /&gt;
| description=Early mention from &#039;&#039;The Rumor Bag&#039;&#039; column&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Upcoming Sega releases from Sega Pro issue 1.jpg&lt;br /&gt;
|title=Sega Pro&lt;br /&gt;
|date=November 1991&lt;br /&gt;
|country=UK&lt;br /&gt;
|description=Specifies October 1991 release window in America&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
| file=1991-08 Electronic Gaming Monthly (US) 25 - p120 (3ad572bc).jpg&lt;br /&gt;
| title=Electronic Gaming Monthly&lt;br /&gt;
| date=August 1991&lt;br /&gt;
| country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
| file=1991-08 GamePro (US) 25 - p90 (c7d02496).jpg&lt;br /&gt;
| title=GamePro&lt;br /&gt;
| date=August 1991&lt;br /&gt;
| country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=TJ&amp;amp;E preview in GamePro issue 26 (edited).jpg&lt;br /&gt;
|title=GamePro&lt;br /&gt;
|date=September 1991&lt;br /&gt;
|country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=MD previews from Sega Power issue 24.jpg&lt;br /&gt;
|title=Sega Power&lt;br /&gt;
|date=November 1991&lt;br /&gt;
|country=UK&lt;br /&gt;
|description=Also includes &#039;&#039;[[Decap Attack]]&#039;&#039;, &#039;&#039;[[Streets of Rage]]&#039;&#039;, and &#039;&#039;[[Jewel Master]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
| file=1991-11 Computer Gaming World (US) 88 - p78 (25035e69).jpg&lt;br /&gt;
| title=Computer Gaming World&lt;br /&gt;
| date=November 1991&lt;br /&gt;
| country=US&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=TJ%26E_review_in_Mega_Play_vol_2_issue_5.jpg&lt;br /&gt;
|title=Mega Play&lt;br /&gt;
|date=September/October 1991&lt;br /&gt;
|country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
| file=1991-11 Electronic Gaming Monthly (US) 28 - p24 (5584ac51).jpg&lt;br /&gt;
| title=Electronic Gaming Monthly&lt;br /&gt;
| date=November 1991&lt;br /&gt;
| country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
| file=1991-11 Mean Machines (UK) 14 - p106-108 (35822938).pdf&lt;br /&gt;
| title=Mean Machines&lt;br /&gt;
| date=November 1991&lt;br /&gt;
| country=UK&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
| file=1991-11;1991-12 Game Informer (US) 2 - p4,5 (4944f1f8).pdf&lt;br /&gt;
| title=Game Informer&lt;br /&gt;
| date=November/December 1991&lt;br /&gt;
| country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
| file=1991-12 Computer Gaming World (US) 89 - p83 (f984215d).png&lt;br /&gt;
| title=Computer Gaming World&lt;br /&gt;
| date=December 1991&lt;br /&gt;
| country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
| file=1992-01 Computer Game Review (US) 1.6 - p32 (ff9b899c).jpg&lt;br /&gt;
| title=Computer Game Review&lt;br /&gt;
| date=January 1992&lt;br /&gt;
| country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
== Ads ==&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
| file=1991-09 Mean Machines (UK) 12 - p13 (51e5e553).jpg&lt;br /&gt;
| title=Mean Machines&lt;br /&gt;
| date=September 1991&lt;br /&gt;
| country=UK&lt;br /&gt;
| description=UK magazine campaign&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
| file=1991-09 Electronic Gaming Monthly (US) 26 - p11-13 (7b3c0432).jpg&lt;br /&gt;
| title=Electronic Gaming Monthly&lt;br /&gt;
| date=September 1991&lt;br /&gt;
| country=US&lt;br /&gt;
| description=US magazine campaign, run across three consecutive half-pages&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=ToeJam_%26_Earl&amp;diff=6177</id>
		<title>ToeJam &amp; Earl</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=ToeJam_%26_Earl&amp;diff=6177"/>
		<updated>2026-08-19T02:54:09Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Adding some files &amp;amp; citations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxGame&lt;br /&gt;
 |image  = 5229955-toejam-earl-genesis-front-cover.jpg&lt;br /&gt;
 |developer = Johnson Voorsanger Productions&lt;br /&gt;
 |publisher = Sega&lt;br /&gt;
 |platforms = {{plat-megadrive}}&lt;br /&gt;
 |date = {{Flag-US}} October 1991&amp;lt;ref&amp;gt;[[:File:TJ&amp;amp;E preview in GamePro issue 26 (edited).jpg|&#039;&#039;GamePro&#039;&#039; issue 26]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[:File:Upcoming Sega releases from Sega Pro issue 1.jpg|&#039;&#039;SegaPro&#039;&#039; issue 1]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;{{Flag-EU}} November 1991&amp;lt;ref&amp;gt;[[:File:MD previews from Sega Power issue 24.jpg|&#039;&#039;Sega Power&#039;&#039; issue 24]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;{{Flag-JP}} March 13, 1992&amp;lt;ref&amp;gt;[https://web.archive.org/web/20200720095133/https://sega.jp/history/hard/megadrive/software.html Sega of Japan&#039;s official list of Mega Drive games released in the region] (archived via Wayback Machine on July 20, 2020)&amp;lt;/ref&amp;gt;&lt;br /&gt;
 |wikipedia = https://en.wikipedia.org/wiki/ToeJam_%26_Earl&lt;br /&gt;
 |mobygames = https://www.mobygames.com/game/7247/toejam-earl/&lt;br /&gt;
 |hg101 = https://www.hardcoregaming101.net/toejam-earl/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToeJam &amp;amp; Earl&#039;&#039;&#039; is a 1991 action roguelite for the Sega Mega Drive/Genesis.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Upcoming Sega releases from Sega Pro issue 1.jpg&lt;br /&gt;
|title=Sega Pro&lt;br /&gt;
|date=November 1991&lt;br /&gt;
|country=UK&lt;br /&gt;
|description=Specifies October 1991 release window in America&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=TJ&amp;amp;E preview in GamePro issue 26 (edited).jpg&lt;br /&gt;
|title=GamePro&lt;br /&gt;
|date=September 1991&lt;br /&gt;
|country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=MD previews from Sega Power issue 24.jpg&lt;br /&gt;
|title=Sega Power&lt;br /&gt;
|date=November 1991&lt;br /&gt;
|country=UK&lt;br /&gt;
|description=Also includes &#039;&#039;[[Decap Attack]]&#039;&#039;, &#039;&#039;[[Streets of Rage]]&#039;&#039;, and &#039;&#039;[[Jewel Master]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=TJ%26E_review_in_Mega_Play_vol_2_issue_5.jpg&lt;br /&gt;
|title=Mega Play&lt;br /&gt;
|date=September/October 1991&lt;br /&gt;
|country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:MD_previews_from_Sega_Power_issue_24.jpg&amp;diff=6176</id>
		<title>File:MD previews from Sega Power issue 24.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:MD_previews_from_Sega_Power_issue_24.jpg&amp;diff=6176"/>
		<updated>2026-08-19T02:44:52Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Clarifying that this upload was edited&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=Sega Power&lt;br /&gt;
|Date=1991-10-04&lt;br /&gt;
|DownloadedFrom=https://segaretro.org/index.php?title=File:SegaPower_UK_24.pdf&amp;amp;page=10&lt;br /&gt;
|Description=A stitched-together excerpt from the twenty-fourth issue of &#039;&#039;Sega Power&#039;&#039; (dated November 1991). It previews four Mega Drive/Genesis games: &#039;&#039;[[ToeJam &amp;amp; Earl]]&#039;&#039;, &#039;&#039;[[Decap Attack]]&#039;&#039;, &#039;&#039;[[Streets of Rage]]&#039;&#039;, and &#039;&#039;[[Jewel Master]]&#039;&#039;.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:MD_previews_from_Sega_Power_issue_24.jpg&amp;diff=6175</id>
		<title>File:MD previews from Sega Power issue 24.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:MD_previews_from_Sega_Power_issue_24.jpg&amp;diff=6175"/>
		<updated>2026-08-19T02:44:25Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=Sega Power
|Date=1991-10-04
|DownloadedFrom=https://segaretro.org/index.php?title=File:SegaPower_UK_24.pdf&amp;amp;page=10
|Description=An excerpt from the twenty-fourth issue of &amp;#039;&amp;#039;Sega Power&amp;#039;&amp;#039; (dated November 1991). It previews four Mega Drive/Genesis games: &amp;#039;&amp;#039;ToeJam &amp;amp; Earl&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Decap Attack&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Streets of Rage&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Jewel Master&amp;#039;&amp;#039;.
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=Sega Power&lt;br /&gt;
|Date=1991-10-04&lt;br /&gt;
|DownloadedFrom=https://segaretro.org/index.php?title=File:SegaPower_UK_24.pdf&amp;amp;page=10&lt;br /&gt;
|Description=An excerpt from the twenty-fourth issue of &#039;&#039;Sega Power&#039;&#039; (dated November 1991). It previews four Mega Drive/Genesis games: &#039;&#039;[[ToeJam &amp;amp; Earl]]&#039;&#039;, &#039;&#039;[[Decap Attack]]&#039;&#039;, &#039;&#039;[[Streets of Rage]]&#039;&#039;, and &#039;&#039;[[Jewel Master]]&#039;&#039;.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Upcoming_Sega_releases_from_Sega_Pro_issue_1.jpg&amp;diff=6174</id>
		<title>File:Upcoming Sega releases from Sega Pro issue 1.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Upcoming_Sega_releases_from_Sega_Pro_issue_1.jpg&amp;diff=6174"/>
		<updated>2026-08-19T02:33:44Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=Sega Pro
|Date=1991
|DownloadedFrom=https://www.outofprintarchive.com/catalogue/preliminaryreleases.html
|Description=A list of upcoming releases for various Sega systems, taken from the first issue of &amp;#039;&amp;#039;Sega Pro&amp;#039;&amp;#039; (dated November 1991).
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=Sega Pro&lt;br /&gt;
|Date=1991&lt;br /&gt;
|DownloadedFrom=https://www.outofprintarchive.com/catalogue/preliminaryreleases.html&lt;br /&gt;
|Description=A list of upcoming releases for various Sega systems, taken from the first issue of &#039;&#039;Sega Pro&#039;&#039; (dated November 1991).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:TJ%26E_preview_in_GamePro_issue_26_(edited).jpg&amp;diff=6173</id>
		<title>File:TJ&amp;E preview in GamePro issue 26 (edited).jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:TJ%26E_preview_in_GamePro_issue_26_(edited).jpg&amp;diff=6173"/>
		<updated>2026-08-19T02:32:19Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=GamePro
|Date=1991
|DownloadedFrom=https://www.retromags.com/files/file/2872-gamepro-issue-026-september-1991
|Description=A stitched-together preview of &amp;#039;&amp;#039;ToeJam &amp;amp; Earl&amp;#039;&amp;#039;, originally printed in the twenty-sixth issue of &amp;#039;&amp;#039;GamePro&amp;#039;&amp;#039; (dated September 1991).
}}

Category:GamePro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=GamePro&lt;br /&gt;
|Date=1991&lt;br /&gt;
|DownloadedFrom=https://www.retromags.com/files/file/2872-gamepro-issue-026-september-1991&lt;br /&gt;
|Description=A stitched-together preview of &#039;&#039;[[ToeJam &amp;amp; Earl]]&#039;&#039;, originally printed in the twenty-sixth issue of &#039;&#039;GamePro&#039;&#039; (dated September 1991).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GamePro]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Sonic_Adventure_2&amp;diff=6168</id>
		<title>Sonic Adventure 2</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Sonic_Adventure_2&amp;diff=6168"/>
		<updated>2026-08-14T11:18:17Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Adding sales data - there&amp;#039;s even more I could add (including sales chart positions in Japan and various European countries), but it&amp;#039;s getting late and this is already quite a lot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxGame&lt;br /&gt;
 |image = Sonic Adventure 2 cover art USA.jpg&lt;br /&gt;
 |developer = Sonic Team&lt;br /&gt;
 |publisher = Sega&lt;br /&gt;
 |platforms = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&#039;&#039;&#039;{{plat-dc}} (original)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;{{plat-ngc}} (&#039;&#039;Battle&#039;&#039;) • {{plat-ps3}} (PSN) • {{plat-xbox360}} (XBLA) • {{plat-win}} (Steam)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |date = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&#039;&#039;&#039;June 19, 2001 (original)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;{{Flag-US}} June 19, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20031202152257/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=759 An archived listing for the game on Sega.com] uses this release date.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;[[Press Release: Sega Celebrates Ten Years of Sonic With the Worldwide Launch of Sonic Adventure 2 Exclusively for Dreamcast|Sega Celebrates Ten Years of Sonic With the Worldwide Launch of Sonic Adventure 2 Exclusively for Dreamcast]]&amp;quot; (American press release; June 19, 2001)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;{{Flag-JP}} {{Flag-EU}} June 23, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20141006095701/http://sega.jp/dc/010603/ Sega.jp catalog listing (archived via Wayback Machine)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20011211104226/http://tails01.sonicteam.com/sonicadv2/0413/titlelogo_e.html This archived page from Sonic Team&#039;s website] claims that the game would be released worldwide on this date.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;{{Flag-AU}} July 13, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html Archived Dreamcast game list on FUTURE GAMEZ]&amp;lt;/ref&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |wikipedia = https://en.wikipedia.org/wiki/Sonic_Adventure_2&lt;br /&gt;
 |mobygames = https://www.mobygames.com/game/sonic-adventure-2&lt;br /&gt;
 |tcrf = https://tcrf.net/Sonic_Adventure_2_(Dreamcast)&lt;br /&gt;
 |related = [[Sonic the Hedgehog (16-bit)]]&amp;lt;br&amp;gt;[[Sonic Heroes]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Adventure 2&#039;&#039;&#039;, like [[Sonic Adventure|its predecessor]], is a 3D platform game originally released for the Dreamcast.&lt;br /&gt;
&lt;br /&gt;
== Dreamcast version (original) ==&lt;br /&gt;
=== History ===&lt;br /&gt;
* &amp;quot;[[Press Release: Sega Celebrates Ten Years of Sonic With the Worldwide Launch of Sonic Adventure 2 Exclusively for Dreamcast|Sega Celebrates Ten Years of Sonic With the Worldwide Launch of Sonic Adventure 2 Exclusively for Dreamcast]]&amp;quot; (press release dated June 19, 2001)&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Sonic Adventure 2 print ad from EGM issue 147.pdf&lt;br /&gt;
|title=Print ad&lt;br /&gt;
|date=2001&lt;br /&gt;
|country=US&lt;br /&gt;
|description=From issue 147 of &#039;&#039;EGM&#039;&#039; (dated October 2001)&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Sales ===&lt;br /&gt;
All data are presented as-is, including any potential discrepancies between dates.&lt;br /&gt;
&lt;br /&gt;
==== United States ====&lt;br /&gt;
Note that most if not all of the below data comes from the NPD Group&#039;s TRST system, which only covered a portion of the American video game market. The exact percentage varied depending on the report and era; footnotes give specifics for every applicable data point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Copies sold that week !! Copies sold that month !! Copies sold that year !! Total sold&lt;br /&gt;
|-&lt;br /&gt;
| 2001-06&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/e275633d-1913-4bf8-a49d-636bbff67b6d &amp;quot;Monthly Tracking Report 06-01&amp;quot; (archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;4;&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 120,014&lt;br /&gt;
|-&lt;br /&gt;
| 2001-07-07 || 26,318&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/fde9f195-3a00-4031-aaeb-54833e3e8c1c NPD interactive entertainment weekly report (July 1 - 7, 2001; archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;This report covers approximately 73% of American game retailers at the time.&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 100,012&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/68590dda-8c37-49d0-855c-5d38c448e0e6 June 2001 TRSTS video games report (archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;eighty-two&amp;quot;&amp;gt;This report covers approximately 82% of American game retailers at the time.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2001-08-04&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/dae861bf-cf0b-42b7-997f-f127026fb18a July 2001 TRSTS video games report (archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;eighty-two&amp;quot; /&amp;gt; ||style=&amp;quot;background-color: gray;&amp;quot; | || 62,051&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Covers the period between July 8 and August 4, 2001.&amp;lt;/ref&amp;gt; ||style=&amp;quot;background-color: gray;&amp;quot; | || 162,063&lt;br /&gt;
|-&lt;br /&gt;
| 2001-08&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/09160e1f-d9a6-47bb-bd34-0ae0e23e16b0 &amp;quot;Melani&#039;s Book 11 (version 1)&amp;quot; (archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 234,149&lt;br /&gt;
|-&lt;br /&gt;
| 2001-10&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/bc707b15-a757-407c-818d-97cddee5e859 &amp;quot;LTD Sales Report 10-01&amp;quot; (archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 282,092&lt;br /&gt;
|-&lt;br /&gt;
| 2001-12-29&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/346e734d-9b21-4278-87b6-0cdf97ba0a56 NPD interactive entertainment weekly report (December 23 - 29, 2001; archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;fifty-five&amp;quot;&amp;gt;This report covers approximately 55-60% of American game retailers at the time, though this percentage may vary depending on the genre, platform, and/or game.&amp;lt;/ref&amp;gt; || 7,952 ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 2002-01-12&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/cda14d63-90ca-4481-ba07-3f4898441d56 NPD interactive entertainment weekly report (January 6 - 12, 2002; archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;fifty-five&amp;quot; /&amp;gt; || 1,964 ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 2002-02-09&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/157bbff6-f87a-49ba-9145-3c64eb3a1e2b NPD interactive entertainment weekly report (February 3 - 9, 2002; archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;fifty-five&amp;quot; /&amp;gt; || 1,497 ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 2002-02-16&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/292514b8-417a-43e5-ad70-14f504a7aef1 NPD interactive entertainment weekly report (February 10 - 16, 2002; archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;fifty-five&amp;quot; /&amp;gt; || 1,618 ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 2002-03-02&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/2ef99913-7f4f-4c50-b949-6609ee67e835 NPD interactive entertainment weekly report (February 24 - March 2, 2002; archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;fifty-five&amp;quot; /&amp;gt; || 1,380 ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 2002-12&amp;lt;ref name=&amp;quot;dec2002&amp;quot;&amp;gt;[https://web.archive.org/web/20030213103356/www.theonionring.com/Dec_TRSTS.html Archived copy of a TRST spreadsheet reporting on December 2002 game sales]&amp;lt;/ref&amp;gt; ||style=&amp;quot;background-color: gray;&amp;quot; | || 981 ||style=&amp;quot;background-color: gray;&amp;quot; | || 390,108&lt;br /&gt;
|-&lt;br /&gt;
| 2003-01&amp;lt;ref name=&amp;quot;jan2003&amp;quot;&amp;gt;[https://web.archive.org/web/20030418152635/http://www.theonionring.com/01-2003-TRSTS.html Archived copy of a TRST spreadsheet reporting on January 2003 game sales]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20040903220719/http://www.goodcowfilms.com/farm/basement/ga-archive/sega-dc-sales-03-04-2003.htm Gaming Age Forums post reprinting NPD Dreamcast sales data for January 2003] (March 4, 2003; archived via Wayback Machine on September 3, 2004)]&amp;lt;/ref&amp;gt; ||style=&amp;quot;background-color: gray;&amp;quot; | || 183 ||style=&amp;quot;background-color: gray;&amp;quot; | || 390,291&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Japan ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Copies sold that week !! Copies sold that fortnight !! Total sold&lt;br /&gt;
|-&lt;br /&gt;
| 2001-06-24&amp;lt;ref name=&amp;quot;niche&amp;quot;&amp;gt;[https://nichebarrier.com/game/835-sonic-adventure-2 Niche Barrier&#039;s record of &#039;&#039;Weekly Famitsu&#039;&#039;&#039;s sales charts for the Dreamcast version]&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 84,508&lt;br /&gt;
|-&lt;br /&gt;
| 2001-07-01 ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 95,797&amp;lt;ref name=&amp;quot;niche&amp;quot; /&amp;gt; or ~96,026&amp;lt;ref&amp;gt;[[:File:Dreamcast JP charts in Dorimaga 2001 issue 5.jpg|&#039;&#039;Dorimaga&#039;&#039; sales chart for June 11 - July 1, 2001]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2001-07-15&amp;lt;ref&amp;gt;[[:File:Dreamcast JP charts in Dorimaga 2001 issue 6.jpg|&#039;&#039;Dorimaga&#039;&#039; sales chart for July 2 - 15, 2001]]&amp;lt;/ref&amp;gt; ||style=&amp;quot;background-color: gray;&amp;quot; | || ~5,974 || ~102,000&lt;br /&gt;
|-&lt;br /&gt;
| 2001-07-29&amp;lt;ref&amp;gt;[[:File:Dreamcast JP charts in Dorimaga 2001 issue 7.jpg|&#039;&#039;Dorimaga&#039;&#039; sales chart for July 16 - 29, 2001]]&amp;lt;/ref&amp;gt; ||style=&amp;quot;background-color: gray;&amp;quot; | || ~3,579 || ~105,579&lt;br /&gt;
|-&lt;br /&gt;
| 2001-08-12&amp;lt;ref&amp;gt;[[:File:Dreamcast JP charts in Dorimaga 2001 issue 8.jpg|&#039;&#039;Dorimaga&#039;&#039; sales chart for July 30 - August 12, 2001]]&amp;lt;/ref&amp;gt; ||style=&amp;quot;background-color: gray;&amp;quot; | || ~2,037 || ~107,616&lt;br /&gt;
|-&lt;br /&gt;
| 2001-12-30&amp;lt;ref name=&amp;quot;niche&amp;quot; /&amp;gt; ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 108,480&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GameCube conversion (&#039;&#039;Battle&#039;&#039;) ==&lt;br /&gt;
