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	<id>http://morguefile.wiki/wiki/index.php?action=history&amp;feed=atom&amp;title=X-Men%3A_Children_of_the_Atom</id>
	<title>X-Men: Children of the Atom - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://morguefile.wiki/wiki/index.php?action=history&amp;feed=atom&amp;title=X-Men%3A_Children_of_the_Atom"/>
	<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;action=history"/>
	<updated>2026-04-15T00:28:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=5977&amp;oldid=prev</id>
		<title>Somewhere: Adding two old files that previously wouldn&#039;t display properly</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=5977&amp;oldid=prev"/>
		<updated>2026-01-17T02:06:01Z</updated>

		<summary type="html">&lt;p&gt;Adding two old files that previously wouldn&amp;#039;t display properly&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:06, 17 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|date=1995&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|date=1995&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|country=US&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|country=US&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=Taken from &#039;&#039;Play Meter&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(January &lt;/del&gt;1995&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=Taken from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the January 1995 issue of &lt;/ins&gt;&#039;&#039;Play Meter&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GalleryCard&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|file=XMen COTA Brazilian advertisement in VideoGame issue 52.jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|title=Print ad&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|date=1995&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|country=BR&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|description=Taken from the October &lt;/ins&gt;1995 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issue of &#039;&#039;VideoGame&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryEnd}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryEnd}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l137&quot;&gt;Line 137:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Advertising ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Advertising ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GalleryStart}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GalleryCard&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|file=XMen COTA Japanese advertisement SSM Oct 95.jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|title=Print ad&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|date=1995&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|country=JP&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|description=Taken from the October 1995 issue of &#039;&#039;Sega Saturn Magazine&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GalleryEnd}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#evu:https://www.youtube.com/watch?v=1ncqxiChmKg|description=Japanese commercial with English subtitles (translated by the uploader, Chris Aaron)|container=frame|dimensions=360|alignment=inline|valignment=top}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#evu:https://www.youtube.com/watch?v=1ncqxiChmKg|description=Japanese commercial with English subtitles (translated by the uploader, Chris Aaron)|container=frame|dimensions=360|alignment=inline|valignment=top}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=5965&amp;oldid=prev</id>
		<title>Somewhere: Adding three recently-uploaded files</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=5965&amp;oldid=prev"/>
		<updated>2026-01-07T10:38:11Z</updated>

		<summary type="html">&lt;p&gt;Adding three recently-uploaded files&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:38, 7 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Akitomo noted that Marvel was relatively restrictive about how &amp;#039;&amp;#039;Children of the Atom&amp;#039;&amp;#039; could portray their cast, an attitude which would shift following the game&amp;#039;s release.&amp;lt;ref group=&amp;quot;Akitomo&amp;quot;&amp;gt;[https://web.archive.org/web/20201030135113/https://twitter.com/gosokkyu/status/1322173967357022208 &amp;quot;after COTA, there was a visible shift in attitude from Marvel&amp;#039;s copyright check staff—I think they came to understand that Capcom produced high-quality work, and that proposed game-related changes would be informed by a deep familiarity with the comics&amp;quot;] &amp;#039;&amp;#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322087232170176513 the original tweet])&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt; For instance, the characters&amp;#039; alternate palettes could not veer too far from their canon coloration.&amp;lt;ref group=&amp;quot;Akitomo&amp;quot;&amp;gt;[https://web.archive.org/web/20201030135101/https://twitter.com/gosokkyu/status/1322173973690413058 &amp;quot;for COTA, we could basically only alter shades, so it was like Silver Samurai vs White Samurai&amp;quot;] &amp;#039;&amp;#039;(excerpted from @gosokkyu&amp;#039;s translation of [https://twitter.com/sjxqr393/status/1322092769721024513 the original tweet])&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt; The development team took several liberties in translating Sentinel to the small screen, diverging from the original, more humanoid design.&amp;lt;ref group=&amp;quot;Akitomo&amp;quot;&amp;gt;[https://web.archive.org/web/20201031023740/https://twitter.com/gosokkyu/status/1322367064795803650 &amp;quot;the character depictions seen in Capcom&amp;#039;s Marvel games have been adopted back into the source material, with one example being Sentinel: the Marvel design was akin to a giant android, but Capcom&amp;#039;s version was more mechanical with lots of transformations&amp;quot;] &amp;#039;&amp;#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322265969700433920 the original tweet])&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt; Marvel&amp;#039;s copyright division was so incensed by these changes that director Akira Nishitani had to fly to their headquarters to apologize.