Tank: Difference between revisions
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{{ | {{InfoboxGame | ||
|title = Tank | |title = Tank | ||
|image = 1974 Tank Flyer 01 - Front.jpg | |image = 1974 Tank Flyer 01 - Front.jpg | ||
|developer = | |developer = Kee Games | ||
|publisher = Kee Games | |publisher = Kee Games | ||
|platforms = {{plat-arcade}} | |||
|date = 1974 | |date = 1974 | ||
|mobygames = https://www.mobygames.com/game/arcade | |mobygames = https://www.mobygames.com/game/67307/tank}} | ||
'''Tank''' is a 1974 release by [[Kee Games]] and is a two-player arena shooting game. The game was developed by [[Stephen Bristow]] as a response to the game [[Computer Space]] with better controls and competitive gameplay. It is considered one of the most significant arcade games of the 1970s, both for its gameplay and for its roll in helping proliferate coin-operated video games beyond the boundaries established by [[Pong]]. | |||
== History == | |||
== Gameplay == | |||
The game consists of two dueling tanks which can fire projectiles at each other. Shooting an opponent temporarily stuns them, suspending the gameplay until they recover. The goal of the game is to have a higher score than your opponent at the end of a time limit. | |||
A maze of obstacles sits between the two players at the start of the round which prevent bullets from traveling through the whole map. At the center of the play area are sixteen landmines that will stun a player if they contact them. The area of these mines are denoted by a cellophane strip placed over the monitor with an "X" at the spot of each mine. | |||
=== Controls === | |||
Controls in ''Tank'' are modeled after a Caterpillar heavy vehicle with two firm joysticks which move vertically. There are eight possible positions for the two controls which enables forward or backward motion and turning as if on a tract. The right joystick features a button on the top to fire the tank's weapon. After the bullet is fired, it's possible to curve the bullet in flight using the movement controls to rotate the tank. | |||
== Announcements == | |||
===United States=== | |||
{{GalleryStart}} | |||
{{GalleryCard | |||
|file=1974-12 Vending Times pg 38 02.png | |||
|title=Vending Times | |||
|date=December 1974 | |||
|country=US | |||
}} | |||
{{GalleryCard | |||
|file=1975-09 Play Meter pg 54 01.png | |||
|title=Play Meter | |||
|date=September 1975 | |||
|country=US | |||
}} | |||
{{GalleryEnd}} | |||
== Advertising == | |||
=== United States === | |||
{{GalleryStart}} | |||
{{GalleryCard | |||
|file=1974-11 Vending Times pg 56.png | |||
|title=Vending Times | |||
|date=November 1974 | |||
|country=US | |||
}} | |||
{{GalleryEnd}} | |||
==== Flyers ==== | |||
{{GalleryStart}} | |||
{{GalleryCard | |||
|file=1974 Tank Flyer 01 - Front.jpg | |||
|title=Flyer (front) | |||
|date=1974 | |||
|country=US | |||
}} | |||
{{GalleryCard | |||
|file=1974 Tank Flyer 01 - Back.png | |||
|title=Flyer (back) | |||
|date=1974 | |||
|country=US | |||
}} | |||
{{GalleryCard | |||
|file=1974 Tank Flyer 02 - Front.jpg | |||
|title=Flyer (front) | |||
|date=1974 | |||
|country=US | |||
}} | |||
{{GalleryCard | |||
|file=1974 Tank Flyer 02 - Back.jpg | |||
|title=Flyer (back) | |||
|date=1974 | |||
|country=US | |||
}} | |||
{{GalleryCard | |||
|file=1975 Tank Flyer 03 - Front.jpg | |||
|title=Flyer (front) | |||
|date=1975 | |||
|country=US | |||
}} | |||
{{GalleryCard | |||
|file=1975 Tank Flyer 03 - Back.jpg | |||
|title=Flyer (back) | |||
|date=1975 | |||
|country=US | |||
}} | |||
{{GalleryCard | |||
|file=1975-09 Play Meter pg 05.png | |||
|title=Play Meter | |||
|date=September 1975 | |||
|country=US | |||
}} | |||
{{GalleryCard | |||
|file=1975-10 Play Meter pg 13.png | |||
|title=Play Meter | |||
|date=October 1975 | |||
|country=US | |||
}} | }} | ||
{{GalleryEnd}} | |||
''Tank'' | == Photos == | ||
{{GalleryStart}} | |||
{{GalleryCard | |||
|file=1975-10 Play Meter pg 37 01.png | |||
|title=Play Meter | |||
|date=October 1975 | |||
|country=US | |||
|description=Production line for the cocktail cabinet version of ''Tank''. | |||
}} | |||
{{GalleryEnd}} | |||
== | == Game credits == | ||
{{Credits begin}} | |||
{{Credits line|Game Designer, Hardware Designer = Stephen Bristow}} | |||
{{Credits line|Technicians = Lyle Rains, Doug Hughes}} | |||