=== Features ===&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Sonic Adventure 2 Battle and Sonic Advance Japanese feature in Nintendo Dream December 2001.jpg&lt;br /&gt;
|title=Nintendo Dream&lt;br /&gt;
|date=December 2001&lt;br /&gt;
|country=JP&lt;br /&gt;
|description=Also covers &#039;&#039;[[Sonic Advance]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Reviews ===&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Sonic Adventure 2 Battle review in Cube UK issue 6.jpg&lt;br /&gt;
|title=Cube (UK)&lt;br /&gt;
|date=June 2002&lt;br /&gt;
|country=UK&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Sonic Adventure 2 Battle Spanish review in SuperJuegos issue 120.pdf&lt;br /&gt;
|title=SuperJuegos&lt;br /&gt;
|date=2002&lt;br /&gt;
|country=ES&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Sales ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Total sold&lt;br /&gt;
|-&lt;br /&gt;
| 2002-08&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2002/10/03/graphs-segas-year-to-date &amp;quot;Graphs: Sega&#039;s Year-to-Date&amp;quot;] (&#039;&#039;IGN&#039;&#039;; October 3, 2002)&amp;lt;/ref&amp;gt; || &amp;gt;1,000,000&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;The article also claims that &#039;&#039;Battle&#039;&#039; was the &amp;quot;GameCube&#039;s most bought title of 2002 (through August).&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== United States ====&lt;br /&gt;
The same disclaimers as before apply here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Copies sold that week !! Copies sold that month !! Total sold&lt;br /&gt;
|-&lt;br /&gt;
| 2002-02-16&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/292514b8-417a-43e5-ad70-14f504a7aef1 NPD interactive entertainment weekly report (February 10 - 16, 2002; archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;fifty-five&amp;quot; /&amp;gt; ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 39,706 &lt;br /&gt;
|-&lt;br /&gt;
| 2002-03-02&amp;lt;ref&amp;gt;[https://archive.gamehistory.org/item/2ef99913-7f4f-4c50-b949-6609ee67e835 NPD interactive entertainment weekly report (February 24 - March 2, 2002; archived on the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;fifty-five&amp;quot; /&amp;gt; ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 22,441 &lt;br /&gt;
|-&lt;br /&gt;
| 2002-12&amp;lt;ref name=&amp;quot;dec2002&amp;quot; /&amp;gt; ||style=&amp;quot;background-color: gray;&amp;quot; | || 44,384 || 552,441&lt;br /&gt;
|-&lt;br /&gt;
| 2003-01&amp;lt;ref name=&amp;quot;jan2003&amp;quot; /&amp;gt; ||style=&amp;quot;background-color: gray;&amp;quot; | || 10,501 || 562,942&lt;br /&gt;
|-&lt;br /&gt;
| ≤2004-07-10&amp;lt;ref&amp;gt;[https://web.archive.org/web/20040710092000/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box&#039;s US Platinum Chart] (archived via Wayback Machine on July 10, 2004)&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 876,000&lt;br /&gt;
|-&lt;br /&gt;
| ≤2004-12-09&amp;lt;ref&amp;gt;[https://web.archive.org/web/20041209075118/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box&#039;s US Platinum Chart] (archived via Wayback Machine on December 9, 2004)&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;This number was updated at some point between [https://web.archive.org/web/20041019071418/http://www.the-magicbox.com/Chart-USPlatinum.shtml October 19] and this date.&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 918,000&lt;br /&gt;
|-&lt;br /&gt;
| ≤2005-05-16&amp;lt;ref&amp;gt;[https://web.archive.org/web/20050516003347/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box&#039;s US Platinum Chart] (archived via Wayback Machine on May 16, 2005)&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;This number was updated at some point between [https://web.archive.org/web/20050213010029/http://www.the-magicbox.com/Chart-USPlatinum.shtml February 13] and this date.&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 1,005,000&lt;br /&gt;
|-&lt;br /&gt;
| ≤2006-07-29&amp;lt;ref&amp;gt;[https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&amp;amp;task=view&amp;amp;id=3537&amp;amp;Itemid=2&amp;amp;pop=1&amp;amp;page=1 &amp;quot;The Top 100 Games of the 21st Century&amp;quot;] (&#039;&#039;Next Generation&#039;&#039;; archived via Wayback Machine on October 28, 2007)&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || ~1,200,000&lt;br /&gt;
|-&lt;br /&gt;
| ≤2007-01-06&amp;lt;ref&amp;gt;[https://web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box&#039;s US Platinum Chart] (archived via Wayback Machine on January 6, 2007)&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;This number was updated at some point between [https://web.archive.org/web/20061216021215/http://www.the-magicbox.com/Chart-USPlatinum.shtml December 16, 2006] and this date.&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 1,440,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* [https://web.archive.org/web/20191125183824/https://twitter.com/MatPiscatella/status/1199030125938917376 Archived tweet from Mat Piscatella stating that &#039;&#039;Battle&#039;&#039; was the highest-selling third party GameCube game in the US] [https://web.archive.org/web/20191125193114/https://twitter.com/MatPiscatella/status/1199042851788574720 (sourced from NPD data, measured via dollars)]&lt;br /&gt;
&lt;br /&gt;
==== Japan ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Copies sold that week !! Copies sold that fortnight !! Copies sold that year !! Total sold&lt;br /&gt;
|-&lt;br /&gt;
| 2001-12-23&amp;lt;ref name=&amp;quot;niche b&amp;quot;&amp;gt;[https://nichebarrier.com/game/10854-sonic-adventure-2-battle Niche Barrier&#039;s record of &#039;&#039;Weekly Famitsu&#039;&#039;&#039;s sales charts for &#039;&#039;Battle&#039;&#039;]&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;4;&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 30,295&lt;br /&gt;
|-&lt;br /&gt;
| 2001-12-30&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120101195700/http://geimin.net/da/db/2001_ne_fa/index.php GEIMIN&#039;s chart detailing &#039;&#039;Weekly Famitsu&#039;&#039; sales data for 2001 (archived via Wayback Machine)]&amp;lt;/ref&amp;gt; ||colspan=&amp;quot;4;&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 51,633&lt;br /&gt;
|-&lt;br /&gt;
| 2002-01-06&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; || 20,051 ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 71,684 &lt;br /&gt;
|-&lt;br /&gt;
| 2002-01-13&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; || 9,294 ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 80,978&lt;br /&gt;
|-&lt;br /&gt;
| 2002-01-20&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; || 4,738 ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 85,716&lt;br /&gt;
|-&lt;br /&gt;
| 2002-01-25&amp;lt;ref&amp;gt;[[:File:JP charts in Dorimaga 2002 issue 2.jpg|&#039;&#039;Dorimaga&#039;&#039; sales chart for December 17, 2001 - January 11, 2002]]&amp;lt;/ref&amp;gt; ||style=&amp;quot;background-color: gray;&amp;quot; | || ~132,452 ||style=&amp;quot;background-color: gray;&amp;quot; | || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 2002-01-27&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; || 7,668 ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 93,384&lt;br /&gt;
|-&lt;br /&gt;
| 2002-02-03&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; || 8,681 ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 102,065&lt;br /&gt;
|-&lt;br /&gt;
| 2002-02-10&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; || 6,963 ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 109,028&lt;br /&gt;
|-&lt;br /&gt;
| 2002-02-17&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; || 6,966 ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 115,994&lt;br /&gt;
|-&lt;br /&gt;
| 2002-02-24&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; || 5,518 ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 121,512&lt;br /&gt;
|-&lt;br /&gt;
| 2002-03-03&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; || 5,495 ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 127,007&lt;br /&gt;
|-&lt;br /&gt;
| 2002-03-10&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; || 4,975 ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 131,982&lt;br /&gt;
|-&lt;br /&gt;
| 2002-03-17&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; || 4,192 ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 136,174&lt;br /&gt;
|-&lt;br /&gt;
| 2002-06-30&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; ||colspan=&amp;quot;3;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 176,024&lt;br /&gt;
|-&lt;br /&gt;
| 2002-12-29&amp;lt;ref name=&amp;quot;niche b&amp;quot; /&amp;gt; ||colspan=&amp;quot;2;&amp;quot; style=&amp;quot;background-color: gray;&amp;quot; | || 140,553 || 192,186&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Sonic Adventure 2 Battle contest details in Cube UK issue 6.jpg&lt;br /&gt;
|title=Cube (UK)&lt;br /&gt;
|date=June 2002&lt;br /&gt;
|country=UK&lt;br /&gt;
|description=Announcement of a contest to win &#039;&#039;Battle&#039;&#039; and/or a rare glass ornament in Sonic&#039;s likeness&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:JP_charts_in_Dorimaga_2002_issue_2.jpg&amp;diff=6167</id>
		<title>File:JP charts in Dorimaga 2002 issue 2.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:JP_charts_in_Dorimaga_2002_issue_2.jpg&amp;diff=6167"/>
		<updated>2026-08-14T10:18:05Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=Dorimaga
|Date=2002-01-25
|DownloadedFrom=https://segaretro.org/index.php?title=File:Dorimaga_JP_20020208_2002-02.pdf&amp;amp;page=17
|Description=A page from the second 2002 issue of the Japanese magazine &amp;#039;&amp;#039;Dorimaga&amp;#039;&amp;#039; (dated February 8, 2002). It lists the fifteen best-selling games in the country between December 17, 2001 and January 11, 2002.
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=Dorimaga&lt;br /&gt;
|Date=2002-01-25&lt;br /&gt;
|DownloadedFrom=https://segaretro.org/index.php?title=File:Dorimaga_JP_20020208_2002-02.pdf&amp;amp;page=17&lt;br /&gt;
|Description=A page from the second 2002 issue of the Japanese magazine &#039;&#039;Dorimaga&#039;&#039; (dated February 8, 2002). It lists the fifteen best-selling games in the country between December 17, 2001 and January 11, 2002.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Dreamcast_JP_charts_in_Dorimaga_2001_issue_6.jpg&amp;diff=6166</id>
		<title>File:Dreamcast JP charts in Dorimaga 2001 issue 6.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Dreamcast_JP_charts_in_Dorimaga_2001_issue_6.jpg&amp;diff=6166"/>
		<updated>2026-08-14T10:13:45Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Correcting the cover date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=Dorimaga&lt;br /&gt;
|Date=2001-07-27&lt;br /&gt;
|DownloadedFrom=https://segaretro.org/index.php?title=File:Dorimaga_JP_20010810_2001-06.pdf&amp;amp;page=21&lt;br /&gt;
|Description=A page from the sixth 2001 issue of the Japanese magazine &#039;&#039;Dorimaga&#039;&#039; (dated August 10, 2001). It lists the top ten best-selling Dreamcast games in the country between July 2 and 15 of that year.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Dreamcast_JP_charts_in_Dorimaga_2001_issue_7.jpg&amp;diff=6165</id>
		<title>File:Dreamcast JP charts in Dorimaga 2001 issue 7.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Dreamcast_JP_charts_in_Dorimaga_2001_issue_7.jpg&amp;diff=6165"/>
		<updated>2026-08-14T10:13:23Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=Dorimaga
|Date=2001-08-10
|DownloadedFrom=https://segaretro.org/index.php?title=File:Dorimaga_JP_20010824_2001-07.pdf&amp;amp;page=19
|Description=A page from the seventh 2001 issue of the Japanese magazine &amp;#039;&amp;#039;Dorimaga&amp;#039;&amp;#039; (dated August 24, 2001). It lists the top ten best-selling Dreamcast games in the country between July 16 and 29 of that year.
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=Dorimaga&lt;br /&gt;
|Date=2001-08-10&lt;br /&gt;
|DownloadedFrom=https://segaretro.org/index.php?title=File:Dorimaga_JP_20010824_2001-07.pdf&amp;amp;page=19&lt;br /&gt;
|Description=A page from the seventh 2001 issue of the Japanese magazine &#039;&#039;Dorimaga&#039;&#039; (dated August 24, 2001). It lists the top ten best-selling Dreamcast games in the country between July 16 and 29 of that year.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Dreamcast_JP_charts_in_Dorimaga_2001_issue_8.jpg&amp;diff=6164</id>
		<title>File:Dreamcast JP charts in Dorimaga 2001 issue 8.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Dreamcast_JP_charts_in_Dorimaga_2001_issue_8.jpg&amp;diff=6164"/>
		<updated>2026-08-14T10:10:34Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=Dorimaga
|Date=2001-08-24
|DownloadedFrom=https://segaretro.org/index.php?title=File:Dorimaga_JP_20010907_2001-08.pdf&amp;amp;page=21
|Description=A page from the eighth 2001 issue of the Japanese magazine &amp;#039;&amp;#039;Dorimaga&amp;#039;&amp;#039; (dated September 7, 2001). It lists the top ten best-selling Dreamcast games in the country between July 30 and August 12 of that year.
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=Dorimaga&lt;br /&gt;
|Date=2001-08-24&lt;br /&gt;
|DownloadedFrom=https://segaretro.org/index.php?title=File:Dorimaga_JP_20010907_2001-08.pdf&amp;amp;page=21&lt;br /&gt;
|Description=A page from the eighth 2001 issue of the Japanese magazine &#039;&#039;Dorimaga&#039;&#039; (dated September 7, 2001). It lists the top ten best-selling Dreamcast games in the country between July 30 and August 12 of that year.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Dreamcast_JP_charts_in_Dorimaga_2001_issue_6.jpg&amp;diff=6163</id>
		<title>File:Dreamcast JP charts in Dorimaga 2001 issue 6.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Dreamcast_JP_charts_in_Dorimaga_2001_issue_6.jpg&amp;diff=6163"/>
		<updated>2026-08-14T10:04:46Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=Dorimaga
|Date=2001-07-27
|DownloadedFrom=https://segaretro.org/index.php?title=File:Dorimaga_JP_20010810_2001-06.pdf&amp;amp;page=21
|Description=A page from the sixth 2001 issue of the Japanese magazine &amp;#039;&amp;#039;Dorimaga&amp;#039;&amp;#039; (dated August 24, 2001). It lists the top ten best-selling Dreamcast games in the country between July 2 and 15 of that year.
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=Dorimaga&lt;br /&gt;
|Date=2001-07-27&lt;br /&gt;
|DownloadedFrom=https://segaretro.org/index.php?title=File:Dorimaga_JP_20010810_2001-06.pdf&amp;amp;page=21&lt;br /&gt;
|Description=A page from the sixth 2001 issue of the Japanese magazine &#039;&#039;Dorimaga&#039;&#039; (dated August 24, 2001). It lists the top ten best-selling Dreamcast games in the country between July 2 and 15 of that year.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Dreamcast_JP_charts_in_Dorimaga_2001_issue_5.jpg&amp;diff=6162</id>
		<title>File:Dreamcast JP charts in Dorimaga 2001 issue 5.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Dreamcast_JP_charts_in_Dorimaga_2001_issue_5.jpg&amp;diff=6162"/>
		<updated>2026-08-14T09:52:26Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=Dorimaga
|Date=2001-07-13
|DownloadedFrom=https://segaretro.org/index.php?title=File:Dorimaga_JP_20010727_2001-05.pdf&amp;amp;page=29
|Description=A page from the fifth 2001 issue of the Japanese magazine &amp;#039;&amp;#039;Dorimaga&amp;#039;&amp;#039; (dated July 27, 2001). It lists the top ten best-selling Dreamcast games in the country between June 11 and July 1 of that year.
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=Dorimaga&lt;br /&gt;
|Date=2001-07-13&lt;br /&gt;
|DownloadedFrom=https://segaretro.org/index.php?title=File:Dorimaga_JP_20010727_2001-05.pdf&amp;amp;page=29&lt;br /&gt;
|Description=A page from the fifth 2001 issue of the Japanese magazine &#039;&#039;Dorimaga&#039;&#039; (dated July 27, 2001). It lists the top ten best-selling Dreamcast games in the country between June 11 and July 1 of that year.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:1996_sales_summary_in_Next_Generation_issue_28.pdf&amp;diff=6161</id>
		<title>File:1996 sales summary in Next Generation issue 28.pdf</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:1996_sales_summary_in_Next_Generation_issue_28.pdf&amp;diff=6161"/>
		<updated>2026-08-13T11:02:15Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=Next Generation
|Date=1997-03-11
|DownloadedFrom=https://www.retromags.com/files/file/3599-next-generation-issue-028-april-1997
|Description=An excerpt from the twenty-eighth issue of &amp;#039;&amp;#039;Next Generation&amp;#039;&amp;#039; (dated April 1997) discussing the sales and advertising of the PlayStation, Sega Saturn, and Nintendo 64 over the course of the previous year. It also includes a sidebar regarding the methodology and limitations of the NPD Group (now Circana)&amp;#039;s Toy Retail Survey Tra...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=Next Generation&lt;br /&gt;
|Date=1997-03-11&lt;br /&gt;
|DownloadedFrom=https://www.retromags.com/files/file/3599-next-generation-issue-028-april-1997&lt;br /&gt;
|Description=An excerpt from the twenty-eighth issue of &#039;&#039;Next Generation&#039;&#039; (dated April 1997) discussing the sales and advertising of the PlayStation, Sega Saturn, and Nintendo 64 over the course of the previous year. It also includes a sidebar regarding the methodology and limitations of the NPD Group (now Circana)&#039;s Toy Retail Survey Tracking system, used to gauge North American video game sales for many years.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Sega_FY1997_Brand_Review_Prime_Time_underperformance.png&amp;diff=6160</id>
		<title>File:Sega FY1997 Brand Review Prime Time underperformance.png</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Sega_FY1997_Brand_Review_Prime_Time_underperformance.png&amp;diff=6160"/>
		<updated>2026-08-13T10:47:46Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Forgot to correct the source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=N/A (internal documents)&lt;br /&gt;
|Date=1996&lt;br /&gt;
|DownloadedFrom=https://archive.org/details/sega-fiscal-year-1997-brand-review/page/n95/mode/1up&lt;br /&gt;
|Description=A small excerpt from an internal Sega document discussing their upcoming fiscal year for 1997, specifically focusing on &#039;&#039;[[Prime Time NFL]]&#039;&#039;&#039;s underperformance compared to both &#039;&#039;[[NFL &#039;95]]&#039;&#039; (its predecessor) and &#039;&#039;Madden&#039;&#039; (presumably &#039;&#039;[[Madden NFL &#039;96]]&#039;&#039;, also released in late 1995).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Sega_F71997_Brand_Review_critical_sports_issues.png&amp;diff=6159</id>
		<title>File:Sega F71997 Brand Review critical sports issues.png</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Sega_F71997_Brand_Review_critical_sports_issues.png&amp;diff=6159"/>
		<updated>2026-08-13T10:47:13Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Somewhere moved page File:Sega F71997 Brand Review critical sports issues.png to File:Sega FY1997 Brand Review critical sports issues.png: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Sega FY1997 Brand Review critical sports issues.png]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Sega_FY1997_Brand_Review_critical_sports_issues.png&amp;diff=6158</id>
		<title>File:Sega FY1997 Brand Review critical sports issues.png</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Sega_FY1997_Brand_Review_critical_sports_issues.png&amp;diff=6158"/>
		<updated>2026-08-13T10:47:13Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Somewhere moved page File:Sega F71997 Brand Review critical sports issues.png to File:Sega FY1997 Brand Review critical sports issues.png: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=N/A (internal documents)&lt;br /&gt;
|Date=1996&lt;br /&gt;
|DownloadedFrom=https://archive.org/details/sega-fiscal-year-1997-brand-review/page/n66/mode/1up&lt;br /&gt;
|Description=An excerpt from an internal Sega document discussing their upcoming fiscal year for 1997, specifically focusing on important challenges regarding their sports games. This includes a direct sales comparison between &#039;&#039;[[World Series Baseball]]&#039;&#039; on the Saturn and &#039;&#039;[[NFL GameDay]]&#039;&#039; on the PlayStation, meant to highlight the importance of releasing sports titles within the season of the league they&#039;re based on.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Sega_FY1997_Brand_Review_Prime_Time_underperformance.png&amp;diff=6157</id>
		<title>File:Sega FY1997 Brand Review Prime Time underperformance.png</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Sega_FY1997_Brand_Review_Prime_Time_underperformance.png&amp;diff=6157"/>
		<updated>2026-08-13T10:46:52Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=N/A (internal documents)
|Date=1996
|DownloadedFrom=https://archive.org/details/sega-fiscal-year-1997-brand-review/page/n66/mode/1up
|Description=A small excerpt from an internal Sega document discussing their upcoming fiscal year for 1997, specifically focusing on &amp;#039;&amp;#039;Prime Time NFL&amp;#039;&amp;#039;&amp;#039;s underperformance compared to both &amp;#039;&amp;#039;NFL &amp;#039;95&amp;#039;&amp;#039; (its predecessor) and &amp;#039;&amp;#039;Madden&amp;#039;&amp;#039; (presumably &amp;#039;&amp;#039;Madden NFL &amp;#039;96&amp;#039;&amp;#039;, also released in late 1995).
