Gotcha: Difference between revisions

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{{Infobox
{{InfoboxGame
  |title  = Gotcha
  |title  = Gotcha
  |image  = 1973 Gotcha Flyer 01 - Front.jpg
  |image  = 1973 Gotcha Flyer 01 - Front.jpg
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  |date = 1973
  |date = 1973
  |wikipedia = https://en.wikipedia.org/wiki/Gotcha_(video_game)
  |wikipedia = https://en.wikipedia.org/wiki/Gotcha_(video_game)
  |mobygames = https://www.mobygames.com/game/arcade/gotcha_
  |mobygames = https://www.mobygames.com/game/arcade/gotcha_}}
}}


''Gotcha'' was a release by Atari Inc in 1973. The game for two players takes the form of a game of tag within a maze which shifts between various phases of change. Each round one player takes the role of the chaser and the other takes the role of the chased. The chased players gains points for the length of time they can avoid intersecting with the other player while the chaser only gets points for catching the other, after which point they will switch roles.
''Gotcha'' was a release by Atari Inc in 1973. The game for two players takes the form of a game of tag within a maze which shifts between various phases of change. Each round one player takes the role of the chaser and the other takes the role of the chased. The chased players gains points for the length of time they can avoid intersecting with the other player while the chaser only gets points for catching the other, after which point they will switch roles.
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1973-12 Vending Times pg 38 14.png|(1973)
1973-12 Vending Times pg 38 14.png|(1973)
1974-01 Vending Times pg 45 18.png|(1973)
1974-01 Vending Times pg 45 18.png|(1973)
1974-02 Vending Times pg 48 04.png|(1974)
</gallery>
</gallery>
== Game credits ==
{{Credits begin}}
{{Credits line|Game Designer, Hardware Designer = Allan Alcorn}}
{{Credits line|Cabinet Designer = Regan Cheng, George Faraco, Peter Takaichi}}
{{Credits end}}


[[Category:Game]]
[[Category:Game]]

Latest revision as of 14:56, 5 September 2024

Gotcha was a release by Atari Inc in 1973. The game for two players takes the form of a game of tag within a maze which shifts between various phases of change. Each round one player takes the role of the chaser and the other takes the role of the chased. The chased players gains points for the length of time they can avoid intersecting with the other player while the chaser only gets points for catching the other, after which point they will switch roles.

[edit]

Flyers[edit]

Photos[edit]

Trade Shows[edit]

Game credits[edit]

Game Designer, Hardware Designer
Allan Alcorn
Cabinet Designer
Regan Cheng, George Faraco, Peter Takaichi