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{{Infobox
{{InfoboxGame
  |image  = 219743-elite-bbc-micro-front-cover.jpg
  |image  = 219743-elite-bbc-micro-front-cover.jpg
  |developer = (insert here)
  |developer = [[David Braben]], [[Ian Bell]]
  |publisher = Acornsoft
  |publisher = [[Acornsoft]]
  |date = September 1984
|platforms = <div class="mw-collapsible mw-collapsed">BBC Micro (original)
<div class="mw-collapsible-content">Acorn Electron • Apple II • Amstrad CPC • Commodore 64 • ZX Spectrum • MSX • Tatung Einstein • IBM PC compatible • Acorn Archimedes • Amiga • Atari ST • Nintendo Entertainment System</div></div>
  |date = September 1984 (BBC Micro)
  |wikipedia = https://en.wikipedia.org/wiki/Elite_(video_game)
  |wikipedia = https://en.wikipedia.org/wiki/Elite_(video_game)
  |mobygames = https://www.mobygames.com/game/elite
  |mobygames = https://www.mobygames.com/game/elite
  |tcrf = https://tcrf.net/Category:Elite_series
  |tcrf = https://tcrf.net/Category:Elite_series
}}
|related = [[Elite Plus]] (enhanced port)<br>[[Frontier: Elite II]] (sequel)<br>[[Frontier: First Encounters]] (series)<br>[[Elite Dangerous]] (series)}}


'''Elite''' is a freeform 3D space trading and combat simulator, originally created for the BBC Micro by David Braben and Ian Bell in 1984, and ported to many other computer and console platforms. Several of its features were influential on later games, including the game's innovative uses of wireframe 3D, procedural generation, and open-ended gameplay.
'''Elite''' is a freeform 3D space trading and combat simulator, originally created for the BBC Micro by David Braben and Ian Bell in 1984, and ported to many other computer and console platforms. Several of its features were influential on later games, including the game's innovative uses of wireframe 3D, procedural generation, and open-ended gameplay.
== Overview ==
In November 1984, Braben and Bell teamed up with software agent [[Jacqui Lyons]] of the firm [[Marjacq Micro]] to auction the rights to bring Elite to computer platforms other than the BBC Micro, as [[Acornsoft]] did not have an interest in porting games outside of the Acorn platforms.<ref name="1984-12 Micro Adventurer pg 07">[https://archive.org/details/MicroAdventurer14-Dec84/ ''Elite auction''], Micro Adventurer, December 1984 (Page 7)</ref><ref name="1984-10-27 Personal Computer News pg 02">[https://archive.org/details/PersonalComputerNews/PersonalComputerNews084-27Oct1984/ ''Elite programmers auction Z80 rights''], Personal Computer News, October 27, 1984 (Page 2)</ref>
=== Becoming the Elite ===
Attaining 'Elite' status in the game requires 6400 kills in combat.
By November 1984, fifty five individuals had attained the title of 'Elite'.<ref name="1984-12 Micro Adventurer pg 07" />
== Development ==
<gallery widths="180px" heights="180px">
ADDER (Elite concept).jpg|Calculation of the ship shapes.
FIRST (Elite concept).jpg|Concept for the screen layout.
FLIGHT (Elite concept).jpg|Math determining the 3D movements.
GECKO (Elite concept).jpg|Drawings of the GECKO spacecraft.
GNAT (Elite concept).jpg|Sketches for the Gnat spacecraft.
GOATSP1 (Elite concept).jpg|Name and world tree for places within the world of Elite (Part 1)
GOATSP2 (Elite concept).jpg|(Part 2)
LOGS (Elite concept).jpg|Logarithmic functions used for 3D calculations.
SECOND (Elite concept).jpg|A secondary user interface concept.
</gallery>
== Advertisements ==
<gallery widths="180px" heights="180px">
1984-10 Personal Computer World pg 40-41.jpg|Personal Computer World (October 1984)
YourSpectrum20-Nov85_page_76-1.jpg|Your Spectrum (November 1985)
</gallery>
== Magazine Covers ==
<gallery widths="180px" heights="180px">
AB_Computing_1984-12_OCR_page_1-1.jpg|A&B Computing (December 1984)
Zzap64-001-1.jpg|Zzap!64 (May 1985)
</gallery>
== Previews ==
<gallery widths="180px" heights="180px">
Crash21-Oct85_page_46-1.jpg|Crash (October 1985)
</gallery>
== Reviews ==
=== BBC Micro/Electron ===
<gallery widths="180px" heights="180px">
1984-10 Acorn User pg 165.jpg|Acorn User<br />(October 1984)
1984-10 Computer & Video Games pg 20.jpg|Computer and Video Games<br />(October 1984)
1984-10-11 Popular Computing Weekly pg 22-23.jpg|Popular Computing Weekly<br />(11th October 1984)
TheMicroUser021-Nov84-47.jpg|The Micro User<br />(November 1984)
AB_Computing_1984-12_OCR_pages_73_74.pdf|A&B Computing<br />(December 1984)
</gallery>
=== Commodore 64 ===
<gallery widths="180px" heights="180px">
Zzap64-001_pages_16_17_18_optim2.pdf|Zzap!64<br />(May 1985)
ComputerGamerHi00300060.jpg|Computer Gamer<br />(June 1985)
Ahoy_36_December_1986-047.jpg|Ahoy!<br />(December 1986)
</gallery>
=== ZX Spectrum ===
<gallery widths="180px" heights="180px">
Crash22-Nov85_pages_28_30.pdf|Crash<br />(November 1985)
SinclairUser044-Nov85_page_23-1.jpg|Sinclair User<br />(November 1985)
YourSpectrum20-Nov85_pages_30_31.pdf|Your Spectrum<br />(November 1985)
</gallery>
=== MS-DOS ===
<gallery widths="180px" heights="180px">
TheGamesMachine01-Oct87_page_50-1.jpg|The Games Machine<br />(October 1987)
</gallery>
=== Atari ST / MSX ===
<gallery widths="180px" heights="180px">
TheGamesMachine12-Nov88_page_74-1.jpg|The Games Machine<br />(November 1988)
</gallery>
=== Nintendo Entertainment System ===
<gallery widths="180px" heights="180px">
Nintendo Magazine System 1992-10 pp56-58.pdf|Nintendo Magazine System<br /> (October 1992)
Nintendo Game Zone -03 pages 32 33 optim.pdf|Nintendo Game Zone<br /> (January 1993)
NForce08-Feb93_pages_98_99_100.pdf|NForce<br /> (February 1993)
</gallery>
== Conversions ==
{| class="wikitable sortable"
|-
! Platform  !! Developer  !! Publisher
|-
| Amstrad CPC  || [https://www.mobygames.com/game/cpc/elite/credits (Credits)]  || Firebird
|-
| Amiga  || Rob Nicholson  || Rainbird
|-
| Atari ST  || [https://www.mobygames.com/game/atari-st/elite/credits (Credits)]  || Rainbird
|-
| Commodore 64  || [https://www.mobygames.com/game/c64/elite/credits (Credits)]  || Firebird
|-
| IBM DOS  || Andy Onions  || Firebird
|-
| MSX  || Rob Nicholson  || Firebird
|-
| NES  || [https://www.mobygames.com/game/nes/elite/credits (Credits)]  || Imagineering Co.
|-
| ZX Spectrum  || [https://www.mobygames.com/game/zx-spectrum/elite/credits (Credits)]  || Firebird
|}
* http://www.elitehomepage.org/demos/index.htm — Several other ports in development which never shipped are posted on Ian Bell's website.
== Histories ==
* https://www.youtube.com/watch?v=GpWoF5uVgbA — The Making of ''Elite'' segment (featuring David Braben and Ian Bell) from ''Brits Who Made The Modern World'' (2008, History Channel)
* https://www.gdcvault.com/play/1014628/Classic-Game-Postmortem — ''Classic Game Postmortem - ELITE'' presented by David Braben (GDC 2011)
* https://www.youtube.com/watch?v=Ys2aSQBvzjk — David Braben on the Making of ''Elite'', from the ''From Bedrooms to Billions'' DVD extras (2014)
* https://www.youtube.com/watch?v=lhO-v1wMe3M — ''The Story of Elite: A Space Opera'' by Kim Justice (2019)
== Interviews ==
*http://www.elitehomepage.org/faq.htm — ''Elite FAQ'' by Ian Bell. Goes over some of the development and general questions the co-author has received about Elite.
*''[https://archive.org/details/Acorn_Programs_1984-12_ECC_Publication_GB/page/n29/ Limitless horizons for the Elite team]'', Acorn Programs (Acorn World), December 1984 (Page v). Joint interview with the co-creators about their software careers and the crate of Elite on the BBC Micro.
== Webcomics ==
* http://blowthecartridge.com/2011/08/27/elite/ — Strip from ''Blow the Cartridge'' by Cameron Davis
== References ==
<references />
[[Category:Game]]