{{Credits end}} | |||
== | == Books == | ||
{{Book | |||
|title=They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 | |||
|author=Alexander Smith | |||
|description=''They Create Worlds, Volume 1: The Story of the People and Companies That Shaped the Video Game Industry'' (published November 2019) covers how the most renowned game creators overturned technology, pop culture, and birthed a whole new medium. From the very first video games up to the edge of the traumatic North American market crash in 1983, this book illuminates the people, business decisions, and market forces which brought video games to the height of popular culture in the early 1980s. It shows how technological innovations in research labs and in the realm of coin-operated games were propelled by visionaries who saw potential in the then new and expensive technology. The first Volume of this work covers important landmarks such as ''Spacewar!'', Atari, ''Space Invaders'', the early console market, electronic handheld games, and the commercial industry underlying them all. | |||
|isbn=978-1138389908 | |||
|cover_filename=They-Create-Worlds-Video-Game-History-Book-Cover.jpg | |||
}} | |||
{{Book | |||
|title=Atari Inc.: Business is Fun | |||
|author=Marty Goldberg, Curt Vendel | |||
|description=An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. | |||
|isbn=978-0985597405 | |||
|cover_filename=Atari Inc Business is Fun (Cover).jpg | |||
}} | |||
[[Category:Game]] | [[Category:Game]] |
Latest revision as of 17:06, 19 February 2025
Tank is a 1974 release by Kee Games and is a two-player arena shooting game. The game was developed by Stephen Bristow as a response to the game Computer Space with better controls and competitive gameplay. It is considered one of the most significant arcade games of the 1970s, both for its gameplay and for its roll in helping proliferate coin-operated video games beyond the boundaries established by Pong.
History[edit]
Gameplay[edit]
The game consists of two dueling tanks which can fire projectiles at each other. Shooting an opponent temporarily stuns them, suspending the gameplay until they recover. The goal of the game is to have a higher score than your opponent at the end of a time limit.
A maze of obstacles sits between the two players at the start of the round which prevent bullets from traveling through the whole map. At the center of the play area are sixteen landmines that will stun a player if they contact them. The area of these mines are denoted by a cellophane strip placed over the monitor with an "X" at the spot of each mine.
Controls[edit]
Controls in Tank are modeled after a Caterpillar heavy vehicle with two firm joysticks which move vertically. There are eight possible positions for the two controls which enables forward or backward motion and turning as if on a tract. The right joystick features a button on the top to fire the tank's weapon. After the bullet is fired, it's possible to curve the bullet in flight using the movement controls to rotate the tank.
Announcements[edit]
United States[edit]
Advertising[edit]
United States[edit]
Flyers[edit]
Photos[edit]
Game credits[edit]
- Game Designer, Hardware Designer
- Stephen Bristow
- Technicians
- Lyle Rains, Doug Hughes
Books[edit]
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982
They Create Worlds, Volume 1: The Story of the People and Companies That Shaped the Video Game Industry (published November 2019) covers how the most renowned game creators overturned technology, pop culture, and birthed a whole new medium. From the very first video games up to the edge of the traumatic North American market crash in 1983, this book illuminates the people, business decisions, and market forces which brought video games to the height of popular culture in the early 1980s. It shows how technological innovations in research labs and in the realm of coin-operated games were propelled by visionaries who saw potential in the then new and expensive technology. The first Volume of this work covers important landmarks such as Spacewar!, Atari, Space Invaders, the early console market, electronic handheld games, and the commercial industry underlying them all.
ISBN 978-1138389908
Atari Inc.: Business is Fun
An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights.
ISBN 978-0985597405