Gunmetal: Difference between revisions

From Videogame Morgue File

(Created page with " <!-- This is a reference template for a new game page. Everything below is just an example. You don't need to include every section; just delete anything you don't need. --> <!-- Here's the infobox. Delete any lines that are inapplicable or that you don't want to use; they won't show up. --> {{InfoboxGame |image = (upload cover art and put filename here once on wiki) |developer = Mad Genius Software Ltd. |publisher = Mad Genius Software Ltd. |platforms = MS-DOS, W...")
 
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  |developer = Mad Genius Software Ltd.
  |developer = Mad Genius Software Ltd.
  |publisher = Mad Genius Software Ltd.
  |publisher = Mad Genius Software Ltd.
  |platforms = MS-DOS, Windows <!-- refer to platforms by templates from the list in Help::Platforms, and separate them with this character: • -->
  |platforms = {{plat-dos}} {{plat-win}}
  |date = 1998
  |date = 1998
  |wikipedia = https://en.wikipedia.org/wiki/Gunmetal_(video_game)
  |wikipedia = https://en.wikipedia.org/wiki/Gunmetal_(video_game)
  |mobygames = https://www.mobygames.com/game/2961/gunmetal/
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|related = (wikilink to game)<br>(wikilink to game, etc.)
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However, the game is heavily framed around the novel mechanic of having all weapons and player specs be acquired and customized, respectively, through a loadout store between missions. You can also choose the armor of your tank (called an RPV or Remote Piloted Vehicle), which influences how you approach missions, the briefings for which make suggestions on the type of armor type you should be using in that scenario.
However, the game is heavily framed around the novel mechanic of having all weapons and player specs be acquired and customized, respectively, through a loadout store between missions. You can also choose the armor of your tank (called an RPV or Remote Piloted Vehicle), which influences how you approach missions, the briefings for which make suggestions on the type of armor type you should be using in that scenario.


Poor sales upon release doomed the game to obscurity, but it has managed to maintain something of a cult following in the years since. A number of the people involved in the game's development went on to work for other developers such as EA, Ubisoft and Valve, to name a few, or moved on to work in the film and television industry.  
Poor sales upon release doomed the game to obscurity, but it has managed to maintain something of a cult following in the years since. A number of the people involved in the game's development went on to work for other developers such as EA, Ubisoft and Valve, to name a few, or moved on to work in the film and television industry.
 
== A Gallery Section ==
 
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== A Link Section ==
 
* https://www.google.com/ — This is a link.
 
== A Credits Section ==
 
<!-- There's no requirement to include credits, but it may be useful to others, especially if they can't be found in the usual places like MobyGames or IMDB. Game credits can be included with the code below, which will format them nicely. -->
 
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== References ==
 
<references />


<includeonly>[[Category:Game]]</includeonly>
<includeonly>[[Category:Game]]</includeonly>

Latest revision as of 15:16, 21 October 2024


Gunmetal (not to be confused with the 2002 title of roughly the same name) is the sole game developed and published by Mad Genius Software. Ostensibly a tank-style game, it plays mostly like old-school FPS games like Doom and Duke Nukem 3D, albeit in true 3D.

However, the game is heavily framed around the novel mechanic of having all weapons and player specs be acquired and customized, respectively, through a loadout store between missions. You can also choose the armor of your tank (called an RPV or Remote Piloted Vehicle), which influences how you approach missions, the briefings for which make suggestions on the type of armor type you should be using in that scenario.

Poor sales upon release doomed the game to obscurity, but it has managed to maintain something of a cult following in the years since. A number of the people involved in the game's development went on to work for other developers such as EA, Ubisoft and Valve, to name a few, or moved on to work in the film and television industry.