<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>http://morguefile.wiki/wiki/index.php?action=history&amp;feed=atom&amp;title=Newsletter%3A_Sega_World_Weekly_issue_122</id>
	<title>Newsletter: Sega World Weekly issue 122 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://morguefile.wiki/wiki/index.php?action=history&amp;feed=atom&amp;title=Newsletter%3A_Sega_World_Weekly_issue_122"/>
	<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Newsletter:_Sega_World_Weekly_issue_122&amp;action=history"/>
	<updated>2026-10-11T06:48:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.10</generator>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Newsletter:_Sega_World_Weekly_issue_122&amp;diff=6397&amp;oldid=prev</id>
		<title>Ariranha: Created page with &quot;&lt;pre&gt;  _________________________________________________________ /                                                         \             S E G A    W O R L D    W E E K L Y                      M A G A Z I N E      ~~ Issue No. 122                 Feb 25th 2001 ~~        Proudly sponsored by http://www.levelsix.com/ \_________________________________________________________/     _________________________________________________________ /...&quot;</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Newsletter:_Sega_World_Weekly_issue_122&amp;diff=6397&amp;oldid=prev"/>
		<updated>2026-10-03T20:28:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt;  _________________________________________________________ /                                                         \             S E G A    W O R L D    W E E K L Y                      M A G A Z I N E      ~~ Issue No. 122                 Feb 25th 2001 ~~        Proudly sponsored by http://www.levelsix.com/ \_________________________________________________________/     _________________________________________________________ /...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
            S E G A    W O R L D    W E E K L Y&lt;br /&gt;
&lt;br /&gt;
                    M A G A Z I N E&lt;br /&gt;
&lt;br /&gt;
    ~~ Issue No. 122                 Feb 25th 2001 ~~&lt;br /&gt;
&lt;br /&gt;
      Proudly sponsored by http://www.levelsix.com/&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Editors Comments                             Page 1 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Sega World Weekly is best read in the Courier New font.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; LEVELSIX: PC Mouse or Keyboard on your Dreamcast?&lt;br /&gt;
&lt;br /&gt;
Forget aiming with a controller in Quake 3 Arena, now you&lt;br /&gt;
can use your PC mouse! The Total Control 5 lets you use a&lt;br /&gt;
normal scroll wheel mouse, an optical mouse, or a keyboard!&lt;br /&gt;
Full details on the website here, http://www.levelsix.com/ &lt;br /&gt;
&lt;br /&gt;
  - http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Editors Comments                             Page 1 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you can take your eyes off the unbelievable screens of&lt;br /&gt;
Virtua Fighter 4 for a few minutes, it&amp;#039;s time to take a&lt;br /&gt;
look back to 1972 with the second part of our Videogame&lt;br /&gt;
History feature. Find out what classic machine is still&lt;br /&gt;
sold in stores to this day, what game was banned in 1976,&lt;br /&gt;
plus which title caused a mass coin shortage in Japan, and&lt;br /&gt;
much, much more!&lt;br /&gt;
&lt;br /&gt;
Still in the past, if your after the Sega Smash Pack filled&lt;br /&gt;
with classic Genesis games, but don&amp;#039;t want to buy a new&lt;br /&gt;
Dreamcast, we&amp;#039;ve got a possible date for a seperate release&lt;br /&gt;
direct from Sega in this weeks Q&amp;amp;A page.&lt;br /&gt;
&lt;br /&gt;
Then back to the present, we have rumors on a certain home&lt;br /&gt;
version of VF4, and it&amp;#039;s not Playstation 2. In the news&lt;br /&gt;
this week comes the nominees for the Game Developers Choice&lt;br /&gt;
Awards, something for every platform including PC, and&lt;br /&gt;
believe it or not, Sega is all over them!&lt;br /&gt;
&lt;br /&gt;
If your looking for a job, we&amp;#039;ve got two chances on Page 5,&lt;br /&gt;
including a comic artist, and someone to devote their life&lt;br /&gt;
to new top secret web production :)&lt;br /&gt;
&lt;br /&gt;
Sadly PrimaGames.com has been shut down this past week, due&lt;br /&gt;
to cut backs from Prima Publishing. So I&amp;#039;d like to take this&lt;br /&gt;
space to thank them for advertising with us for the past&lt;br /&gt;
year, to Dan Kassis for all his help, and to Steve at Level&lt;br /&gt;
Six for picking up Sega World Weekly on such short notice.&lt;br /&gt;
Please show your support for http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
Finally if your desktop needs a little Sega wallpaper, this&lt;br /&gt;
personal webpage is a great source for wallpapers&lt;br /&gt;
http://website.lineone.net/~paulio/wall01.htm&lt;br /&gt;
