<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>http://morguefile.wiki/wiki/index.php?action=history&amp;feed=atom&amp;title=Newsletter%3A_Sega_World_Weekly_issue_123</id>
	<title>Newsletter: Sega World Weekly issue 123 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://morguefile.wiki/wiki/index.php?action=history&amp;feed=atom&amp;title=Newsletter%3A_Sega_World_Weekly_issue_123"/>
	<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Newsletter:_Sega_World_Weekly_issue_123&amp;action=history"/>
	<updated>2026-10-11T06:48:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.10</generator>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=Newsletter:_Sega_World_Weekly_issue_123&amp;diff=6398&amp;oldid=prev</id>
		<title>Ariranha: Created page with &quot;&lt;pre&gt;  _________________________________________________________ /                                                         \             S E G A    W O R L D    W E E K L Y                      M A G A Z I N E      ~~ Issue No. 123                  Mar 5th 2001 ~~        Proudly sponsored by http://www.levelsix.com/ \_________________________________________________________/     _________________________________________________________ /...&quot;</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=Newsletter:_Sega_World_Weekly_issue_123&amp;diff=6398&amp;oldid=prev"/>
		<updated>2026-10-04T03:23:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt;  _________________________________________________________ /                                                         \             S E G A    W O R L D    W E E K L Y                      M A G A Z I N E      ~~ Issue No. 123                  Mar 5th 2001 ~~        Proudly sponsored by http://www.levelsix.com/ \_________________________________________________________/     _________________________________________________________ /...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
            S E G A    W O R L D    W E E K L Y&lt;br /&gt;
&lt;br /&gt;
                    M A G A Z I N E&lt;br /&gt;
&lt;br /&gt;
    ~~ Issue No. 123                  Mar 5th 2001 ~~&lt;br /&gt;
&lt;br /&gt;
      Proudly sponsored by http://www.levelsix.com/&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Editors Comments                             Page 1 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; This is best read in the Courier New font.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; LIGHT GUN - Small Size, Big Rumble !!&lt;br /&gt;
      - http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
This small light gun is the perfect solution for tired&lt;br /&gt;
arms, but that doesn&amp;#039;t mean it&amp;#039;s small on features. Packing&lt;br /&gt;
a built-in rumble feature, including recoil rumble (which&lt;br /&gt;
can be turned on/off with a switch), Auto-fire and&lt;br /&gt;
Auto-reload modes, a flashing LED light and four buttons&lt;br /&gt;
along with the D-pad. More details and pictures online.&lt;br /&gt;
&lt;br /&gt;
      - http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Editors Comments                             Page 1 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
Continuing our blast to the past, this week we feature Part&lt;br /&gt;
3 in the History of Videogames, then have a full review of&lt;br /&gt;
the Sega Smash Pack. Take a trip back in time with 10 of&lt;br /&gt;
your old Genesis favourites, plus Virtua Cop 2, and Sega&lt;br /&gt;
Swirl.&lt;br /&gt;
&lt;br /&gt;
Phantasy Star Online is in the fire of the Red Hot Rumors,&lt;br /&gt;
with a series of extra missions you might be downloading&lt;br /&gt;
soon.&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ve already had some applications for the Comic job here&lt;br /&gt;
at Sega World Weekly, although most people seem to be best&lt;br /&gt;
on the art side, while that should really come in second.&lt;br /&gt;
Creativity and a sense of humour are what we want to see,&lt;br /&gt;
and original samples of videogame comics are what we need&lt;br /&gt;
from you. Maybe you could make fun of people addicted to&lt;br /&gt;
Phantasy Star Online? How about a bug in a new game? Or&lt;br /&gt;
Sega&amp;#039;s new Walk-A-Dog arcade game?&lt;br /&gt;
&lt;br /&gt;
Applications are due on March 11th, and even if you can&amp;#039;t&lt;br /&gt;
come up with three samples in time, send them in. Thanks!&lt;br /&gt;
&lt;br /&gt;
Until next week then, Happy Gaming, and hope everyone in&lt;br /&gt;
China and Korea has a great Feast of excited insects day!&lt;br /&gt;
&lt;br /&gt;
- Graham &amp;quot;Tails&amp;quot; Parker (Editor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           /\                              /\&lt;br /&gt;
           ||       C O N T E N T S        ||&lt;br /&gt;
           ||                              ||&lt;br /&gt;
           ||  2 - Cover Story             ||&lt;br /&gt;
           ||  3 - Red Hot Rumors          ||&lt;br /&gt;
           ||  4 - Sega Smash Pack Review  ||&lt;br /&gt;
           ||  5 - Job Opening             ||&lt;br /&gt;