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=N/A (internal documents)&lt;br /&gt;
|Date=1996&lt;br /&gt;
|DownloadedFrom=https://archive.org/details/sega-fiscal-year-1997-brand-review/page/n66/mode/1up&lt;br /&gt;
|Description=A small excerpt from an internal Sega document discussing their upcoming fiscal year for 1997, specifically focusing on &#039;&#039;[[Prime Time NFL]]&#039;&#039;&#039;s underperformance compared to both &#039;&#039;[[NFL &#039;95]]&#039;&#039; (its predecessor) and &#039;&#039;Madden&#039;&#039; (presumably &#039;&#039;[[Madden NFL &#039;96]]&#039;&#039;, also released in late 1995).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Sega_FY1997_Brand_Review_critical_sports_issues.png&amp;diff=6156</id>
		<title>File:Sega FY1997 Brand Review critical sports issues.png</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Sega_FY1997_Brand_Review_critical_sports_issues.png&amp;diff=6156"/>
		<updated>2026-08-13T10:42:02Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=N/A (internal documents)
|Date=1996
|DownloadedFrom=https://archive.org/details/sega-fiscal-year-1997-brand-review/page/n66/mode/1up
|Description=An excerpt from an internal Sega document discussing their upcoming fiscal year for 1997, specifically focusing on important challenges regarding their sports games. This includes a direct sales comparison between &amp;#039;&amp;#039;World Series Baseball&amp;#039;&amp;#039; on the Saturn and &amp;#039;&amp;#039;NFL GameDay&amp;#039;&amp;#039; on the PlayStation, meant to highlight the...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=N/A (internal documents)&lt;br /&gt;
|Date=1996&lt;br /&gt;
|DownloadedFrom=https://archive.org/details/sega-fiscal-year-1997-brand-review/page/n66/mode/1up&lt;br /&gt;
|Description=An excerpt from an internal Sega document discussing their upcoming fiscal year for 1997, specifically focusing on important challenges regarding their sports games. This includes a direct sales comparison between &#039;&#039;[[World Series Baseball]]&#039;&#039; on the Saturn and &#039;&#039;[[NFL GameDay]]&#039;&#039; on the PlayStation, meant to highlight the importance of releasing sports titles within the season of the league they&#039;re based on.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_NFL_GameDay_Brings_Next_Generation_Realism_to_the_Electronic_Grid-Iron&amp;diff=6155</id>
		<title>Press Release: NFL GameDay Brings Next Generation Realism to the Electronic Grid-Iron</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_NFL_GameDay_Brings_Next_Generation_Realism_to_the_Electronic_Grid-Iron&amp;diff=6155"/>
		<updated>2026-08-13T10:05:46Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== &amp;#039;&amp;#039;NFL GAMEDAY&amp;#039;&amp;#039; BRINGS NEXT GENERATION REALISM  TO THE ELECTRONIC GRID-IRON == &amp;#039;&amp;#039;&amp;#039;Realistic Football Game First Available For PlayStation™ Game Console&amp;#039;&amp;#039;&amp;#039; &amp;lt;pre&amp;gt; FOSTER CITY, Calif., December 4, 1995 -- Sony Computer Entertainment America (SCEA) announced today that its highly anticipated NFL GameDay ™, for Sony&amp;#039;s PlayStation™ game console, is now available in retail outlets across North America.  NFL GameDay brings the NFL experience to life allowing armchair qu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;NFL GAMEDAY&#039;&#039; BRINGS NEXT GENERATION REALISM  TO THE ELECTRONIC GRID-IRON ==&lt;br /&gt;
&#039;&#039;&#039;Realistic Football Game First Available For PlayStation™ Game Console&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FOSTER CITY, Calif., December 4, 1995 -- Sony Computer Entertainment America (SCEA) announced today that its highly anticipated NFL GameDay ™, for Sony&#039;s PlayStation™ game console, is now available in retail outlets across North America.&lt;br /&gt;
&lt;br /&gt;
NFL GameDay brings the NFL experience to life allowing armchair quarterbacks to get &amp;quot;into&amp;quot; the game like never before. The authenticity and realism of the game is created through a combination of incredible 3-D animation, licenses with the National Football League and the NFL Players, team logos, uniforms and rendered stadiums, actual player statistics from Stats Inc., an up-to-date playbook that mirrors today&#039;s offensive and defensive strategies, and options such as player trades and weather conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NFL GameDay has been heralded in the enthusiast press and won several awards including &#039;Best Sports Game&#039; from GamePro Magazine , because of our incredible attention to detail and gameplay,&amp;quot; said Peter Dille, marketing product director, SCEA. &amp;quot;With the power of the PlayStation and the superior artificial intelligence, combined with the graphics and the realism of the gameplay, NFL GameDay delivers a football game unlike anything before. NFL GameDay defines what is to be expected from a football game in the 32-bit marketplace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gameplay realism is key to the success of NFL GameDay . Sony&#039;s internal production team consulted with Kansas City Chiefs quarterback Steve Bono on the game&#039;s playbook to ensure that NFL GameDay faithfully recreates today&#039;s offensive and defensive strategies -- a fact that will not be lost on sports enthusiasts. The comprehensive variety of plays are recreated on screen with realistic assignments. In addition, an in-house motion-capture facility was used to recreate realistic football techniques including players&#039; dives, spins, hurdles, jukes and stiff arms. On defense, players can put a swim move or a forearm shiver on their opponent, dive to tackle, or jump to block or intercept a pass. Additionally, the players are scaled to their actual height and weight so that Dave Meggett appears smaller than Junior Seau.&lt;br /&gt;
&lt;br /&gt;
With licenses from the National Football League as well as the NFL Players, NFL GameDay features more than 1,600 real NFL players as well as all 30 teams and their respective stadiums. Also featured is complete stat tracking of the players through an entire season including the Super Bowl.&lt;br /&gt;
&lt;br /&gt;
Gameplayers can select one of four weather conditions (sun, wind, rain or snow) on game day, and the weather will not only effect playing conditions (the playing field gets muddy during the game) but also affects the players&#039; abilities throughout the game -- running backs who juke and spin will not have their typical yardage gains. Four different views, three difficulty settings, injuries on or off, and instant replays with a free-floating camera, are some of the other options players can choose from.&lt;br /&gt;
&lt;br /&gt;
Players will also be able to create their own &amp;quot;dream teams&amp;quot; using the player trade option. And if they have also purchased the Memory Card for the PlayStation game console, they can save their dream team and multiple seasons for later play or against a friend. Different modes allow players to choose preseason, regular season or playoffs.&lt;br /&gt;
&lt;br /&gt;
Sony Computer Entertainment America, a division of Sony Interactive Entertainment Inc., is based in Foster City, Calif. The company markets the PlayStation game console for distribution in North America, publishes software for the PlayStation game console for the North American market, and manages the U.S. third party licensing program. Sony Interactive Entertainment Inc. is a subsidiary of Sony Corporation of America.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/19961027132311/http://www.sepc.sony.com/SCEA/hot/press/nflpr.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Sony_Computer_Entertainment_America_announces_1_million_units_of_the_PlayStation_have_been_sold_in_North_America_in_the_first_six_months.&amp;diff=6154</id>
		<title>Press Release: Sony Computer Entertainment America announces 1 million units of the PlayStation have been sold in North America in the first six months.</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Sony_Computer_Entertainment_America_announces_1_million_units_of_the_PlayStation_have_been_sold_in_North_America_in_the_first_six_months.&amp;diff=6154"/>
		<updated>2026-08-13T09:31:54Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== Sony Computer Entertainment America announces 1 million units of the PlayStation have been sold in North America in the first six months. == &amp;lt;pre&amp;gt; FOSTER CITY, Calif.--(BUSINESS WIRE)--March 25, 1996--Sony Computer Entertainment America (SCEA) Monday announced that 1 million units of Sony&amp;#039;s PlayStation game console have been sold since its launch Sept. 9, 1995.  Taking the industry by storm, the PlayStation game console has consistently outsold its competitors by a si...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sony Computer Entertainment America announces 1 million units of the PlayStation have been sold in North America in the first six months. ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FOSTER CITY, Calif.--(BUSINESS WIRE)--March 25, 1996--Sony Computer Entertainment America (SCEA) Monday announced that 1 million units of Sony&#039;s PlayStation game console have been sold since its launch Sept. 9, 1995.&lt;br /&gt;
&lt;br /&gt;
Taking the industry by storm, the PlayStation game console has consistently outsold its competitors by a significant margin, enabling it to capture 76 percent of the &amp;quot;next-generation&amp;quot; unit sales since September.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A little over a year ago, SCEA had one mission: to become the leader in next-generation gaming and we have made that a reality,&amp;quot; said Jim Whims, executive vice president, SCEA. &amp;quot;We have delivered the ultimate game machine with a steady stream of software that has provided consumers with an entertainment experience they could not find anyplace else.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The retail community has done a fabulous job meeting the demands of the consumers -- the numbers speak for themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Since our initial meetings back at CES in January 1995, we were convinced that the PlayStation was the system of the future,&amp;quot; said Jim Mackenzie, senior buyer, Kay-Bee Toys. &amp;quot;At launch, the PlayStation dominated our storefronts and it quickly became the No. 1 platform at Kay-Bee. This trend has continued into the spring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The success experienced by SCEA is undoubtedly benefiting the industry. TRSTS (Toy Retail Sales Tracking Service), a survey of 17 major retailers, is an independent reporting source of sell-through data. According to TRSTS, prior to the PlayStation game console&#039;s introduction, the &amp;quot;next-generation&amp;quot; category accounted for just 10 percent of total 1995 hardware sales.&lt;br /&gt;
&lt;br /&gt;
From September through December, with SCEA holding the leadership position, the next-generation category recorded 25 percent of all game console sales and most important, 46 percent of all total dollar sales. Momentum continues to build, as in January the total dollar sales number grew to 53 percent. The transition from 16-bit to next-generation gaming is well underway.&lt;br /&gt;
&lt;br /&gt;
In addition to the hardware sales, software sales have also been extremely strong. First- and third-party titles combined have resulted in sales in excess of 7 million units. During the September-through-December period, PlayStation software outsold even its closest next-generation competitor by a 3-to-1 margin.&lt;br /&gt;
&lt;br /&gt;
Entering 1996, the sports category is leading the way among SCEA&#039;s titles -- NFL GameDay has sold more than 300,000 units, with &amp;quot;NHL Face Off&amp;quot; in excess of 200,000. In the next two months, &amp;quot;NBA ShootOut&amp;quot; and &amp;quot;MLB Pennant Race&amp;quot; will be distributed, rounding out the set of exclusive PlayStation sports products.&lt;br /&gt;
&lt;br /&gt;
In addition, the software library is expanding to include a wider range of genres, including role playing games (&amp;quot;RPGs&amp;quot;), strategies and simulations.&lt;br /&gt;
&lt;br /&gt;
Consumers have been able to purchase the PlayStation game console at nearly 20,000 stores across North America. Product is being distributed through mass merchants, toy stores, speciality stores, as well as video rental stores. Partnering with retailers has been of prime importance to SCEA during the roll-out of the PlayStation game console.&lt;br /&gt;
&lt;br /&gt;
Target recently named SCEA its &amp;quot;Vendor of the Year&amp;quot; in the videogame category (which included both hardware and software manufacturers). &amp;quot;The two key factors in determining this award were: 1) the support and commitment demonstrated by Sony to Target, and 2) the overall marketing leadership exhibited since the launch of the PlayStation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Its message to our consumers, the `cool factor&#039; they created for the PlayStation, helped us sell-through the product,&amp;quot; said Tom Olson, senior buyer of video electronics, Target.&lt;br /&gt;
&lt;br /&gt;
Sony Computer Entertainment America, a division of Sony Interactive Entertainment Inc., is based in Foster City, Calif. The company markets the PlayStation game console for distribution in North America, publishes software for the PlayStation game console for the the North American market, and manages the U.S. third-party licensing program. Sony Interactive Entertainment Inc. is a subsidiary of Sony Corp. of America.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20121106111402/http://www.thefreelibrary.com/Sony+Computer+Entertainment+America+announces+1+million+units+of+the...-a018120045&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Shantae&amp;diff=6107</id>
		<title>Shantae</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Shantae&amp;diff=6107"/>
		<updated>2026-07-06T12:15:39Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Still some stuff I could add (other release dates, more details on a few of the official sites + concept art, and maybe further development details from print sources), but this will do for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxGame&lt;br /&gt;
 |image  = Shantae GBC cover.jpg&lt;br /&gt;
 |developer = WayForward Technologies&lt;br /&gt;
 |publisher = Capcom (original)&amp;lt;br&amp;gt;WayForward Technologies (digital rereleases)&amp;lt;br&amp;gt;Limited Run Games (physical rereleases)&lt;br /&gt;
 |platforms = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&#039;&#039;&#039;{{plat-gbc}} (original)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;{{plat-vc}} (3DS) • {{plat-switch}} • {{plat-ps4}} • {{plat-ps5}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |date = {{flag-US}} June 4, 2002&amp;lt;ref&amp;gt;[[Press Release: Capcom® Releases Shantae™|&amp;quot;Capcom® Releases Shantae™&amp;quot;]] (press release)&amp;lt;/ref&amp;gt;&lt;br /&gt;
 |wikipedia = https://en.wikipedia.org/wiki/Shantae_(video_game)&lt;br /&gt;
 |mobygames = https://www.mobygames.com/game/6650/shantae&lt;br /&gt;
 |tcrf = https://tcrf.net/Shantae&lt;br /&gt;
 |hg101 = https://www.hardcoregaming101.net/shantae&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shantae&#039;&#039;&#039; is a Metroidvania released for the Game Boy Color in 2002. In spite of its late release leading to lackluster sales, consistently high critical reviews eventually led to it becoming the first installment in the series of the same name.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [https://web.archive.org/web/19970410130926/http://www.wayforward.com/Shantae.htm Original, pre-Game Boy Color &amp;quot;game spec&amp;quot;] (last updated on February 5, 1997; archived via Wayback Machine on April 10)&lt;br /&gt;
* [[Press Release: Capcom® Releases Shantae™|&amp;quot;Capcom® Releases Shantae™&amp;quot;]] (press release from June 4, 2002)&lt;br /&gt;
* [https://web.archive.org/web/20090105211740/http://www.biglionmusic.com/category/music/game-soundtracks/handheld-soundtracks/shantae/ Jake Kaufman comments on his soundtrack for the game] (archived via Wayback Machine on January 5, 2009)&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
* [https://archive.org/details/nintendo-power-issue-152-january-2002/page/18/mode/1up &#039;&#039;Nintendo Power&#039;&#039; &amp;quot;Game Watch&amp;quot;] (issue 152, dated January 2002)&lt;br /&gt;
&lt;br /&gt;
== Interviews ==&lt;br /&gt;
* [https://web.archive.org/web/20150429085426/http://www.ign.com/articles/2000/12/09/an-interview-with-shantaes-designer Pre-release &#039;&#039;IGN&#039;&#039; interview with Matt Bozon] (December 8, 2000; archived on April 29, 2015)&lt;br /&gt;
* [https://web.archive.org/web/20020603152558/http://www.project-reality.net/features/f_0004shantae.html Pre-release &#039;&#039;Project Reality&#039;&#039; interview with Matt Bozon] (last updated May 1, 2002; archived via Wayback Machine on June 3)&lt;br /&gt;
* &#039;&#039;Retro/Active&#039;&#039; (&#039;&#039;1Up&#039;&#039;) interview with Matt Bozon (archived via Wayback Machine in 2015):&lt;br /&gt;
** [https://web.archive.org/web/20150930145418/http://www.1up.com/features/shantae Part 1]&lt;br /&gt;
** [https://web.archive.org/web/20151002090251/http://www.1up.com/features/shantae?pager.offset=1 Part 2]&lt;br /&gt;
* [https://web.archive.org/web/20130917093704/http://www.girlgamer.com/zine/article/2985/ &#039;&#039;Girl Gamer&#039;&#039; interview with Matt Bozon that touches on Shantae&#039;s creation] (September 17, 2013; archived via Wayback Machine)&lt;br /&gt;
* [https://www.themarysue.com/interview-with-shantae-co-creator-matt-bozon &#039;&#039;The Mary Sue&#039;&#039; interview with Matt Bozon that discusses Shantae&#039;s creation] (December 2, 2015)&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Shantae review in GamePro issue 163.jpg&lt;br /&gt;
|title=GamePro&lt;br /&gt;
|date=April 2002&lt;br /&gt;
|country=US&lt;br /&gt;
|description=Erroneously claims the game would be out by that month&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
* [https://archive.org/details/nintendo-power-issue-153-february-2002/page/153/mode/1up &#039;&#039;Nintendo Power&#039;&#039; &amp;quot;Now Playing&amp;quot; review] (issue 153, dated February 2002)&lt;br /&gt;
* [https://web.archive.org/web/20020819073901/http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=gameboy&amp;amp;game=shantae &#039;&#039;Gaming Age&#039;&#039; review] (archived via Wayback Machine on August 19, 2002)&lt;br /&gt;
&lt;br /&gt;
== Websites ==&lt;br /&gt;
* [https://web.archive.org/web/20020716125256/http://www.wayforward.com/shantae/ WayForward sub-site] (archived via Wayback Machine on July 16, 2002)&lt;br /&gt;
* [https://web.archive.org/web/20011204203335/http://www.capcom.com/xpml/game.xpml?gameid=650022 Capcom listing with March release date] (archived via Wayback Machine on December 4, 2001)&lt;br /&gt;
** [https://web.archive.org/web/20020401235946/http://www.capcom.com/xpml/game.xpml?gameid=650022 Later archive with May release date] (dated April 1, 2002)&lt;br /&gt;
** [https://web.archive.org/web/20020601124905/http://www.capcom.com/xpml/game.xpml?gameid=650022 Even later archive with final June release date] (dated June 1, 2002)&lt;br /&gt;
** [https://web.archive.org/web/20021001132955/http://www.capcom.com/xpml/game.xpml?gameid=650022 Post-release archive] (dated October 1, 2002)&lt;br /&gt;
* [https://web.archive.org/web/20031009235438/http://home.earthlink.net/~bozon/GG_Index.htm &amp;quot;GirlGenie.com,&amp;quot; Matt Bozon&#039;s personal webpage for the game] (archived via Wayback Machine on October 9, 2003)&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [https://web.archive.org/web/20030428153943/http://www.cafeshops.com/shantae_shop Official CafePress shop] (archived via Wayback Machine on April 28, 2003)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Pac-Man_World_2_PS2_review_in_GamePro_issue_163.jpg&amp;diff=6105</id>
		<title>File:Pac-Man World 2 PS2 review in GamePro issue 163.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Pac-Man_World_2_PS2_review_in_GamePro_issue_163.jpg&amp;diff=6105"/>
		<updated>2026-07-03T08:43:23Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=GamePro
|Date=2002
|DownloadedFrom=https://www.retromags.com/files/file/4320-gamepro-issue-163-april-2002
|Description=A review of &amp;#039;&amp;#039;Pac-Man World 2&amp;#039;&amp;#039;&amp;#039;s original PlayStation 2 release, taken from the 163rd issue of &amp;#039;&amp;#039;GamePro&amp;#039;&amp;#039; (dated April 2002).