&lt;br /&gt;
Until next week then, Happy Gaming!&lt;br /&gt;
&lt;br /&gt;
- Graham &amp;quot;Tails&amp;quot; Parker (Editor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           /\                              /\&lt;br /&gt;
           ||       C O N T E N T S        ||&lt;br /&gt;
           ||                              ||&lt;br /&gt;
           ||  2 - Cover Story             ||&lt;br /&gt;
           ||  3 - Red Hot Rumors          ||&lt;br /&gt;
           ||  4 - News                    ||&lt;br /&gt;
           ||  5 - Job Opening             ||&lt;br /&gt;
           ||  6 - PSO Clan - Update       ||&lt;br /&gt;
           ||  7 - Level Six Low-down      ||&lt;br /&gt;
           ||  8 - Question &amp;amp; Answer       ||&lt;br /&gt;
           ||  9 - Our Support Sites       ||&lt;br /&gt;
           || 10 - Credits                 ||&lt;br /&gt;
           \/                              \/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOT QUOTE this issue: &amp;quot;Having just seen one of the videos,&lt;br /&gt;
anyone who compares VF4 to Tekken Tag is in for one painful&lt;br /&gt;
wake up call from Akira!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- Virtua Fighter 4 - Page 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Cover Story                                  Page 2 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; The History Of Videogames: Part 2&lt;br /&gt;
      -- Written by Graham Parker&lt;br /&gt;
&lt;br /&gt;
In this new Millennium, with our 128-bit polygon pumping&lt;br /&gt;
online DVD playing monster consoles, it&amp;#039;s time to take a&lt;br /&gt;
look back at how video games began, and how they grew into&lt;br /&gt;
what we know and play today. Last week we took discovered&lt;br /&gt;
how Nintendo traced it&amp;#039;s roots back to 1889, what the real&lt;br /&gt;
first videogame was, and how one of the first major&lt;br /&gt;
companies, Atari began.&lt;br /&gt;
&lt;br /&gt;
Now, and at last in 1972, comes the table tennis game we&lt;br /&gt;
all know, Pong. With an older game, Computer Space being&lt;br /&gt;
too hard to play, Nolan Bushnell the founder of Atari, re-&lt;br /&gt;
thought his concept of entertaining video games. He came up&lt;br /&gt;
with a simple ping-pong title that anyone can grasp, the&lt;br /&gt;
game was a huge success, and Pong was the first real big&lt;br /&gt;
boom of the industry. By the next year, 1973, there were a&lt;br /&gt;
whopping 25 companies producing video games. Big names like&lt;br /&gt;
Taito, Midway, and Namco were all born around this exciting&lt;br /&gt;
time.&lt;br /&gt;
&lt;br /&gt;
Fuelled by Pong&amp;#039;s success, Atari grew rapidly and was under&lt;br /&gt;
tremendous pressure to come up with something new to regain&lt;br /&gt;
their edge on the market. The result... a failure known as&lt;br /&gt;
Touch Me. Another simple concept, where 4 buttons randomly&lt;br /&gt;
light up, and the player must repeat the pattern by&lt;br /&gt;
pressing then in the correct order. Even the handheld&lt;br /&gt;
version of Touch Me was a failure. If only they had thought&lt;br /&gt;
to invent Dance Dance Revolution with that technology back&lt;br /&gt;
then. But Ralph Baer again saw the potential for more in a&lt;br /&gt;
device, and added sound effects to Touch Me. This resulted&lt;br /&gt;
in a winning game for Milton Bradley that&amp;#039;s still sold&lt;br /&gt;
today, known as &amp;quot;Simon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So Ralph had a hit, but Atari were still losing ground in&lt;br /&gt;
the battle field of videogames. Going back to the drawing&lt;br /&gt;
board, they ended up creating a home version of their&lt;br /&gt;
original game, Pong, and it was the hottest selling&lt;br /&gt;
Christmas item of 1975. Atari were back in the spotlight&lt;br /&gt;
once again.&lt;br /&gt;
&lt;br /&gt;
The success of this new Pong game brought other companies&lt;br /&gt;
into people&amp;#039;s homes, and more big brands like Coleco were&lt;br /&gt;
created around 1976.&lt;br /&gt;
&lt;br /&gt;
But despite being great fun playing games at home, there&lt;br /&gt;
was still the huge drawback that you had a buy a brand new&lt;br /&gt;
machine for each different title. Fairchild Camera changed&lt;br /&gt;
all this, brining in the next level of technology, with the&lt;br /&gt;
worlds first real console. The &amp;quot;Channel F&amp;quot; as it with&lt;br /&gt;
named, let you insert cartridges into the machine to play&lt;br /&gt;
different games.&lt;br /&gt;
&lt;br /&gt;
Naturally with the invention of multi-game consoles, the&lt;br /&gt;
quality of titles improved greatly. For those of you that&lt;br /&gt;
remember the mess Carmageddon had with it&amp;#039;s R18 rating two&lt;br /&gt;
years back, this next game is where it all started. Death&lt;br /&gt;
Race 2000 was similar to Carmageddon in that the object was&lt;br /&gt;
to run people over. The more stick men you run down while&lt;br /&gt;
