Drop Zone 4: Difference between revisions

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{{Infobox
{{InfoboxGame
  |title  = Drop Zone 4
  |title  = Drop Zone 4
  |image  = 1975 Drop Zone 4 Flyer 01.jpg
  |image  = 1975 Drop Zone 4 Flyer 01.jpg
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  |publisher = Meadows Games
  |publisher = Meadows Games
  |date = 1975
  |date = 1975
  |mobygames = https://www.mobygames.com/game/arcade/drop-zone-4
  |mobygames = https://www.mobygames.com/game/arcade/drop-zone-4}}
}}


''Drop Zone 4'' was a 1975 game released by Meadows Games, an aerial bomber game in which the player races to compete for score within a time limit. One particularly unique feature of the game awards a replay for a player if they hit either 40 points or 0 points, allowing inexperienced players a second go at the timer. After 20 and 30 points, the targets in the same increase speed, an early example of an active difficulty curve.
''Drop Zone 4'' was a 1975 game released by Meadows Games, an aerial bomber game in which the player races to compete for score within a time limit. One particularly unique feature of the game awards a replay for a player if they hit either 40 points or 0 points, allowing inexperienced players a second go at the timer. After 20 and 30 points, the targets in the same increase speed, an early example of an active difficulty curve.
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1975 Drop Zone 4 Flyer 01.jpg|(1975)
1975 Drop Zone 4 Flyer 01.jpg|(1975)
</gallery>
</gallery>
== Game credits ==
{{Credits begin}}
{{Credits line|Game Designer, Hardware Designer = David Main}}
{{Credits end}}


[[Category:Game]]
[[Category:Game]]

Latest revision as of 14:47, 5 September 2024

Drop Zone 4 was a 1975 game released by Meadows Games, an aerial bomber game in which the player races to compete for score within a time limit. One particularly unique feature of the game awards a replay for a player if they hit either 40 points or 0 points, allowing inexperienced players a second go at the timer. After 20 and 30 points, the targets in the same increase speed, an early example of an active difficulty curve.

Announcement[edit]

[edit]

Game credits[edit]

Game Designer, Hardware Designer
David Main