           ||  6 - Level Six Low-down      ||&lt;br /&gt;
           ||  7 - Question &amp;amp; Answer       ||&lt;br /&gt;
           ||  8 - Our Support Sites       ||&lt;br /&gt;
           ||  9 - Credits                 ||&lt;br /&gt;
           \/                              \/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOT QUOTE this issue: &amp;quot;Sega are apparently going to release&lt;br /&gt;
some extra downloadable quests in the near future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- Phantasy Star Online Rumors - Page 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Cover Story                                  Page 2 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; The History Of Videogames: Part 3&lt;br /&gt;
      -- Written by Graham Parker&lt;br /&gt;
&lt;br /&gt;
Now in this new Millennium, with our 128-bit polygon&lt;br /&gt;
pumping online DVD playing monster consoles, it&amp;#039;s time to&lt;br /&gt;
take a look back at how video games began, and how they&lt;br /&gt;
grew into what we know and play today. Last week we&lt;br /&gt;
discovered how the arcade industry boomed, bringing out&lt;br /&gt;
classic games like Space Invaders and Pac Man, but also&lt;br /&gt;
how the home consoles were failing, from the Colecovision,&lt;br /&gt;
to the Odyssey2, to Atari&amp;#039;s 5200.&lt;br /&gt;
&lt;br /&gt;
But going back to the arcade scene of 1982, Pac Man was&lt;br /&gt;
still the most popular game around. Ms. Pac Man had been&lt;br /&gt;
out for a year, and brought with her new features such as&lt;br /&gt;
cut scenes between levels, smarter AI, and fruits that&lt;br /&gt;
bounce around the mazes. The game broke all previous&lt;br /&gt;
records, selling 115,000 units in the US.&lt;br /&gt;
&lt;br /&gt;
Hence Namco decides to cash in on the Pac Man fever that&lt;br /&gt;
held America, with two different versions, Pac-Man Plus and&lt;br /&gt;
Super Pac-Man. The first was a mod-chip to the original&lt;br /&gt;
game, making it run faster, and replaced the fruit with&lt;br /&gt;
items like a coke can.&lt;br /&gt;
&lt;br /&gt;
Super Pac Man changes the game even more, getting rid of&lt;br /&gt;
the little pills Pac Man enjoyed so much. Instead the aim&lt;br /&gt;
was to collect keys to access the stacks of fruit locked&lt;br /&gt;
away throughout the maze.&lt;br /&gt;
&lt;br /&gt;
Since these titles in 1982, there&amp;#039;s been a huge 12 further&lt;br /&gt;
Pac Man games. Ranging from Mr. &amp;amp; Mrs. Pac-Man to Baby&lt;br /&gt;
Pac-Man, Professor Pac-Man, and even Pac Man VR.&lt;br /&gt;
&lt;br /&gt;
Moving on now to 1983 comes the first laser disc game in&lt;br /&gt;
America, Dragons Lair. For Japan it was a different story,&lt;br /&gt;
as Sega&amp;#039;s Astron Belt made it out first, but the game&lt;br /&gt;
wasn&amp;#039;t released in America due to many software and&lt;br /&gt;
hardware bugs. So Dragons Lair made it to the masses first,&lt;br /&gt;
six years in the making, and $1.3 million in production&lt;br /&gt;
costs later. That&amp;#039;s nothing compared to how much the game&lt;br /&gt;
made in the first eight months however, topping $32&lt;br /&gt;
million, and as time went on the game finished with&lt;br /&gt;
revenues of $500 million! Dragon&amp;#039;s Lair was an interactive&lt;br /&gt;
cartoon, and while the gameplay would seem very limited&lt;br /&gt;
today, and bring back horrible memories of &amp;quot;interactive&lt;br /&gt;
movies&amp;quot;, it was pure brilliance to gamers of the day. Soon&lt;br /&gt;
after other clones were released, and finally Sega&amp;#039;s Astron&lt;br /&gt;
Belt made it out in America. Using an improved laserdisc&lt;br /&gt;
system, Sega&amp;#039;s title fixed the problem of black flashes&lt;br /&gt;
between scenes that Dragons Lair had. Never the less,&lt;br /&gt;
Astron Belt didn&amp;#039;t hold much appeal with the gamers of that&lt;br /&gt;
time.&lt;br /&gt;
&lt;br /&gt;
Dragons Lair on the other hand continued to enjoy it&amp;#039;s&lt;br /&gt;
popularity, and went on to become one of only three classic&lt;br /&gt;
titles to be displayed in the Smithsonian Institution, the&lt;br /&gt;
others being Pong and Pac-Man. Also more recently, an&lt;br /&gt;
updated Dragons Lair 3D is it&amp;#039;s on way for release early&lt;br /&gt;
this year.&lt;br /&gt;
&lt;br /&gt;
Not forgetting the home market, 1983 was a big year for&lt;br /&gt;
Nintendo too, as they released their Famicom (the NES) in&lt;br /&gt;
Japan. The rights to sell it in the US were offered to&lt;br /&gt;
Atari, although the deal fell through as the games industry&lt;br /&gt;
crashed. Too many consoles were in the market at once, and&lt;br /&gt;
that was the last time that gamers ever had to choose&lt;br /&gt;
between so many different systems. &lt;br /&gt;
&lt;br /&gt;
Jumping ahead two years now, 1985 marked the beginning of a&lt;br /&gt;
game that is still getting sequels today, even on the&lt;br /&gt;
latest consoles. Can you guess what? A programmer in&lt;br /&gt;
Russia, Alex Pajitnov created the timeless block game,&lt;br /&gt;