driving around, the more points you got. Today we would&lt;br /&gt;
just laugh at the stick figures, but for the people of 1976&lt;br /&gt;
this was fairly violent and a little too realistic. The&lt;br /&gt;
game was swiftly banned.&lt;br /&gt;
&lt;br /&gt;
Atari trying to keep up with times, released their first&lt;br /&gt;
cartridge system in 1977, named the &amp;quot;Atari 2600&amp;quot;, later to&lt;br /&gt;
spawn many sequel machines. The system was a success,&lt;br /&gt;
despite the rather high price tag. Sega started becoming a&lt;br /&gt;
well known brand through their games on the Atari 2600,&lt;br /&gt;
including Zaxxon and Frogger.&lt;br /&gt;
&lt;br /&gt;
As more people get into games, new arcade titles keep come&lt;br /&gt;
out, Football from Atari being one of the most popular,&lt;br /&gt;
using a brand new trackball control system. Nintendo came&lt;br /&gt;
up with an arcade version of the popular board game,&lt;br /&gt;
Othello, but most importantly, the classic Space Invaders&lt;br /&gt;
was released.&lt;br /&gt;
&lt;br /&gt;
Space Invaders was designed and programmed by Toshihiro&lt;br /&gt;
Nishikado for Taito in 1978, and remains one of the most&lt;br /&gt;
popular arcade games ever made. The game was the first&lt;br /&gt;
titles to be released in more public places than arcades,&lt;br /&gt;
such as ice cream stores, which brought even more people&lt;br /&gt;
into the habit of game playing. In fact the game was so&lt;br /&gt;
popular, that there was a mass coin shortage in Japan! The&lt;br /&gt;
supply of Yen had to be quadrupled just to let more people&lt;br /&gt;
play the game, and entire arcades opened up just for Space&lt;br /&gt;
Invaders. That type of addiction to a single game has&lt;br /&gt;
never been matched since.&lt;br /&gt;
&lt;br /&gt;
Asteroids, as every good gamer should know, was also a huge&lt;br /&gt;
success for Atari. The game introduced a high score system,&lt;br /&gt;
which is the final big event in the video gaming history of&lt;br /&gt;
the 1970&amp;#039;s. With high scores being recorded, gamers could&lt;br /&gt;
finally compete with other people to be the best.&lt;br /&gt;
&lt;br /&gt;
With the success of Space Invaders and Asteroids at the end&lt;br /&gt;
of the 70&amp;#039;s, the videogame industry was well under way.&lt;br /&gt;
Home consoles soon burst into action, thanks to the release&lt;br /&gt;
of Space Invaders at home in 1980.&lt;br /&gt;
&lt;br /&gt;
Pac Man came up next, actually coming from Midway instead&lt;br /&gt;
of Namco. Two versions of the arcade machine were released,&lt;br /&gt;
an upright standing cabinet, and a cocktail table based&lt;br /&gt;
model. Another interesting yet trivial point is that Pac-&lt;br /&gt;
Man wasn&amp;#039;t actually the original name. It was set to be&lt;br /&gt;
called Puck Man, only the developers realized if people&lt;br /&gt;
were to do a little vandalism on the title, it could easily&lt;br /&gt;
say something else a bit offensive.&lt;br /&gt;
&lt;br /&gt;
Anyhow, Pac Man was another brilliant hit during this time,&lt;br /&gt;
later known by many as the golden years of gaming. What a&lt;br /&gt;
year it was, with the classic Defender, and then Sega&amp;#039;s&lt;br /&gt;
Missile Command being released.&lt;br /&gt;
 &lt;br /&gt;
The first 3D game was also released in 1980, Battlezone, a&lt;br /&gt;
title recently updated and re-released by Activision. The&lt;br /&gt;
game used vectors to produce amazing 3D graphics, well&lt;br /&gt;
amazing for the time. It was popular, but meant nothing&lt;br /&gt;
against the big names of Pac Man and Space Invaders.&lt;br /&gt;
Battlezone was later used by the US government however, in&lt;br /&gt;
military training, so it&amp;#039;s still part of the big picture.&lt;br /&gt;
&lt;br /&gt;
Later that year, Nintendo of America opened it&amp;#039;s doors,&lt;br /&gt;
thanks to the son-in-law of Hiroshi Yamauchi, their chief&lt;br /&gt;
in Japan. In 1981 some of the biggest video game characters&lt;br /&gt;
to date were born, Mario and Donkey Kong. Both starred in&lt;br /&gt;
the first Donkey Kong game, even though Mario was named&lt;br /&gt;
Jumpman until the sequel, DK Jr. The object was to save&lt;br /&gt;
Jumpman&amp;#039;s girlfriend Pauline, from the big evil gorilla,&lt;br /&gt;
Donkey Kong, which actually means Stupid Monkey. The game&lt;br /&gt;
was an instant success, and sold over a whopping 65,000&lt;br /&gt;
units.&lt;br /&gt;
&lt;br /&gt;
Atari kept churning out the hits too, most notably with&lt;br /&gt;
Tempest. The 3D vector graphics really made this space&lt;br /&gt;
shooter work, and as a result the game drew massive crowds&lt;br /&gt;
because of it&amp;#039;s impressive graphics, similar to the&lt;br /&gt;
original Daytona USA later did in arcades.&lt;br /&gt;
&lt;br /&gt;
Then the next year, in 1982, more home consoles were&lt;br /&gt;
released, including the Colecovision, Odyssey2, Vectrex,&lt;br /&gt;
