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		<title>Ariranha: Created page with &quot;&lt;pre&gt; _________________________________________________________ /                                                         \             S E G A    W O R L D    W E E K L Y                      M A G A Z I N E      ~~ Issue No. 138                  June 26 2001 ~~        Proudly sponsored by http://www.lik-sang.com/ \_________________________________________________________/    _________________________________________________________ /...&quot;</title>
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		<updated>2026-10-04T03:41:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; _________________________________________________________ /                                                         \             S E G A    W O R L D    W E E K L Y                      M A G A Z I N E      ~~ Issue No. 138                  June 26 2001 ~~        Proudly sponsored by http://www.lik-sang.com/ \_________________________________________________________/    _________________________________________________________ /...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt; _________________________________________________________&lt;br /&gt;
/                                                         \&lt;br /&gt;
            S E G A    W O R L D    W E E K L Y&lt;br /&gt;
&lt;br /&gt;
                    M A G A Z I N E&lt;br /&gt;
&lt;br /&gt;
    ~~ Issue No. 138                  June 26 2001 ~~&lt;br /&gt;
&lt;br /&gt;
      Proudly sponsored by http://www.lik-sang.com/&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         &lt;br /&gt;
 -- Our Website                                   Intro --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Why not share your thoughts online today with our forum?&lt;br /&gt;
  -- http://www.segaworldweekly.com/forum/&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Sega World Weekly is best read in the Courier New font.&lt;br /&gt;
  For past issues see http://www.SegaWorldWeekly.com/&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         &lt;br /&gt;
 -- Issue Intro                                  Page 1 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Hello and welcome to this summer issue of SWW. Even &lt;br /&gt;
though our editor in chief, Graham &amp;quot;Tails&amp;quot; Parker is out &lt;br /&gt;
of town (Pennsylvania, US to be exact) life still must go &lt;br /&gt;
on. Tails actually entrusted Ross &amp;quot;Zondaro&amp;quot; Fisher and &lt;br /&gt;
myself (Chris) with the responsibilities of publishing &lt;br /&gt;
SWW. Tails probably thought that was a good idea, but &lt;br /&gt;
that&amp;#039;s only until he reads this first issue of SWW without &lt;br /&gt;
his editorial touches (j/k).&lt;br /&gt;
Until Tails gets his butt back home to New Zeeland, &lt;br /&gt;
SWW will not be a weekly magazine. So expect an issue &lt;br /&gt;
of SWW every two or three weeks until the end of &lt;br /&gt;
September, when we will resume our weekly publication &lt;br /&gt;
schedule.  At the end of July I am going on a short &lt;br /&gt;
vacation to Norway, but it shouldn&amp;#039;t disrupt anything &lt;br /&gt;
as far as SWW goes.&lt;br /&gt;
 &lt;br /&gt;
As we all know, this year marks the 10-year anniversary &lt;br /&gt;
of a certain blue, spiky creature. Namely, Sonic The &lt;br /&gt;
Hedgehog! It has been 10 great years for gaming in my &lt;br /&gt;
opinion, which is what this week&amp;#039;s editorial reflects. &lt;br /&gt;
Instead of doing a regular editorial, I have compiled &lt;br /&gt;
a list of my top 10 favorite games during the last &lt;br /&gt;
10 years, or the best games A.S. (after Sonic). &lt;br /&gt;
If you read the list carefully you might just find a &lt;br /&gt;
familiar little blue hedgehog in it someplace.&lt;br /&gt;
 &lt;br /&gt;
I have also seen the new commercial for the new Sonic &lt;br /&gt;
Adventure game the past few weeks.  Has anyone else &lt;br /&gt;
seen it? If not here is a short synopsis:&lt;br /&gt;
There are a bunch of scientists in a room with 2 big &lt;br /&gt;