&amp;lt;ref group=&amp;quot;Akitomo&amp;quot;&amp;gt;[https://web.archive.org/web/20201031033815/https://twitter.com/gosokkyu/status/1322367067798990848 &amp;quot;Marvel&amp;#039;s copyright officer was furious at our Sentinel &amp;amp; director Nishitani even had to fly to their New York HQ to apologise&amp;quot;] &amp;#039;&amp;#039;(excerpted from @gosokkyu&amp;#039;s translation of [https://twitter.com/sjxqr393/status/1322267270362484736 the original tweet])&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt; On the other hand, according to Tatsuya Minami, Marvel stipulated that Capcom include a &amp;#039;&amp;#039;Street Fighter&amp;#039;&amp;#039; character in the roster. Not wanting to use protagonists Ryu or Ken, the developers included Akuma as a secret character.&amp;lt;ref&amp;gt;&amp;#039;&amp;#039;MAXIMUM&amp;#039;&amp;#039; issue 3, 1996 (page 71)&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Akitomo noted that Marvel was relatively restrictive about how &amp;#039;&amp;#039;Children of the Atom&amp;#039;&amp;#039; could portray their cast, an attitude which would shift following the game&amp;#039;s release.&amp;lt;ref group=&amp;quot;Akitomo&amp;quot;&amp;gt;[https://web.archive.org/web/20201030135113/https://twitter.com/gosokkyu/status/1322173967357022208 &amp;quot;after COTA, there was a visible shift in attitude from Marvel&amp;#039;s copyright check staff—I think they came to understand that Capcom produced high-quality work, and that proposed game-related changes would be informed by a deep familiarity with the comics&amp;quot;] &amp;#039;&amp;#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322087232170176513 the original tweet])&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt; For instance, the characters&amp;#039; alternate palettes could not veer too far from their canon coloration.&amp;lt;ref group=&amp;quot;Akitomo&amp;quot;&amp;gt;[https://web.archive.org/web/20201030135101/https://twitter.com/gosokkyu/status/1322173973690413058 &amp;quot;for COTA, we could basically only alter shades, so it was like Silver Samurai vs White Samurai&amp;quot;] &amp;#039;&amp;#039;(excerpted from @gosokkyu&amp;#039;s translation of [https://twitter.com/sjxqr393/status/1322092769721024513 the original tweet])&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt; The development team took several liberties in translating Sentinel to the small screen, diverging from the original, more humanoid design.&amp;lt;ref group=&amp;quot;Akitomo&amp;quot;&amp;gt;[https://web.archive.org/web/20201031023740/https://twitter.com/gosokkyu/status/1322367064795803650 &amp;quot;the character depictions seen in Capcom&amp;#039;s Marvel games have been adopted back into the source material, with one example being Sentinel: the Marvel design was akin to a giant android, but Capcom&amp;#039;s version was more mechanical with lots of transformations&amp;quot;] &amp;#039;&amp;#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322265969700433920 the original tweet])&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt; Marvel&amp;#039;s copyright division was so incensed by these changes that director Akira Nishitani had to fly to their headquarters to apologize.&amp;lt;ref group=&amp;quot;Akitomo&amp;quot;&amp;gt;[https://web.archive.org/web/20201031033815/https://twitter.com/gosokkyu/status/1322367067798990848 &amp;quot;Marvel&amp;#039;s copyright officer was furious at our Sentinel &amp;amp; director Nishitani even had to fly to their New York HQ to apologise&amp;quot;] &amp;#039;&amp;#039;(excerpted from @gosokkyu&amp;#039;s translation of [https://twitter.com/sjxqr393/status/1322267270362484736 the original tweet])&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt; On the other hand, according to Tatsuya Minami, Marvel stipulated that Capcom include a &amp;#039;&amp;#039;Street Fighter&amp;#039;&amp;#039; character in the roster. Not wanting to use protagonists Ryu or Ken, the developers included Akuma as a secret character.&amp;lt;ref&amp;gt;&amp;#039;&amp;#039;MAXIMUM&amp;#039;&amp;#039; issue 3, 1996 (page 71)&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When &#039;&#039;Children of the Atom&#039;&#039; was originally released in Japanese arcades in 1994, it garnered good reception from players but fared incredibly poorly from a financial standpoint. According to Katsuya Akitomo, operators were hesitant to invest in games based on American comics, having been burned by previous titles that proved unprofitable.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[https://web.archive.org/web/20201030071732/https://twitter.com/gosokkyu/status/1322075074313121793 &quot;X-Men: Children of the Atom hit the market in 1994, but sales in Japan were so bad that describing them as &#039;poor&#039; would be an understatement; apparently, all the US comic games prior to ours were so unprofitable that arcade operators hesitated to invest&quot;] [https://web.archive.org/web/20201030071735/https://twitter.com/gosokkyu/status/1322075077840494594 &quot;the response from those who actually got to play COTA was fine, but the skittishness of the arcade operators outweighed the game&#039;s positive reception—no matter how much players like a game, if operators don&#039;t buy the PCBs, arcades can&#039;t take their money&quot;] &#039;&#039;(translated by @gosokkyu from the [https://twitter.com/sjxqr393/status/1322058602085974016 original] [https://twitter.com/sjxqr393/status/1322059339436183552 tweets])&#039;&#039;&amp;lt;/ref&amp;gt; North American sales were better but still failed to meet Capcom&#039;s expectations, allegedly due to both business disputes with the region&#039;s wholesaler and the popularity of games with digitized actors or 3D graphics (which left operators hesitant to buy a game that still used pixel art).&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt; [https://web.archive.org/web/20201030071729/https://twitter.com/gosokkyu/status/1322075080801755136 &quot;the game did well in North America but still fell well short of expectations; I was given two reasons for this: / 3D &amp;amp; digitised-actor games were all the rage, so operators balked at paying for a new dot-art game / business disputes with the NA wholesaler&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322060295473295360 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When &#039;&#039;Children of the Atom&#039;&#039; was originally released in Japanese arcades in 1994, it garnered good reception from players but fared incredibly poorly from a financial standpoint. According to Katsuya Akitomo, operators were hesitant to invest in games based on American comics, having been burned by previous titles that proved unprofitable.