and the 5200 from Atari. None of them however, lasted very&lt;br /&gt;
long.&lt;br /&gt;
&lt;br /&gt;
So while the arcade market was rising to amazing new&lt;br /&gt;
heights, the home market was struggling to keep up. Next&lt;br /&gt;
week we find out how the arcade&amp;#039;s continue to boom, which&lt;br /&gt;
game brings in an unbelievable $500 million, and of course&lt;br /&gt;
the console industry goes forward from machines like the&lt;br /&gt;
NES, to the Genesis, and early design for the Playstation.&lt;br /&gt;
&lt;br /&gt;
To be continued...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Red Hot Rumors                               Page 3 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Virtua Fighter 4, you ain&amp;#039;t seen nothing yet!&lt;br /&gt;
      -- Written by Graham Parker&lt;br /&gt;
&lt;br /&gt;
As the Virtua Fighter 4 screen shots and videos fly around&lt;br /&gt;
the net dropping the jaws of all who see them, rumors come&lt;br /&gt;
that we ain&amp;#039;t seen nothing yet. The current shots are from&lt;br /&gt;
the arcade version, powered by Naomi 2, and it has been&lt;br /&gt;
confirmed a Playstation 2 port is on the way. But it&amp;#039;s now&lt;br /&gt;
heavily rumored an X-Box version is in development, and&lt;br /&gt;
it&amp;#039;s going to be superior to both the arcade and PS2 games.&lt;br /&gt;
&lt;br /&gt;
Also both home versions of VF4 are said to include lots of&lt;br /&gt;
extras, as Sega work their hardest on a long lasting home&lt;br /&gt;
version of the arcade hit.&lt;br /&gt;
&lt;br /&gt;
Having just seen one of the videos, anyone who compares VF4&lt;br /&gt;
to Tekken Tag is in for one painful wake up call from&lt;br /&gt;
Akira!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- News                                         Page 4 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Sega at the Game Developers Choice Awards 2001&lt;br /&gt;
&lt;br /&gt;
Come March 23rd IGDA, the International Game Developers&lt;br /&gt;
Association, will hand out the Game Developers Choice&lt;br /&gt;
awards for 2001. Previously known as the Spotlight Awards,&lt;br /&gt;
this is one of the biggest events of the year for game&lt;br /&gt;
developers. The nominees are listed below, and feature a&lt;br /&gt;
large showing from Sega, including almost half the titles&lt;br /&gt;
nominated for the Game Spotlight Award, and two out of five&lt;br /&gt;
in the running for Game of the Year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-- The Lifetime Achievement Award&lt;br /&gt;
&lt;br /&gt;
(Recipient to be announced at awards ceremony)&lt;br /&gt;
&lt;br /&gt;
-- The First Penguin Award&lt;br /&gt;
&lt;br /&gt;
(Recipient to be announced at awards ceremony)&lt;br /&gt;
&lt;br /&gt;
This award recognizes the courage and bravery of a developer&lt;br /&gt;
who tested the proverbial &amp;quot;waters&amp;quot;, uncertain of success or&lt;br /&gt;
failure. The &amp;quot;first penguin&amp;quot; serves as a lesson, and&lt;br /&gt;
inspiration, to the rest of the community. The winner of&lt;br /&gt;
this award is determined by a committee of the IGDA.&lt;br /&gt;
&lt;br /&gt;
-- Rookie Studio Award&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Counter-Strike team (Counter-Strike)&lt;br /&gt;
&amp;gt; Free Radical Design (TimeSplitters)&lt;br /&gt;
&amp;gt; Massive Entertainment (Ground Control)&lt;br /&gt;
&amp;gt; Nihilistic Software (Vampire: The Masquerade - Redemption)&lt;br /&gt;
&amp;gt; Planet Moon Studios (Giants: Citizen Kabuto)&lt;br /&gt;
&lt;br /&gt;
-- IGDA Award for Community Contribution&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Chris Crawford&lt;br /&gt;
&amp;gt; John Carmack&lt;br /&gt;
&amp;gt; Michael Abrash&lt;br /&gt;
&amp;gt; Robert Huebner&lt;br /&gt;
&amp;gt; Warren Spector&lt;br /&gt;
&lt;br /&gt;
-- Original Game Character of the Year&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Seaman (Seaman)&lt;br /&gt;
&amp;gt; Ulala (Space Channel 5)&lt;br /&gt;
&amp;gt; Cate Archer (No One Lives Forever)&lt;br /&gt;
&amp;gt; Kabuto (Giants: Citizen Kabuto)&lt;br /&gt;
&amp;gt; Tamale Loco (Tamale Loco at shockwave.com)&lt;br /&gt;
&lt;br /&gt;
-- Excellence in Audio&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Fumitaka Shibata - Samba de Amigo (music)&lt;br /&gt;
&amp;gt; Naofumi Hataya &amp;amp; Kenichi Tokoi - Space Channel 5 (music)&lt;br /&gt;
&amp;gt; Michael Sweet - BliX (music)&lt;br /&gt;
&amp;gt; Jason Hayes, Andrea Pessino, Glen Stafford &amp;amp; Matt Uelmen&lt;br /&gt;
   - Diablo II (composition)&lt;br /&gt;
&amp;gt; Kaemal Amarasingham &amp;amp; Eric Brosius - Thief II: The Metal&lt;br /&gt;
  Age (sound effects)&lt;br /&gt;
&lt;br /&gt;
-- Excellence in Game Design&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Harvey Smith &amp;amp; Warren Spector - Deus Ex (game design)&lt;br /&gt;
&amp;gt; Sean Clark &amp;amp; Michael Stemmle - Escape from Monkey Island&lt;br /&gt;
   (puzzles)&lt;br /&gt;