cages, one for each hedgehog. The one hedgehog sits &lt;br /&gt;
still and seems perfectly nice and normal, while &lt;br /&gt;
the other hedgehog is in a huge cage with thick steel &lt;br /&gt;
bars. What happens next is that a live cow is lowered &lt;br /&gt;
into the thick steel cage. Then cow parts are flying &lt;br /&gt;
everywhere and we hear some quite disgusting noises &lt;br /&gt;
from the cage. The commercial now switches views and &lt;br /&gt;
shows us actual gameplay from the new Sonic game, &lt;br /&gt;
while it asks us whether we want to be a nice or a &lt;br /&gt;
bad hedgehog.  &lt;br /&gt;
Pretty nifty stuff! The concept of playing as the &lt;br /&gt;
EVIL Sonic or as the GOOD Sonic seems pretty cool &lt;br /&gt;
to me. &lt;br /&gt;
&lt;br /&gt;
I would also like to say hi to Graham (Tails), I hope &lt;br /&gt;
you are enjoying your stay in the US of A!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           /                              /&lt;br /&gt;
           ||       C O N T E N T S        ||&lt;br /&gt;
           ||                              ||&lt;br /&gt;
           ||  2 - Cover Story             ||&lt;br /&gt;
           ||  3 - Weekly News             ||&lt;br /&gt;
           ||  4 - Question &amp;amp; Answer       ||&lt;br /&gt;
           ||  5 - Letters                 ||&lt;br /&gt;
           ||  7 - Our Support Sites       ||&lt;br /&gt;
           ||  8 - Credits                 ||&lt;br /&gt;
           /                              /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOT QUOTE this issue: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what with Tails going away for most of the summer, &lt;br /&gt;
does this mean that we will have NO SWW?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         &lt;br /&gt;
 -- Cover Story                                  Page 2 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Top 10 Games for the last ten years&lt;br /&gt;
&lt;br /&gt;
      -- Written by Chris (Clay.Camel) Heggelund&lt;br /&gt;
&lt;br /&gt;
These are the top ten games in my opinion (platform independent), &lt;br /&gt;
so feel free to disagree or even argue with me (if you do so &lt;br /&gt;
intelligently). They don&amp;#039;t have to be technologically superior &lt;br /&gt;
or a brand new concept in order to make my list. They are &lt;br /&gt;
simply the 10 games that I think have been the most fun to &lt;br /&gt;
play during the last 10 years. The games I enjoy the most &lt;br /&gt;
would fall into one of these categories: Real time strategy, &lt;br /&gt;
turned based strategy, sports, action, and adventure. The games &lt;br /&gt;
are presented in no particular order.&lt;br /&gt;
 &lt;br /&gt;
*Super Tecmo Bowl (NES)*&lt;br /&gt;
-This football (NFL) game from Tecmo chewed up so many &lt;br /&gt;
hours of my time that I almost missed graduation. The great &lt;br /&gt;
head to head play; the season play, which allowed for multiple &lt;br /&gt;
people to pick a team and play in the same season, was really &lt;br /&gt;
what hooked me. In addition this game was one of the first to &lt;br /&gt;
include comprehensive statistics. Not only did you want to beat &lt;br /&gt;
the other players, but you also played to make sure your quarterback &lt;br /&gt;
had the most passing yards, touchdowns etc. The game featured all &lt;br /&gt;
the actual players from the NFL as well. I still enjoy this game &lt;br /&gt;
today.&lt;br /&gt;
 &lt;br /&gt;
*NHL 94 (Sega Genesis)*&lt;br /&gt;
-This is another great sports title. As a matter of fact this &lt;br /&gt;
was one of 2 games that made buy a Sega Genesis (guess what &lt;br /&gt;
the other game was? It is listed below). Fast paced, great graphics, &lt;br /&gt;
and high scoring. This game was loads of fun and it even allowed &lt;br /&gt;
for players to be traded and created from scratch, a feature that &lt;br /&gt;
really made season play interesting. SNES also had NHL 94, but &lt;br /&gt;
the Sega version was a notch better.&lt;br /&gt;
 &lt;br /&gt;
*Civilization II (PC)*&lt;br /&gt;
