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{{Infobox
{{InfoboxGame
  |image  = 3907-doom-dos-front-cover.jpg
  |image  = 3907-doom-dos-front-cover.jpg
  |developer = id Software
  |developer = id Software
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  |mobygames = https://www.mobygames.com/game/doom
  |mobygames = https://www.mobygames.com/game/doom
  |tcrf = https://tcrf.net/Doom
  |tcrf = https://tcrf.net/Doom
  |related = [[Doom II]]<br />[[Doom 64]]<br />[[Doom 3]]<br />[[Doom (2016)]]<br />[[Doom Eternal]]
  |related = [[Doom II]]<br />[[Doom 64]]<br />[[Doom 3]]<br />[[Doom (2016)]]<br />[[Doom Eternal]]}}
}}


'''Doom''' is a first-person shooter developed by [[id Software]] in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a large number of user-made levels and mods. ''Doom'' is also notable for its tremendous success outside traditional 'boxes on shelves' retail channels, originally being distributed under the [[shareware]] model.
'''Doom''' is a first-person shooter developed by [[id Software]] in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a large number of user-made levels and mods. ''Doom'' is also notable for its tremendous success outside traditional 'boxes on shelves' retail channels, originally being distributed under the [[shareware]] model.
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* [https://www.youtube.com/watch?v=YUU7_BthBWM ''We Play Doom With John Romero''] — 30th anniversary interview with John Romero while playing early levels of the game with a co-operative mod. (December 10, 2013)
* [https://www.youtube.com/watch?v=YUU7_BthBWM ''We Play Doom With John Romero''] — 30th anniversary interview with John Romero while playing early levels of the game with a co-operative mod. (December 10, 2013)
* [https://www.youtube.com/watch?v=ygp4-kmjpzI&list=PLIhLvue17Sd6u2akeZZdYVBxNtfWZPm5W&index=14 ''Devs Play S01E05''] — John Romero plays Doom with JP LeBreton (link to first episode in a series of ten)
* [https://www.youtube.com/watch?v=ygp4-kmjpzI&list=PLIhLvue17Sd6u2akeZZdYVBxNtfWZPm5W&index=14 ''Devs Play S01E05''] — John Romero plays Doom with JP LeBreton (link to first episode in a series of ten)
* [https://www.wired.com/2013/12/john-carmack-doom/ ''Interview with John Carmack''] by Chris Kohler for Wired


== Histories ==
== Miscellany ==
 
<gallery widths="180px" heights="180px">
GameDeveloper-June94-39-41_optim.pdf|Article about Doom's mod community, Game Developer Magazine<br/>(June 1994)
Austin American Statesman 1994-05-08.pdf|Article about Doom tournament, Austin American-Statesman (8 May 1994)
The_Daily_News_Leader_Wed__Jul_20__1994_.jpg|Column from The Daily News Leader, Staunton, Virginia<br/>(20 July 1994)
</gallery>
 
== Further Reading ==


{{Book|title=Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture|author=David Kushner|description=Masters of Doom' is the true inside story of John Carmack and John Romero, co-creators of the most innovative and notoriously successful video games in history - Doom and Quake.|isbn=0-8129-7215-5|cover_filename=51g+F5A26HL.jpg}}
{{Book|title=Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture|author=David Kushner|description=Masters of Doom' is the true inside story of John Carmack and John Romero, co-creators of the most innovative and notoriously successful video games in history - Doom and Quake.|isbn=0-8129-7215-5|cover_filename=51g+F5A26HL.jpg}}
{{Book|title=Game Engine Black Book: DOOM|author=Fabien Sanglard|description=A deep, technical dive on Doom's engine and tool implementation, featuring forewords and interviews with id team members.|isbn=1099819776|cover_filename=41-lFU2pB3L.jpg}}
{{Book|title=Rocket Jump: Quake and the Golden Age of First-Person Shooters|author=David Craddock|description=Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era. Mostly Quake-centric, but some material on Doom.|isbn=N/A|cover_filename=51rx4yko4uL._SX342_SY445_QL70_ML2_.jpg}}


* [https://www.filfre.net/2020/06/the-shareware-scene-part-4-doom/ ''The Shareware Scene, Part 4: DOOM''] and [https://www.filfre.net/2020/06/the-shareware-scene-part-5-narratives-of-doom/ ''The Shareware Scene, Part 5: Narratives of DOOM''] by Jimmy Maher at The Digital Antiquarian
* [https://en.wikipedia.org/wiki/Development_of_Doom Wikipedia: Development of Doom] — very thorough
* [https://en.wikipedia.org/wiki/Development_of_Doom Wikipedia: Development of Doom] — very thorough
* [https://www.youtube.com/watch?v=6A4-SVUHQYI ''RetroAhoy: Doom''] by Stuart Brown
* [https://www.youtube.com/watch?v=6A4-SVUHQYI ''RetroAhoy: Doom''] by Stuart Brown
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* [https://www.youtube.com/watch?v=E2MIpi8pIvY ''The Early Days of id Software''] with John Romero at GDC Europe 2016
* [https://www.youtube.com/watch?v=E2MIpi8pIvY ''The Early Days of id Software''] with John Romero at GDC Europe 2016


== Miscellany ==
[[Category:Game]]
 
<gallery widths="180px" heights="180px">
Austin American Statesman 1994-05-08.pdf|Article about Doom tournament, Austin American-Statesman (8 May 1994)
The_Daily_News_Leader_Wed__Jul_20__1994_.jpg|Column from The Daily News Leader, Staunton, Virginia<br/>(20 July 1994)
</gallery>
 
<includeonly>[[Category:Game]]</includeonly>

Latest revision as of 14:49, 5 September 2024

Doom is a first-person shooter developed by id Software in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a large number of user-made levels and mods. Doom is also notable for its tremendous success outside traditional 'boxes on shelves' retail channels, originally being distributed under the shareware model.

Production[edit]

Sketches[edit]

Models[edit]

Screenshots from early versions of Doom can be seen at Unseen 64's Doom [PC - Alpha / Beta] page.

Previews[edit]

Reviews[edit]

Interviews[edit]

Miscellany[edit]

Further Reading[edit]

51g+F5A26HL.jpg
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
David Kushner

Masters of Doom' is the true inside story of John Carmack and John Romero, co-creators of the most innovative and notoriously successful video games in history - Doom and Quake.

ISBN 0-8129-7215-5

41-lFU2pB3L.jpg
Game Engine Black Book: DOOM
Fabien Sanglard

A deep, technical dive on Doom's engine and tool implementation, featuring forewords and interviews with id team members.

ISBN 1099819776

51rx4yko4uL. SX342 SY445 QL70 ML2 .jpg
Rocket Jump: Quake and the Golden Age of First-Person Shooters
David Craddock

Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era. Mostly Quake-centric, but some material on Doom.

ISBN N/A