&amp;gt; Shigeru Miyamoto &amp;amp; Eiji Aonuma - Legend of Zelda:&lt;br /&gt;
   Majora&amp;#039;s Mask (gameplay)&lt;br /&gt;
&amp;gt; Ragnar Tornquist - The Longest Journey (story)&lt;br /&gt;
&amp;gt; Neversoft team - Tony Hawk&amp;#039;s Pro Skater 2 (gameplay)&lt;br /&gt;
&lt;br /&gt;
-- Excellence in Level Design&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Michel Ancel &amp;amp; team - Rayman 2: The Great Escape&lt;br /&gt;
&amp;gt; American McGee, Jim Molinets &amp;amp; team - American McGee&amp;#039;s&lt;br /&gt;
   Alice&lt;br /&gt;
&amp;gt; NOFL level design team - No One Lives Forever&lt;br /&gt;
&amp;gt; SSX level design team - SSX&lt;br /&gt;
&amp;gt; Christopher Foster, Tom Odell &amp;amp; team - Star Trek Voyager:&lt;br /&gt;
   Elite Force&lt;br /&gt;
&lt;br /&gt;
-- Excellence in Programming&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Yu Suzuki &amp;amp; team - F355 Challenge (physics)&lt;br /&gt;
&amp;gt; Visual Concepts dev team - NFL2K1 (networking)&lt;br /&gt;
&amp;gt; Scott Guest &amp;amp; Andy Astor - Giants: Citizen Kabuto&lt;br /&gt;
   (graphics)&lt;br /&gt;
&amp;gt; Martin Brownlow - Sacrifice (graphics)&lt;br /&gt;
&amp;gt; Sims programming team - The Sims (AI)&lt;br /&gt;
&lt;br /&gt;
-- Excellence in Visual Arts&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Tomonobu Itagaki, Hiroaki Matsui &amp;amp; team - Dead or Alive 2&lt;br /&gt;
   (animation)&lt;br /&gt;
&amp;gt; Ryuta Ueda &amp;amp; Kazuki Hosokawa - Jet Grind Radio&lt;br /&gt;
   (art direction)&lt;br /&gt;
&amp;gt; American McGee - American McGee&amp;#039;s Alice (art direction)&lt;br /&gt;
&amp;gt; Joby Otero - Sacrifice (art direction)&lt;br /&gt;
&amp;gt; Insomniac art team - Spyro: Year of the Dragon&lt;br /&gt;
   (art direction)&lt;br /&gt;
&lt;br /&gt;
-- Game of the Year&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Jet Grind Radio (Smilebit)&lt;br /&gt;
&amp;gt; Shenmue (Sega AM2)&lt;br /&gt;
&amp;gt; Deus Ex (ION Storm Austin)&lt;br /&gt;
&amp;gt; No One Lives Forever (Monolith)&lt;br /&gt;
&amp;gt; The Sims (Maxis)&lt;br /&gt;
&lt;br /&gt;
-- Game Spotlight Awards (Up to five winners)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; American McGee&amp;#039;s Alice (Rogue/EA)&lt;br /&gt;
&amp;gt; Counter-Strike (Counter-Strike team)&lt;br /&gt;
&amp;gt; Crazy Taxi (Sega AM3)&lt;br /&gt;
&amp;gt; Deus Ex (ION Storm Austin)&lt;br /&gt;
&amp;gt; Jet Grind Radio (Smilebit)&lt;br /&gt;
&amp;gt; Legend of Zelda: Majora&amp;#039;s Mask (Nintendo)&lt;br /&gt;
&amp;gt; NFL2K1 (Visual Concepts)&lt;br /&gt;
&amp;gt; No One Lives Forever (Monolith)&lt;br /&gt;
&amp;gt; Sacrifice (Shiny)&lt;br /&gt;
&amp;gt; Samba de Amigo (Sega Sonic Team)&lt;br /&gt;
&amp;gt; Seaman (Vivarium)&lt;br /&gt;
&amp;gt; Shenmue (Sega AM2)&lt;br /&gt;
&amp;gt; SSX (EA Canada)&lt;br /&gt;
&amp;gt; The Sims (Maxis)&lt;br /&gt;
&amp;gt; Virtua Tennis (Sega)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Job Openings                                 Page 5 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Super Top-Secret Project Requires New Staff Members&lt;br /&gt;
      - Ross &amp;quot;ZOndaro&amp;quot; Fisher&lt;br /&gt;
&lt;br /&gt;
Feeling like you could take on the empire all by yourself?&lt;br /&gt;
We want you! We&amp;#039;re currently seeking people who feel that&lt;br /&gt;
they could lend time and energy to a top secret upcoming&lt;br /&gt;
project in the vein of Dreamcast Weekly. If you consider&lt;br /&gt;
yourself a gamer to the core, and you have LOTS of spare&lt;br /&gt;
time to throw around then send a short resume of your&lt;br /&gt;
skills to fish1266@students.sou.edu &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re looking for just one person who feels that they can&lt;br /&gt;
operate without someone looking over their shoulder. The&lt;br /&gt;
job would involve lots of web surfing and the ability to&lt;br /&gt;
write in proper English! HTML skills are also a plus, but&lt;br /&gt;
aren&amp;#039;t required.&lt;br /&gt;
&lt;br /&gt;
Please Email applications to fish1266@students.sou.edu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Weekly Comic Wanted - Draw for 40,000 gamers!&lt;br /&gt;
&lt;br /&gt;
As we work on an HTML design for Sega World Weekly, we&amp;#039;re&lt;br /&gt;
also looking to add more original content to our magazine.&lt;br /&gt;
Hence now we&amp;#039;re starting a search for someone who would&lt;br /&gt;
like to write a weekly comic, poking fun at videogames, and&lt;br /&gt;
getting a laugh out of the latest titles.&lt;br /&gt;
&lt;br /&gt;
This is a chance to have your work read by 40,000 people&lt;br /&gt;
world wide, but there are some drawbacks. For starters this&lt;br /&gt;
isn&amp;#039;t a paying job, but this is something you can put down&lt;br /&gt;
to experience and in your resume. Also you&amp;#039;ll be expected&lt;br /&gt;
to meet weekly deadlines, coming up with an original and&lt;br /&gt;