}}

Category:GamePro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=GamePro&lt;br /&gt;
|Date=2002&lt;br /&gt;
|DownloadedFrom=https://www.retromags.com/files/file/4320-gamepro-issue-163-april-2002&lt;br /&gt;
|Description=A review of &#039;&#039;[[Pac-Man World 2]]&#039;&#039;&#039;s original PlayStation 2 release, taken from the 163rd issue of &#039;&#039;GamePro&#039;&#039; (dated April 2002).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GamePro]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Crash_Bandicoot_TWoC_Xbox_preview_in_GamePro_issue_163.jpg&amp;diff=6104</id>
		<title>File:Crash Bandicoot TWoC Xbox preview in GamePro issue 163.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Crash_Bandicoot_TWoC_Xbox_preview_in_GamePro_issue_163.jpg&amp;diff=6104"/>
		<updated>2026-07-03T08:37:28Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=GamePro
|Date=2002
|DownloadedFrom=https://www.retromags.com/files/file/4320-gamepro-issue-163-april-2002
|Description=A short preview of &amp;#039;&amp;#039;Crash Bandicoot: The Wrath of Cortex&amp;#039;&amp;#039;&amp;#039;s Xbox conversion, taken from the 163rd issue of &amp;#039;&amp;#039;GamePro&amp;#039;&amp;#039; (dated April 2002).
}}

Category:GamePro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=GamePro&lt;br /&gt;
|Date=2002&lt;br /&gt;
|DownloadedFrom=https://www.retromags.com/files/file/4320-gamepro-issue-163-april-2002&lt;br /&gt;
|Description=A short preview of &#039;&#039;[[Crash Bandicoot: The Wrath of Cortex]]&#039;&#039;&#039;s Xbox conversion, taken from the 163rd issue of &#039;&#039;GamePro&#039;&#039; (dated April 2002).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GamePro]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Shantae_review_in_GamePro_issue_163.jpg&amp;diff=6103</id>
		<title>File:Shantae review in GamePro issue 163.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Shantae_review_in_GamePro_issue_163.jpg&amp;diff=6103"/>
		<updated>2026-07-03T08:35:29Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=GamePro
|Date=2002
|DownloadedFrom=https://www.retromags.com/files/file/4320-gamepro-issue-163-april-2002
|Description=A short review of &amp;#039;&amp;#039;Shantae&amp;#039;&amp;#039;, taken from the 163rd issue of &amp;#039;&amp;#039;GamePro&amp;#039;&amp;#039; (dated April 2002).
}}

Category:GamePro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=GamePro&lt;br /&gt;
|Date=2002&lt;br /&gt;
|DownloadedFrom=https://www.retromags.com/files/file/4320-gamepro-issue-163-april-2002&lt;br /&gt;
|Description=A short review of &#039;&#039;[[Shantae]]&#039;&#039;, taken from the 163rd issue of &#039;&#039;GamePro&#039;&#039; (dated April 2002).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GamePro]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=File:Shantae_GBC_cover.jpg&amp;diff=6102</id>
		<title>File:Shantae GBC cover.jpg</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=File:Shantae_GBC_cover.jpg&amp;diff=6102"/>
		<updated>2026-07-03T03:26:22Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: {{Information
|Publication=N/A (box art)
|Date=2002-06-04
|DownloadedFrom=https://cdn.mobygames.com/covers/4020864-shantae-game-boy-color-front-cover.jpg
|Description=The cover for &amp;#039;&amp;#039;Shantae&amp;#039;&amp;#039; on the Game Boy Color.
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|Publication=N/A (box art)&lt;br /&gt;
|Date=2002-06-04&lt;br /&gt;
|DownloadedFrom=https://cdn.mobygames.com/covers/4020864-shantae-game-boy-color-front-cover.jpg&lt;br /&gt;
|Description=The cover for &#039;&#039;[[Shantae]]&#039;&#039; on the Game Boy Color.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Animorphs:_Shattered_Reality&amp;diff=6101</id>
		<title>Animorphs: Shattered Reality</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Animorphs:_Shattered_Reality&amp;diff=6101"/>
		<updated>2026-07-03T01:58:52Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Adding some more sales data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxGame&lt;br /&gt;
|image  = Animorphs SR cover.jpg&lt;br /&gt;
|developer = SingleTrac&lt;br /&gt;
|publisher = Infogrames&lt;br /&gt;
|platforms = {{plat-ps}}&lt;br /&gt;
|date = {{Flag-US}} September 2000&amp;lt;ref name=&amp;quot;TRST&amp;quot;&amp;gt;[https://archive.gamehistory.org/item/7d0f8897-34f1-4253-939f-849a94a61f76 &amp;quot;TRST Book 01-01&amp;quot; (LTD sales report up through the end of January 2001; archived by the Video Game History Foundation Library)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|wikipedia = https://en.wikipedia.org/wiki/Animorphs:_Shattered_Reality&lt;br /&gt;
|mobygames = https://www.mobygames.com/game/14278/animorphs-shattered-reality&lt;br /&gt;
|tcrf = https://tcrf.net/Animorphs:_Shattered_Reality&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animorphs: Shattered Reality&#039;&#039;&#039; is a 2.5D platform game based on the book and television series of the same name.&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Animorphs SR preview in GamePro issue 132.jpg&lt;br /&gt;
|title=GamePro&lt;br /&gt;
|date=July 2000&lt;br /&gt;
|country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
== Advertising ==&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Animorphs KtS and SR print ad in book 38.jpg&lt;br /&gt;
|title=Print ad with &#039;&#039;Know the Secret&#039;&#039;&lt;br /&gt;
|date=February 2000&lt;br /&gt;
|country=US&lt;br /&gt;
|description=From &#039;&#039;Animorphs&#039;&#039; #38: &#039;&#039;The Arrival&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Animorphs KtS and SR print ad in book 39.jpg&lt;br /&gt;
|title=Print ad with &#039;&#039;Know the Secret&#039;&#039;&lt;br /&gt;
|date=March 2000&lt;br /&gt;
|country=US&lt;br /&gt;
|description=From &#039;&#039;Animorphs&#039;&#039; #39: &#039;&#039;The Hidden&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Animorphs KtS and SR promo postcard.jpg&lt;br /&gt;
|title=Postcard with &#039;&#039;Know the Secret&#039;&#039;&lt;br /&gt;
|date=2000&lt;br /&gt;
|country=US&lt;br /&gt;
|description=Likely around early 2000, based on the similarities to the previous two ads&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Animorphs KtS and SR print ad in book 45.jpg&lt;br /&gt;
|title=Print ad with &#039;&#039;Know the Secret&#039;&#039;&lt;br /&gt;
|date=August 2000&lt;br /&gt;
|country=US&lt;br /&gt;
|description=From &#039;&#039;Animorphs&#039;&#039; #45: &#039;&#039;The Revelation&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Animorphs KtS and SR print ad in Nickelodeon Magazine October 2000.jpg&lt;br /&gt;
|title=Print ad with &#039;&#039;Know the Secret&#039;&#039;&lt;br /&gt;
|date=2000&lt;br /&gt;
|country=US&lt;br /&gt;
|description=From the October 2000 issue of &#039;&#039;Nickelodeon Magazine&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Animorphs SR marketing poster.jpg&lt;br /&gt;
|title=Marketing poster&lt;br /&gt;
|date=2000&lt;br /&gt;
|country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
&lt;br /&gt;
== Interviews ==&lt;br /&gt;
* [https://web.archive.org/web/20111230033947/http://www.pcworld.idg.com.au/article/408047/interview_jay_barnson_former_senior_programmer_singletrac_talks_about_early_days_sony_playstation_development &#039;&#039;PC Gamer&#039;&#039; interview with Jay Barnson that touches on the difficulties in creating &#039;&#039;Shattered Reality&#039;&#039;] (November 21, 2011; archived via Wayback Machine)&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
{{GalleryStart}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Animorphs SR review in Tampa Tribune.jpg&lt;br /&gt;
|title=The Tampa Tribune&lt;br /&gt;
|date=October 13, 2000&lt;br /&gt;
|country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Animorphs SR review in Arizona Daily Sun.jpg &lt;br /&gt;
|title=Arizona Daily Sun&lt;br /&gt;
|date=October 23, 2000&lt;br /&gt;
|country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryCard&lt;br /&gt;
|file=Animorphs SR review in Official US PlayStation Magazine issue 37.jpg&lt;br /&gt;
|title=Official U.S. PlayStation Magazine&lt;br /&gt;
|date=October 2000&lt;br /&gt;
|country=US&lt;br /&gt;
}}&lt;br /&gt;
{{GalleryEnd}}&lt;br /&gt;
* [https://www.ign.com/articles/2000/12/09/animorphs-shattered-reality &#039;&#039;IGN&#039;&#039; review] (December 9, 2000)&lt;br /&gt;
* [https://web.archive.org/web/20010716131036/http://www.psxnation.com/reviews/ps1reviews?idnumber=486&#039;&#039;PSX Nation&#039;&#039; review] (April 19, 2001; archived via Wayback Machine)&lt;br /&gt;
* [https://web.archive.org/web/20001109231400/http://www.dailyradar.com/reviews/game_review_893.html &#039;&#039;Daily Radar&#039;&#039; review] (archived via Wayback Machine on November 9, 2000)&lt;br /&gt;
* [https://web.archive.org/web/20010625201202/http://gamespot.com/gamespot/stories/reviews/0,10867,2673816,00.html &#039;&#039;GameSpot&#039;&#039; review] (archived via Wayback Machine on June 25, 2001)&lt;br /&gt;
* [https://web.archive.org/web/20141115005857/http://www.allgame.com/game.php?id=24593&amp;amp;tab=review &#039;&#039;Allgame&#039;&#039; review] (archived via Wayback Machine on November 15, 2014)&lt;br /&gt;
&lt;br /&gt;
== Websites ==&lt;br /&gt;
* Official &#039;&#039;Animorphs&#039;&#039; site (all links archived via Wayback Machine):&lt;br /&gt;
** [https://web.archive.org/web/20000915130339/http://www.scholastic.com/animorphs/games/psx/story/ &amp;quot;Story&amp;quot;]&lt;br /&gt;
** [https://web.archive.org/web/20000915130353/http://www.scholastic.com/animorphs/games/psx/playing/ &amp;quot;Playing&amp;quot;]&lt;br /&gt;
** Support:&lt;br /&gt;
*** [https://web.archive.org/web/20010124201100/http://www.scholastic.com/animorphs/games/psx/support/ &amp;quot;Troubleshooting&amp;quot;]&lt;br /&gt;
*** [https://web.archive.org/web/20010709000228/http://www.scholastic.com/animorphs/games/psx/support/hints_psx.asp &amp;quot;Hints&amp;quot;]&lt;br /&gt;
** [https://web.archive.org/web/20000915130414/http://www.scholastic.com/animorphs/games/psx/characters/ &amp;quot;Characters&amp;quot;]&lt;br /&gt;
** [https://web.archive.org/web/20000915130425/http://www.scholastic.com/animorphs/games/psx/baddies/ &amp;quot;Baddies&amp;quot;]&lt;br /&gt;
** [https://web.archive.org/web/20000915130437/http://www.scholastic.com/animorphs/games/psx/levels/ &amp;quot;Levels&amp;quot;]&lt;br /&gt;
** [https://web.archive.org/web/20001109161500/http://www.scholastic.com/animorphs/games/psx/morphing/ &amp;quot;Morphing&amp;quot;]&lt;br /&gt;
** [https://web.archive.org/web/20000915130500/http://www.scholastic.com/animorphs/games/psx/press/ &amp;quot;Press&amp;quot;]&lt;br /&gt;
* [https://web.archive.org/web/20010424074416/http://us.infogrames.com/games/animorphs_psx/ Infogrames page] (archived via Wayback Machine on April 24, 2001)&lt;br /&gt;
&lt;br /&gt;
== Sales ==&lt;br /&gt;
=== United States ===&lt;br /&gt;
Note that all data here is sourced from the NPD Group&#039;s TRST system, which only covered a portion of the market (estimated to be 81% of American game retailers circa 2000, dropping to 55-60% after [https://kidscreen.com/2003/10/01/npd-20031001 Walmart pulled out in July 2001]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Copies sold that month !! Total sold&lt;br /&gt;
|-&lt;br /&gt;
| 2001-01-31&amp;lt;ref name=&amp;quot;TRST&amp;quot; /&amp;gt; ||style=&amp;quot;background-color: gray;&amp;quot; | || 15,805&lt;br /&gt;
|-&lt;br /&gt;
| 2002-12&amp;lt;ref&amp;gt;[https://web.archive.org/web/20030213103356/www.theonionring.com/Dec_TRSTS.html Archived copy of a TRST spreadsheet reporting on December 2002 game sales]&amp;lt;/ref&amp;gt; || 147 || 31,266&lt;br /&gt;
|-&lt;br /&gt;
| 2003-01&amp;lt;ref&amp;gt;[https://web.archive.org/web/20030418152635/http://www.theonionring.com/01-2003-TRSTS.html Archived copy of a TRST spreadsheet reporting on January 2003 game sales]&amp;lt;/ref&amp;gt; || 62 || 31,328&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Sony_Computer_Entertainment_Europe_Announces_Introduction_of_Pink_PlayStation_2&amp;diff=6051</id>
		<title>Press Release: Sony Computer Entertainment Europe Announces Introduction of Pink PlayStation 2</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Sony_Computer_Entertainment_Europe_Announces_Introduction_of_Pink_PlayStation_2&amp;diff=6051"/>
		<updated>2026-04-12T01:17:47Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== Sony Computer Entertainment Europe Announces Introduction of Pink PlayStation 2 == &amp;#039;&amp;#039;&amp;#039;To debut at Games Convention, Leipzig, 23-27 Aug 06&amp;#039;&amp;#039;&amp;#039; &amp;lt;pre&amp;gt; London, Monday 21st August 2006 - Sony Computer Entertainment Europe (SCEE) today announced the expansion of the PlayStation®2 line-up in Europe with the introduction of a new colour.  The new, limited edition Pink PlayStation 2 will be available from selected retailers throughout Europe from 8th November 2006 and will com...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sony Computer Entertainment Europe Announces Introduction of Pink PlayStation 2 ==&lt;br /&gt;
&#039;&#039;&#039;To debut at Games Convention, Leipzig, 23-27 Aug 06&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
London, Monday 21st August 2006 - Sony Computer Entertainment Europe (SCEE) today announced the expansion of the PlayStation®2 line-up in Europe with the introduction of a new colour.&lt;br /&gt;
&lt;br /&gt;
The new, limited edition Pink PlayStation 2 will be available from selected retailers throughout Europe from 8th November 2006 and will come complete with two Pink Analog Controller (DUALSHOCK®2) and a Pink Memory Card (8MB) (for PlayStation 2).&lt;br /&gt;
&lt;br /&gt;
Following the increasingly widespread appeal of PlayStation 2, through the popularity of socially interactive games such as BUZZ and SingStar, the decision to produce a Pink console reflects the growing and diverse demographic that PlayStation 2 has developed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayStation 2 is the accessible, affordable way to enjoy new social, communal and interactive entertainment experiences, through software titles like SingStar, Buzz and EyeToy&amp;quot;, said Dan Hill, PlayStation 2 European Brand Manager. &amp;quot;The Pink PlayStation 2 is funky, fresh, and fashionable, and will further broaden the console&#039;s continuing popularity and relevance with a fun new twist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The new Pink PlayStation 2 will make its debut European appearance on the Sony Computer Entertainment Stand at Games Convention, Leipzig, 23 - 27th August 2006.&lt;br /&gt;
&lt;br /&gt;
Since its European launch in November 2000, sales of the PlayStation 2 console to consumers in the SCEE territories have reached almost 40 million units.&lt;br /&gt;
&lt;br /&gt;
- ENDS -&lt;br /&gt;
&lt;br /&gt;
Pink PlayStation®2 Product Specifications&lt;br /&gt;
&lt;br /&gt;
Product Name&lt;br /&gt;
&lt;br /&gt;
PlayStation®2 Value Pack&lt;br /&gt;
&lt;br /&gt;
Colour&lt;br /&gt;
&lt;br /&gt;
Pink&lt;br /&gt;
&lt;br /&gt;
Product Codes&lt;br /&gt;
&lt;br /&gt;
SCPH-77003 PK (UK and Ire)&lt;br /&gt;
&lt;br /&gt;
SCPH-77004 PK (EU)&lt;br /&gt;
&lt;br /&gt;
Release Date&lt;br /&gt;
&lt;br /&gt;
November 1st 2006&lt;br /&gt;
&lt;br /&gt;
Recommended Retail Price&lt;br /&gt;
&lt;br /&gt;
159.99&lt;br /&gt;
&lt;br /&gt;
£129.99 in UK (bundled with SingStar Pop)&lt;br /&gt;
&lt;br /&gt;
Included&lt;br /&gt;
&lt;br /&gt;
Two Pink Analog Controller (DUALSHOCK®2)&lt;br /&gt;
&lt;br /&gt;
Pink Memory Card (8MB) (for PlayStation 2)&lt;br /&gt;
&lt;br /&gt;
Note to Editors:&lt;br /&gt;
&lt;br /&gt;
For further information please contact:&lt;br /&gt;
&lt;br /&gt;
Nick Sharples ( nick_sharples@scee.net ) or Mike Lane ( mike_lane@scee.net )&lt;br /&gt;
&lt;br /&gt;
Sony Computer Entertainment Europe Ltd&lt;br /&gt;
&lt;br /&gt;
Tel: + 44 207 859 5301/5349 Fax: + 44 207 859 5036&lt;br /&gt;
&lt;br /&gt;
The Pink PlayStation 2 will make its debut appearance on the SCEE Stand at Games Convention, Leipzig, 23-27 August 2006. Product and lifestyle imagery of the Pink PlayStation 2 is available on the SCEE Virtual Press Office at http://www.scee.presscentre.com&lt;br /&gt;
&lt;br /&gt;
For more information contact:&lt;br /&gt;
&lt;br /&gt;
SCEE Press Centre&lt;br /&gt;
&lt;br /&gt;
Email: scee_presscentre@scee.net&lt;br /&gt;
&lt;br /&gt;
Tel:+44 (0)20 7859 5000&lt;br /&gt;
&lt;br /&gt;
About Sony Computer Entertainment Europe Ltd. As at 27 July 2006&lt;br /&gt;
&lt;br /&gt;
Sony Computer Entertainment Europe (SCEE), based in London, is responsible for the distribution, marketing and sales of PlayStation®2 and PSP® (PlayStation®Portable) software and hardware in 104 territories across Europe, the Middle East, Africa and Oceania. SCEE also develops, publishes, markets and distributes entertainment software for these formats, and manages the third party licensing programs for the platforms in these territories. Between its European debut on 24th November 2000 and the end of June 2006, over 39.5 million PlayStation®2 consoles have been shipped across the SCEE territories, over 106 million worldwide, making it one of the most successful consumer electronic products in history. Between its European debut on 1st September 2005 and the end of June 2006, over 6 million PSP systems have been shipped across the SCEE territories, with over 19 million shipped worldwide since its Japanese launch in December 2004.&lt;br /&gt;
&lt;br /&gt;
More information about PlayStation products can be found at&lt;br /&gt;
&lt;br /&gt;
http://www.playstation.com and http://www.yourpsp.com or visit the Virtual Press Office at http://www.scee.presscentre.com.&lt;br /&gt;
&lt;br /&gt;
PlayStation and the PlayStation logo are registered trademarks of Sony Computer Entertainment Inc. PSP and UMD (Universal Media Disc) are trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://www.gamesindustry.biz/sony-computer-entertainment-europe-announces-introduction-of-pink-playstation-2-to-debut-at-games-convention-leipzig-23-27-aug-06&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Atari_Ships_Superman:_The_Man_of_Steel_for_Xbox&amp;diff=6050</id>
		<title>Press Release: Atari Ships Superman: The Man of Steel for Xbox</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Atari_Ships_Superman:_The_Man_of_Steel_for_Xbox&amp;diff=6050"/>
		<updated>2026-04-03T06:57:39Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== ATARI SHIPS SUPERMAN: THE MAN OF STEEL FOR XBOX == &amp;lt;pre&amp;gt; LOS ANGELES, Nov. 13 -- Atari has shipped Superman: The Man of Steel, a third person action/adventure game featuring the World&amp;#039;s Greatest Super Hero, to retail stores this week, exclusively for the Xbox™ video game system from Microsoft. Based on a story co-written by DC Comics, Superman: The Man of Steel challenges players to protect Metropolis from super-villains Brainiac 13 and Lex Luthor, as well as a legi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ATARI SHIPS SUPERMAN: THE MAN OF STEEL FOR XBOX ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOS ANGELES, Nov. 13 -- Atari has shipped Superman: The Man of Steel, a third person action/adventure game featuring the World&#039;s Greatest Super Hero, to retail stores this week, exclusively for the Xbox™ video game system from Microsoft. Based on a story co-written by DC Comics, Superman: The Man of Steel challenges players to protect Metropolis from super-villains Brainiac 13 and Lex Luthor, as well as a legion of malevolent robots intent on taking over the world.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Finally gamers can grasp the scope of Superman&#039;s abilities and put them into action against evil super-villains,&amp;quot; said Jean-Philippe Agati, senior vice president and general manager of Infogrames&#039; Los Angeles studio. &amp;quot;Superman: The Man of Steel immediately claims the title of the best super hero game on Xbox with its immense scale, variety of challenges and, of course, the unmatched powers of the lead character, Superman. Never before has there been a video game that has been so true to the original DC Comics series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Superman: The Man of Steel is a single-player action game based on the DC Comics Superman universe. In the game, Brainiac 13 attempts to take control of the advanced technology behind the futuristic city of Metropolis -- technology that would enable him to destroy Metropolis and rule the world. Players assume the role of Superman to protect innocent civilians and defeat the evil masterminds behind the diabolical plot.&lt;br /&gt;
&lt;br /&gt;
Leveraging the power of Xbox, the developers have created incredibly vast worlds dripping with true-to-life detail. Superman battles enemies throughout the massive urban cityscape of Metropolis, light-years from earth in the vacuum of space and in distant locales, such as the mysterious Phantom Zone and the dangerous Warworld, familiar to fans of the comic series.&lt;br /&gt;
&lt;br /&gt;
Gameplay challenges include unparalleled in-air combat, using a variety of techniques, including punch combos and super powers. To help fend off attackers and overcome evil, players are equipped from the start with all of Superman&#039;s amazing powers and abilities, including super strength, heat vision, flight, freeze breath, X-ray vision, telescopic vision and more.&lt;br /&gt;
&lt;br /&gt;