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[https://web.archive.org/web/20201030071732/https://twitter.com/gosokkyu/status/1322075074313121793 &quot;X-Men: Children of the Atom hit the market in 1994, but sales in Japan were so bad that describing them as &#039;poor&#039; would be an understatement; apparently, all the US comic games prior to ours were so unprofitable that arcade operators hesitated to invest&quot;] [https://web.archive.org/web/20201030071735/https://twitter.com/gosokkyu/status/1322075077840494594 &quot;the response from those who actually got to play COTA was fine, but the skittishness of the arcade operators outweighed the game&#039;s positive reception—no matter how much players like a game, if operators don&#039;t buy the PCBs, arcades can&#039;t take their money&quot;] &#039;&#039;(translated by @gosokkyu from the [https://twitter.com/sjxqr393/status/1322058602085974016 original] [https://twitter.com/sjxqr393/status/1322059339436183552 tweets])&#039;&#039;&amp;lt;/ref&amp;gt; North American sales were better but still failed to meet Capcom&#039;s expectations, allegedly due to both business disputes with the region&#039;s wholesaler and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concurrent &lt;/ins&gt;popularity of games with digitized actors or 3D graphics (which left operators hesitant to buy a game that still used pixel art).&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt; [https://web.archive.org/web/20201030071729/https://twitter.com/gosokkyu/status/1322075080801755136 &quot;the game did well in North America but still fell well short of expectations; I was given two reasons for this: / 3D &amp;amp; digitised-actor games were all the rage, so operators balked at paying for a new dot-art game / business disputes with the NA wholesaler&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322060295473295360 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Interviews ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Interviews ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Arcade ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Arcade ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Previews ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GalleryStart}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GalleryCard&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|file=Capcom USA arcade feature in Play Meter vol 21 issue 1.pdf&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|title=Play Meter&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|date=January 1995&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|country=US&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|description=Page 4 of this feature on Capcom USA includes a sidebar about &#039;&#039;Children of the Atom&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GalleryEnd}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Magazine covers ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GalleryStart}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GalleryCard&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|file=Play Meter vol 21 issue 1 cover.jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|title=Play Meter&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|date=January 1995&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|country=US&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GalleryEnd}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Advertising ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Advertising ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryStart}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryStart}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|country=US&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|country=US&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=Multiple pages&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=Multiple pages&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GalleryCard&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|file=XMen COTA print ad in Play Meter vol 21 issue 1.jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|title=Print ad&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|date=1995&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|country=US&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|description=Taken from &#039;&#039;Play Meter&#039;&#039; (January 1995)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryEnd}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryEnd}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=5490&amp;oldid=prev</id>
		<title>Somewhere: Gosokkyu deleted their Twitter account not long ago, so I&#039;ve replaced all the links referenced in this article with Wayback Machine archives.</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=5490&amp;oldid=prev"/>
		<updated>2025-01-25T09:14:30Z</updated>

		<summary type="html">&lt;p&gt;Gosokkyu deleted their Twitter account not long ago, so I&amp;#039;ve replaced all the links referenced in this article with Wayback Machine archives.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:14, 25 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Children of the Atom&#039;&#039; was developed simultaneously alongside &#039;&#039;Marvel Super Heroes&#039;&#039;,&amp;lt;ref name=&quot;polygon&quot;&amp;gt;[https://www.polygon.com/2021/4/14/22336505/x-men-children-of-the-atom-an-oral-history &quot;X-Men: Children of the Atom: An oral history&quot; by Matt Leone of Polygon]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Akitomo COTA &amp;amp; MSH inspiration tweet&quot; group=&quot;Akitomo&quot;&amp;gt;[https://twitter.com/gosokkyu/status/1322075061315014656 &quot;my first in-house translation was parts 1-3 of Jim Lee&#039;s X-Men Vol.2, aka the &#039;Fatal Attractions&#039; arc where Magneto challenges humankind ... btw, X-Men &amp;amp; MSH were made simultaneously&quot;] &#039;&#039;(excerpted from @gosokkyu&#039;s translation of [https://twitter.com/sjxqr393/status/1322045418440589313 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt; though the latter game would not hit arcades until after the former&#039;s initial release. The games&#039; inception is subject to conflicting recollections: Akira Nishitani, Takeshi Tezuka, and Akiman all remember Katsuya Akitomo&#039;s enthusiasm about &#039;&#039;X-Men&#039;&#039; and its popularity in America motivating Yoshiki Okamoto (then the head of Capcom&#039;s arcade division) to pursue licensing Marvel characters for a game. However, Akitomo himself only recalls Okatomo summoning him to his office and asking for his opinion about the possibility.