-This masterpiece from Sid Meier is still on my hard drive. &lt;br /&gt;
Starting out in the Stone Age with one lonely settler and &lt;br /&gt;
making your way to the 20th century was such a rewarding &lt;br /&gt;
experience. In between the Stone Age and present time you &lt;br /&gt;
create wonders of the world (Pyramids, the Great Wall, The &lt;br /&gt;
Hoover Dam and many more), you manage your resources (food, &lt;br /&gt;
gold, trade units), you wage war against countless other &lt;br /&gt;
civilizations, you decide what kind of government system you &lt;br /&gt;
want (communism, democracy, monarchy etc), and you construct &lt;br /&gt;
cities, buildings, roads, and railroads to further your &lt;br /&gt;
civilization.  The game culminates in you destroying any &lt;br /&gt;
opposing civilizations or if you send a colonization space &lt;br /&gt;
ship to outer space.&lt;br /&gt;
&lt;br /&gt;
*StarCraft : Brood War (PC)*&lt;br /&gt;
-Hands down the best real-time strategy game I have ever &lt;br /&gt;
played. It is not the first, nor the best looking right &lt;br /&gt;
now, but it has the best, most balanced game play in a &lt;br /&gt;
game ever. This game is still being played by thousands &lt;br /&gt;
of players every night on Battle.net (Blizzard&amp;#039;s free online &lt;br /&gt;
gaming service). StarCraft is also partly responsible for &lt;br /&gt;
launching professional gaming in Korea. &lt;br /&gt;
StarCraft lets you pick one of three distinct races and &lt;br /&gt;
offers myriads of game play options. Control the defense &lt;br /&gt;
oriented, yet versatile Terrans, the insect like swarm of &lt;br /&gt;
the Zerg, or the mysterious, but powerful Protoss.&lt;br /&gt;
 &lt;br /&gt;
*Super Mario Cart (SNES)*&lt;br /&gt;
-This was one of the games that really brought me into the 16 &lt;br /&gt;
bit gaming era. Still to this date, I rather play the original &lt;br /&gt;
Mario Cart than its big brother on the N64. I have many fond &lt;br /&gt;
memories of zipping around the oval with Toad, while simultaneously &lt;br /&gt;
collecting coins and toys; such as heat seeking turtle shells, &lt;br /&gt;
speed mushrooms, and lightning bolts. The 2-player tournament &lt;br /&gt;
mode was by far the most popular, but time trial mode and battle &lt;br /&gt;
mod also made for fun play. Simple to play, yet hard to master. &lt;br /&gt;
I still break this game out once in a while and try to break &lt;br /&gt;
the old course records I set years ago. If it wasn&amp;#039;t for my &lt;br /&gt;
girlfriend at the time this game really would have caused me &lt;br /&gt;
to flunk out of school.&lt;br /&gt;
 &lt;br /&gt;
*PSO (DC)*&lt;br /&gt;
-Phantasy Star Online is the game that finally brought &lt;br /&gt;
thousands of console gamers online. Great graphics, addictive &lt;br /&gt;
game play, and the ability to team up with players across the &lt;br /&gt;
country to play were the features that really sold me on this &lt;br /&gt;
game. Throw in tons of items, cool and different character classes, &lt;br /&gt;
and a relatively lag free game play, and you have yourself a &lt;br /&gt;
sure hit. I know the game isn&amp;#039;t perfect (thin story line and &lt;br /&gt;
small levels), but just the fact that it is the first really &lt;br /&gt;
popular console game designed for online play makes it a hit in &lt;br /&gt;
my book. &lt;br /&gt;
 &lt;br /&gt;
*Soul Calibur (DC)*&lt;br /&gt;
-I had a hard time deciding on whether or not to rank Tekken or &lt;br /&gt;
Soul Calibur in my top ten (there isn&amp;#039;t enough slots for both). &lt;br /&gt;
After playing the two games with this ranking in mind, I decided &lt;br /&gt;
that Soul Calibur is my all time favorite fighting game. I have &lt;br /&gt;
yet to see any games on the PS2 that can rival the graphics and &lt;br /&gt;
pure game play of Soul Calibur. I also very much enjoy the fact &lt;br /&gt;
that weapons play an important part in how you play the game. &lt;br /&gt;
It makes for more varied and tactical combat than fists and &lt;br /&gt;
feet can provide by themselves. The characters have some awesome &lt;br /&gt;