In addition to combat missions, additional gameplay challenges involve damage and disaster prevention, civilian rescues, and more. Brainiac 13 and his minions will do everything in their power to take back the futuristic technology from Metropolis, including damaging buildings, causing train wrecks and placing civilians in mortal danger -- it is up to Superman to restore peace within the city of Metropolis, and ultimately, save the world.&lt;br /&gt;
&lt;br /&gt;
Developed by Circus Freak Studios, Superman: The Man of Steel incorporates cutting-edge graphical technologies, including vertex and pixel shaders, environment mapping, real-time motion blurring, realistic cloth effects and spectacular particle effects. The game features Dolby 5.1 3D spatial sound effects and an evocative, movie-like score composed especially for the game.&lt;br /&gt;
&lt;br /&gt;
Superman: The Man of Steel shipped to retail stores this week with an estimated retail price of $49.99 and an ESRB rating of &amp;quot;T&amp;quot; for teen.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony Computer Entertainment America, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as Civilization®, Backyard Sports(TM), Deer Hunter®, Driver(TM), RollerCoaster Tycoon®, and Test Drive®, and key licenses including Warner Bros. The Matrix®, Warner Bros. Looney Tunes(TM), Nickelodeon&#039;s Blue&#039;s Clues® and Dora the Explorer(TM), Dragon Ball Z®, Unreal®, Mission Impossible®, Terminator®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including rights to use its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com .&lt;br /&gt;
&lt;br /&gt;
About DC Comics&lt;br /&gt;
&lt;br /&gt;
DC Comics, a division of Warner Bros. an AOL Time Warner Company, is the largest English-language publisher of comics in the world and home to such iconic characters as Superman, Batman, Wonder Woman and the Sandman. These DC super heroes and others have starred in comic books, movies, television series (both animated and live-action) and cyberspace, thrilling audiences of all ages for generations. DC Comics&#039; Web site is located at www.dccomics.com.&lt;br /&gt;
&lt;br /&gt;
About Xbox&lt;br /&gt;
&lt;br /&gt;
Xbox (www.xbox.com) is Microsoft&#039;s future-generation video game system that delivers the most powerful games experiences ever. Xbox empowers game artists by giving them the technology to fulfill their creative visions as never before, creating games that blur the lines between fantasy and reality. Xbox is now available in North America, Japan, Europe, Australia, New Zealand and Mexico.&lt;br /&gt;
&lt;br /&gt;
Xbox is a trademark of Microsoft Corp. in the United States and/or other countries.&lt;br /&gt;
&lt;br /&gt;
SUPERMAN and all related characters and elements are trademarks of DC Comics (C) 2002.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20030210120014/http://us.infogrames.com/press/?id=285&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Ramps-Up_%27Ultimate_Tycoon_Challenge%27_for_Launch_of_Best_Selling_PC_Franchise&amp;diff=6049</id>
		<title>Press Release: Infogrames Ramps-Up &#039;Ultimate Tycoon Challenge&#039; for Launch of Best Selling PC Franchise</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Ramps-Up_%27Ultimate_Tycoon_Challenge%27_for_Launch_of_Best_Selling_PC_Franchise&amp;diff=6049"/>
		<updated>2026-04-03T06:56:23Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== INFOGRAMES RAMPS-UP &amp;#039;ULTIMATE TYCOON CHALLENGE&amp;#039; FOR LAUNCH OF BEST SELLING PC FRANCHISE == &amp;lt;pre&amp;gt; BEVERLY, Mass., Oct. 15 -- A roller coaster competition of creative proportions is about to hit, as Infogrames, Inc. (Nasdaq: IFGM) today announced the &amp;quot;Ultimate Tycoon Challenge,&amp;quot; a roller coaster design contest co- sponsored by Intel Corporation. Innovative designers can win a Grand Prize of an all-expense paid trip for four to the amusement park of his or her choice, a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INFOGRAMES RAMPS-UP &#039;ULTIMATE TYCOON CHALLENGE&#039; FOR LAUNCH OF BEST SELLING PC FRANCHISE ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BEVERLY, Mass., Oct. 15 -- A roller coaster competition of creative proportions is about to hit, as Infogrames, Inc. (Nasdaq: IFGM) today announced the &amp;quot;Ultimate Tycoon Challenge,&amp;quot; a roller coaster design contest co- sponsored by Intel Corporation. Innovative designers can win a Grand Prize of an all-expense paid trip for four to the amusement park of his or her choice, a computer powered by the Intel® Pentium® 4 processor and a RollerCoaster Tycoon® pinball machine from Stern Pinball, Inc. Spurred on by the game&#039;s extensive fan base, the contest is one of the many new fan appreciation plans supporting the anticipated launch of the PC title on &amp;quot;Roller Coaster&amp;quot; Tuesday, October 15. For official contest rules and prize information, go to www.rollercoastertycoon2.com.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the launch date, the &amp;quot;Ultimate Tycoon Challenge&amp;quot; also heralds in the rousing new RollerCoaster Tycoon® 2 PC game &amp;quot;Ride Exchange&amp;quot; online feature. The &amp;quot;Ride Exchange,&amp;quot; for the first time ever, allows players to upload, download and compare ride designs created by RollerCoaster Tycoon® game fans from around the world. Specific enrollment details can also be found at www.rollercoastertycoon2.com.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The most fantastically wild and gut-wrenching coaster is yet to be designed,&amp;quot; said Ann Marie Bland, director of brand marketing for Infogrames, Inc. &amp;quot;RollerCoaster Tycoon 2 now allows designers more space for imagination, better platforms for creation and the overriding opportunity to become the Ultimate Tycoon.&amp;quot; Bland continued, &amp;quot;The thrill-seeking public will undoubtedly rise to the challenge presented by Infogrames, making the launch of RollerCoaster Tycoon 2, one of the most notable PC events of 2002.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uploaded to the new RollerCoaster Tycoon 2 Web site, each roller coaster entry will be judged on creativity, practicality and functionality, to include ride measurements of maximum speed, G-forces, highest drop height, as well as such ride variables as intensity, excitement and nausea. In addition to selecting the Grand Prize winners, Infogrames will choose First Prize designers who will win a RollerCoaster Tycoon pinball machine from Stern Pinball, Inc. and Finalists who will win the Parker Brothers® RollerCoaster Tycoon® board game.&lt;br /&gt;
&lt;br /&gt;
With one million units slated to ship worldwide on October 15, Infogrames will also be providing unprecedented mainstream support for the launch of RollerCoaster Tycoon 2 with an integrated multimillion-dollar marketing campaign that links retail efforts with online, promotional and advertising initiatives. The highlight of the campaign is a captivating new TV spot that will begin airing on October 15, as well as during the key holiday sales period.&lt;br /&gt;
&lt;br /&gt;
To date, the RollerCoaster Tycoon franchise, which includes two expansion packs, has been one of the top selling PC games in history, having sold more than five million units worldwide. The all-new RollerCoaster Tycoon 2 will surpass the original title&#039;s expectations with many more gameplay options, more creative opportunities, more freedom for design and more control than any previous RollerCoaster Tycoon product. Fresh imaginative features, including all new rides and themes, bigger park maps, quadroupling construction areas, and the highly touted technical advances of the &amp;quot;Roller Coaster Designer&amp;quot; and &amp;quot;Scenario Editor&amp;quot; are just some of the anticipated new attractions.&lt;br /&gt;
&lt;br /&gt;
As well, through an exclusive licensing agreement with Six Flags Inc., the world&#039;s largest regional theme park company, five Six Flags® theme parks and 25 of the most exciting Six Flags thrill rides will be available to players who will be able to explore and manage these five parks as well as create their own Six Flags theme parks.&lt;br /&gt;
&lt;br /&gt;
Slated to hit retail shelves on October 15, RollerCoaster Tycoon 2 will carry a suggested retail price of $29.95. More information about the award winning franchise can be found online at www.rollercoastertycoon2.com.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony Computer Entertainment of America, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as Civilization®, Backyard Sports(TM) Deer Hunter®, Driver(TM) RollerCoaster Tycoon®, and Test Drive®, and key licenses including Warner Bros. The Matrix®, Warner Bros. Looney Tune(TM), Nickelodeon&#039;s Blue&#039;s Clues®, Dragon Ball Z®, Unreal®, Mission Impossible®, Terminator®, Harley- Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including rights to use its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com.&lt;br /&gt;
&lt;br /&gt;
About Six Flags, Inc.&lt;br /&gt;
&lt;br /&gt;
Six Flags, Inc. is the world&#039;s largest regional theme park company with a total of 39 parks in North America, Europe and Latin America. Six Flags parks serve 35 of the 50 largest metropolitan areas in the United States. Six Flags is a publicly held corporation with corporate offices in New York City and Oklahoma City. The Company&#039;s stock trades on the NYSE under the symbol: PKS. American Online keyword: Six Flags.&lt;br /&gt;
&lt;br /&gt;
SIX FLAGS and all related indicia are trademarks of Six Flags Theme Parks Inc. (R), TM.&lt;br /&gt;
&lt;br /&gt;
RollerCoaster Tycoon is a registered trademark of Infogrames Interactive, Inc. on behalf of Chris Sawyer.&lt;br /&gt;
&lt;br /&gt;
Intel and Pentium are the trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries.&lt;br /&gt;
&lt;br /&gt;
All trademarks are the property of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20021020021855/http://www.us.infogrames.com:80/press/?id=264&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Powers_Up_Dragon_Ball_Z%C2%AE_for_Game_Boy%C2%AE_Color&amp;diff=6048</id>
		<title>Press Release: Infogrames Powers Up Dragon Ball Z® for Game Boy® Color</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Powers_Up_Dragon_Ball_Z%C2%AE_for_Game_Boy%C2%AE_Color&amp;diff=6048"/>
		<updated>2026-04-03T06:55:05Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== INFOGRAMES POWERS UP DRAGON BALL Z® FOR GAME BOY® COLOR == &amp;lt;pre&amp;gt; MINNEAPOLIS, Aug. 19 -- Courage. Strength. Power. Do DBZ fans have what it takes? Infogrames, Inc. (Nasdaq: IFGM) has announced the November release of Dragon Ball Z®: Legendary Super Warriors for the Game Boy® Color hand held system. Developed by BanPresto, Dragon Ball Z®: Legendary Super Warriors is an original strategy card-fighting game that re- enacts classic Dragon Ball Z® battles and invites...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INFOGRAMES POWERS UP DRAGON BALL Z® FOR GAME BOY® COLOR ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINNEAPOLIS, Aug. 19 -- Courage. Strength. Power. Do DBZ fans have what it takes? Infogrames, Inc. (Nasdaq: IFGM) has announced the November release of Dragon Ball Z®: Legendary Super Warriors for the Game Boy® Color hand held system. Developed by BanPresto, Dragon Ball Z®: Legendary Super Warriors is an original strategy card-fighting game that re- enacts classic Dragon Ball Z® battles and invites players to go all out to protect the Universe from complete domination.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Since releasing our first two DBZ interactive games, the overwhelming response from consumers has generated a palpable buzz for more DBZ games,&amp;quot; said Paul Rinde, senior vice president of Infogrames&#039; Minneapolis studio. &amp;quot;Dragon Ball Z®: Legendary Super Warriors is sure to meet the fans expectations with its invigorating storyline combined with challenging card game elements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragon Ball Z®: Legendary Super Warriors follows the Dragon Ball Z® series allowing players to interact with their favorite DBZ characters. Building custom decks from five unique types of cards (damage, beam, defense, support and command), players position their characters to move through level after level of combat and strategy. Featuring three different game play modes - story, battle and multiplayer - Dragon Ball Z®: Legendary Super Warriors covers 10 different sagas -- beginning with Saiyan and ending with Majin Buu. The ultimate goal is to obtain victory against Majin Buu. To achieve this, players can combat against 19 different characters - from Vegeta and Piccolo to Cell and Evil Buu.&lt;br /&gt;
&lt;br /&gt;
After completing the journey players can challenge random opponents resulting in battles not found in the animated series. Plus, DBZ fans will be able to play as their favorite characters, enjoy powering up against friends, and influence their destiny by trading cards via Game Link Cable.&lt;br /&gt;
&lt;br /&gt;
Slated for a November, 2002 release, Dragon Ball Z®: Legendary Super Warriors will ship at a suggested retail price of $29.95.&lt;br /&gt;
&lt;br /&gt;
About Banpresto&lt;br /&gt;
&lt;br /&gt;
Banpresto is the parent company of Bandai Co., Ltd. Banpresto, established in 1977, is listed on the Tokyo Stock Exchange. Banpresto develops video game software and its video game Super Robot Wars has achieved more than 7 million dollars in sales. In addition, Banpresto maintains the number one market share in the amusement park industry in relation to managing several amusement parks and prize supply distribution.&lt;br /&gt;
&lt;br /&gt;
About FUNimation&lt;br /&gt;
&lt;br /&gt;
Focusing on quality entertainment properties such as Dragon Ball Z®, FUNimation Productions, Ltd, is a full service brand management company with in-house production, licensing, Internet, home video distribution and toy divisions. With over 11 million videos sold and over 5 million hits per day on its web site, www.dragonballz.com, Dragon Ball Z® is the top rated series on Cartoon Network&#039;s Toonami block and the &amp;quot;Most Searched for Term of 2001&amp;quot; according to the Lycos 50 Daily Report on the internet. FUNimation also produces Dragon Ball®, the exciting prequel to Dragon Ball Z® airing in the USA on Cartoon Network&#039;s Toonami Block; Yu Yu Hakusho(TM), one of the top anime of all time, airing in the USA on Carton Network&#039;s Adult Swim Action; Lupin the 3rd(TM), one of the longest running anime classics; Fruits Basket(TM), based on the top selling manga in Japan; and Blue Gender(TM), a sci-fi anime series. Look for collectibles from IF Labs(TM) featuring the Dragon Ball® Movie Collection, Dragon Ball®, and Yu Yu Hakusho(TM) as well as home video from FUNimation Productions, Ltd. and a host of other products licensed by FUNimation&#039;s Production&#039;s licensing division. IF Labs(TM) is a joint venture between FUNimation Productions, Ltd. and Irwin Toy, Ltd. For additional information on FUNimation and its properties, check out www.funimation.com. For more information regarding Dragon Ball Z®, contact Dave Moran at FUNimation at 817-788-0627 x 207 or dave.moran@funimation.com.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony Computer Entertainment of America, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as Civilization®, Backyard Sports(TM), Deer Hunter®, Driver(TM), RollerCoaster Tycoon®, and Test Drive®, and key licenses including Warner Bros. The Matrix®, Warner Bros. Looney Tunes(TM), Nickelodeon&#039;s Blue&#039;s Clues®, Dragon Ball Z®, Unreal®, Mission Impossible®, Terminator®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including rights to use its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20021216141540/http://us.infogrames.com/press/?id=245&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Unleashes_the_Tasmanian_Devil_on_Next-Generation_Console_Systems_as_Taz%E2%84%A2:_Wanted_Ships_To_Retail&amp;diff=6047</id>
		<title>Press Release: Infogrames Unleashes the Tasmanian Devil on Next-Generation Console Systems as Taz™: Wanted Ships To Retail</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Unleashes_the_Tasmanian_Devil_on_Next-Generation_Console_Systems_as_Taz%E2%84%A2:_Wanted_Ships_To_Retail&amp;diff=6047"/>
		<updated>2026-04-03T06:53:34Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== INFOGRAMES UNLEASHES THE TASMANIAN DEVIL ON NEXT-GENERATION CONSOLE SYSTEMS AS TAZ™: WANTED SHIPS TO RETAIL == &amp;lt;pre&amp;gt; BEVERLY, Mass., Sept. 18 -- Taz the Tasmanian Devil is on the loose again as Taz: Wanted™ for the PlayStation®2 computer entertainment system, the Xbox™ video game system from Microsoft and Windows® PCs ships to retail today from Infogrames, Inc. (Nasdaq: IFGM). A version for the Nintendo GameCube™ video game system will follow in October.  &amp;quot;T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INFOGRAMES UNLEASHES THE TASMANIAN DEVIL ON NEXT-GENERATION CONSOLE SYSTEMS AS TAZ™: WANTED SHIPS TO RETAIL ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BEVERLY, Mass., Sept. 18 -- Taz the Tasmanian Devil is on the loose again as Taz: Wanted™ for the PlayStation®2 computer entertainment system, the Xbox™ video game system from Microsoft and Windows® PCs ships to retail today from Infogrames, Inc. (Nasdaq: IFGM). A version for the Nintendo GameCube™ video game system will follow in October.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Taz&#039;s wild personality is tearing into the world of video games in an exciting format thanks to the power of the current video game systems,&amp;quot; said Nancy MacIntyre, vice president of marketing for Infogrames&#039; Beverly label. &amp;quot;Playing Taz: Wanted makes gamers feel as if they are actually participating in a Looney Tunes™ cartoon. The graphics, sound and smooth controller interface combine to bring Taz to life and immerse players in his world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Taz: Wanted, Taz must break out of the Sam Francisco Zoo after being captured by Yosemite Sam™ - President of ACME™ Corporation. He must then make his way to Tasmania in order to rescue the She-Devil™ and save his beloved home, while avoiding Sam&#039;s &amp;quot;Taz catchers&amp;quot; and destroying all of the &#039;Taz Wanted&#039; posters that he can find.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;re extremely proud of the way Taz: Wanted&#039;s gameplay aspects turned out,&amp;quot; said Steve Arthur, director of brand management for Infogrames. &amp;quot;The PlayStation 2 version has already received a 98 percent &amp;quot;Platinum&amp;quot; rating from PSE2 magazine. We believe gamers will agree and find the gameplay outstanding once they get to play Taz: Wanted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The four large worlds, each with three challenging, hazard-filled levels in Taz: Wanted feature a free-roaming architecture which allows Taz to explore, investigate or destroy the landscape in almost any way that the player chooses to. Stunning graphics and blinding speed combine with puzzles and interactive environments to allow players totally destructive gameplay as Taz evades the &amp;quot;Taz catchers&amp;quot; with more than 10 outrageous disguises. The game also includes a multitude of ACME items and power-ups throughout the worlds that provide Taz with plenty of special energy to help him on his quest.&lt;br /&gt;
&lt;br /&gt;
The Taz: Wanted game was developed for Infogrames by Blitz Games, Inc., is rated &amp;quot;E&amp;quot; for Everyone, and carries an approximate retail price of $29.99 on PlayStation 2 and Xbox, $19.99 on PC and $39.99 on GameCube.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony Computer Entertainment of America, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as Civilization®, Backyard Sports™, Deer Hunter®, Driver™, RollerCoaster Tycoon®, and Test Drive®, and key licenses including Warner Bros. The Matrix®, Warner Bros. Looney Tunes™, Nickelodeon&#039;s Blue&#039;s Clues®, Dragon Ball Z®, Unreal®, Mission Impossible®, Terminator®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including rights to use its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com.&lt;br /&gt;
&lt;br /&gt;
Xbox is a trademark of Microsoft Corporation in the United States and/or other countries.&lt;br /&gt;
&lt;br /&gt;
Nintendo, Nintendo GameCube, Nintendo Game Boy Advance and the official seal are trademarks of Nintendo. (C) 2001 Nintendo. All Rights Reserved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayStation&amp;quot; and the &amp;quot;PS&amp;quot; Family logo are registered trademarks of Sony Computer Entertainment Inc.&lt;br /&gt;
&lt;br /&gt;
Windows® and Windows 98, ME, 2000 and XP are registered trademarks of Microsoft Corporation.&lt;br /&gt;
&lt;br /&gt;
LOONEY TUNES, characters, names and all related indicia are trademarks of and (C) Warner Bros.(s02)&lt;br /&gt;
&lt;br /&gt;
All other trademarks are the property of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20021003131605/http://us.infogrames.com/press/?id=247&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Atari%E2%80%99s_%22Godzilla:_Destroy_All_Monsters_Melee%22_Coming_to_Xbox_in_Spring_2003&amp;diff=6046</id>
		<title>Press Release: Atari’s &quot;Godzilla: Destroy All Monsters Melee&quot; Coming to Xbox in Spring 2003</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Atari%E2%80%99s_%22Godzilla:_Destroy_All_Monsters_Melee%22_Coming_to_Xbox_in_Spring_2003&amp;diff=6046"/>