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[https://twitter.com/gosokkyu/status/1322075020491776002 &quot;with regards to the impetus behind X-Men COTA &amp;amp; Marvel Super Heroes, my recollection differs from that of my colleagues: I recall being summoned by arcade division head Yoshiki Okamoto &amp;amp; asked, &#039;I can probably get the X-Men/Marvel license, whaddya think?&#039;] [https://twitter.com/gosokkyu/status/1322075024480632835 ...but according to director Nishitani, MSH&#039;s Tezuka &amp;amp; artist Akiman: &#039;Akitomo&#039;s evangelizing about X-Men&#039;s coolness &amp;amp; its popularity in NA inspired the arcade division to want to make an X-Men game, which motivated Okamoto to pursue the license&#039;&quot;] [https://twitter.com/gosokkyu/status/1322075028150607872 &quot;in short: I guess my mission to convert ppl to X-Men was more effective than I&#039;d thought, &amp;amp; so Okamoto did the math &amp;amp; decided to get the rights?&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322030753203384320 the] [https://twitter.com/sjxqr393/status/1322031893882175488 original] [https://twitter.com/sjxqr393/status/1322032801714073600 tweets])&#039;&#039;&amp;lt;/ref&amp;gt; Akitomo served as both an artist and advisor, suggesting characters to include and making sure that the other developers did not stray too far from the original comics. However, after finding that this was not sufficient to guide such a large development team, he switched from working on the game&#039;s artwork to translating relevant Marvel comics to Japanese for their benefit.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[https://twitter.com/gosokkyu/status/1322075044407726081 &quot;when work began on X-Men COTA, I was still working as an artist ... as an advisor, I suggested characters &amp;amp; wrote docs on the appeal of each chara, but…] [https://twitter.com/gosokkyu/status/1322075048199352320 the COTA/MSH teams were incomparably larger than the Punisher/AvP team: more &amp;amp; more ppl were joining who weren&#039;t familiar with the material or didn&#039;t grasp our outlines; that&#039;s when the flaws of relying on verbal explanations &amp;amp; spec docs became apparent&quot;] [https://twitter.com/gosokkyu/status/1322075057888243714 &quot;so after talking it over with Nishitani, Tezuka &amp;amp; Akiman, I stopped working on graphics &amp;amp; started producing in-house translations of X-Men &amp;amp; other Marvel comics; later, Okamoto told me &#039;I&#039;m surprised you were able to create that job for yourself in-house&#039;&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322039638584782848 the] [https://twitter.com/sjxqr393/status/1322040351113113600 original] [https://twitter.com/sjxqr393/status/1322043891822993408 tweets])&#039;&#039;&amp;lt;/ref&amp;gt; For &#039;&#039;Children of the Atom&#039;&#039;, Akitomo translated the &#039;&#039;[https://en.wikipedia.org/wiki/Fatal_Attractions_(comics) Fatal Attractions]&#039;&#039; storyline&amp;lt;ref name=&quot;Akitomo COTA &amp;amp; MSH inspiration tweet&quot; group=&quot;Akitomo&quot;/&amp;gt; that the game&#039;s premise was based on. In addition, he wrote or at least supervised the text for each character&#039;s ending.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[https://twitter.com/gosokkyu/status/1322367061662724096 &quot;I wrote/supervised the COTA/MSH endings&quot;] &#039;&#039;(excerpted from @gosokkyu&#039;s translation of [https://twitter.com/sjxqr393/status/1322242526082867200 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Children of the Atom&#039;&#039; was developed simultaneously alongside &#039;&#039;Marvel Super Heroes&#039;&#039;,&amp;lt;ref name=&quot;polygon&quot;&amp;gt;[https://www.polygon.com/2021/4/14/22336505/x-men-children-of-the-atom-an-oral-history &quot;X-Men: Children of the Atom: An oral history&quot; by Matt Leone of Polygon]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Akitomo COTA &amp;amp; MSH inspiration tweet&quot; group=&quot;Akitomo&quot;&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030071723/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322075061315014656 &quot;my first in-house translation was parts 1-3 of Jim Lee&#039;s X-Men Vol.2, aka the &#039;Fatal Attractions&#039; arc where Magneto challenges humankind ... btw, X-Men &amp;amp; MSH were made simultaneously&quot;] &#039;&#039;(excerpted from @gosokkyu&#039;s translation of [https://twitter.com/sjxqr393/status/1322045418440589313 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt; though the latter game would not hit arcades until after the former&#039;s initial release. The games&#039; inception is subject to conflicting recollections: Akira Nishitani, Takeshi Tezuka, and Akiman all remember Katsuya Akitomo&#039;s enthusiasm about &#039;&#039;X-Men&#039;&#039; and its popularity in America motivating Yoshiki Okamoto (then the head of Capcom&#039;s arcade division) to pursue licensing Marvel characters for a game. However, Akitomo himself only recalls Okatomo summoning him to his office and asking for his opinion about the possibility.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030071729/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322075020491776002 &quot;with regards to the impetus behind X-Men COTA &amp;amp; Marvel Super Heroes, my recollection differs from that of my colleagues: I recall being summoned by arcade division head Yoshiki Okamoto &amp;amp; asked, &#039;I can probably get the X-Men/Marvel license, whaddya think?&#039;] [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030071724/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322075024480632835 ...but according to director Nishitani, MSH&#039;s Tezuka &amp;amp; artist Akiman: &#039;Akitomo&#039;s evangelizing about X-Men&#039;s coolness &amp;amp; its popularity in NA inspired the arcade division to want to make an X-Men game, which motivated Okamoto to pursue the license&#039;&quot;] [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030071729/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322075028150607872 &quot;in short: I guess my mission to convert ppl to X-Men was more effective than I&#039;d thought, &amp;amp; so Okamoto did the math &amp;amp; decided to get the rights?&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322030753203384320 the] [https://twitter.com/sjxqr393/status/1322031893882175488 original] [https://twitter.com/sjxqr393/status/1322032801714073600 tweets])&#039;&#039;&amp;lt;/ref&amp;gt; Akitomo served as both an artist and advisor, suggesting characters to include and making sure that the other developers did not stray too far from the original comics. However, after finding that this was not sufficient to guide such a large development team, he switched from working on the game&#039;s artwork to translating relevant Marvel comics to Japanese for their benefit.