moves as well, with Voldo&amp;#039;s &amp;quot;scissor frenzy&amp;quot; being one of the &lt;br /&gt;
coolest. My personal favorite in the game is Kilik (guess I &lt;br /&gt;
just like the simplicity of beating someone with a big wooden &lt;br /&gt;
stick). Off course multiplayer is where it&amp;#039;s at, but Soul Calibur &lt;br /&gt;
also managed to make the single player mode very enjoyable. &lt;br /&gt;
 &lt;br /&gt;
*Goldeneye (N64)*&lt;br /&gt;
-What&amp;#039;s the most fun console game to play in 4 player spilt screen &lt;br /&gt;
mode? I am sure many of you will agree with me when I say Goldeneye &lt;br /&gt;
for the N64. Amazing graphics for a 64 bit console, and just as &lt;br /&gt;
amazing gameplay. The great thing about Goldeneye is that it &lt;br /&gt;
not only was a fun multiplayer game, but it is also one of the &lt;br /&gt;
best single player games I have ever played. The joy of picking &lt;br /&gt;
up the sniper gun for the first time and taking out those pesky &lt;br /&gt;
Russians in the guard towers, or going in head first with one &lt;br /&gt;
clob in each hand. When you finished the single player mode, &lt;br /&gt;
you were ready to take on your friends in the multiplayer mode. &lt;br /&gt;
Pick your map and head at it; with rocket launchers, proximity &lt;br /&gt;
mines, hand slapping, knives and guns galore. The only thing &lt;br /&gt;
I missed was the Bond girls :-)&lt;br /&gt;
 &lt;br /&gt;
*Panzer Dragon (Saturn)*&lt;br /&gt;
-This gem of a game almost justified the price of the Saturn. &lt;br /&gt;
Very original concept, great graphics, and most of all, fun &lt;br /&gt;
gameplay. I am still amazed that we haven&amp;#039;t seen a Panzer &lt;br /&gt;
Dragon 2 yet (rumors have it that we might). Panzer Dragoon &lt;br /&gt;
was one of the most graphically impressive uses of the 32-bit &lt;br /&gt;
consoles for a long time. Creating a fully fleshed 3D &lt;br /&gt;
environment, gamers were awed by the graphical capabilities &lt;br /&gt;
of the Saturn once this game was released. I also enjoyed &lt;br /&gt;
the storyline of this game very much. Even though you were a &lt;br /&gt;
bit limited as far as movement on the dragon is concerned, I &lt;br /&gt;
still couldn&amp;#039;t leave this game out of my top ten list.&lt;br /&gt;
 &lt;br /&gt;
*Sonic The Hedgehog 2 (Sega Genesis)*&lt;br /&gt;
-Even though Sonic The Hedgehog was the game that introduced &lt;br /&gt;
the concept of speed and style that totally blew away a certain &lt;br /&gt;
plumber and his brother Luigi, I still rank Sonic The &lt;br /&gt;
Hedgehog 2 (STH 2) as my favorite game. The levels are &lt;br /&gt;
bigger, better, more colorful, and amazingly detailed &lt;br /&gt;
for a 16-bit console. I also loved the fact that STH 2 &lt;br /&gt;
let you spin whenever you wanted to spin. Maybe the greatest &lt;br /&gt;
improvement from Sonic The Hedgehog is that STH 2 introduced &lt;br /&gt;
us all to Tails. This sidekick could be both controlled by &lt;br /&gt;
the computer or by another human. The levels were so well &lt;br /&gt;
designed that you could just speed through them and be &lt;br /&gt;
amazed at the tight control of Sonic&amp;#039;s movements as well &lt;br /&gt;
as the pretty scenery as it zipped by at a 100mph. The &lt;br /&gt;
non-linear level design was another very nice feature. &lt;br /&gt;
In my opinion STH 2 is one of the best games of all times, &lt;br /&gt;
and it has paved the way for many clones or &amp;quot;wannabe Sonic&amp;quot; &lt;br /&gt;
games during the last ten years. However, there is no one &lt;br /&gt;
above this classic.&lt;br /&gt;
 &lt;br /&gt;
Well, there you are. So what do you think? If you have your &lt;br /&gt;
own top 10 list of games feel free to e-mail it to me and &lt;br /&gt;
I will publish your lists in the upcoming issues of SWW.  &lt;br /&gt;
Feel free to start a thread on the forum as well, where &lt;br /&gt;
we can all share our top game/games during the last 10 years.&lt;br /&gt;
 &lt;br /&gt;
http://www.segaworldweekly.com/forum&lt;br /&gt;
 &lt;br /&gt;
Direct your comments, praise (yeah right), flames &lt;br /&gt;
