Doom: Difference between revisions
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{{ | {{InfoboxGame | ||
|image = 3907-doom-dos-front-cover.jpg | |image = 3907-doom-dos-front-cover.jpg | ||
|developer = id Software | |developer = id Software | ||
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|mobygames = https://www.mobygames.com/game/doom | |mobygames = https://www.mobygames.com/game/doom | ||
|tcrf = https://tcrf.net/Doom | |tcrf = https://tcrf.net/Doom | ||
|related = [[Doom II]]<br />[[Doom 64]]<br />[[Doom 3]]<br />[[Doom (2016)]]<br />[[Doom Eternal]] | |related = [[Doom II]]<br />[[Doom 64]]<br />[[Doom 3]]<br />[[Doom (2016)]]<br />[[Doom Eternal]]}} | ||
}} | |||
'''Doom''' is a first-person shooter developed by id Software in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a | '''Doom''' is a first-person shooter developed by [[id Software]] in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a large number of user-made levels and mods. ''Doom'' is also notable for its tremendous success outside traditional 'boxes on shelves' retail channels, originally being distributed under the [[shareware]] model. | ||
== Production == | == Production == | ||
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<gallery widths="180px" heights="180px"> | <gallery widths="180px" heights="180px"> | ||
Computer_Gaming_World_Issue_108-pp104-5_optim.pdf|Computer Gaming World (July 1993) | Computer_Gaming_World_Issue_108-pp104-5_optim.pdf|Computer Gaming World<br/>(July 1993) | ||
EDGE 006 March 1994_pages_30_31_optim.pdf|Edge<br/>(March 1994) | |||
</gallery> | </gallery> | ||
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<gallery widths="180px" heights="180px"> | <gallery widths="180px" heights="180px"> | ||
Computer_Gaming_World_Issue_116-pp38-9_optim.pdf|Computer Gaming World (March 1994) | The_Guardian_Thu__Jan_13__1994_.jpg|The Guardian<br/>(13 January 1994) | ||
PC Format (1994-02) 029_pages_60_61_63_optim2.pdf|PC Format<br/>(February 1994) | |||
Computer_Gaming_World_Issue_116-pp38-9_optim.pdf|Computer Gaming World<br/>(March 1994) | |||
C&vgHi0148-DoomReview_optim2.pdf|Computer and Video Games<br/>(March 1994) | |||
GamesMaster-015_pages_46_47_optim.pdf|GamesMaster<br/>(March 1994) | |||
PC Zone 12 (March 1994)_pages_135_136_optim.pdf|PC Zone<br/>(March 1994) | |||
PC Action -05_pages_34_35_36_37_optim.pdf|PC Action<br/>(March 1994) | |||
EDGE 007 April 1994_pages_60_61_62_63_optim.pdf|Edge<br/>(April 1994) | |||
PC Player 5 - Doom review optim2.pdf|PC Player<br/>(April 1994) | |||
PCGamer_1994_06_DoomReview_optim.pdf|PC Gamer (US)<br/>(June 1994) | |||
</gallery> | </gallery> | ||
== Interviews == | == Interviews == | ||
* [https://www.youtube.com/watch?v=YUU7_BthBWM ''We Play Doom With John Romero''] | <gallery widths="180px" heights="180px"> | ||
PCGamerUK-004_pages_42_43_44_45_optim2.pdf|id profile/interview, PC Gamer (March 1994) | |||
</gallery> | |||
* [https://www.youtube.com/watch?v=YUU7_BthBWM ''We Play Doom With John Romero''] — 30th anniversary interview with John Romero while playing early levels of the game with a co-operative mod. (December 10, 2013) | |||
* [https://www.youtube.com/watch?v=ygp4-kmjpzI&list=PLIhLvue17Sd6u2akeZZdYVBxNtfWZPm5W&index=14 ''Devs Play S01E05''] — John Romero plays Doom with JP LeBreton (link to first episode in a series of ten) | |||
* [https://www.wired.com/2013/12/john-carmack-doom/ ''Interview with John Carmack''] by Chris Kohler for Wired | |||
== Miscellany == | |||
<gallery widths="180px" heights="180px"> | |||