Tetris. Built at the Moscow Academy of Science&amp;#039;s Computer&lt;br /&gt;
Center, the game quickly spread, and unfortunately all that&lt;br /&gt;
Mr Pajitnov got for it was fame. Tetris has a long history&lt;br /&gt;
of court battles and companies releasing their own version&lt;br /&gt;
without the proper rights. Only a few years ago did&lt;br /&gt;
Pajitnov start getting royalties, thanks to a company he&lt;br /&gt;
helped found, The Tetris Company LLC.&lt;br /&gt;
&lt;br /&gt;
Other events in 1985 including the Famicom being released&lt;br /&gt;
in America, renamed the Nintendo Entertainment System&lt;br /&gt;
(NES), and selling for $159. At first the NES has a limited&lt;br /&gt;
release, but a year later it was released across the states&lt;br /&gt;
to great demand. One of the first games, Super Mario&lt;br /&gt;
Brothers helped push the console to become an instant hit.&lt;br /&gt;
&lt;br /&gt;
In 1986 Nintendo&amp;#039;s console was outselling everyone else ten&lt;br /&gt;
to one, and it was clear Nintendo were the king of games.&lt;br /&gt;
With titles being released in Japan like Legend of Zelda,&lt;br /&gt;
it didn&amp;#039;t seem like any other company would challenge them,&lt;br /&gt;
but two decided to give it a go anyway. Enter the Sega&lt;br /&gt;
Master System, which was more powerful then an NES, but&lt;br /&gt;
more expensive too, coming in at $200, and also the Atari&lt;br /&gt;
7800.&lt;br /&gt;
&lt;br /&gt;
Atari however had already had it&amp;#039;s day, and along with the&lt;br /&gt;
7800, the XE Game System released in 1987 were failures.&lt;br /&gt;
Most of Atari&amp;#039;s 3rd parties such as Namco dumped them for&lt;br /&gt;
Nintendo, and things looked even more grim for Atari. Even&lt;br /&gt;
the Master System wasn&amp;#039;t holding up against the mighty&lt;br /&gt;
Nintendo, so Tonka took over distribution for Sega, and&lt;br /&gt;
helped it compete for some of the market.&lt;br /&gt;
&lt;br /&gt;
In the arcades, Atari released a polygon generated arcade&lt;br /&gt;
game, Hard Drivin&amp;#039;, which was vital to the future of 3D&lt;br /&gt;
videogames. It was the game behind such hits as Virtua&lt;br /&gt;
Racing, powered by Sega&amp;#039;s Model 1 board, and later Daytona&lt;br /&gt;
USA. Unlike the realistic approach of those titles however,&lt;br /&gt;
the concept behind Hard Drivin&amp;#039; was to pull of insane&lt;br /&gt;
stunts and go a little crazy. It wouldn&amp;#039;t be for another&lt;br /&gt;
four years till these kind of polygon graphics were seen at&lt;br /&gt;
home, as this year the 16-bit consoles just entered the&lt;br /&gt;
market.&lt;br /&gt;
&lt;br /&gt;
As Sega slowly proved that Nintendo wasn&amp;#039;t in fact&lt;br /&gt;
invincible, 1989 marked the release of more consoles,&lt;br /&gt;
including the longest living system in history, the&lt;br /&gt;
Gameboy, and the first &amp;quot;16-bit&amp;quot; system, the TurboGrafx-16.&lt;br /&gt;
Atari tried once again to get back into the limelight with&lt;br /&gt;
their new handhold console, the Lynx, but it never really&lt;br /&gt;
took off, and certainly couldn&amp;#039;t compete with the Gameboy.&lt;br /&gt;
&lt;br /&gt;
Sega advancing on their Master System, chose 1989 to&lt;br /&gt;
release their most popular console in history, the Genesis,&lt;br /&gt;
retailing for $249.95. The next year when Nintendo brought&lt;br /&gt;
out the Super Famicom in Japan (SNES), Sega also brought&lt;br /&gt;
out their color portable system, Game Gear, Neo Geo&lt;br /&gt;
released the 24-bit Neo-Geo, and NEC the Handheld&lt;br /&gt;
TurboGrafx-16. Both the SNES and Genesis came out the&lt;br /&gt;
winners of the early 90&amp;#039;s, but there were certainly other&lt;br /&gt;
consoles in the market for those who wanted them.&lt;br /&gt;
&lt;br /&gt;
In 1991 the SNES was released in the US, for the same price&lt;br /&gt;
as the Genesis. With hits like Mario, Nintendo took the&lt;br /&gt;
lead, and to avoid a repeat performance of the NES and&lt;br /&gt;
Master System era, Sega quickly pondered what they could do&lt;br /&gt;
to make gamers look back their way. Their answer came in&lt;br /&gt;
the form of a spiky blue hegehog, named Sonic.&lt;br /&gt;
&lt;br /&gt;
Sonic was both faster and cooler than Nintendo&amp;#039;s lead&lt;br /&gt;
plumber, and Sega knew they had hit upon something big.&lt;br /&gt;
Where their previous attempt at topping Mario, Alex The&lt;br /&gt;
Kidd, had failed, Sonic ran rings around every other&lt;br /&gt;
platform character with his eyes closed.&lt;br /&gt;
&lt;br /&gt;
But strangely sales didn&amp;#039;t build up as high as you may&lt;br /&gt;
think in 1991, and most gamers still chose Nintendo as&lt;br /&gt;
their system of choice. The next year however, Sonic 2 was&lt;br /&gt;
released in time for the all important Christmas season,&lt;br /&gt;
and the game sold even faster that their little blue&lt;br /&gt;
hedgehog could run. Sega clearly had it&amp;#039;s mascot, and it&amp;#039;s&lt;br /&gt;
key to a 50% market share in the home console industry.&lt;br /&gt;
&lt;br /&gt;
Just before we dive too far ahead though, a few other&lt;br /&gt;