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030071729/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322075044407726081 &quot;when work began on X-Men COTA, I was still working as an artist ... as an advisor, I suggested characters &amp;amp; wrote docs on the appeal of each chara, but…] [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030071721/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322075048199352320 the COTA/MSH teams were incomparably larger than the Punisher/AvP team: more &amp;amp; more ppl were joining who weren&#039;t familiar with the material or didn&#039;t grasp our outlines; that&#039;s when the flaws of relying on verbal explanations &amp;amp; spec docs became apparent&quot;] [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030071726/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322075057888243714 &quot;so after talking it over with Nishitani, Tezuka &amp;amp; Akiman, I stopped working on graphics &amp;amp; started producing in-house translations of X-Men &amp;amp; other Marvel comics; later, Okamoto told me &#039;I&#039;m surprised you were able to create that job for yourself in-house&#039;&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322039638584782848 the] [https://twitter.com/sjxqr393/status/1322040351113113600 original] [https://twitter.com/sjxqr393/status/1322043891822993408 tweets])&#039;&#039;&amp;lt;/ref&amp;gt; For &#039;&#039;Children of the Atom&#039;&#039;, Akitomo translated the &#039;&#039;[https://en.wikipedia.org/wiki/Fatal_Attractions_(comics) Fatal Attractions]&#039;&#039; storyline&amp;lt;ref name=&quot;Akitomo COTA &amp;amp; MSH inspiration tweet&quot; group=&quot;Akitomo&quot;/&amp;gt; that the game&#039;s premise was based on. In addition, he wrote or at least supervised the text for each character&#039;s ending.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201031023750/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322367061662724096 &quot;I wrote/supervised the COTA/MSH endings&quot;] &#039;&#039;(excerpted from @gosokkyu&#039;s translation of [https://twitter.com/sjxqr393/status/1322242526082867200 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Akitomo noted that Marvel was relatively restrictive about how &#039;&#039;Children of the Atom&#039;&#039; could portray their cast, an attitude which would shift following the game&#039;s release.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[https://twitter.com/gosokkyu/status/1322173967357022208 &quot;after COTA, there was a visible shift in attitude from Marvel&#039;s copyright check staff—I think they came to understand that Capcom produced high-quality work, and that proposed game-related changes would be informed by a deep familiarity with the comics&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322087232170176513 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt; For instance, the characters&#039; alternate palettes could not veer too far from their canon coloration.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[https://twitter.com/gosokkyu/status/1322173973690413058 &quot;for COTA, we could basically only alter shades, so it was like Silver Samurai vs White Samurai&quot;] &#039;&#039;(excerpted from @gosokkyu&#039;s translation of [https://twitter.com/sjxqr393/status/1322092769721024513 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt; The development team took several liberties in translating Sentinel to the small screen, diverging from the original, more humanoid design.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[https://twitter.com/gosokkyu/status/1322367064795803650 &quot;the character depictions seen in Capcom&#039;s Marvel games have been adopted back into the source material, with one example being Sentinel: the Marvel design was akin to a giant android, but Capcom&#039;s version was more mechanical with lots of transformations&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322265969700433920 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt; Marvel&#039;s copyright division was so incensed by these changes that director Akira Nishitani had to fly to their headquarters to apologize.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[https://twitter.com/gosokkyu/status/1322367067798990848 &quot;Marvel&#039;s copyright officer was furious at our Sentinel &amp;amp; director Nishitani even had to fly to their New York HQ to apologise&quot;] &#039;&#039;(excerpted from @gosokkyu&#039;s translation of [https://twitter.com/sjxqr393/status/1322267270362484736 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt; On the other hand, according to Tatsuya Minami, Marvel stipulated that Capcom include a &#039;&#039;Street Fighter&#039;&#039; character in the roster. Not wanting to use protagonists Ryu or Ken, the developers included Akuma as a secret character.&amp;lt;ref&amp;gt;&#039;&#039;MAXIMUM&#039;&#039; issue 3, 1996 (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Page &lt;/del&gt;71)&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Akitomo noted that Marvel was relatively restrictive about how &#039;&#039;Children of the Atom&#039;&#039; could portray their cast, an attitude which would shift following the game&#039;s release.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030135113/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322173967357022208 &quot;after COTA, there was a visible shift in attitude from Marvel&#039;s copyright check staff—I think they came to understand that Capcom produced high-quality work, and that proposed game-related changes would be informed by a deep familiarity with the comics&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322087232170176513 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt; For instance, the characters&#039; alternate palettes could not veer too far from their canon coloration.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030135101/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322173973690413058 &quot;for COTA, we could basically only alter shades, so it was like Silver Samurai vs White Samurai&quot;] &#039;&#039;(excerpted from @gosokkyu&#039;s translation of [https://twitter.com/sjxqr393/status/1322092769721024513 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt; The development team took several liberties in translating Sentinel to the small screen, diverging from the original, more humanoid design.