GameDeveloper-June94-39-41_optim.pdf|Article about Doom's mod community, Game Developer Magazine<br/>(June 1994) | |||
Austin American Statesman 1994-05-08.pdf|Article about Doom tournament, Austin American-Statesman (8 May 1994) | |||
The_Daily_News_Leader_Wed__Jul_20__1994_.jpg|Column from The Daily News Leader, Staunton, Virginia<br/>(20 July 1994) | |||
</gallery> | |||
== Further Reading == | |||
== | {{Book|title=Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture|author=David Kushner|description=Masters of Doom' is the true inside story of John Carmack and John Romero, co-creators of the most innovative and notoriously successful video games in history - Doom and Quake.|isbn=0-8129-7215-5|cover_filename=51g+F5A26HL.jpg}} | ||
{{Book|title=Game Engine Black Book: DOOM|author=Fabien Sanglard|description=A deep, technical dive on Doom's engine and tool implementation, featuring forewords and interviews with id team members.|isbn=1099819776|cover_filename=41-lFU2pB3L.jpg}} | |||
{{Book|title=Rocket Jump: Quake and the Golden Age of First-Person Shooters|author=David Craddock|description=Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era. Mostly Quake-centric, but some material on Doom.|isbn=N/A|cover_filename=51rx4yko4uL._SX342_SY445_QL70_ML2_.jpg}} | |||
* '' | * [https://www.filfre.net/2020/06/the-shareware-scene-part-4-doom/ ''The Shareware Scene, Part 4: DOOM''] and [https://www.filfre.net/2020/06/the-shareware-scene-part-5-narratives-of-doom/ ''The Shareware Scene, Part 5: Narratives of DOOM''] by Jimmy Maher at The Digital Antiquarian | ||
* [https://www.youtube.com/watch?v=6A4-SVUHQYI ''RetroAhoy: Doom''] by Stuart Brown. | * [https://en.wikipedia.org/wiki/Development_of_Doom Wikipedia: Development of Doom] — very thorough | ||
* [https://www.youtube.com/watch?v=6A4-SVUHQYI ''RetroAhoy: Doom''] by Stuart Brown | |||
* [https://www.youtube.com/watch?v=NnkCujnYNSo ''Doom: A Classic Game Post-Mortem''] with John Romero and Tom Hall at GDC 2011 | |||
* [https://www.youtube.com/watch?v=E2MIpi8pIvY ''The Early Days of id Software''] with John Romero at GDC Europe 2016 | |||
[[Category:Game]] |
Latest revision as of 14:49, 5 September 2024
Doom is a first-person shooter developed by id Software in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a large number of user-made levels and mods. Doom is also notable for its tremendous success outside traditional 'boxes on shelves' retail channels, originally being distributed under the shareware model.
Production[edit]
Sketches[edit]
Models[edit]
Screenshots from early versions of Doom can be seen at Unseen 64's Doom [PC - Alpha / Beta] page.
Previews[edit]
Reviews[edit]
Interviews[edit]
- We Play Doom With John Romero — 30th anniversary interview with John Romero while playing early levels of the game with a co-operative mod. (December 10, 2013)
- Devs Play S01E05 — John Romero plays Doom with JP LeBreton (link to first episode in a series of ten)
- Interview with John Carmack by Chris Kohler for Wired
Miscellany[edit]
Further Reading[edit]
Rocket Jump: Quake and the Golden Age of First-Person Shooters
Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era. Mostly Quake-centric, but some material on Doom.
ISBN N/A
- The Shareware Scene, Part 4: DOOM and The Shareware Scene, Part 5: Narratives of DOOM by Jimmy Maher at The Digital Antiquarian
- Wikipedia: Development of Doom — very thorough
- RetroAhoy: Doom by Stuart Brown
- Doom: A Classic Game Post-Mortem with John Romero and Tom Hall at GDC 2011
- The Early Days of id Software with John Romero at GDC Europe 2016