funny comic to feature in each issue.&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll need some experience in drawing, to play a wide&lt;br /&gt;
variety of games, and to keep up-to date with the latest&lt;br /&gt;
gaming topics and news. But most of all you need a sense&lt;br /&gt;
of humour!&lt;br /&gt;
&lt;br /&gt;
Applicants should create three original videogame related&lt;br /&gt;
comics and attach them as .jpg or .gif files to an e-mail&lt;br /&gt;
including details about yourself. Try to keep them short,&lt;br /&gt;
three or so frames each would be best, and you don&amp;#039;t have&lt;br /&gt;
to rush them...&lt;br /&gt;
&lt;br /&gt;
You have two weeks left, until March 11th before we require&lt;br /&gt;
every application in. So it gives you chance to think of&lt;br /&gt;
some original and funny gaming comics. We suggest trying to&lt;br /&gt;
come up with a comic each week, as a sample of the&lt;br /&gt;
deadlines you&amp;#039;ll face if you get the job.&lt;br /&gt;
&lt;br /&gt;
Please Email applications to madcow@ihug.co.nz&lt;br /&gt;
&lt;br /&gt;
Graham Parker&lt;br /&gt;
- Editor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Phantasy Star Online Clan                    Page 6 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Sega World Weekly: Phantasy Star Online Clan&lt;br /&gt;
      -- Weekly Update #4&lt;br /&gt;
&lt;br /&gt;
Well Phantasy Star Online Clan members it has been an &lt;br /&gt;
eventful two weeks for your leader, lets just say that &lt;br /&gt;
when walking down stairs its helpful to use all of them.&lt;br /&gt;
&lt;br /&gt;
Not to much to report from the field, if members would &lt;br /&gt;
like to start sending in stories, I will post whatever&lt;br /&gt;
I can. The only major thing to announce this week is the&lt;br /&gt;
ability to take pictures of your PSO character within&lt;br /&gt;
the game, look to this web site for more information&lt;br /&gt;
&lt;br /&gt;
http://dreamcast.ign.com/news/31497.html&lt;br /&gt;
&lt;br /&gt;
If any readers want to jump through the hurdles and find&lt;br /&gt;
a way to take their photo, please send it to me as an &lt;br /&gt;
attachment. I&amp;#039;ll promise some PSO money or items to &lt;br /&gt;
whoever sends in a picture.&lt;br /&gt;
&lt;br /&gt;
Stick to the Ariel ship on blocks 1-5. Show your support!&lt;br /&gt;
All games with a DCW or SWW in the name will be havens for &lt;br /&gt;
members looking for fun and experience.&lt;br /&gt;
&lt;br /&gt;
DCW_ZOndaro - zondaro@usa.net&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Level Six Lowdown                            Page 7 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; NEW Dreamcast Console Colors!&lt;br /&gt;
      - http://www.levelsix.com/L6news.shtml&lt;br /&gt;
&lt;br /&gt;
Board of your white Dreamcast? Then replace that console&lt;br /&gt;
case with a colored one! Personally I have the blue case,&lt;br /&gt;
but now there is even more colors to choose from, with&lt;br /&gt;
eight others. See a picture of them all right here:&lt;br /&gt;
http://www.levelsix.com/L6news.shtml&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; No more switching cords with your VGA Box!&lt;br /&gt;
      - http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
Forget the hassles of switching cables every time you want&lt;br /&gt;
to play your Dreamcast games at the extra high VGA&lt;br /&gt;
resolution! Now you can have your PC and Dreamcast&lt;br /&gt;
connected both at the same time - and the box switches&lt;br /&gt;
between these two automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; PC Mouse or Keyboard on your Dreamcast?&lt;br /&gt;
      - http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
Forget aiming with a controller in Quake 3 Arena, now you&lt;br /&gt;
can use your PC mouse! The Total Control 5 lets you use a&lt;br /&gt;
normal scroll wheel mouse, an optical mouse, or a keyboard.&lt;br /&gt;
Full details on the website here, http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Light Gun - Small Size, Big Rumble&lt;br /&gt;
      - http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
This small light gun is the perfect solution for tired&lt;br /&gt;
arms, but that doesn&amp;#039;t mean it&amp;#039;s small on features. Packing&lt;br /&gt;
a built-in rumble feature, including recoil rumble (which&lt;br /&gt;
can be turned on/off with a switch), Auto-fire and&lt;br /&gt;
Auto-reload modes, a flashing LED light and four buttons&lt;br /&gt;
along with the D-pad. More details and pictures online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Question and Answer                          Page 8 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you have a question for your Sega know-it-all? Simply &lt;br /&gt;
e-mail in your questions to Ross at zondaro@usa.net and &lt;br /&gt;
look for the answers soon in an issue of Sega World Weekly. &lt;br /&gt;
We are unable to personally reply to all emails.&lt;br /&gt;
&lt;br /&gt;