		<updated>2026-04-03T06:50:21Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== ATARI&amp;#039;S &amp;quot;GODZILLA: DESTROY ALL MONSTERS MELEE&amp;quot; COMING TO XBOX IN SPRING 2003 == &amp;lt;pre&amp;gt; LOS ANGELES--Jan. 21, 2003-- Atari is bringing &amp;quot;Godzilla®: Destroy All Monsters Melee,&amp;quot; a one-to-four player monster-on-monster fighting game, to the Xbox™ video game system from Microsoft in Spring 2003. Based on the classic movie characters created by Toho Co., Ltd., the game recreates the look and feel of the titanic film legends and challenges players to punch, kick, stomp, th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ATARI&#039;S &amp;quot;GODZILLA: DESTROY ALL MONSTERS MELEE&amp;quot; COMING TO XBOX IN SPRING 2003 ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOS ANGELES--Jan. 21, 2003-- Atari is bringing &amp;quot;Godzilla®: Destroy All Monsters Melee,&amp;quot; a one-to-four player monster-on-monster fighting game, to the Xbox™ video game system from Microsoft in Spring 2003. Based on the classic movie characters created by Toho Co., Ltd., the game recreates the look and feel of the titanic film legends and challenges players to punch, kick, stomp, throw and blast each other in massive, city-wide arenas. &amp;quot;Godzilla®: Destroy All Monsters Melee,&amp;quot; developed by Pipeworks Software, is currently available on the Nintendo GameCube.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bringing the biggest and baddest monsters to the biggest and baddest console was a natural fit,&amp;quot; said Jean-Philippe Agati, senior vice president and general manager of Infogrames&#039; Los Angeles studio. &amp;quot;With the power of the Xbox, &#039;Godzilla®: Destroy All Monsters Melee&#039; captures the epic look and scale that is the promise of the landmark movies and the nuclear-powered goliaths have never seemed so real. Four player slugfests with buildings, gas tankers and cargo ships flying through the air create the ultimate party game on the Xbox!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Godzilla®: Destroy All Monsters Melee&amp;quot; pits gamers as their favorite giant monster against other escapees from Monster Island. The game was awarded &amp;quot;Runner-up&amp;quot; as the Best Fighting Game of the 2002 Electronic Entertainment Expo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
In addition to the single-player Adventure Mode, the game includes four additional play styles: Versus Mode, a one on one epic battle royal; Destruction Mode, a timed challenge to see which player can destroy more of a city in a given amount of time; Survival Mode, the ultimate test of a player&#039;s skill, pitting him against monster after monster with the score based on the number of enemies defeated before losing a match; and Melee Mode, a one-to-four player points-based multiplayer slugfest.&lt;br /&gt;
&lt;br /&gt;
The game features an epic sense of scope and scale, with 10 massive real-world and fantasy fighting arenas, including San Francisco, Tokyo and the notorious Monster Island, that are fully 3D and totally interactive. Players can pick up and throw buildings and landmarks like Big Ben, toss enemies into vast fuel tank farms and stomp on baseball stadiums. &amp;quot;Godzilla®: Destroy All Monsters Melee&amp;quot; also features additional hidden, unlockable areas only found on the Xbox™. Each city has been created with amazing attention to detail, including working traffic lights, blinking neon signs and moving cars, buses and tanker trucks.&lt;br /&gt;
&lt;br /&gt;
More than 10 licensed monsters, each carefully modeled from the record-setting movie franchise, appear in the game including Godzilla® 90&#039;s, Mechagodzilla™, Megalon™, Destoroyah™, King Ghidorah™, Mothra™ and many more. Each character is equipped with basic fighting maneuvers like kicks, punches, jumps, projectile attacks and blocks. For more hardcore fighting fans, &amp;quot;Godzilla®: Destroy All Monsters Melee&amp;quot; includes a robust combo system and special attacks that are unique to each creature&#039;s abilities from the original movies. Power-ups are dropped into the arena by alien ships and hidden within city buildings, providing health and other enhanced abilities.&lt;br /&gt;
&lt;br /&gt;
New features for Xbox include:&lt;br /&gt;
&lt;br /&gt;
New monster: Mechagodzilla™ 3 (from the latest Godzilla® film release in Japan) joins the cast.&lt;br /&gt;
&lt;br /&gt;
New arenas: Vortaak Home World. The alien&#039;s home world, features new challenges like volcanoes, spaceship launchers, installation-protection missiles, and plenty of alien buildings to throw. Boxing Ring, the largest boxing ring in the world constructed for monster battles complete with ropes, bells and blimps.&lt;br /&gt;
&lt;br /&gt;
New Computer AI: One gamer can now play a four-player melee or team game against the Xbox Artificial Intelligence.&lt;br /&gt;
&lt;br /&gt;
Single-player Destruction Mode: Players can rip up a city -- all by themselves.&lt;br /&gt;
&lt;br /&gt;
Soundtrack support: Rip tunes to the Xbox hard drive and play your own tracks while you&#039;re fighting as your favorite giant monsters.&lt;br /&gt;
&lt;br /&gt;
Xbox Advantage Controls: The extra buttons on the Xbox make it easier to grab monsters and buildings. In addition, the Xbox features improved responsiveness, combos and collision detection.&lt;br /&gt;
&lt;br /&gt;
Better visuals: The unmatched graphical prowess of the Xbox hardware allows for better visuals treats, like reflection maps on buildings, true bump mapping, improved animations, smokestacks that emit smoke, better impact effects, specular highlights, bright high-resolution skies, improved lighting model, improved terrain, high resolution city selection movies and high resolution textures.&lt;br /&gt;
&lt;br /&gt;
Improved Speed: Solid frame-rate and faster loading times.&lt;br /&gt;
Multiple Saved Games: Up to four players can save their progress on the Xbox hard drive.&lt;br /&gt;
&lt;br /&gt;
For more information on &amp;quot;Godzilla®: Destroy All Monsters Melee,&amp;quot; please visit the official Web site at www.godzillagame.com.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq:IFGM) develops interactive games for all platforms and is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company&#039;s 1,000+ titles are distributed under two brand lines: ATARI, hard-core, genre-defining games such as &amp;quot;Driver&amp;quot;™, &amp;quot;Enter the Matrix&amp;quot;™, &amp;quot;Neverwinter Nights&amp;quot;™, &amp;quot;Stuntman&amp;quot;™, &amp;quot;Test Drive&amp;quot;®, &amp;quot;Unreal® Tournament 2003,&amp;quot; and &amp;quot;Unreal® Championship;&amp;quot; and INFOGRAMES, mass-market and children&#039;s games such as &amp;quot;Backyard Sports&amp;quot;™, &amp;quot;Nickelodeon&#039;s Blue&#039;s Clues&amp;quot;™ and &amp;quot;Dora the Explorer&amp;quot;™, &amp;quot;Civilization&amp;quot;®, &amp;quot;Dragon Ball Z&amp;quot;® and &amp;quot;RollerCoaster Tycoon&amp;quot;®. Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext 5257), the largest interactive games publisher in Europe. For more information, visit www.infogrames.com.&lt;br /&gt;
&lt;br /&gt;
Note: Godzilla®, all related characters and the character designs are trademarks of Toho Co., Ltd. (C) 2002 Toho Co., Ltd. All rights reserved.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20030207051941/http://us.infogrames.com/press/?id=302&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Unleashes_the_Power_and_Fury_of_Dragon_Ball_Z%C2%AE:_Budokai%E2%84%A2_on_PlayStation%C2%AE_2_Computer_Entertainment_System&amp;diff=6045</id>
		<title>Press Release: Infogrames Unleashes the Power and Fury of Dragon Ball Z®: Budokai™ on PlayStation® 2 Computer Entertainment System</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Unleashes_the_Power_and_Fury_of_Dragon_Ball_Z%C2%AE:_Budokai%E2%84%A2_on_PlayStation%C2%AE_2_Computer_Entertainment_System&amp;diff=6045"/>
		<updated>2026-04-03T06:48:30Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== INFOGRAMES UNLEASHES THE POWER AND FURY OF DRAGON BALL Z®: BUDOKAI™ ON PLAYSTATION® 2 COMPUTER ENTERTAINMENT SYSTEM == &amp;lt;pre&amp;gt; BEVERLY, Mass., Dec. 4 -- Achieving an incredible convergence between one of the leading anime and television properties ever created and the interactive entertainment world, Infogrames, Inc. (Nasdaq: IFGM) today announced that it has shipped Dragon Ball Z®: Budokai™ for the PlayStation®2 computer entertainment system. Already heralded f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INFOGRAMES UNLEASHES THE POWER AND FURY OF DRAGON BALL Z®: BUDOKAI™ ON PLAYSTATION® 2 COMPUTER ENTERTAINMENT SYSTEM ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BEVERLY, Mass., Dec. 4 -- Achieving an incredible convergence between one of the leading anime and television properties ever created and the interactive entertainment world, Infogrames, Inc. (Nasdaq: IFGM) today announced that it has shipped Dragon Ball Z®: Budokai™ for the PlayStation®2 computer entertainment system. Already heralded for its authenticity, depth and excitement, Dragon Ball Z®: Budokai™ is hitting store shelves in time for the holiday season.&lt;br /&gt;
&lt;br /&gt;
Dragon Ball Z®: Budokai™ spans from the Saiyan™ Saga through Cell Games and allows players to experience the fantastic confrontations that define the Dragon Ball Z® universe. Choose from five heart-pounding fighting modes, including Story Mode, where players reenact some of the most exciting fighting scenes from the animated series, and Tournament Mode, where players can face off to crown a single Dragon Ball Z® fighting champion.&lt;br /&gt;
&lt;br /&gt;
A true parallel to the television series, which was the top rated show among all U.S. cable TV programs for boys 9-14, tweens 9-14 and men 12-24 during this season&#039;s launch lineup, Dragon Ball Z®: Budokai™ puts players in some of the show&#039;s most intense battles and heightens the star quality of the game via the inclusion of the actual voice actors from the show. To date, the Dragon Ball®, Dragon Ball Z® &amp;amp; Dragon Ball GT® franchises have generated more than three billion dollars in related merchandising and over 500 animated TV episodes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never before has there been a Dragon Ball Z® game that is as true to the property as Dragon Ball Z®: Budokai™,&amp;quot; said Paul Rinde, senior vice president of Infogrames. &amp;quot;The effort and attention to detail will be a huge payoff for fans as Dragon Ball Z®: Budokai™ truly recreates the epic storyline of the Dragon Ball Z® series in the interactive realm.&amp;quot; Chris Sabat, the Voice Director of Dragon Ball Z® and the voice of Vegeta®, Piccolo™, and Yamcha®, added, &amp;quot;To be able to actually step inside the DBZ universe, controlling your favorite character&#039;s moves, his attacks, in his voice, is a completely surreal experience. The battle/duel section of the game is worth the price of the game itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Already an eagerly anticipated release, the media had the following to say&lt;br /&gt;
about the game:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Budokai is a dream come true for every Dragon Ball Z fan.&amp;quot; -- GamePro Magazine&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fans of the show will drool over the voices, music, and perfectly&lt;br /&gt;
replicated look of the animated series.&amp;quot; -- Game Informer Magazine&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Budokai stands above any of the previous attempts to turn the series into a fighter.&amp;quot; -- Electronic Gaming Monthly&lt;br /&gt;
&lt;br /&gt;
Featuring 23 of the most famous Dragon Ball Z heroes and villains in full 3D, Dragon Ball Z®: Budokai™ spans 29 levels, and features over 60 different combo moves per character, including some of their infamous signature attacks from the animated series.&lt;br /&gt;
&lt;br /&gt;
Developed by Dimps, Dragon Ball Z®: Budokai™ is currently available for the PlayStation®2 computer entertainment system at a suggested retail price of $49.99 and rated &amp;quot;T&amp;quot; for Teen. For more information on this title, please visit www.dbzgamer.com.&lt;br /&gt;
&lt;br /&gt;
About FUNimation&lt;br /&gt;
&lt;br /&gt;
Focusing on quality entertainment properties such as Dragon Ball Z®, FUNimation Productions, Ltd, is a full-service brand management company with in-house production, licensing, Internet, home video distribution and toy divisions. With over 14 million videos sold and over 7 million hits per day on its web site, www.dragonballz.com, Dragon Ball Z® is the top rated series on Cartoon Network&#039;s Toonami block and the &amp;quot;Most Searched for Term of 2001&amp;quot; according to the Lycos 50 Daily Report on the internet. FUNimation also produces Dragon Ball®, the exciting prequel to Dragon Ball Z® airing in the USA on Cartoon Network&#039;s Toonami Block; Yu Yu Hakusho™, one of the top anime of all time, airing in the USA on Carton Network&#039;s Adult Swim Action; Lupin the 3rd™, one of the longest running anime classics; Fruits Basket™, based on the top selling manga in Japan; and Blue Gender™, a sci-fi anime series. Look for collectibles from IF Labs™ featuring the Dragon Ball® Movie Collection, Dragon Ball®, and Yu Yu Hakusho™ as well as home video from FUNimation Productions, Ltd. and a host of other products licensed by FUNimation&#039;s Production&#039;s licensing division. IF Labs™ is a joint venture between FUNimation Productions, Ltd. and Irwin Toy, Ltd. For additional information on FUNimation and its properties, check out www.funimation.com. For more information regarding Dragon Ball Z®, contact Jeff Dronen at FUNimation at 817-788-0627 x 251 or jeff.dronen@funimation.com&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony Computer Entertainment America, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as Civilization®, Backyard Sports™, Deer Hunter®, Driver™, RollerCoaster Tycoon®, and Test Drive®, and key licenses including Warner Bros. The Matrix®, Warner Bros. Looney Tunes™, Nickelodeon&#039;s Blue&#039;s Clues® and Dora the Explorer™, Dragon Ball Z®, Unreal®, Mission Impossible®, Terminator®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including rights to use its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com.&lt;br /&gt;
&lt;br /&gt;
Licensed by FUNimationa Productions, Ltd. All Rights Reserved. Dragon Ball Z and all logos, character names and distinctive likenesses thereof are trademarks of TOEI ANIMATION.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayStation&amp;quot; and the &amp;quot;PS&amp;quot; Family logo are registered trademarks of Sony Computer Entertainment Inc.&lt;br /&gt;
&lt;br /&gt;
All other trademarks are the property of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20030207050715/http://us.infogrames.com/press/?id=296&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Atari%27s_Godzilla%C2%AE:_Destroy_All_Monsters_Melee_Stomps_Onto_Nintendo_GameCube&amp;diff=6044</id>
		<title>Press Release: Atari&#039;s Godzilla®: Destroy All Monsters Melee Stomps Onto Nintendo GameCube</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Atari%27s_Godzilla%C2%AE:_Destroy_All_Monsters_Melee_Stomps_Onto_Nintendo_GameCube&amp;diff=6044"/>
		<updated>2026-04-03T06:46:13Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: One more ®&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ATARI&#039;S GODZILLA®: DESTROY ALL MONSTERS MELEE STOMPS ONTO NINTENDO GAMECUBE ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOS ANGELES, Oct. 16 -- Atari shipped the biggest fighting game ever, Godzilla®: Destroy All Monsters Melee for the Nintendo GameCube, to retail stores this week in a worldwide launch of nuclear powered monster mayhem. Based on the classic movie license from Toho Co., Ltd., the monster-on-monster fighting game faithfully recreates the look and feel of the titanic film legends and challenges players to punch, kick, stomp, throw and blast each other in massive, city-wide arenas.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Godzilla®: Destroy All Monsters Melee captures the epic scope and scale that is the hallmark of the landmark movies,&amp;quot; said Jean-Philippe Agati, senior vice president and general manager of Infogrames&#039; Los Angeles studio. &amp;quot;Godzilla® fans will rejoice at the authenticity of the game, made possible by our close relation with Toho. Gamers are in for the ultimate party game -- four player slugfests with buildings, gas tankers and cargo ships flying through the air. There&#039;s nothing else like it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godzilla®: Destroy All Monsters Melee is a one-to-four-player fighting game that pits gamers as their favorite giant monster against other escapees from Monster Island. The game was awarded &amp;quot;Runner-up&amp;quot; as the Best Fighting Game of the 2002 Electronic Entertainment Expo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
In addition to the single-player story mode, the game includes four play styles: Versus mode, pitting between one and four players against each other in an epic battle royal; Destruction mode, a timed challenge to see which player can destroy more of a city in a given amount of time; Survival mode, the ultimate test of a player&#039;s skill, pitting him against monster after monster with the score based on the number of enemies defeated before losing a match; and Melee mode, a two-to-four player multiplayer slugfest.&lt;br /&gt;
&lt;br /&gt;
The game features an epic sense of scope and scale, with 10 massive real-world and fantasy fighting arenas, including San Francisco, Tokyo and the notorious Monster Island, that are fully 3D and totally interactive. Players can pick up and throw buildings and landmarks like Big Ben, toss enemies into vast fuel tank farms and stomp on baseball stadiums. Godzilla®: Destroy All Monsters Melee also features additional hidden, unlockable areas. Each city has been created with amazing attention to detail, including working traffic lights, blinking neon signs and moving cars, buses and tanker trucks.&lt;br /&gt;
&lt;br /&gt;
More than 10 licensed monsters, each carefully modeled from the record-setting movie franchise, appear in the game including Godzilla® 90&#039;s, Mechagodzilla™, Megalon™, Destoroyah™, King Ghidorah™, Mothera™ and many more. Each character is equipped with basic fighting maneuvers like kicks, punches, jumps, projectile attacks and blocks. For more hardcore fighting fans, Godzilla®: Destroy All Monsters Melee includes a robust combo system and special attacks that are unique to each creature&#039;s abilities from the original movies. Power-ups are dropped into the arena by alien ships and hidden within city buildings, providing health and other enhanced abilities.&lt;br /&gt;
&lt;br /&gt;
While the game focuses on arcade fighting, there is also an additional strategic element involving the humans populating the cities. As each monster moves through a city, causing destruction along the way, the human military will attack with tanks, helicopters, hover jets and laser cannons, launching attacks at the monster that is guilty of the most damage. Players can leverage this element to their favor by forcing or throwing opponents into nearby buildings, thus leading the military to attack and wound their enemy.&lt;br /&gt;
&lt;br /&gt;
Developed by Pipeworks Studios, based in Portland, Oregon, GodzillaŽ: Destroy All Monsters Melee shipped to most retail stores this week for an estimated retail price of $49.99 and an ESRB rating of &#039;T&#039; for teen.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony Computer Entertainment of America, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as CivilizationŽ, Backyard Sports™, Deer HunterŽ, Driver™, RollerCoaster Tycoon®, and Test Drive®, and key licenses including Warner Bros. The Matrix®, Warner Bros. Looney Tunes™, Nickelodeon&#039;s Blue&#039;s Clues®, Dragon Ball Z®, Unreal®, Mission Impossible®, Terminator®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including rights to use its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com .&lt;br /&gt;
&lt;br /&gt;
Godzilla®, all related characters and the character designs are trademarks of Toho Co., Ltd. (C) 2002 Toho Co., Ltd. All rights reserved.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20021020022218/http://www.us.infogrames.com/press/?id=267&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Atari%27s_Godzilla%C2%AE:_Destroy_All_Monsters_Melee_Stomps_Onto_Nintendo_GameCube&amp;diff=6043</id>
		<title>Press Release: Atari&#039;s Godzilla®: Destroy All Monsters Melee Stomps Onto Nintendo GameCube</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Atari%27s_Godzilla%C2%AE:_Destroy_All_Monsters_Melee_Stomps_Onto_Nintendo_GameCube&amp;diff=6043"/>