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201031023740/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322367064795803650 &quot;the character depictions seen in Capcom&#039;s Marvel games have been adopted back into the source material, with one example being Sentinel: the Marvel design was akin to a giant android, but Capcom&#039;s version was more mechanical with lots of transformations&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322265969700433920 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt; Marvel&#039;s copyright division was so incensed by these changes that director Akira Nishitani had to fly to their headquarters to apologize.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201031033815/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322367067798990848 &quot;Marvel&#039;s copyright officer was furious at our Sentinel &amp;amp; director Nishitani even had to fly to their New York HQ to apologise&quot;] &#039;&#039;(excerpted from @gosokkyu&#039;s translation of [https://twitter.com/sjxqr393/status/1322267270362484736 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt; On the other hand, according to Tatsuya Minami, Marvel stipulated that Capcom include a &#039;&#039;Street Fighter&#039;&#039; character in the roster. Not wanting to use protagonists Ryu or Ken, the developers included Akuma as a secret character.&amp;lt;ref&amp;gt;&#039;&#039;MAXIMUM&#039;&#039; issue 3, 1996 (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;page &lt;/ins&gt;71)&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When &#039;&#039;Children of the Atom&#039;&#039; was originally released in Japanese arcades in 1994, it garnered good reception from players but fared incredibly poorly from a financial standpoint. According to Katsuya Akitomo, operators were hesitant to invest in games based on American comics, having been burned by previous titles that proved unprofitable.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[https://twitter.com/gosokkyu/status/1322075074313121793 &quot;X-Men: Children of the Atom hit the market in 1994, but sales in Japan were so bad that describing them as &#039;poor&#039; would be an understatement; apparently, all the US comic games prior to ours were so unprofitable that arcade operators hesitated to invest&quot;] [https://twitter.com/gosokkyu/status/1322075077840494594 &quot;the response from those who actually got to play COTA was fine, but the skittishness of the arcade operators outweighed the game&#039;s positive reception—no matter how much players like a game, if operators don&#039;t buy the PCBs, arcades can&#039;t take their money&quot;] &#039;&#039;(translated by @gosokkyu from the [https://twitter.com/sjxqr393/status/1322058602085974016 original] [https://twitter.com/sjxqr393/status/1322059339436183552 tweets])&#039;&#039;&amp;lt;/ref&amp;gt; North American sales were better but still failed to meet Capcom&#039;s expectations, allegedly due to both business disputes with the region&#039;s wholesaler and the popularity of games with digitized actors or 3D graphics (which left operators hesitant to buy a game that still used pixel art).&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt; [https://twitter.com/gosokkyu/status/1322075080801755136 &quot;the game did well in North America but still fell well short of expectations; I was given two reasons for this: / 3D &amp;amp; digitised-actor games were all the rage, so operators balked at paying for a new dot-art game / business disputes with the NA wholesaler&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322060295473295360 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When &#039;&#039;Children of the Atom&#039;&#039; was originally released in Japanese arcades in 1994, it garnered good reception from players but fared incredibly poorly from a financial standpoint. According to Katsuya Akitomo, operators were hesitant to invest in games based on American comics, having been burned by previous titles that proved unprofitable.&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030071732/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322075074313121793 &quot;X-Men: Children of the Atom hit the market in 1994, but sales in Japan were so bad that describing them as &#039;poor&#039; would be an understatement; apparently, all the US comic games prior to ours were so unprofitable that arcade operators hesitated to invest&quot;] [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030071735/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322075077840494594 &quot;the response from those who actually got to play COTA was fine, but the skittishness of the arcade operators outweighed the game&#039;s positive reception—no matter how much players like a game, if operators don&#039;t buy the PCBs, arcades can&#039;t take their money&quot;] &#039;&#039;(translated by @gosokkyu from the [https://twitter.com/sjxqr393/status/1322058602085974016 original] [https://twitter.com/sjxqr393/status/1322059339436183552 tweets])&#039;&#039;&amp;lt;/ref&amp;gt; North American sales were better but still failed to meet Capcom&#039;s expectations, allegedly due to both business disputes with the region&#039;s wholesaler and the popularity of games with digitized actors or 3D graphics (which left operators hesitant to buy a game that still used pixel art).&amp;lt;ref group=&quot;Akitomo&quot;&amp;gt; [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20201030071729/&lt;/ins&gt;https://twitter.com/gosokkyu/status/1322075080801755136 &quot;the game did well in North America but still fell well short of expectations; I was given two reasons for this: / 3D &amp;amp; digitised-actor games were all the rage, so operators balked at paying for a new dot-art game / business disputes with the NA wholesaler&quot;] &#039;&#039;(translated by @gosokkyu from [https://twitter.com/sjxqr393/status/1322060295473295360 the original tweet])&#039;&#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Interviews ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Interviews ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=5002&amp;oldid=prev</id>
		<title>Somewhere: Converting platforms in infobox to use the new templates &amp; making other small adjustments</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=5002&amp;oldid=prev"/>
		<updated>2024-09-08T01:24:35Z</updated>