important events happened in 1991...&lt;br /&gt;
&lt;br /&gt;
Street Fighter II launched into arcades, NEC&amp;#039;s TurboDuo&lt;br /&gt;
launched, and the 32-bit era approached fast. The Sega CD&lt;br /&gt;
was announced, the Panther from Atari, and Nintendo and&lt;br /&gt;
Sony were working on a CD add-on for the SNES, set to cost&lt;br /&gt;
$700! To compare the Sega CD was released for $299, and&lt;br /&gt;
that was believed to be too expensive.&lt;br /&gt;
&lt;br /&gt;
The next year, more 3rd parties took further interest in&lt;br /&gt;
Sega, and decided to develop games on the Genesis. The Sega&lt;br /&gt;
CD however was a different story. Development was made less&lt;br /&gt;
than easy thanks to Sega keeping most of the development&lt;br /&gt;
tools to themselves, and thus began problems still haunting&lt;br /&gt;
the company to this very day.&lt;br /&gt;
&lt;br /&gt;
Meanwhile another 32-bit console entered the market, the&lt;br /&gt;
3DO. Most people know the history of this console, but for&lt;br /&gt;
those who don&amp;#039;t, it isn&amp;#039;t exactly the best, but it did help&lt;br /&gt;
lead the industry into 3D games with titles like Need for&lt;br /&gt;
Speed.&lt;br /&gt;
&lt;br /&gt;
Nintendo, perhaps taking note of Sega&amp;#039;s failure with their&lt;br /&gt;
CD add-on, decided to abandon Sony and their work on a CD&lt;br /&gt;
device for the SNES at this stage, but Sony continued work&lt;br /&gt;
on the &amp;quot;Playstation&amp;quot; themselves.&lt;br /&gt;
&lt;br /&gt;
So now Sony&amp;#039;s Playstation is in development, and we&amp;#039;re well&lt;br /&gt;
on our way to familiar tertiary. But next week we see the&lt;br /&gt;
dark side of gaming show it&amp;#039;s face, take a look back at&lt;br /&gt;
Nintendo&amp;#039;s stop gap console until the N64 was ready, and&lt;br /&gt;
see how Sega&amp;#039;s Saturn console fared in the now harsh gaming&lt;br /&gt;
industry.&lt;br /&gt;
&lt;br /&gt;
To be continued...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Red Hot Rumors                               Page 3 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; New Missions for Phantasy Star Online&lt;br /&gt;
      -- Written by Graham Parker&lt;br /&gt;
&lt;br /&gt;
Last month it was revealed a sequel to Phantasy Star Online&lt;br /&gt;
is already in development, and the Dreamcast&amp;#039;s RPG&lt;br /&gt;
continues to sell very, very well indeed this month. So&lt;br /&gt;
while we&amp;#039;re all waiting for the sequel, Sega are apparently&lt;br /&gt;
going to release some extra downloadable quests in the near&lt;br /&gt;
future.&lt;br /&gt;
&lt;br /&gt;
According to IGN, people from inside Sega have said the new&lt;br /&gt;
quests will be ready within the next three months. In the&lt;br /&gt;
mean time, have you finished Very Hard mode yet?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Review - &amp;quot;Sega Smash Pack&amp;quot;                   Page 4 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Sega Smash Pack Review (Dreamcast)&lt;br /&gt;
      -- Written by Michael Monahan&lt;br /&gt;
&lt;br /&gt;
One of the most anticipated and most original Sega title,&lt;br /&gt;
&amp;quot;The Sega Smash Pack&amp;quot; has finally been released and has&lt;br /&gt;
made its way onto the Dreamcast. Containing ten original&lt;br /&gt;
Sega Genesis titles, and one of the best Saturn games ever&lt;br /&gt;
to be created, the Smash Pack is sure to make a hit in the&lt;br /&gt;
USA.&lt;br /&gt;
&lt;br /&gt;
So you&amp;#039;re wondering, what exactly is the &amp;quot;Sega Smash Pack,&amp;quot;&lt;br /&gt;
and where can I get it? &amp;quot;The Sega Smash Pack&amp;quot; is a&lt;br /&gt;
combination of ten Sega Genesis games, one PC/Arcade&lt;br /&gt;
game, and one Dreamcast game. The Genesis games are: Sonic &lt;br /&gt;
the Hedgehog, Golden Axe, Shining Force, Wrestle War,&lt;br /&gt;
Streets of Rage 2, Columns, Vectorman, Phantasy Star II,&lt;br /&gt;
Altered Beast, and Revenge of Shinobi. The PC/Arcade game&lt;br /&gt;
is Virtua Cop 2, and the Dreamcast game is Sega Swirl.&lt;br /&gt;
&lt;br /&gt;
About where you can get it. Well Sega originally planned to&lt;br /&gt;
released &amp;quot;The Sega Smash Pack&amp;quot; only in new Dreamcast&lt;br /&gt;
packages. That meant that the people with a Dreamcast have&lt;br /&gt;
to buy another one, but for the people that don&amp;#039;t have a&lt;br /&gt;
Dreamcast yet can still do this deal and get a great system&lt;br /&gt;
with a great game included inside it. But, there is a light&lt;br /&gt;
at the end of the tunnel. Outside sources have suddenly&lt;br /&gt;
started to get the Smash Pack, and now are selling it&lt;br /&gt;
without making you buy another Dreamcast. Some of the&lt;br /&gt;
places that will sell you the &amp;quot;Smash Pack&amp;quot; alone without&lt;br /&gt;
the system are Funcoland, Ebay, and look around the net.&lt;br /&gt;
Also check your local videogame store to see if they&amp;#039;re&lt;br /&gt;
selling it separately yet. Also the disc can be bought as&lt;br /&gt;