		<updated>2026-04-03T06:45:59Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Did some light editing on this one with regards to the (R) &amp;amp; (TM) symbols (particularly the former, which ended up glitched in the original press release).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ATARI&#039;S GODZILLA(R): DESTROY ALL MONSTERS MELEE STOMPS ONTO NINTENDO GAMECUBE ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOS ANGELES, Oct. 16 -- Atari shipped the biggest fighting game ever, Godzilla®: Destroy All Monsters Melee for the Nintendo GameCube, to retail stores this week in a worldwide launch of nuclear powered monster mayhem. Based on the classic movie license from Toho Co., Ltd., the monster-on-monster fighting game faithfully recreates the look and feel of the titanic film legends and challenges players to punch, kick, stomp, throw and blast each other in massive, city-wide arenas.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Godzilla®: Destroy All Monsters Melee captures the epic scope and scale that is the hallmark of the landmark movies,&amp;quot; said Jean-Philippe Agati, senior vice president and general manager of Infogrames&#039; Los Angeles studio. &amp;quot;Godzilla® fans will rejoice at the authenticity of the game, made possible by our close relation with Toho. Gamers are in for the ultimate party game -- four player slugfests with buildings, gas tankers and cargo ships flying through the air. There&#039;s nothing else like it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godzilla®: Destroy All Monsters Melee is a one-to-four-player fighting game that pits gamers as their favorite giant monster against other escapees from Monster Island. The game was awarded &amp;quot;Runner-up&amp;quot; as the Best Fighting Game of the 2002 Electronic Entertainment Expo in Los Angeles.&lt;br /&gt;
&lt;br /&gt;
In addition to the single-player story mode, the game includes four play styles: Versus mode, pitting between one and four players against each other in an epic battle royal; Destruction mode, a timed challenge to see which player can destroy more of a city in a given amount of time; Survival mode, the ultimate test of a player&#039;s skill, pitting him against monster after monster with the score based on the number of enemies defeated before losing a match; and Melee mode, a two-to-four player multiplayer slugfest.&lt;br /&gt;
&lt;br /&gt;
The game features an epic sense of scope and scale, with 10 massive real-world and fantasy fighting arenas, including San Francisco, Tokyo and the notorious Monster Island, that are fully 3D and totally interactive. Players can pick up and throw buildings and landmarks like Big Ben, toss enemies into vast fuel tank farms and stomp on baseball stadiums. Godzilla®: Destroy All Monsters Melee also features additional hidden, unlockable areas. Each city has been created with amazing attention to detail, including working traffic lights, blinking neon signs and moving cars, buses and tanker trucks.&lt;br /&gt;
&lt;br /&gt;
More than 10 licensed monsters, each carefully modeled from the record-setting movie franchise, appear in the game including Godzilla® 90&#039;s, Mechagodzilla™, Megalon™, Destoroyah™, King Ghidorah™, Mothera™ and many more. Each character is equipped with basic fighting maneuvers like kicks, punches, jumps, projectile attacks and blocks. For more hardcore fighting fans, Godzilla®: Destroy All Monsters Melee includes a robust combo system and special attacks that are unique to each creature&#039;s abilities from the original movies. Power-ups are dropped into the arena by alien ships and hidden within city buildings, providing health and other enhanced abilities.&lt;br /&gt;
&lt;br /&gt;
While the game focuses on arcade fighting, there is also an additional strategic element involving the humans populating the cities. As each monster moves through a city, causing destruction along the way, the human military will attack with tanks, helicopters, hover jets and laser cannons, launching attacks at the monster that is guilty of the most damage. Players can leverage this element to their favor by forcing or throwing opponents into nearby buildings, thus leading the military to attack and wound their enemy.&lt;br /&gt;
&lt;br /&gt;
Developed by Pipeworks Studios, based in Portland, Oregon, GodzillaŽ: Destroy All Monsters Melee shipped to most retail stores this week for an estimated retail price of $49.99 and an ESRB rating of &#039;T&#039; for teen.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony Computer Entertainment of America, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as CivilizationŽ, Backyard Sports™, Deer HunterŽ, Driver™, RollerCoaster Tycoon®, and Test Drive®, and key licenses including Warner Bros. The Matrix®, Warner Bros. Looney Tunes™, Nickelodeon&#039;s Blue&#039;s Clues®, Dragon Ball Z®, Unreal®, Mission Impossible®, Terminator®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including rights to use its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com .&lt;br /&gt;
&lt;br /&gt;
Godzilla®, all related characters and the character designs are trademarks of Toho Co., Ltd. (C) 2002 Toho Co., Ltd. All rights reserved.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20021020022218/http://www.us.infogrames.com/press/?id=267&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames%27_%27RollerCoaster_Tycoon_2%27_for_PC_Screams_Into_Retail_October_15&amp;diff=6042</id>
		<title>Press Release: Infogrames&#039; &#039;RollerCoaster Tycoon 2&#039; for PC Screams Into Retail October 15</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames%27_%27RollerCoaster_Tycoon_2%27_for_PC_Screams_Into_Retail_October_15&amp;diff=6042"/>
		<updated>2026-04-03T06:42:38Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== INFOGRAMES&amp;#039; &amp;#039;ROLLERCOASTER TYCOON 2&amp;#039; FOR PC SCREAMS INTO RETAIL OCTOBER 15 == &amp;lt;pre&amp;gt; BEVERLY, Mass., Sept. 24 -- Heralding the return of the best-selling PC game franchise that started the &amp;quot;Tycoon&amp;quot; game craze, Infogrames, Inc. (Nasdaq: IFGM) today announced that RollerCoaster Tycoon® 2 has gone gold and will be in stores on &amp;quot;RollerCoaster Tycoon Tuesday&amp;quot;, October 15. In great demand by both retailers and consumers, the Company said that the initial shipment of the gam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INFOGRAMES&#039; &#039;ROLLERCOASTER TYCOON 2&#039; FOR PC SCREAMS INTO RETAIL OCTOBER 15 ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BEVERLY, Mass., Sept. 24 -- Heralding the return of the best-selling PC game franchise that started the &amp;quot;Tycoon&amp;quot; game craze, Infogrames, Inc. (Nasdaq: IFGM) today announced that RollerCoaster Tycoon® 2 has gone gold and will be in stores on &amp;quot;RollerCoaster Tycoon Tuesday&amp;quot;, October 15. In great demand by both retailers and consumers, the Company said that the initial shipment of the game will reach one million units worldwide.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To the millions of fans worldwide, the launch of RollerCoaster Tycoon 2 on October 15 is more than a wild ride, it is an event,&amp;quot; said Wim Stocks, senior vice president of Sales for Infogrames, Inc. &amp;quot;&#039;RollerCoaster Tycoon Tuesday&#039; will kick off the largest holiday lineup in Infogrames history and we are thrilled with the overwhelming support from our retail partners as well as consumers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Retail demand for RollerCoaster Tycoon 2 has been enormous with RollerCoaster Tycoon 2 gaining 100 percent distribution in North America at more than 15,000 software retailers. Retail presence will be supported through a variety of impactful point-of-purchase materials and a co-op advertising program with leading national retailers.&lt;br /&gt;
&lt;br /&gt;
Infogrames will be providing unprecedented support to the launch of RollerCoaster Tycoon 2 with an integrated multi-million dollar marketing campaign that links retail efforts with online, promotional and advertising initiatives. The highlight of the campaign is a captivating new TV spot that will begin airing on October 15 as well as during the key holiday sales period.&lt;br /&gt;
&lt;br /&gt;
To date, RollerCoaster Tycoon and its two expansion packs, Loopy Landscapes and Corkscrew Follies have sold over five million units worldwide. The all-new RollerCoaster Tycoon 2 provides more creativity, more freedom and more control than previous RollerCoaster Tycoon products by incorporating fresh new features into its design, including all new rides and themes, bigger park maps, and the highly touted Roller Coaster Designer and Scenario Editor.&lt;br /&gt;
&lt;br /&gt;
Through an exclusive licensing agreement with Six Flags® Inc., the world&#039;s largest regional theme park company, five Six Flags theme parks and 25 of the most exciting Six Flags thrill rides will be available to players in RollerCoaster Tycoon 2. Players will also be able to explore and manage these five parks as well as create their own Six Flags theme parks.&lt;br /&gt;
&lt;br /&gt;
Slated to hit retail shelves on October 15, RollerCoaster Tycoon 2 will carry a suggested retail price of $29.95. More information can be found online at www.rollercoastertycoon2.com.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony Computer Entertainment of America, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as Civilization®, Backyard Sports(TM), Deer Hunter®, Driver(TM), RollerCoaster Tycoon®, and Test Drive®, and key licenses including Warner Bros. The Matrix®, Warner Bros. Looney Tunes(TM), Nickelodeon&#039;s Blue&#039;s Clues®, Dragon Ball Z®, Unreal®, Mission Impossible®, Terminator®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including rights to use its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com.&lt;br /&gt;
&lt;br /&gt;
About Six Flags, Inc.&lt;br /&gt;
&lt;br /&gt;
Six Flags, Inc. is the world&#039;s largest regional theme park company with a total of 39 parks in North America, Europe and Latin America. Six Flags parks serve 35 of the 50 largest metropolitan areas in the United States. Six Flags is a publicly held corporation with corporate offices in New York City and Oklahoma City. The Company&#039;s stock trades on the NYSE under the symbol: PKS. American Online keyword: Six Flags.&lt;br /&gt;
&lt;br /&gt;
SIX FLAGS and all related indicia are trademarks of Six Flags Theme Parks Inc. (R), TM and (C) 2002.&lt;br /&gt;
&lt;br /&gt;
RollerCoaster Tycoon 2 (C) 2002 Chris Sawyer. (C) 2002 Infogrames Interactive, Inc. All Rights Reserved.&lt;br /&gt;
&lt;br /&gt;
RollerCoaster Tycoon is a registered trademark of Infogrames Interactive, Inc. on behalf of Chris Sawyer.&lt;br /&gt;
&lt;br /&gt;
All trademarks are the property of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20021014032528/http://us.infogrames.com/press/?id=251&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_RollerCoaster_Tycoon_Gold_Edition_Ships&amp;diff=6041</id>
		<title>Press Release: RollerCoaster Tycoon Gold Edition Ships</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_RollerCoaster_Tycoon_Gold_Edition_Ships&amp;diff=6041"/>
		<updated>2026-04-03T06:41:19Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== ROLLERCOASTER TYCOON GOLD EDITION SHIPS == &amp;lt;pre&amp;gt; BEVERLY, Mass., May 29 -- Now thrill-ride fans can own all the fun of Infogrames, Inc&amp;#039;s (Nasdaq: IFGM - News) three best-selling RollerCoaster Tycoon® games in one value-priced and convenient package. The RollerCoaster Tycoon® Gold Edition CD-ROM that shipped to retail on May 28th contains the original RollerCoaster Tycoon® CD-ROM game and its two expansion packs, Corkscrew Follies(TM) and Loopy Landscapes(TM).  &amp;quot;Whe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ROLLERCOASTER TYCOON GOLD EDITION SHIPS ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BEVERLY, Mass., May 29 -- Now thrill-ride fans can own all the fun of Infogrames, Inc&#039;s (Nasdaq: IFGM - News) three best-selling RollerCoaster Tycoon® games in one value-priced and convenient package. The RollerCoaster Tycoon® Gold Edition CD-ROM that shipped to retail on May 28th contains the original RollerCoaster Tycoon® CD-ROM game and its two expansion packs, Corkscrew Follies(TM) and Loopy Landscapes(TM).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I designed RollerCoaster Tycoon over three years ago, I had no idea that the players&#039; response would be so overwhelming,&amp;quot; said Chris Sawyer, creator and developer of RollerCoaster Tycoon. &amp;quot;Infogrames&#039; decision to release RollerCoaster Tycoon and its expansions in one convenient Gold Edition will give even more gamers the opportunity to experience all the great fun that is possible when all three of these products are brought together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
RollerCoaster Tycoon Gold Edition allows players to design, build and operate their own simulated theme parks with access to a complete set of design and construction tools that make even the wildest roller coaster easy to build and tune. RollerCoaster Tycoon Gold Edition offers players over 90 scenarios filled with unique challenges and includes a huge variety of rides, attractions and themes that will stretch the imagination as players create their own ultimate theme park.&lt;br /&gt;
&lt;br /&gt;
Since its release in the spring of 1999, over 4 million copies of RollerCoaster Tycoon products have been sold in North America. RollerCoaster Tycoon Gold Edition is rated &amp;quot;E&amp;quot; for Everyone by the ESRB and carries an approximate retail price of $29.95.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM - News) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as Civilization®, Backyard Sports(TM), Deer Hunter®, Driver(TM), RollerCoaster Tycoon®, Test Drive®, and Unreal®, and key licenses including Warner Bros. Looney Tunes(TM), Nickelodeon&#039;s Blue&#039;s Clues®, Dragon Ball Z®, Mission Impossible®, Terminator®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com.&lt;br /&gt;
&lt;br /&gt;
RollerCoaster Tycoon is a registered trademark of Infogrames Interactive, Inc. on behalf of Chris Sawyer.&lt;br /&gt;
&lt;br /&gt;
All trademarks are the property of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20021003111416/http://us.infogrames.com/press/?id=223&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_and_Six-Flags_Team_Up_To_Put_More_Loops_in_RollerCoaster_Tycoon_2&amp;diff=6040</id>
		<title>Press Release: Infogrames and Six-Flags Team Up To Put More Loops in RollerCoaster Tycoon 2</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_and_Six-Flags_Team_Up_To_Put_More_Loops_in_RollerCoaster_Tycoon_2&amp;diff=6040"/>
		<updated>2026-04-03T06:39:51Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== INFOGRAMES AND SIX-FLAGS TEAM UP TO PUT MORE LOOPS IN ROLLERCOASTER TYCOON 2 == &amp;lt;pre&amp;gt; BEVERLY, Mass., May 28 -- Infogrames, Inc. (Nasdaq: IFGM) and Six Flags theme parks today announced an exclusive interactive entertainment licensing agreement that will make five Six Flags theme parks and 25 of the most exciting Six Flags roller coasters available to players of Infogrames&amp;#039; upcoming RollerCoaster Tycoon(TM) 2 CD-ROM game for personal computers. Players will be able to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INFOGRAMES AND SIX-FLAGS TEAM UP TO PUT MORE LOOPS IN ROLLERCOASTER TYCOON 2 ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BEVERLY, Mass., May 28 -- Infogrames, Inc. (Nasdaq: IFGM) and Six Flags theme parks today announced an exclusive interactive entertainment licensing agreement that will make five Six Flags theme parks and 25 of the most exciting Six Flags roller coasters available to players of Infogrames&#039; upcoming RollerCoaster Tycoon(TM) 2 CD-ROM game for personal computers. Players will be able to recreate Six Flags theme parks from around the world and compare their rides and parks to those created by Six Flags professionals.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Having Six Flags parks and rides in RollerCoaster Tycoon 2 is a big step forward for the RollerCoaster Tycoon franchise,&amp;quot; said Ann Marie Bland, director of brand marketing at Infogrames&#039; Beverly Studio. &amp;quot;While fans have eagerly embraced and enjoyed the RollerCoaster Tycoon game, the parks they built were always a fantasy. That was great for most people, but others wanted to test their mettle in the real world with actual parks. RollerCoaster Tycoon 2 will satisfy both groups: players can build a fantasy park from the ground up or can use an actual Six Flags park and try their hand at running it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Six Flags is thrilled to be associated with a game that so directly appeals to our fans,&amp;quot; Hank Salemi, senior vice president of marketing for Six Flags, Inc., said. &amp;quot;RollerCoaster Tycoon has always been a fun way to learn the theme park business at home. With RollerCoaster Tycoon 2 players can ramp up the thrills by testing their skills against the world&#039;s largest regional theme park company.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
RollerCoaster Tycoon 2 will provide more creativity, more freedom and more control than previous RollerCoaster Tycoon products. RollerCoaster Tycoon 2 includes many new features over its predecessor, including all new rides and themes, new ride and park design modes and an enhanced ride-creation system that enables players to build their ultimate coaster with unprecedented ease.&lt;br /&gt;
&lt;br /&gt;
In addition to the Six Flags elements contained in RollerCoaster Tycoon 2, Infogrames will also receive a package of marketing benefits that will see RollerCoaster Tycoon become a fixture in Six Flags parks on in-park TV monitors, gift shops and other locations.&lt;br /&gt;
&lt;br /&gt;
Created by master game designer Chris Sawyer and released in the spring of 1999, RollerCoaster Tycoon has gone on to sell over 4 million units of the core game and its two expansion packs, Corkscrew Follies(TM) and Loopy Landscapes(TM), in the three years since its release. RollerCoaster Tycoon 2 is expected to reach software retailer shelves in the fall of 2002.&lt;br /&gt;
&lt;br /&gt;
About Six Flags, Inc.&lt;br /&gt;
&lt;br /&gt;
Six Flags, Inc. is the world&#039;s largest regional theme park company with a total of 38 parks in North America, Europe and Latin America. Six Flags parks serve 40 or the 50 largest metropolitan areas in the United States. The parks annually host more than 50 million guests worldwide. Six Flags is a publicly held corporation with corporate offices in New York City and Oklahoma City. The company&#039;s stock trades on the NYSE under the symbol: PKS. America Online Keyword: Six Flags.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM - News) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony Computer Entertainment of America, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as Civilization®, Backyard Sports(TM), Deer Hunter®, Driver(TM), RollerCoaster Tycoon®, and Test Drive®, and key licenses including Warner Bros. Looney Tunes(TM), Nickelodeon&#039;s Blue&#039;s Clues®, Dragon Ball Z®, Unreal®, Mission Impossible®, Terminator®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively. Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com.&lt;br /&gt;
&lt;br /&gt;
SIX FLAGS and all related indicia are trademarks of Six Flags Theme Parks Inc. (R), TM and (C) 2002.&lt;br /&gt;
&lt;br /&gt;
RollerCoaster Tycoon 2 (C) 2002 Chris Sawyer. (C) 2002 Infogrames Interactive, Inc. All Rights Reserved.&lt;br /&gt;
&lt;br /&gt;
RollerCoaster Tycoon is a registered trademark of Infogrames Interactive, Inc. on behalf of Chris Sawyer.&lt;br /&gt;
&lt;br /&gt;
All trademarks are the property of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20021003104125/http://us.infogrames.com/press/?id=221&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_The_Whole_Pac_Gang_Comes_Together_for_Non-Stop_Fun_With_Infogrames%27_Pac-Man_All-Stars&amp;diff=6039</id>
		<title>Press Release: The Whole Pac Gang Comes Together for Non-Stop Fun With Infogrames&#039; Pac-Man All-Stars</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_The_Whole_Pac_Gang_Comes_Together_for_Non-Stop_Fun_With_Infogrames%27_Pac-Man_All-Stars&amp;diff=6039"/>
		<updated>2026-04-03T06:32:43Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== THE WHOLE PAC GANG COMES TOGETHER FOR NON-STOP FUN WITH INFOGRAMES&amp;#039; PAC-MAN ALL-STARS == &amp;lt;pre&amp;gt; BEVERLY, Mass. – May 14, 2002 – All the great Pac characters are together on the PC! This time, Pac-Man, Ms. Pac-Man, Pac-Man Jr. and Professor Pac-Man have left their mazes for a free-roaming, 3D, pellet-munching extravaganza in Infogrames’ (NASDAQ: IFGM) PAC-MAN All-Stars™.  Shipping to software retailers today, PAC-MAN All-Stars takes the Pac-Man characters out of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== THE WHOLE PAC GANG COMES TOGETHER FOR NON-STOP FUN WITH INFOGRAMES&#039; PAC-MAN ALL-STARS ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BEVERLY, Mass. – May 14, 2002 – All the great Pac characters are together on the PC! This time, Pac-Man, Ms. Pac-Man, Pac-Man Jr. and Professor Pac-Man have left their mazes for a free-roaming, 3D, pellet-munching extravaganza in Infogrames’ (NASDAQ: IFGM) PAC-MAN All-Stars™.&lt;br /&gt;
&lt;br /&gt;
Shipping to software retailers today, PAC-MAN All-Stars takes the Pac-Man characters out of their familiar maze-like world and places them in a fully 3D environment that pits Pac against Pac and challenges players to collect more pellets than the other Pac-Man characters in the game.&lt;br /&gt;
&lt;br /&gt;
The objectives are familiar: collect all the pellets and avoid the ghosts. This time, however, the Pacs must compete with each other to gobble the most pellets and be the first to achieve victory and rescue the trapped fairies. Power-ups may give a Pac an edge – or it can take it away. PAC-MAN All-Stars plays great as single player game, but head-to-head multiplayer adds an exciting new dimension to the game play.&lt;br /&gt;
