Sumerian Game: Difference between revisions
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{{ | {{InfoboxGame | ||
|title = Sumerian Game | |title = Sumerian Game | ||
|image = 1966-11-20 Sunday News pg 119.jpg | |image = 1966-11-20 Sunday News pg 119.jpg | ||
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|publisher = IBM | |publisher = IBM | ||
|date = 1964 | |date = 1964 | ||
|mobygames = https://www.mobygames.com/game/mainframe/sumerian-game | |mobygames = https://www.mobygames.com/game/mainframe/sumerian-game}} | ||
}} | |||
The Sumerian Game was an educational management game created by a group of outside consultants working with IBM in order to teach elementary school students about decision making through play. Played on IBM mainframe computers, a selection of students would be asked to allocate resources through the game's three act structure advancing through agriculture, city development, and warfare in the historical kingdoms of Mesopotamia. The game was influential to early timesharing systems through a reduced port of the game called ''Hamurabi''. | The Sumerian Game was an educational management game created by a group of outside consultants working with IBM in order to teach elementary school students about decision making through play. Played on IBM mainframe computers, a selection of students would be asked to allocate resources through the game's three act structure advancing through agriculture, city development, and warfare in the historical kingdoms of Mesopotamia. The game was influential to early timesharing systems through a reduced port of the game called ''Hamurabi''. |
Latest revision as of 14:31, 5 September 2024
The Sumerian Game was an educational management game created by a group of outside consultants working with IBM in order to teach elementary school students about decision making through play. Played on IBM mainframe computers, a selection of students would be asked to allocate resources through the game's three act structure advancing through agriculture, city development, and warfare in the historical kingdoms of Mesopotamia. The game was influential to early timesharing systems through a reduced port of the game called Hamurabi.
Promotion[edit]
Photos On Location[edit]
Papers[edit]
- I beg to report... The Sumerian Game 50 Years Later: The Strange and Untold Story of the World's Most Influential Text Simulation Game by Devin Monnents. (Unpublished)
Books[edit]
- They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 by Alexander Smith.