Comer: Difference between revisions

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{{Infobox
{{InfoboxGame
  |image  = [[File:Comer Front Cover.jpg|400px]]
  |image  = [[File:Comer Front Cover.jpg|400px]]
  |developer = Shine Studios
  |developer = Shine Studios
  |publisher = Shine Studios
  |publisher = Shine Studios
  |date = 1998
  |date = 1998
  |wikipedia =  
  |platforms = {{plat-win}}
  |mobygames = https://www.mobygames.com/game/windows/comer/mobyrank
  |mobygames = https://www.mobygames.com/game/22087/comer/
  |tcrf =  
  |tcrf =}}
}}


'''Comer''' is a 1st person adventure game developed and published by Hong Kong resident Kyle Choi. The game was released in 1998 and was sold on Choi's website.  The art, music, and programming were all done by Choi over the game's 3 year development.  Its development was inspired by Myst, which was the game that convinced Choi of the value of games as an artistic medium.   
'''Comer''' is a 1st person adventure game developed and published by Hong Kong resident Kyle Choi. The game was released in 1998 and was sold on Choi's website.  The art, music, and programming were all done by Choi over the game's 3 year development.  Its development was inspired by Myst, which was the game that convinced Choi of the value of games as an artistic medium.   
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== Retrospectives ==
== Retrospectives ==


* https://romchip.org/index.php/romchip-journal/article/view/118 — This is a retrospective from games historian Phil Salvador published in game history journal ROMChip
* https://romchip.org/index.php/romchip-journal/article/view/118 — Retrospective from games historian Phil Salvador published in game history journal ROMChip


== Credits ==
== Credits ==
There's no requirement to include credits, but it may be useful to others, especially if they can't be found elsewhere. Well-formatted game credits can be included with the code below.


{{Credits begin}}
{{Credits begin}}

Latest revision as of 06:42, 9 September 2024

Comer is a 1st person adventure game developed and published by Hong Kong resident Kyle Choi. The game was released in 1998 and was sold on Choi's website. The art, music, and programming were all done by Choi over the game's 3 year development. Its development was inspired by Myst, which was the game that convinced Choi of the value of games as an artistic medium.

Retrospectives[edit]

Credits[edit]

Producer
Kyle Choi
Operation Manager
Helen Ngan
Art/Architecture Design
Kyle Choi
Music Arranged And Composed by
Kyle Choi