(that&amp;#039;s more like it), questions, or top 10 lists to &lt;br /&gt;
ceo@flexicorp.com&lt;br /&gt;
 &lt;br /&gt;
-Chris (Clay.Camel) Heggelund&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         &lt;br /&gt;
 -- Weekly News                                  Page 3 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; According to Reuters, Sega Corp. announced plans to &lt;br /&gt;
enter into non-gaming fields by leveraging its entertainment &lt;br /&gt;
expertise. Mainly the educational and training segments of &lt;br /&gt;
this industry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Sega of America has shipped Sonic Adventure 2 for &lt;br /&gt;
the Dreamcast. This game marks the 10 year anniversary for &lt;br /&gt;
Sonic The Hedgehog. Happy Birthday!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Sierra has officially announced that there will be no &lt;br /&gt;
Half Life on the DC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; The Sega Stock has been rather unstable lately, but &lt;br /&gt;
with all the new deals that Sega has struck their stock seems &lt;br /&gt;
to have settled down a bit. From a low of $1.50 this year, it &lt;br /&gt;
now sits comfortably at about $3.50 per share. &lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         &lt;br /&gt;
 -- Question and Answer                          Page 4 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you have a question for your Sega know-it-all? Simply &lt;br /&gt;
e-mail in your questions to Ross at zondaro@usa.net and &lt;br /&gt;
look for the answers soon in an issue of Sega World Weekly. &lt;br /&gt;
We are unable to personally reply to all emails.&lt;br /&gt;
&lt;br /&gt;
You can also post your questions online, via our forum&lt;br /&gt;
which we all check regularly at...&lt;br /&gt;
&lt;br /&gt;
http://www.segaworldweekly.com/forum/&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; Conspiracy Theory&lt;br /&gt;
&lt;br /&gt;
I was wondering if any new information has come to light &lt;br /&gt;
regarding the cancellation of Half-Life for the DC? I &lt;br /&gt;
cannot fathom any good reason for not releasing a game that &lt;br /&gt;
is already finished, can you? There is a huge investment in &lt;br /&gt;
the game already with the development of it, not to mention &lt;br /&gt;
the advertising that is already in print. I have read two &lt;br /&gt;
reviews and a strategy guide for the DREAMCAST version, &lt;br /&gt;
it just doesn&amp;#039;t make ANY sense. I do have a theory though &lt;br /&gt;
and would like to know what you think about it: &lt;br /&gt;
&lt;br /&gt;
We all know of Sony&amp;#039;s attempts to halt to the production&lt;br /&gt;
and release of Bleemcast. I have read that an injunction &lt;br /&gt;
has been filed against Bleem, that is why it is so hard to &lt;br /&gt;
get a copy of it. Sony doesn&amp;#039;t seem to &amp;quot;get it&amp;quot;, for every &lt;br /&gt;
copy of Bleemcast GT2 that is sold there HAS to be a copy &lt;br /&gt;
of GT2 bought as well. Bleemcast just sells more copies of &lt;br /&gt;
their game. I have read rumors that Sony has threatened to &lt;br /&gt;
withhold shipments of PS2s to KBToys if they carried Bleem. &lt;br /&gt;
All the KB stores in my home city have stopped carrying ANY &lt;br /&gt;
DC products and put the ones in stock on sale.&lt;br /&gt;
&lt;br /&gt;
As for Half-Life, you know that there is also a version of &lt;br /&gt;
the game coming out for the PS2. Is it possible that Sony &lt;br /&gt;
told the game developer to stop the release of the DC &lt;br /&gt;
version or they would not be allowed to release it for the &lt;br /&gt;
PS2? It sounds like something Sony would do. It is also the &lt;br /&gt;
type of thing mobsters have been put in prison for. It is &lt;br /&gt;
called &amp;quot;extortion&amp;quot; but just like Bill Gates, Sony gets away &lt;br /&gt;
with it. Please note that I have absolutely NO evidence to &lt;br /&gt;
support this, I just cannot understand why a company would &lt;br /&gt;
throw away thousands of dollars by not releasing a finished &lt;br /&gt;