		<summary type="html">&lt;p&gt;Converting platforms in infobox to use the new templates &amp;amp; making other small adjustments&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:24, 8 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |image  = XMen COTA DOS cover art EU.jpg&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |image  = XMen COTA DOS cover art EU.jpg&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |developer = Capcom&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |developer = Capcom&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |publisher = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-collapsible mw-collapsed&quot;&amp;gt;&#039;&#039;&#039;Capcom&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |publisher = Capcom&amp;lt;br&amp;gt;Acclaim (console conversions in the West)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-collapsible-content&quot;&amp;gt;&lt;/del&gt;Capcom&amp;lt;br&amp;gt;Acclaim (console conversions in the West)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |platforms = &amp;lt;div class=&quot;mw-collapsible mw-collapsed&quot;&amp;gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{plat-arcade}} &lt;/ins&gt;(original)&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |platforms = &amp;lt;div class=&quot;mw-collapsible mw-collapsed&quot;&amp;gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcade &lt;/del&gt;(original)&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&quot;mw-collapsible-content&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{plat-saturn}} &lt;/ins&gt;• &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{plat-ps}} &lt;/ins&gt;• &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{plat-dos}}&lt;/ins&gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&quot;mw-collapsible-content&quot;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcade &lt;/del&gt;• &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sega Saturn &lt;/del&gt;• &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation • DOS&lt;/del&gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |date = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;December 8, 1994 (original)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |date = &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;December 8, 1994 (original)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arcade&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;{{Flag-JP}} December 8, 1994&amp;lt;br&amp;gt;(Asia) December 17, 1994&amp;lt;br&amp;gt;{{Flag-US}} {{Flag-EU}} January 5, 1995&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sega Saturn&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;{{Flag-JP}} November 22, 1995&amp;lt;br&amp;gt;{{Flag-US}} April 6, 1996&amp;lt;br&amp;gt;{{Flag-EU}} 1996&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;DOS&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;{{Flag-US}} May 31, 1997&amp;lt;br&amp;gt;{{Flag-EU}} 1997&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;PlayStation&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;{{Flag-US}} {{Flag-EU}} February 1998&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arcade&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;{{Flag-JP}} December 8, 1994&amp;lt;br&amp;gt;(Asia) December 17, 1994&amp;lt;br&amp;gt;{{Flag-US}} {{Flag-EU}} January 5, 1995&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sega Saturn&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;{{Flag-JP}} November 22, 1995&amp;lt;br&amp;gt;{{Flag-US}} April 6, 1996&amp;lt;br&amp;gt;{{Flag-EU}} 1996&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;DOS&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;{{Flag-US}} May 31, 1997&amp;lt;br&amp;gt;{{Flag-EU}} 1997&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;PlayStation&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;{{Flag-US}} {{Flag-EU}} February 1998&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |wikipedia = https://en.wikipedia.org/wiki/X-Men:_Children_of_the_Atom_(video_game)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |wikipedia = https://en.wikipedia.org/wiki/X-Men:_Children_of_the_Atom_(video_game)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |mobygames = https://www.mobygames.com/game/x-men-children-of-the-atom&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |mobygames = https://www.mobygames.com/game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/3753&lt;/ins&gt;/x-men-children-of-the-atom&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |tcrf = https://tcrf.net/X-Men:_Children_of_the_Atom_(Arcade)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |tcrf = https://tcrf.net/X-Men:_Children_of_the_Atom_(Arcade)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |related = [[Marvel Super Heroes]]}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |related = [[Marvel Super Heroes]]}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=4522&amp;oldid=prev</id>
		<title>MorticianBot: Bot: Changing template: Infobox</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=4522&amp;oldid=prev"/>
		<updated>2024-09-05T13:41:58Z</updated>

		<summary type="html">&lt;p&gt;Bot: Changing template: Infobox&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:41, 5 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Infobox&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;InfoboxGame&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |image  = XMen COTA DOS cover art EU.jpg&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |image  = XMen COTA DOS cover art EU.jpg&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |developer = Capcom&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |developer = Capcom&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |mobygames = https://www.mobygames.com/game/x-men-children-of-the-atom&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |mobygames = https://www.mobygames.com/game/x-men-children-of-the-atom&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |tcrf = https://tcrf.net/X-Men:_Children_of_the_Atom_(Arcade)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |tcrf = https://tcrf.net/X-Men:_Children_of_the_Atom_(Arcade)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |related = [[Marvel Super Heroes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |related = [[Marvel Super Heroes]]}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;X-Men: Children of the Atom&amp;#039;&amp;#039;&amp;#039; is a fighting game created by Capcom based on Marvel&amp;#039;s &amp;#039;&amp;#039;X-Men&amp;#039;&amp;#039; comics. Originally released in arcades in 1994 (Asia) and 1995 (Europe and America), it was ported to the Sega Saturn, PC, and PlayStation between 1995 and 1998.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;X-Men: Children of the Atom&amp;#039;&amp;#039;&amp;#039; is a fighting game created by Capcom based on Marvel&amp;#039;s &amp;#039;&amp;#039;X-Men&amp;#039;&amp;#039; comics. Originally released in arcades in 1994 (Asia) and 1995 (Europe and America), it was ported to the Sega Saturn, PC, and PlayStation between 1995 and 1998.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MorticianBot</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=3333&amp;oldid=prev</id>