low as $20 and you may end up spending up to $60 on it.&lt;br /&gt;
&lt;br /&gt;
The way this game is set up, is that you first load the&lt;br /&gt;
game, and you are put on a screen with an old TV in the&lt;br /&gt;
middle and the names of the games on the outside of the TV.&lt;br /&gt;
Whenever you move to a different name of a game, it will&lt;br /&gt;
highlight and then a picture of the game will be shown on&lt;br /&gt;
the old TV in the middle of the screen.&lt;br /&gt;
&lt;br /&gt;
Instead of reviewing all of the games, we here will pick&lt;br /&gt;
out the best of the best and review those games. Some of&lt;br /&gt;
the games on the &amp;quot;Smash Pack&amp;quot; are duds so if you play them&lt;br /&gt;
once you probably won&amp;#039;t play them again. So for now we&lt;br /&gt;
won&amp;#039;t review them.&lt;br /&gt;
&lt;br /&gt;
-- Virtua Cop 2&lt;br /&gt;
&lt;br /&gt;
If you have never played &amp;quot;Virtua Cop 2&amp;quot; before on the PC or&lt;br /&gt;
Sega Saturn, you&amp;#039;re in for a special treat. &amp;quot;Virtua Cop 2&amp;quot;&lt;br /&gt;
puts you in the control of a police officer that has to go&lt;br /&gt;
around Virtua city to stop the bad guys from robbing, or&lt;br /&gt;
killing you and your partner and of course the citizens of&lt;br /&gt;
the city. The graphics of this game are enhanced from its&lt;br /&gt;
original version and are now in 3D like never before. The&lt;br /&gt;
music in the game is great, but one complaint I have is&lt;br /&gt;
that the characters only yell out around two phrases, so&lt;br /&gt;
they are very limited on speech. Most of what you do in the&lt;br /&gt;
game is to go around shooting the bad guys. If you happen&lt;br /&gt;
to have to controllers then you can play with another&lt;br /&gt;
person on the same screen, and work together to hunt the&lt;br /&gt;
bad guys down. Also, this game was intended to be used with&lt;br /&gt;
the light gun, but you shouldn&amp;#039;t have any trouble using the&lt;br /&gt;
controller with it. But if you do have a light gun for the&lt;br /&gt;
Dreamcast make sure you use it with the game. You can also&lt;br /&gt;
calibrate the gun from the game, so have no worries. This&lt;br /&gt;
game rates: 8/10&lt;br /&gt;
&lt;br /&gt;
-- Vectorman&lt;br /&gt;
&lt;br /&gt;
Vectorman was one of Sega&amp;#039;s last Genesis games ever to be&lt;br /&gt;
created, and it was one of the best. Vectorman is a green&lt;br /&gt;
robot like figure that can transform into many different&lt;br /&gt;
kinds of things, like a jackhammer, a car, a train, and&lt;br /&gt;
more. While your not in the form of another object you are &lt;br /&gt;
equipped with a very powerful phaser type gun, and a jet&lt;br /&gt;
booster that will allow you to stay in the air for a while&lt;br /&gt;
after you jump. The main part of the game is to go around&lt;br /&gt;
and to save the city. The graphics in this game are&lt;br /&gt;
incredible for being on the Genesis. This game also will&lt;br /&gt;
allow you to input many different codes, and you can get a&lt;br /&gt;
variety of different guns by entering a code. This game&lt;br /&gt;
rates: 9/10&lt;br /&gt;
&lt;br /&gt;
-- Streets of Rage 2&lt;br /&gt;
&lt;br /&gt;
Streets of Rage is based on good guys against bad guys.&lt;br /&gt;
After you select a character you are portrayed as a hero.&lt;br /&gt;
You start off battling the bad guys on of course the&lt;br /&gt;
Streets, and then you move onto other places to battle.&lt;br /&gt;
This game offers two-player support so you can have a&lt;br /&gt;
lending hand, and it gives you a wide variety of characters&lt;br /&gt;
to select from. One character break-dances as his special&lt;br /&gt;
attack move, it&amp;#039;s the funniest thing you will ever see.&lt;br /&gt;
After getting the &amp;quot;Smash Pack,&amp;quot; be sure to check out this&lt;br /&gt;
game. This game rates: 8/10&lt;br /&gt;
&lt;br /&gt;
-- Sonic the Hedgehog&lt;br /&gt;
&lt;br /&gt;
Sonic the Hedgehog is the first game of its series, and is&lt;br /&gt;
a pretty good way to start. The point of this game is to&lt;br /&gt;
battle the main enemy Robotnick, without dieing, and to get&lt;br /&gt;
through the levels. This game looks very primitive when you&lt;br /&gt;
play it, like the graphics aren&amp;#039;t the best they can be, and&lt;br /&gt;
the sound isn&amp;#039;t that god either. But, it is the main game&lt;br /&gt;
play that counts, and that is what you&amp;#039;re getting. Even if&lt;br /&gt;
you don&amp;#039;t like the Sonic Series, check this game out to see&lt;br /&gt;
how it all started. This game rates: 7/10&lt;br /&gt;
&lt;br /&gt;
-- Revenge of Shinobi&lt;br /&gt;
&lt;br /&gt;
Revenge of Shinobi places you in the role of a super ninja&lt;br /&gt;
that must battle other bad guys. You are given a few&lt;br /&gt;
different weapons to chose from, and you get a few special&lt;br /&gt;
ninja-like moves. You battle in a variety of different&lt;br /&gt;
settings, including a Dojo, and a Waterfall type setting.&lt;br /&gt;
There are many more though. The sound in this game is&lt;br /&gt;