product. Look at the sales of Bleemcast, there are still a l&lt;br /&gt;
ot of us who support the DC and have looked forward to &lt;br /&gt;
Half-Life for a LONG time.&lt;br /&gt;
 - Travis Stafford&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [Actually, Sony has told retailers to not sell Bleemcast&lt;br /&gt;
    which is why you can only find it at EB. They just &lt;br /&gt;
    laughed at Sony and continued to sell it. Little stores&lt;br /&gt;
    didn&amp;#039;t have much of a choice though. Sierra didn&amp;#039;t &lt;br /&gt;
    really throw the game away, since Blue Shift was ported&lt;br /&gt;
    to the PC for a quick buck. I&amp;#039;ve got a feeling that &lt;br /&gt;
    Sony didn&amp;#039;t want a DC Half-Life released right before &lt;br /&gt;
    the PS2 version shipped. It would have been pretty bad&lt;br /&gt;
    to see how close the two would have looked. If E3 was&lt;br /&gt;
    any indication, the PS2 version will be like Myst...&lt;br /&gt;
    a slide show. - Zondaro]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; PSOv2 Anger Continues...Slowly&lt;br /&gt;
&lt;br /&gt;
Whats the big deal about playing to play? All the &lt;br /&gt;
freesters out there gotta realize that the free ride does &lt;br /&gt;
not last forever. Zondaro made a comment on how the money &lt;br /&gt;
could be used to crack down on the hackers. Fine with me. &lt;br /&gt;
I like to play on Battle.net and I have seen people hack &lt;br /&gt;
when I play but its so hard to do anything about it. Fees &lt;br /&gt;
would be fine to me. Just not outrageously priced. &lt;br /&gt;
 - lildude&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [Yup. I&amp;#039;d like to take this moment to shamelessly plug&lt;br /&gt;
    Gamecube Weekly. Yup. - Zondaro] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone want to send me FZero for the GBA? - zondaro@usa.net&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Do you have a question for your Sega know-it-all? Simply &lt;br /&gt;
e-mail in your questions to Ross at zondaro@usa.net and &lt;br /&gt;
look for the answers soon in an issue of Sega World Weekly. &lt;br /&gt;
He is unable to personally reply to all emails.&lt;br /&gt;
&lt;br /&gt;
Next time: More Q&amp;amp;A from Lady X of Gamecubeweekly.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;&amp;gt;&amp;gt;&amp;gt; Phantasy Fantasy Questions and Shameless Plugging&lt;br /&gt;
&lt;br /&gt;
Q) Do you have to have the original Phantasy Star Online &lt;br /&gt;
   to play PSOv2? I was thinking about buying it, but &lt;br /&gt;
   didn&amp;#039;t want to buy the original if V.2 is going to be &lt;br /&gt;
   the same game, only with more options. Thanks!&lt;br /&gt;
    - Jeff&lt;br /&gt;
&lt;br /&gt;
   Is PSOv2 supposed to be a &amp;#039;special edition&amp;#039; of the &lt;br /&gt;
   original PSO or is it a whole new sequel?&lt;br /&gt;
    - Brett &amp;quot;B Wax&amp;quot; McCabe &lt;br /&gt;
&lt;br /&gt;
A) No, you don&amp;#039;t need the original game to play. If you do&lt;br /&gt;
   have the original and you&amp;#039;ve still got your save file&lt;br /&gt;
   then you&amp;#039;ll have a bit of a head start. PSOv2 isn&amp;#039;t &lt;br /&gt;
   really a full blown sequel. BTW, it is also coming out&lt;br /&gt;
   for the Nintendo Gamecube including 4-player split &lt;br /&gt;
   screen mode! Warning Shameless Plug Ahead!: Read all &lt;br /&gt;
   about PSOv2 Cubed at http://www.gamecubeweekly.com&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
 &amp;gt;&amp;gt;&amp;gt;&amp;gt; SWW is Cancelled!&lt;br /&gt;
&lt;br /&gt;
Q) Hey, what with Tails going away for most of the summer, &lt;br /&gt;
   does this mean that we will have NO SWW? I was wondering &lt;br /&gt;
   what with the new talent on the zine, inluding Chris &lt;br /&gt;
   and Zondaro... if some small section of the newsletter &lt;br /&gt;
   will continue to go.. I would hate to be out of the loop &lt;br /&gt;
   for so long. Especially with the nearing of console &lt;br /&gt;
   launches right around the corner! Keep up the good work.  &lt;br /&gt;
    - Ben&lt;br /&gt;
&lt;br /&gt;