		<title>Somewhere: Adding a new file, fixing a typo, and reorganizing the page.</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=3333&amp;oldid=prev"/>
		<updated>2022-07-12T21:46:52Z</updated>

		<summary type="html">&lt;p&gt;Adding a new file, fixing a typo, and reorganizing the page.&lt;/p&gt;
&lt;a href=&quot;http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;amp;diff=3333&amp;amp;oldid=3052&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=3052&amp;oldid=prev</id>
		<title>Somewhere: Fixing a link to a redirected file</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=3052&amp;oldid=prev"/>
		<updated>2022-05-12T02:46:55Z</updated>

		<summary type="html">&lt;p&gt;Fixing a link to a redirected file&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:46, 12 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryCard&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryCard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|file=EGM 79 preview of Saturn conversion.pdf&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|file=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XMen COTA &lt;/ins&gt;EGM 79 preview of Saturn conversion.pdf&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title=Electronic Gaming Monthly&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title=Electronic Gaming Monthly&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|date=February 1996&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|date=February 1996&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=3014&amp;oldid=prev</id>
		<title>Somewhere: Reformatting this link</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=3014&amp;oldid=prev"/>
		<updated>2022-05-10T23:47:11Z</updated>

		<summary type="html">&lt;p&gt;Reformatting this link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:47, 10 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l198&quot;&gt;Line 198:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 198:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Histories ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Histories ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* https://www.polygon.com/2021/4/14/22336505/x-men-children-of-the-atom-an-oral-history &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;&#039;&#039;X-Men: Children of the Atom: An oral history&#039;&#039; by Matt Leone of Polygon (April 14, 2021)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [&lt;/ins&gt;https://www.polygon.com/2021/4/14/22336505/x-men-children-of-the-atom-an-oral-history &#039;&#039;X-Men: Children of the Atom: An oral history&#039;&#039; by Matt Leone of Polygon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/ins&gt;(April 14, 2021)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=2855&amp;oldid=prev</id>
		<title>Somewhere: Changed the galleries to the new card format, turned the lone YouTube link into an embed, and made various adjustments to the infobox</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=2855&amp;oldid=prev"/>
		<updated>2022-03-08T23:31:17Z</updated>

		<summary type="html">&lt;p&gt;Changed the galleries to the new card format, turned the lone YouTube link into an embed, and made various adjustments to the infobox&lt;/p&gt;
&lt;a href=&quot;http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;amp;diff=2855&amp;amp;oldid=2485&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
	<entry>
		<id>http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=2485&amp;oldid=prev</id>
		<title>Somewhere at 04:49, 12 February 2022</title>
		<link rel="alternate" type="text/html" href="http://morguefile.wiki/wiki/index.php?title=X-Men:_Children_of_the_Atom&amp;diff=2485&amp;oldid=prev"/>
		<updated>2022-02-12T04:49:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:49, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;XMen COTA Saturn preview Mean Machines Sega issue 38.pdf|Mean Machines Sega (December 1995)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;XMen COTA Saturn preview Mean Machines Sega issue 38.pdf|Mean Machines Sega (December 1995)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EGM 79 preview of Saturn conversion.pdf|EGM (February 1996)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EGM 79 preview of Saturn conversion.pdf|EGM (February 1996)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/gallery&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Features ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Sega Saturn conversion ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;gallery widths=&quot;180px&quot; heights=&quot;180px&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XMen COTA Saturn feature Sega Saturn Magazine issue 5.pdf|Sega Saturn Magazine (UK; March 1996)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery widths=&amp;quot;180px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery widths=&amp;quot;180px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;XMenCOTA_interview_in_MAXIMUM_issue_3.pdf|Interview with Tatsuya Minami about the arcade and Saturn versions in MAXIMUM (dated January 1996)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;XMenCOTA_interview_in_MAXIMUM_issue_3.pdf|Interview with Tatsuya Minami about the arcade and Saturn versions in MAXIMUM (dated January 1996)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/gallery&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Sega Saturn conversion ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;gallery widths=&quot;180px&quot; heights=&quot;180px&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;XMen_COTA_NextGen_May_1996_Capcom_interview_excerpt_about_Saturn_conversion.jpg|Question mentioning the Saturn conversion from an interview with Akio Sakai in Next Generation (dated May 1996)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;XMen_COTA_NextGen_May_1996_Capcom_interview_excerpt_about_Saturn_conversion.jpg|Question mentioning the Saturn conversion from an interview with Akio Sakai in Next Generation (dated May 1996)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Somewhere</name></author>
	</entry>
</feed>