pretty good, it doesn&amp;#039;t interfere with the game but it&lt;br /&gt;
isn&amp;#039;t the best. Also, the controls of the game are pretty&lt;br /&gt;
easy to learn so don&amp;#039;t worry about recording all of the&lt;br /&gt;
moves down. This game rates: 8/10 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Job Openings                                 Page 5 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Weekly Comic Wanted - Draw for 40,000 gamers!&lt;br /&gt;
&lt;br /&gt;
APPLICATIONS DUE BY MARCH 11TH&lt;br /&gt;
&lt;br /&gt;
As we work on an HTML design for Sega World Weekly, we&amp;#039;re&lt;br /&gt;
also looking to add more original content to our magazine.&lt;br /&gt;
Hence now we&amp;#039;re starting a search for someone who would&lt;br /&gt;
like to write a weekly comic, poking fun at videogames, and&lt;br /&gt;
getting a laugh out of the latest titles.&lt;br /&gt;
&lt;br /&gt;
This is a chance to have your work read by 40,000 people&lt;br /&gt;
world wide, but there are some drawbacks. For starters this&lt;br /&gt;
isn&amp;#039;t a paying job, but this is something you can put down&lt;br /&gt;
to experience and in your resume. Also you&amp;#039;ll be expected&lt;br /&gt;
to meet weekly deadlines, coming up with an original and&lt;br /&gt;
funny comic to feature in each issue.&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll need some experience in drawing, to play a wide&lt;br /&gt;
variety of games, and to keep up-to date with the latest&lt;br /&gt;
gaming topics and news. But most of all you need a sense&lt;br /&gt;
of humour!&lt;br /&gt;
&lt;br /&gt;
Applicants should create three original videogame related&lt;br /&gt;
comics and attach them as .jpg or .gif files to an e-mail&lt;br /&gt;
including details about yourself. Try to keep them short,&lt;br /&gt;
three or so frames each would be best, and you don&amp;#039;t have&lt;br /&gt;
to rush them...&lt;br /&gt;
&lt;br /&gt;
You have just ONE week left, until March 11th when we need&lt;br /&gt;
every application in.&lt;br /&gt;
&lt;br /&gt;
Please Email applications to madcow@ihug.co.nz&lt;br /&gt;
&lt;br /&gt;
Graham Parker&lt;br /&gt;
- Editor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Level Six Lowdown                            Page 6 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; NEW Dreamcast Console Colors!&lt;br /&gt;
      - http://www.levelsix.com/L6news.shtml&lt;br /&gt;
&lt;br /&gt;
Board of your white Dreamcast? Then replace that console&lt;br /&gt;
case with a colored one! Personally I have the blue case,&lt;br /&gt;
but now there is even more colors to choose from, with&lt;br /&gt;
eight others. See a picture of them all right here:&lt;br /&gt;
http://www.levelsix.com/L6news.shtml&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; No more switching cords with your VGA Box!&lt;br /&gt;
      - http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
Forget the hassles of switching cables every time you want&lt;br /&gt;
to play your Dreamcast games at the extra high VGA&lt;br /&gt;
resolution! Now you can have your PC and Dreamcast&lt;br /&gt;
connected both at the same time - and the box switches&lt;br /&gt;
between these two automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; PC Mouse or Keyboard on your Dreamcast?&lt;br /&gt;
      - http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
Forget aiming with a controller in Quake 3 Arena, now you&lt;br /&gt;
can use your PC mouse! The Total Control 5 lets you use a&lt;br /&gt;
normal scroll wheel mouse, an optical mouse, or a keyboard.&lt;br /&gt;
Full details on the website here, http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Light Gun - Small Size, Big Rumble&lt;br /&gt;
      - http://www.levelsix.com/&lt;br /&gt;
&lt;br /&gt;
This small light gun is the perfect solution for tired&lt;br /&gt;
arms, but that doesn&amp;#039;t mean it&amp;#039;s small on features. Packing&lt;br /&gt;
a built-in rumble feature, including recoil rumble (which&lt;br /&gt;
can be turned on/off with a switch), Auto-fire and&lt;br /&gt;
Auto-reload modes, a flashing LED light and four buttons&lt;br /&gt;
along with the D-pad. More details and pictures online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Question and Answer                          Page 7 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you have a question for your Sega know-it-all? Simply &lt;br /&gt;
e-mail in your questions to Ross at zondaro@usa.net and &lt;br /&gt;
look for the answers soon in an issue of Sega World Weekly. &lt;br /&gt;
We are unable to personally reply to all emails.&lt;br /&gt;
&lt;br /&gt;
Next week: Positive Thoughts!&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
  Last week I received several letters from readers&lt;br /&gt;
  about where you can find the Sega Smash Pack. There was &lt;br /&gt;
  a small mistake in my answer last week, you can buy the &lt;br /&gt;
  SSP right now, but it is not the &amp;quot;official&amp;quot; release. &lt;br /&gt;
  Rather stores have taken the CD out of the box and are &lt;br /&gt;