A) Well, if you are reading this then SWW is still coming&lt;br /&gt;
   out on an almost weekly bases eh? Also, what do you &lt;br /&gt;
   mean by new talent? I&amp;#039;ve been working for SWW since&lt;br /&gt;
   issue #107!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;&amp;gt;&amp;gt;&amp;gt; Third-Parties get NewZealand-ed!&lt;br /&gt;
&lt;br /&gt;
Q) I&amp;#039;ve been reading #136 and I just want to ask the New&lt;br /&gt;
   Zealander dude, Graham if 3rd party games are really not &lt;br /&gt;
   gonna be coming here in New Zealand? Grandia 2 is &lt;br /&gt;
   mentioned, does it mean that the new ones like Alone in &lt;br /&gt;
   the Dark, Stupid invaders, etc.. arent so likely to hit &lt;br /&gt;
   these shores? I looked at the list in the coming soon &lt;br /&gt;
   binder at the local Electronics Boutique, and the Soul &lt;br /&gt;
   Reaver 2 is still dated to come, wha? Is there a good &lt;br /&gt;
   news for DC owners in NZ?&lt;br /&gt;
    - Jonzki &lt;br /&gt;
&lt;br /&gt;
A) Well, its starting to look really bleak for DC owners&lt;br /&gt;
   everywhere. If Half-Life can be canceled so easly...&lt;br /&gt;
   then any game could get the axe. If you really want&lt;br /&gt;
   some third party games you may have to import. Sorry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;&amp;gt;&amp;gt;&amp;gt; Shooting the White Hog&lt;br /&gt;
&lt;br /&gt;
Q) Where can I buy VMU&amp;#039;s batteries? &lt;br /&gt;
    - Max Trance&lt;br /&gt;
&lt;br /&gt;
A) Why would you need batteries? Oh wait...thats right&lt;br /&gt;
   you can play &amp;quot;mini-games&amp;quot; on a VMU. Too bad the battery&lt;br /&gt;
   life makes the GameGear look like a battery god. If&lt;br /&gt;
   you can&amp;#039;t live without...then try Radio Shack or any&lt;br /&gt;
   place that sells watch type batteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- zondaro@usa.net&lt;br /&gt;
&lt;br /&gt;
Join in our forum - http://www.segaworldweekly.com/forum/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         &lt;br /&gt;
 -- Letter of the Week                          Page 5 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you have an opinion who wish to share with all the &lt;br /&gt;
readers of Sega World Weekly? Simply e-mail in your &lt;br /&gt;
thoughts to zondaro@usa.net and look for them in an issue &lt;br /&gt;
of Sega World Weekly. Letters will be edited for length.&lt;br /&gt;
&lt;br /&gt;
You can also post your letters and thoughts online at our&lt;br /&gt;
forum... http://www.segaworldweekly.com/forum/&lt;br /&gt;
&lt;br /&gt;
Hot Topic: The New Sonic Adventure&lt;br /&gt;
Cold Topic: Half life for the DC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- This from Syd Grand&lt;br /&gt;
&lt;br /&gt;
From my point of view, it doesnt make any sense &lt;br /&gt;
to put a gaming machine together with a dvd player. &lt;br /&gt;
The gaming machines in our house have always been hooked &lt;br /&gt;
up to a spare TV, whereas our dvd player is hooked up to &lt;br /&gt;
our main TV (in our living room). For that reason &lt;br /&gt;
(if for no other), we would never consider buying a &lt;br /&gt;
Playstation 2 or any other gaming machine that is &lt;br /&gt;
going to include a dvd in its price structure. For &lt;br /&gt;
the record, we posess pretty much every Sega machine made, &lt;br /&gt;
a playstation, &amp;amp; a couple of Nintendo machines &lt;br /&gt;
(Super &amp;amp; NES). We MAY buy and X-box. &lt;br /&gt;
&lt;br /&gt;
- Chris (Clay.Camel) Heggelund&lt;br /&gt;
&lt;br /&gt;
Well Syd, I tend to agree with you. However, the industry &lt;br /&gt;
is trying to reach a broader market than just hardcore gamers. &lt;br /&gt;
In that regards, making a multifunctional piece of &lt;br /&gt;
hardware makes more sense. &lt;br /&gt;
I still think that having many of the secondary features as &lt;br /&gt;
options (such as DVD playback), rather than required items &lt;br /&gt;
(that you have to pay extra for) is a great idea. &lt;br /&gt;
Off course, ten years from now our &amp;quot;all in one machine&amp;quot; &lt;br /&gt;