Latest revision as of 14:40, 5 September 2024

Elite is a freeform 3D space trading and combat simulator, originally created for the BBC Micro by David Braben and Ian Bell in 1984, and ported to many other computer and console platforms. Several of its features were influential on later games, including the game's innovative uses of wireframe 3D, procedural generation, and open-ended gameplay.

Overview[edit]

In November 1984, Braben and Bell teamed up with software agent Jacqui Lyons of the firm Marjacq Micro to auction the rights to bring Elite to computer platforms other than the BBC Micro, as Acornsoft did not have an interest in porting games outside of the Acorn platforms.[1][2]

Becoming the Elite[edit]

Attaining 'Elite' status in the game requires 6400 kills in combat.

By November 1984, fifty five individuals had attained the title of 'Elite'.[1]

Development[edit]

Advertisements[edit]

Magazine Covers[edit]

Previews[edit]

Reviews[edit]

BBC Micro/Electron[edit]

Commodore 64[edit]

ZX Spectrum[edit]

MS-DOS[edit]

Atari ST / MSX[edit]

Nintendo Entertainment System[edit]

Conversions[edit]

Platform Developer Publisher
Amstrad CPC (Credits) Firebird
Amiga Rob Nicholson Rainbird
Atari ST (Credits) Rainbird
Commodore 64 (Credits) Firebird
IBM DOS Andy Onions Firebird
MSX Rob Nicholson Firebird
NES (Credits) Imagineering Co.
ZX Spectrum (Credits) Firebird

Histories[edit]

Interviews[edit]

Webcomics[edit]

References[edit]

  1. 1.0 1.1 Elite auction, Micro Adventurer, December 1984 (Page 7)
  2. Elite programmers auction Z80 rights, Personal Computer News, October 27, 1984 (Page 2)