Next week: What is this thing called Sega?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; Bad Console! No Cookie!&lt;br /&gt;
&lt;br /&gt;
Q) Hi, I have a question about my console. Lately my&lt;br /&gt;
   Dreamcast has been restarting on me in the middle of&lt;br /&gt;
   games. It started a while ago with just not loading&lt;br /&gt;
   properly and then it would work. Now it either resets&lt;br /&gt;
   during the middle of a game or will not load up at all. &lt;br /&gt;
   I don&amp;#039;t know anyone who knows what to do. &lt;br /&gt;
   Thanks. - Nathan Anderson&lt;br /&gt;
&lt;br /&gt;
A) Call Sega tech support. I&amp;#039;ve never had to call so I &lt;br /&gt;
   don&amp;#039;t know what awaits you, but if they do things right&lt;br /&gt;
   you should be able to get your Dreamcast repaired. &lt;br /&gt;
   1-800-USA-SEGA (872-7342) Good luck.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; ZOndaro Angry! ZOndaro Smash Puny Humans!&lt;br /&gt;
&lt;br /&gt;
Q) Is there a way I can get the Sega Smash Pack without &lt;br /&gt;
   buying a Dreamcast? - Tim Smith&lt;br /&gt;
&lt;br /&gt;
   Will the Sega Smash Pack come separate or only be &lt;br /&gt;
   available with a console purchase? Please do tell. ]&lt;br /&gt;
   Thanks. - Ben Mueller &lt;br /&gt;
&lt;br /&gt;
A) After asking Catrina at Sega of America sales for you,&lt;br /&gt;
   she stated, &amp;quot;at this time for the smash pack disc to be&lt;br /&gt;
   sold separately is an estimated time which is around&lt;br /&gt;
   March 23. We have no guaranteed time at this moment.&amp;quot;&lt;br /&gt;
   Also look out for a review of the pack very soon here&lt;br /&gt;
   at Sega World Weekly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; Crystal Ball Sonic&lt;br /&gt;
&lt;br /&gt;
Q) I&amp;#039;ve got a couple questions about the future of Sonic,&lt;br /&gt;
&lt;br /&gt;
     1) What do you think will happen to the series?&lt;br /&gt;
&lt;br /&gt;
     2) What are the chances of Sega doing a revival of &lt;br /&gt;
        the old Sonic games? Releasing all of them on &lt;br /&gt;
        one disk in their original format?&lt;br /&gt;
&lt;br /&gt;
   I&amp;#039;m sure many of us who miss the old days because our &lt;br /&gt;
   Genesis&amp;#039; are broken would love that dream to come true.&lt;br /&gt;
   Thanks. - Chris &lt;br /&gt;
&lt;br /&gt;
A) Sonic is Sega&amp;#039;s mascot. Look for Sonic games to appear&lt;br /&gt;
   on a bunch of systems in the Next Generation, but if&lt;br /&gt;
   recent statements are to be believed, Nintendo may be&lt;br /&gt;
   getting a bit more action then others will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; Letting Go of Hopeless Balloons&lt;br /&gt;
&lt;br /&gt;
Q) Will the heavily rumored Zip Drive and DVD add-on ever &lt;br /&gt;
   show? Is there a chance that a third party manufacturer &lt;br /&gt;
   will make any of the devices? The internet really sucks &lt;br /&gt;
   if you can&amp;#039;t download stuff! - Adel Abu Khajil&lt;br /&gt;
&lt;br /&gt;
A) No. They are both dead, let them rest in peace. No&lt;br /&gt;
   third party will be making any either. I may be wrong,&lt;br /&gt;
   if I am... &amp;quot;e3 will reveal all&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; Fat Pipe Adaptor&lt;br /&gt;
&lt;br /&gt;
Q) Why is it that PSO is not compatible with broadband&lt;br /&gt;
   adapter? I read that it would be compatible. &lt;br /&gt;
   - Vince Boyd&lt;br /&gt;
&lt;br /&gt;
A) At the 11th hour support was dropped. The problem is &lt;br /&gt;
   that no two service providers work the exact same. There&lt;br /&gt;
   is a way to get PSO to work with it, but it requires&lt;br /&gt;
   a save file from a Japanese copy of PSO. I&amp;#039;ll see if I&lt;br /&gt;
   can find a web site that tells how to set it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; Thought of the Week: System Loyalty&lt;br /&gt;
&lt;br /&gt;
  I am upset at what you guys saying. You actually support &lt;br /&gt;
  those losers over at sucky kiddytendo? Traitors! I am &lt;br /&gt;
  not saying this in jest, either! Don&amp;#039;t you know, that&lt;br /&gt;
  playing a Sega game on a Sony or Nintendo system is &lt;br /&gt;
  SACRILIGE? Excuse me, as I am going in mourning. &lt;br /&gt;
  Good Bye, traitors. - James Smuin&lt;br /&gt;
&lt;br /&gt;
   Well, we will miss the Dreamcast just the same as all&lt;br /&gt;
   of our readers will. What surprises me though is that &lt;br /&gt;
   while we were DreamcastWeekly.com no one figured out &lt;br /&gt;
   what Tails meant by some people moving on. Oh well. If &lt;br /&gt;
   that isn&amp;#039;t the biggest hint ever. - ZOndaro&lt;br /&gt;
&lt;br /&gt;
    But we&amp;#039;ll still continue to cover the Dreamcast till&lt;br /&gt;
    the very, very end. - Tails&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Running out of Quotes. - zondaro@usa.net&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Support Sites                                Page 9 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sega World Weekly goes out to 40,000 gamers every week. How&lt;br /&gt;