  selling it separate from the Dreamcast. I didn&amp;#039;t mention &lt;br /&gt;
  this because these stores are probably selling the Pack &lt;br /&gt;
  for more then Sega will. Still if you must have it now,&lt;br /&gt;
  these stores are selling it right now.&lt;br /&gt;
&lt;br /&gt;
  http://www.buyrite.net/dreamcas/smashpack.html&lt;br /&gt;
  http://store.yahoo.com/bre/segasmashpack.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; Once Again... A Buncha Game Questions&lt;br /&gt;
&lt;br /&gt;
Q) I wanted to know if Shenmue is still going to have &lt;br /&gt;
   multiple chapters like they said or are they just going &lt;br /&gt;
   to stop at Shenmue 2 because of recent goings on? &lt;br /&gt;
    - Jason Williams&lt;br /&gt;
&lt;br /&gt;
   Are there any plans for Soul Calibur 2 for Dreamcast?&lt;br /&gt;
    - Gregory, Matthew&lt;br /&gt;
  &lt;br /&gt;
A) Shenmue 2 is confirmed for Dreamcast this fall, after&lt;br /&gt;
   that it is still up in the air. I believe they will &lt;br /&gt;
   just continue the series on other systems.&lt;br /&gt;
&lt;br /&gt;
   Namco has kits for all of the next generation systems, &lt;br /&gt;
   and if I had to answer this question then I would say&lt;br /&gt;
   the odds are ever other next generation system will&lt;br /&gt;
   get a version of Soul Calibur 2, but not Dreamcast. &lt;br /&gt;
   The time has past for a sequel on DC. The sequel is &lt;br /&gt;
   coming though. Word on the street was that they were&lt;br /&gt;
   going to show it at the Arcade show last week, but&lt;br /&gt;
   with VF4 being shown they felt that they should wait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; We Have the Technology, We Can Rebuild Him&lt;br /&gt;
&lt;br /&gt;
Q) Hello! Is there any chance that Sega will re-make some &lt;br /&gt;
   of their older games with the 3-D graphics and so forth? &lt;br /&gt;
   A few years ago, there was a Sega game called Obsidian &lt;br /&gt;
   that I was interested in but never played because at the &lt;br /&gt;
   time I didn&amp;#039;t have a SEGA System. That game would be &lt;br /&gt;
   unremarkable now but if it was spruced up with today&amp;#039;s &lt;br /&gt;
   technologies maybe it would still be an interesting &lt;br /&gt;
   adventure game. I&amp;#039;ve been hearing rumors that Sega is &lt;br /&gt;
   planning to remake some of their older games, but I &lt;br /&gt;
   can&amp;#039;t see those being true if DC has only 18 months &lt;br /&gt;
   left. Perhaps you can clear up the matter. Thanks!&lt;br /&gt;
    - Angelina from Canada &lt;br /&gt;
&lt;br /&gt;
A) Once again the magic eight-ball reads: &amp;quot;e3 will reveal&lt;br /&gt;
   all.&amp;quot; There are a lot of rumors floating around about&lt;br /&gt;
   sequels to old Sega games, but no remakes. The best you&lt;br /&gt;
   will see as remakes are things like the Sega Smash Pack.&lt;br /&gt;
   If sequels to old games don&amp;#039;t come out on Dreamcast then&lt;br /&gt;
   they will come out on next generation systems. Can you&lt;br /&gt;
   say Nights2 on Gamecube?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; Something Smells Fishy&lt;br /&gt;
&lt;br /&gt;
Q) We&amp;#039;ve all seen the list of anticipated titles that are &lt;br /&gt;
   scheduled as the Dreamcast is phased out, but the one &lt;br /&gt;
   title I&amp;#039;d like to know about is Bass Fishing II. &lt;br /&gt;
    - David &lt;br /&gt;
&lt;br /&gt;
A) I&amp;#039;m not so sure about Bass Fishing 2 coming to the&lt;br /&gt;
   Dreamcast. There is Sega Marine Fishing. I can&amp;#039;t help &lt;br /&gt;
   but feel that there will be more Sega fishing games &lt;br /&gt;
   on other systems in the future. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; Thought of the Week: Learning to Accept the Truth&lt;br /&gt;
&lt;br /&gt;
 Is Sega really going to stop supporting Dreamcast and give &lt;br /&gt;
 up on it? I really like my Dreamcast and I sure as hell &lt;br /&gt;
 don&amp;#039;t want to trade it in on a Playstation 2. What is the &lt;br /&gt;
 truth behind all this? What I believe Sega should do, is &lt;br /&gt;
 if they can&amp;#039;t afford to keep making DC&amp;#039;s, they should &lt;br /&gt;
 hold-off for a while until they get back on their feet. &lt;br /&gt;
 Don&amp;#039;t give up on consoles overall. I mean look at PSone, &lt;br /&gt;
 it was going against N64 which was basically double its &lt;br /&gt;
 specs but look who came out on top. This whole situation &lt;br /&gt;
 really makes me mad. I thought Sega was really gonna kick&lt;br /&gt;
 ass in this console war. - Kamron Rudisill&lt;br /&gt;
&lt;br /&gt;
  Sega has announced that they are pulling out of the &lt;br /&gt;
  hardware side of the business. They will support the&lt;br /&gt;
  Dreamcast as long as people keep buying games for it.&lt;br /&gt;
  There are still around 30 first party Sega games coming&lt;br /&gt;
  to Dreamcast from now until March 2002. The problem&lt;br /&gt;
  was not the hardware, the N64 was a better system but&lt;br /&gt;
  it used carts rather then CD&amp;#039;s. That cost Nintendo the&lt;br /&gt;