&lt;br /&gt;
PAC-MAN All-Stars contains 25 game levels spread across six worlds in which the player can compete against fellow Pacs as Pac-Man, Ms. Pac-Man, Professor Pac-Man, or Pac-Man Jr. Unique, interactive environments create a playfield that can interfere with or help the players as they vie for pellets and game power-ups.&lt;br /&gt;
&lt;br /&gt;
Developed for Infogrames by Creature Labs, PAC-MAN All-Stars carries an approximate retail price of $19.99 and is rate “E” for Everyone by the ESRB.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames’ catalogue of more than 1,000 titles includes award-winning franchises such as Civilization, Backyard Sports, Deer Hunter, Driver, RollerCoaster Tycoon, and Test Drive, and key licenses including Warner Bros. Looney Tunes, Nickelodeon’s Blue’s Clues, Dragon Ball Z, Mission Impossible, Terminator, Harley-Davidson, Major League Baseball, and the National Football League, among many others. The Company’s Humongous Entertainment and MacSoft labels are leaders in children’s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including its line of software based on well-known licenses such as MONOPOLY, Jeopardy, TONKA, and Atari, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company’s Web site at www.infogrames.com.&lt;br /&gt;
&lt;br /&gt;
# # #&lt;br /&gt;
&lt;br /&gt;
PAC-MAN All-Stars © 1980, 1999, 2002 Namco Ltd. © 2002 Infogrames Interactive, Inc. All Rights Reserved.&lt;br /&gt;
All trademarks are the property of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20021216212709/http://us.infogrames.com/press/?id=206&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Ships_More_Than_300,000_Units_of_%27Dragon_Ball_Z:_Legacy_of_Goku%27&amp;diff=6038</id>
		<title>Press Release: Infogrames Ships More Than 300,000 Units of &#039;Dragon Ball Z: Legacy of Goku&#039;</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Ships_More_Than_300,000_Units_of_%27Dragon_Ball_Z:_Legacy_of_Goku%27&amp;diff=6038"/>
		<updated>2026-04-03T06:30:08Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Kind of merged the two sources together - the Kanzenshuu link has a second headline but replaces the registered trademark symbols with &amp;quot;(R),&amp;quot; while the archived Infogrames link retains the actual symbols but not the second headline.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INFOGRAMES SHIPS MORE THAN 300,000 UNITS OF &#039;DRAGON BALL Z: LEGACY OF GOKU&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Largest Game Boy® Advance Property in Company History&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINNEAPOLIS, May 14 -- Infogrames, Inc. (Nasdaq: IFGM), one of the largest third-party publishers of interactive entertainment software in the U.S., today began shipping Dragon Ball Z®: Legacy of Goku® for Game Boy® Advance to more than 20,000 retail outlets nationwide. Critically acclaimed with the dedicated video game media, Dragon Ball Z®: Legacy of Goku® is one of the year&#039;s hottest consumer properties with initial shipments of the game exceeding 300,000 units, thus making it the largest Game Boy Advance property in Infogrames&#039; history.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Without a doubt this is Infogrames&#039; largest introduction of a Game Boy Advance game in terms of both units shipped and marketing activity,&amp;quot; said Paul Rinde, senior vice president and general manager of Infogrames&#039; Minneapolis studio. &amp;quot;The consumer demand and retail support have been overwhelmingly positive, and it is fitting that we kick-off our summer lineup with such a high-profile property.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the most exciting properties brought to the interactive entertainment arena, Infogrames&#039; Dragon Ball Z® video game has been selected by Nintendo of America to participate in a variety of select retailer programs. Most notably, the inclusion of Dragon Ball Z® on Nintendo&#039;s video compilation is running on more than 10,000 interactive stations at leading retailers nationwide, and in Nintendo&#039;s POP/Merchandising program.&lt;br /&gt;
&lt;br /&gt;
Additionally, Infogrames is supporting the launch of the game with a multi-million dollar marketing campaign highlighted by a high-energy, thirty-second TV spot airing on the Cartoon Network, Nickelodeon and WB Kids.&lt;br /&gt;
&lt;br /&gt;
Increasing online awareness is a high-profile banner campaign via Nintendo.com that offers more than 10 million impressions to the core Game Boy® Advance audience, and an online outreach program with Cartoon Network that promises to generate more than 3.5 million impressions. Other elements of Infogrames&#039; marketing campaign include four-page Dragon Ball Z® video game posters in such targeted publications as Nintendo Power, Beckett Dragon Ball Z Collector and Pocket Games.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Dragon Ball Z®&amp;quot; program, produced by FUNimation Productions, LTD., is an exploding phenomenon and has become one of the top-rated anime shows on Cartoon Network&#039;s Toonami Block. Infogrames&#039; Dragon Ball Z®: The Legacy of Goku encapsulates the popular sagas from the show into an immersive interactive experience that puts the Dragon Ball Z® world under control of the player.&lt;br /&gt;
&lt;br /&gt;
Developed by Webfoot Technologies, Inc., Dragon Ball Z®: The Legacy of Goku will be available nationwide on May 14 for a suggested retail price of $29.99. Infogrames will also be introducing Dragon Ball Z®: Collectible Card Game for the Game Boy® Advance next month.&lt;br /&gt;
&lt;br /&gt;
About FUNimation&lt;br /&gt;
&lt;br /&gt;
Focusing on quality entertainment properties such as Dragon Ball Z®, FUNimation Productions, Ltd, is a full service brand management company with in-house production, licensing, internet, home video distribution and toy divisions. With over 11 million videos sold and over 5 million hits per day on its web site, www.dragonballz.com , Dragon Ball Z® is the top rated series on Cartoon Network&#039;s Toonami block and the &amp;quot;Most Searched for Term of 2001&amp;quot; according to the Lycos 50 Daily Report on the internet. FUNimation also produces Dragon Ball®, the exciting prequel to Dragon Ball Z® airing IN the USA on Cartoon Network&#039;s Toonami Block; Yu Yu Hakusho(TM), one of the top anime of all time, airing in the USA on Cartoon Network&#039;s Adult Swim Action; Lupin the 3rd(TM), one of the longest running anime classics; Fruits Basket(TM), based on the top selling manga in Japan; and Blue Gender(TM), a sci-fi anime series. Look for collectibles from IF Labs(TM) featuring the Dragon Ball® Movie Collection, Dragon Ball®, and Yu Yu Hakusho(TM) as well as home video from FUNimation Productions, Ltd. and a host of other products licensed by FUNimation&#039;s Production&#039;s licensing division. IF Labs(TM) is a joint venture between FUNimation Productions, Ltd. and Irwin Toy, Ltd. For additional information on FUNimation and its properties, check out www.funimation.com . For more information regarding Dragon Ball Z®, contact Dave Moran at FUNimation at 817-788-0627 x 207 or dave.moran@funimation.com.&lt;br /&gt;
&lt;br /&gt;
About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as Civilization®, Backyard Sports(TM), Deer Hunter®, Driver(TM), RollerCoaster Tycoon®, and Test Drive®, and key licenses including Warner Bros. Looney Tunes(TM), Nickelodeon&#039;s Blue&#039;s Clues®, Dragon Ball Z®, Mission Impossible®, Terminator®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com .&lt;br /&gt;
&lt;br /&gt;
Licensed by FUNimation® Productions, Ltd. All rights reserved. Dragon Ball and all logos, character names and distinctive likenesses thereof are trademarks of TOEI ANIMATION.&lt;br /&gt;
&lt;br /&gt;
Nintendo and Game Boy Advance are trademarks of Nintendo of America, Inc.&lt;br /&gt;
&lt;br /&gt;
All trademarks or registered trademarks are the property of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
* https://www.kanzenshuu.com/2002/05/14/infogrames-ships-30000-legacy-goku-gba-launch&lt;br /&gt;
* https://web.archive.org/web/20021216215344/http://us.infogrames.com/press/?id=212&lt;br /&gt;
&lt;br /&gt;
[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Announces_May_Day!_May_14_for_Dragon_Ball_Z%C2%AE:_The_Legacy_of_Goku%C2%AE&amp;diff=6037</id>
		<title>Press Release: Infogrames Announces May Day! May 14 for Dragon Ball Z®: The Legacy of Goku®</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Announces_May_Day!_May_14_for_Dragon_Ball_Z%C2%AE:_The_Legacy_of_Goku%C2%AE&amp;diff=6037"/>
		<updated>2026-04-03T06:27:44Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== INFOGRAMES ANNOUNCES MAY DAY! MAY 14 FOR DRAGON BALL Z®: THE LEGACY OF GOKU® == &amp;lt;pre&amp;gt; MINNEAPOLIS, MN, April 16, 2002 – With thousands of consumers in waiting, Infogrames, Inc. (Nasdaq: IFGM) today announced May Day! May 14 as the official ship day of its critically acclaimed new video game, Dragon Ball Z®: Legacy of Goku®, for the Game Boy® Advance.  “Since announcing our Dragon Ball Z® games, the overwhelming response from consumers and retailers has gener...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INFOGRAMES ANNOUNCES MAY DAY! MAY 14 FOR DRAGON BALL Z®: THE LEGACY OF GOKU® ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINNEAPOLIS, MN, April 16, 2002 – With thousands of consumers in waiting, Infogrames, Inc. (Nasdaq: IFGM) today announced May Day! May 14 as the official ship day of its critically acclaimed new video game, Dragon Ball Z®: Legacy of Goku®, for the Game Boy® Advance.&lt;br /&gt;
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“Since announcing our Dragon Ball Z® games, the overwhelming response from consumers and retailers has generated a palpable buzz for the products,” said Paul Rinde, senior vice president and general manager of Infogrames’ Minneapolis label. “With 600,000 registered fans on the Dragon Ball Z® web site alone (www.dragonballz.com), there is a huge consumer base anxiously awaiting the opportunity to become part of the interactive experience.”&lt;br /&gt;
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An exploding phenomenon, the “Dragon Ball Z®” program, produced by FUNimation Productions, LTD., has become the number one anime show on Carton Network averaging more than 1.5 million viewers per show. Infogrames’ Dragon Ball Z®: The Legacy of Goku encapsulates the popular sagas from the show into an immersive interactive experience that puts the Dragon Ball Z® world under control of the player.&lt;br /&gt;
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Already a growing sensation with the video game audience, Infogrames is supporting the launch of the game with a multimillion dollar marketing campaign, highlighted by a high-energy, thirty-second TV spot airing on the Cartoon Network, World Wrestling Federation programming, Nickelodeon and WB Kids.&lt;br /&gt;
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Additionally, Infogrames’ Dragon Ball Z® video game has been selected by Nintendo of America to participate in a variety of select retailer programs, most notably the inclusion of Dragon Ball Z® on Nintendo’s video compilation running on more than 10,000 interactive stations at leading retailers nationwide, as well as in Nintendo’s POP/Merchandising program.&lt;br /&gt;
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Increasing online awareness is an aggressive banner campaign via Nintendo.com which offers more than 10 million impressions to the core Game Boy® Advance audience and an on-line campaign with Cartoon Network with more than 3.6 million impressions. Other elements of Infogrames marketing campaign include four-page Dragon Ball Z® video game posters in such targeted publications as Nintendo Power, Beckett Dragon Ball Z Collector and Pocket Games.&lt;br /&gt;
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Developed by Webfoot Technologies, Inc., Dragon Ball Z®: The Legacy of Goku will be available nationwide on May 15 for a suggested retail price of $29.99. Infogrames will also be introducing Dragon Ball Z®: Collectible Card Game for the Game Boy® Advance next month.&lt;br /&gt;
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About FUNimation&lt;br /&gt;
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Focusing on quality entertainment properties such as Dragon Ball Z, FUNimation Productions, Ltd, is a full service brand management company with in-house production, licensing, internet, home video distribution and toy divisions. With over 10 million videos already sold and over 5 million hits per day on its website, Dragon Ball Z is the top rated series on Cartoon Network and the “Most Searched for Term of 2001” on the internet. FUNimation also produces Dragon Ball®, the exciting prequel to Dragon Ball Z® airing on the USA on Cartoon Network; Yu Yu Hakusho™, one of the top anime of all time, airing in the USA on Carton Network; Lupin the 3rd™, one of the longest running anime classics; Fruits Basket™, based on the top selling comic book in Japan; and Blue Gender™, a sci-fi anime. Look for collectibles from IF Labs™ featuring the Dragon Ball® Movie Collection, Dragon Ball®, and Yu Yu Hakusho™ as well as home video from FUNimation Productions and a host of other products licensed by FUNimation’s Production’s licensing division. IF Labs™ is a joint venture between FUNimation and Irwin Toy. For additional information on FUNimation and its properties, check out www.funimation.com.&lt;br /&gt;
For more information regarding Dragon Ball Z®, contact Dave Moran at FUNimation at 817-788-0627 x 207.&lt;br /&gt;
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About Infogrames&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames’ catalogue of more than 1,000 titles includes award-winning franchises such as Civilization, Backyard Sports, Deer Hunter, Driver, RollerCoaster Tycoon, Test Drive, and Unreal, and key licenses including Survivor, Warner Bros. Looney Tunes, Nickelodeon’s Blue’s Clues, Dragon Ball Z, Mission Impossible, Harley-Davidson, Major League Baseball, and the National Football League, among many others. The Company’s Humongous Entertainment and MacSoft labels are leaders in children’s and Macintosh entertainment software, respectively.&lt;br /&gt;
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Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms, as well as interactive digital television, and mobile smart devices (WAP, HDML). In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including its line of software based on well-known licenses such as MONOPOLY, Jeopardy, TONKA, and Atari, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company’s Web site at www.infogrames.com.&lt;br /&gt;
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©2001 BIRD STUDIOS/SHUEISHA, TOEI ANIMATION. Licensed by FUNimation® Productions, Ltd. All rights reserved. Dragon Ball and all logos, character names and distinctive likenesses thereof are trademarks of TOEI ANIMATION&lt;br /&gt;
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Nintendo and Game Boy Advance are trademarks of Nintendo of America, Inc.&lt;br /&gt;
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All trademarks or registered trademarks are the property of their respective owners&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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== Source ==&lt;br /&gt;
* https://web.archive.org/web/20021003115625/http://us.infogrames.com/press/?id=193&lt;br /&gt;
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[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Brings_the_Greatest_Names_in_Atari%C2%AE_Arcade_Games_to_Game_Boy_Advance%C2%AE&amp;diff=6036</id>
		<title>Press Release: Infogrames Brings the Greatest Names in Atari® Arcade Games to Game Boy Advance®</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Press_Release:_Infogrames_Brings_the_Greatest_Names_in_Atari%C2%AE_Arcade_Games_to_Game_Boy_Advance%C2%AE&amp;diff=6036"/>
		<updated>2026-04-03T06:26:31Z</updated>

		<summary type="html">&lt;p&gt;Somewhere: Created page with &amp;quot;== INFOGRAMES BRINGS THE GREATEST NAMES IN ATARI(R) ARCADE GAMES TO GAME BOY ADVANCE(R) == &amp;lt;pre&amp;gt; BEVERLY, Mass., March 26 -- Infogrames, Inc. (Nasdaq: IFGM) today shipped its first game for the hot Nintendo Game Boy Advance handheld video game system: Atari® Anniversary Advance(TM). The Game Pak contains six of the most recognized Atari arcade games of all time. Asteroids®, Battlezone®, Centipede®, Missile Command®, Super Breakout® and Tempest® are all emulated do...&amp;quot;&lt;/p&gt;
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&lt;div&gt;== INFOGRAMES BRINGS THE GREATEST NAMES IN ATARI(R) ARCADE GAMES TO GAME BOY ADVANCE(R) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BEVERLY, Mass., March 26 -- Infogrames, Inc. (Nasdaq: IFGM) today shipped its first game for the hot Nintendo Game Boy Advance handheld video game system: Atari® Anniversary Advance(TM). The Game Pak contains six of the most recognized Atari arcade games of all time. Asteroids®, Battlezone®, Centipede®, Missile Command®, Super Breakout® and Tempest® are all emulated down to the last detail. The games are so authentically recreated that they retain the small program glitches and bugs that arcade aces learned to exploit in the golden age of arcades.&lt;br /&gt;
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&amp;quot;Practically everyone between the ages of 25 and 45 remembers these great games from the arcades, corner stores and bowling alleys they inhabited in the late &#039;70s and early &#039;80s,&#039;&#039; said Steve Arthur, director of brand marketing for Infogrames&#039; Beverly studio. &amp;quot;Atari Anniversary Advance is like a step back in time to the very beginning of the video game revolution, and players of all ages will appreciate the timeless, solid game play that these six games still offer. For the real retro Atari fans, we&#039;ve added something extra too: an Atari Trivia Challenge that tests a player&#039;s expertise on the games in the collection and general Atari history.&amp;quot;&lt;br /&gt;
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The games on Atari Anniversary Advance represent some of the most fan- beloved arcade games released by Atari between 1978 and 1980. Many examples of the coin-op machines, from which the game program code for Atari Anniversary Advance was obtained, survive in arcades to this day and still command legions of fans based on their graphically simple presentation but masterfully balanced game play.&lt;br /&gt;
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While Atari Anniversary Advance has a decidedly nostalgic twist, it also features two entirely new features. Three of the games in Atari Anniversary Advance (Centipede, Super Breakout and Tempest) offer the option of rotating the Game Boy Advance handheld 90 degrees, which allows the player to play the games in their original arcade vertical orientation and takes advantage of all of the Game Boy Advance&#039;s screen. The bonus Atari Trivia Challenge presents the player with 20 random multiple-choice questions from a pool of 75 questions on Atari games and history. The player must not only choose the correct answer but also respond as quickly as possible to maximize their points.&lt;br /&gt;
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Atari Anniversary Advance was developed for Infogrames by experienced developer Digital Eclipse, is rated &#039;E&#039; for Everyone and carries a recommended retail price of $29.99.&lt;br /&gt;
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About Infogrames&lt;br /&gt;
&lt;br /&gt;
New York-based Infogrames, Inc. (Nasdaq: IFGM - news) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames&#039; catalogue of more than 1,000 titles includes award-winning franchises such as Civilization®, Backyard Sports(TM), Deer Hunter®, Driver®, RollerCoaster Tycoon®, Test Drive®, and Unreal®, and key licenses including Survivor(TM), Warner Bros. Looney Tunes(TM), Nickelodeon&#039;s Blue&#039;s Clues®, Dragon Ball Z®, Mission Impossible®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company&#039;s Humongous Entertainment and MacSoft labels are leaders in children&#039;s and Macintosh entertainment software, respectively.&lt;br /&gt;
&lt;br /&gt;
Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms, as well as interactive digital television, and mobile smart devices (WAP, HDML). In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company&#039;s Web site at www.infogrames.com&lt;br /&gt;
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Atari, Asteroids, Battlezone, Centipede, Missile Command, Super Breakout and Tempest are registered trademarks.&lt;br /&gt;
&lt;br /&gt;
Nintendo and Game Boy Advance are trademarks of Nintendo of America, Inc.&lt;br /&gt;
&lt;br /&gt;
All trademarks or registered trademarks are the property of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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== Source ==&lt;br /&gt;
* https://web.archive.org/web/20021216193548/http://us.infogrames.com/press/?id=181&lt;br /&gt;
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[[Category:Press release]]&lt;/div&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
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