did we get so many people signed up? With the help of these&lt;br /&gt;
websites, that&amp;#039;s how.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; DC-United - http://dc-united.com&lt;br /&gt;
&lt;br /&gt;
The Premiere Dreamcast Community, DC-United.com gives you&lt;br /&gt;
the ability to view members online, build your own&lt;br /&gt;
homepage, send messages, read in-depth reviews, and much&lt;br /&gt;
more. DCU Network Members are also eligible for various&lt;br /&gt;
monthly prizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Absolute Sega - http://www.absolutesega.com&lt;br /&gt;
&lt;br /&gt;
One of the first Sega sites out there with the most up to&lt;br /&gt;
date news every 24 hours, 7 days a week. Absolute Sega is&lt;br /&gt;
not jus famous for it&amp;#039;s news, but also it&amp;#039;s reviews and&lt;br /&gt;
previews. Want to talk about games, then go to our forums&lt;br /&gt;
or you can talk in our IRC chat room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; PSY Online - http://www.consolereviews.net&lt;br /&gt;
&lt;br /&gt;
PSY Online is a multiformat reviews website specialising in&lt;br /&gt;
the Sega Dreamcast console.  With 24/7 updated news, forums&lt;br /&gt;
and chat, its a great place to hang out for Sega fans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; System Zero - http://system-zero.com&lt;br /&gt;
&lt;br /&gt;
As game music goes well beyond the beeps and bleeps of the&lt;br /&gt;
past and into the soundtrack quality tracks we hear today,&lt;br /&gt;
Perfect Zero becomes one of THE most important sites for&lt;br /&gt;
game fans. Hosting hundreds of MP3s from different games,&lt;br /&gt;
turn up those speakers and click that link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; The Next Level - http://www.the-nextlevel.com&lt;br /&gt;
&lt;br /&gt;
The Next Level is a multi-platform gaming magazine focused&lt;br /&gt;
on current and upcoming next-generation systems. We provide&lt;br /&gt;
up-to-date news, in-depth reviews, reader reviews,&lt;br /&gt;
intriguing editorials, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Future Gamez - http://www.futuregamez.net&lt;br /&gt;
&lt;br /&gt;
What ever console your looking for, Future Gamez have them&lt;br /&gt;
all. From Dreamcast to GameCube, and X-Box to Playstation&lt;br /&gt;
2. So get your news, reviews, previews, and more at Future&lt;br /&gt;
Gamez, and stay on top of all systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; The Sonic Zone - http://www.suneet.com/soniczone/&lt;br /&gt;
&lt;br /&gt;
Updated daily with a HUGE amount of Sonic content that is&lt;br /&gt;
sure to blow you away! From Fan Fiction to Chatting, and&lt;br /&gt;
even Fan Created Games, this is your one stop Sonic site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Credits                                     Page 10 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
O Editor: Graham &amp;quot;Tails&amp;quot; Parker - Madcow@ihug.co.nz&lt;br /&gt;
O Question &amp;amp; Answer: Ross Fisher - Zondaro@usa.net&lt;br /&gt;
O Staff Writer: Michael Monahan - Mikelad1@aol.com&lt;br /&gt;
O Staff Writer: Paulo Santos - Paulo@sega2000.net&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; http://www.LevelSix.com - Our Sponsor&lt;br /&gt;
&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; LIGHT GUN - Small Size, Big Rumble !!&lt;br /&gt;
      - http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
This small light gun is the perfect solution for tired&lt;br /&gt;
arms, but that doesn&amp;#039;t mean it&amp;#039;s small on features. Packing&lt;br /&gt;
a built-in rumble feature, including recoil rumble (which&lt;br /&gt;
can be turned on/off with a switch), Auto-fire and&lt;br /&gt;
Auto-reload modes, a flashing LED light and four buttons&lt;br /&gt;
along with the D-pad. More details and pictures online.&lt;br /&gt;
&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Copyright 1998-2001 Graham Parker - Madcow@ihug.co.nz&lt;br /&gt;
&lt;br /&gt;
No parts may be copied without prior permission or correct&lt;br /&gt;
credit where due. There should probably be a pile of other&lt;br /&gt;
legal lines here, but please just play nice and don&amp;#039;t&lt;br /&gt;
steal, lol! Thanks for reading Sega World Weekly!&lt;br /&gt;
&lt;br /&gt;
Previously known as the Sega 2000-X Magazine, and Dreamcast&lt;br /&gt;
Weekly.&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Please note the advert below is added on by our mailing&lt;br /&gt;
list, it&amp;#039;s in no way connected to Sega World Weekly...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20030215133626/http://www.segaworldweekly.com/&lt;br /&gt;
&lt;br /&gt;
[[Category:Newsletter]]&lt;/div&gt;</summary>
		<author><name>Ariranha</name></author>
	</entry>
</feed>