can connect &amp;quot;wirelessly&amp;quot; to any other projector/TV in &lt;br /&gt;
our house anyway :-)&lt;br /&gt;
&lt;br /&gt;
Join in our forum - http://www.segaworldweekly.com/forum/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         &lt;br /&gt;
 -- Support Sites                                Page 6 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sega World Weekly goes out to 40,000 gamers every week, but&lt;br /&gt;
how did we get so many people signed up? With the help of&lt;br /&gt;
these websites, that&amp;#039;s how...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; System Zero - http://system-zero.com&lt;br /&gt;
&lt;br /&gt;
As game music goes well beyond the beeps and bleeps of the&lt;br /&gt;
past and into the soundtrack quality tracks we hear today,&lt;br /&gt;
Perfect Zero becomes one of THE most important sites for&lt;br /&gt;
game fans. Hosting hundreds of MP3s from different games,&lt;br /&gt;
turn up those speakers and click that link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; DC-United - http://dc-united.com&lt;br /&gt;
&lt;br /&gt;
The Premiere Dreamcast Community, DC-United.com gives you&lt;br /&gt;
the ability to view members online, build your own&lt;br /&gt;
homepage, send messages, read in-depth reviews, and much&lt;br /&gt;
more. DCU Network Members are also eligible for various&lt;br /&gt;
monthly prizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; The Next Level - http://www.the-nextlevel.com&lt;br /&gt;
&lt;br /&gt;
The Next Level is a multi-platform gaming magazine focused&lt;br /&gt;
on current and upcoming next-generation systems. We provide&lt;br /&gt;
up-to-date news, in-depth reviews, reader reviews,&lt;br /&gt;
intriguing editorials, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; PSY Online - http://www.consolereviews.net&lt;br /&gt;
&lt;br /&gt;
PSY Online is a multiformat reviews website specialising in&lt;br /&gt;
the Sega Dreamcast console.  With 24/7 updated news, forums&lt;br /&gt;
and chat, its a great place to hang out for Sega fans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; Future Gamez - http://www.futuregamez.net&lt;br /&gt;
&lt;br /&gt;
What ever console your looking for, Future Gamez have them&lt;br /&gt;
all. From Dreamcast to GameCube, and X-Box to Playstation&lt;br /&gt;
2. So get your news, reviews, previews, and more at Future&lt;br /&gt;
Gamez, and stay on top of all systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 _________________________________________________________&lt;br /&gt;
/                                                         &lt;br /&gt;
 -- Credits                                      Page 7 --&lt;br /&gt;
\_________________________________________________________/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
O Q&amp;amp;A / Letters: Ross Fisher - Zondaro@usa.net&lt;br /&gt;
O Staff Writer: Michael Monahan - Mikelad1@aol.com&lt;br /&gt;
O Staff Writer: Chris Heggelund - Heggelun@pilot.msu.edu&lt;br /&gt;
&lt;br /&gt;
O Editor: Graham &amp;quot;Tails&amp;quot; Parker - (returning Sep 18th)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; http://www.segaworldweekly.com/ - Our Website&lt;br /&gt;
&amp;lt;&amp;lt;.&amp;gt;&amp;gt; http://www.segaworldweekly.com/forum/ - Our Forum&lt;br /&gt;
&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Copyright 1998-2001 Sega World Weekly Magazine&lt;br /&gt;
&lt;br /&gt;
No parts may be copied without prior permission or correct&lt;br /&gt;
credit where due. There should probably be a pile of other&lt;br /&gt;
legal lines here, but please just play nice and don&amp;#039;t&lt;br /&gt;
steal, lol! Thanks for reading Sega World Weekly!&lt;br /&gt;
&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
___________________________________________________________&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
* https://web.archive.org/web/20030215133626/http://www.segaworldweekly.com/&lt;br /&gt;
&lt;br /&gt;
[[Category:Newsletter]]&lt;/div&gt;</summary>
		<author><name>Ariranha</name></author>
	</entry>
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