  last generation battle. Don&amp;#039;t get rid of your Dreamcast&lt;br /&gt;
  just yet, there are still a lot of good games coming to&lt;br /&gt;
  it. - ZOndaro &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cube Me or Club Me! - zondaro@usa.net&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Support Sites                                Page 8 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sega World Weekly goes out to 40,000 gamers every week. How&lt;br /&gt;
did we get so many people signed up? With the help of these&lt;br /&gt;
websites, that&amp;#039;s how.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; DC-United - http://dc-united.com&lt;br /&gt;
&lt;br /&gt;
The Premiere Dreamcast Community, DC-United.com gives you&lt;br /&gt;
the ability to view members online, build your own&lt;br /&gt;
homepage, send messages, read in-depth reviews, and much&lt;br /&gt;
more. DCU Network Members are also eligible for various&lt;br /&gt;
monthly prizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Absolute Sega - http://www.absolutesega.com&lt;br /&gt;
&lt;br /&gt;
One of the first Sega sites out there with the most up to&lt;br /&gt;
date news every 24 hours, 7 days a week. Absolute Sega is&lt;br /&gt;
not jus famous for it&amp;#039;s news, but also it&amp;#039;s reviews and&lt;br /&gt;
previews. Want to talk about games, then go to our forums&lt;br /&gt;
or you can talk in our IRC chat room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; PSY Online - http://www.consolereviews.net&lt;br /&gt;
&lt;br /&gt;
PSY Online is a multiformat reviews website specialising in&lt;br /&gt;
the Sega Dreamcast console.  With 24/7 updated news, forums&lt;br /&gt;
and chat, its a great place to hang out for Sega fans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; System Zero - http://system-zero.com&lt;br /&gt;
&lt;br /&gt;
As game music goes well beyond the beeps and bleeps of the&lt;br /&gt;
past and into the soundtrack quality tracks we hear today,&lt;br /&gt;
Perfect Zero becomes one of THE most important sites for&lt;br /&gt;
game fans. Hosting hundreds of MP3s from different games,&lt;br /&gt;
turn up those speakers and click that link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; The Next Level - http://www.the-nextlevel.com&lt;br /&gt;
&lt;br /&gt;
The Next Level is a multi-platform gaming magazine focused&lt;br /&gt;
on current and upcoming next-generation systems. We provide&lt;br /&gt;
up-to-date news, in-depth reviews, reader reviews,&lt;br /&gt;
intriguing editorials, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Future Gamez - http://www.futuregamez.net&lt;br /&gt;
&lt;br /&gt;
What ever console your looking for, Future Gamez have them&lt;br /&gt;
all. From Dreamcast to GameCube, and X-Box to Playstation&lt;br /&gt;
2. So get your news, reviews, previews, and more at Future&lt;br /&gt;
Gamez, and stay on top of all systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; The Sonic Zone - http://www.suneet.com/soniczone/&lt;br /&gt;
&lt;br /&gt;
Updated daily with a HUGE amount of Sonic content that is&lt;br /&gt;
sure to blow you away! From Fan Fiction to Chatting, and&lt;br /&gt;
even Fan Created Games, this is your one stop Sonic site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
 -- Credits                                      Page 9 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
O Editor: Graham &amp;quot;Tails&amp;quot; Parker - Madcow@ihug.co.nz&lt;br /&gt;
O Question &amp;amp; Answer: Ross Fisher - Zondaro@usa.net&lt;br /&gt;
O Staff Writer: Michael Monahan - Mikelad1@aol.com&lt;br /&gt;
O Staff Writer: Paulo Santos - Paulo@sega2000.net&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; http://www.LevelSix.com - Our Sponsor&lt;br /&gt;
&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; LEVELSIX: PC Mouse or Keyboard on your Dreamcast?&lt;br /&gt;
&lt;br /&gt;
Forget aiming with a controller in Quake 3 Arena, now you&lt;br /&gt;
can use your PC mouse! The Total Control 5 lets you use a&lt;br /&gt;
normal scroll wheel mouse, an optical mouse, or a keyboard!&lt;br /&gt;
Full details on the website here, http://www.levelsix.com/ &lt;br /&gt;
&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Copyright 1998-2001 Graham Parker - Madcow@ihug.co.nz&lt;br /&gt;
&lt;br /&gt;
No parts may be copied without prior permission or correct&lt;br /&gt;
credit where due. There should probably be a pile of other&lt;br /&gt;
legal lines here, but please just play nice and don&amp;#039;t&lt;br /&gt;
steal, lol! Thanks for reading Sega World Weekly!&lt;br /&gt;
&lt;br /&gt;
Playing Dreamcast. Fun fun silly willy. Narf :)&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Please note the advert below is added on by our mailing&lt;br /&gt;
list, it&amp;#039;s in no way connected to Sega World Weekly...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20030215133626/http://www.segaworldweekly.com/&lt;br /&gt;
&lt;br /&gt;
[[Category:Newsletter]]&lt;/div&gt;</summary>
		<author><name>Ariranha</name></author>
	</entry>
</feed>