SimCity 2000: Difference between revisions
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|related = [[SimCity]]<br>[[SimCity 3000]]<br>[[SimCity 4]]}} | |related = [[SimCity]]<br>[[SimCity 3000]]<br>[[SimCity 4]]}} | ||
'''SimCity 2000''' is a city-building simulation game by Maxis, and the first direct successor to | '''SimCity 2000''' is a city-building simulation game by Maxis, and the first direct successor to ''[[SimCity]]''. Originally released for the Macintosh, MS-DOS and, a little later, other home computers, it would eventually be ported to popular consoles. | ||
== Versions == | |||
* '''Macintosh''', developed in-house at Maxis. Available early November 1993.<ref>Usenet thread "SimCity 2000 ?!?", comp.sys.mac.games. Shows several people had copies, and several retailers were selling it, in the first week of November: https://www.usenet-rewind.com/thread/Q0Z3OTdvLkMybkB1Y2RhdmlzLmVkdQ</ref> | |||
** Japanese version localised by Imagineer, released at roughly the same time. | |||
** '''Scenarios Vol. I: Great Disasters''' expansion pack, available by mid-1994. | |||
* '''MS-DOS''', developed in-house at Maxis. Mastered on December 29th, 1993.<ref>Usenet post "SimCity 2000 Done!", comp.sys.ibm.pc.games.misc: https://www.usenet-rewind.com/message/Y3dlaXNzQ0lzRjBGLjFFNEBuZXRjb20uY29t</ref> Available January 7th, 1984.<ref>Usenet post "Simcity 2000 OUT!, bit.listserv.games-l: https://www.usenet-rewind.com/message/R0FNRVMtTCU5NDAxMDcxMjAzNTgwNkBVVEFSTFZNMS5VVEEuRURV</ref><ref>Usenet post "SimCity 2000 Done!", comp.sys.ibm.pc.games.misc: https://www.usenet-rewind.com/message/Ny4xMDQ2NC4yMTI0LjBONTlDQkQ2QGNsZDkuY29t</ref><ref>Usenet post "[GUS] SimCity 2000 is out, but how do you get sound with GUS?", comp.sys.ibm.pc.soundcard: https://www.usenet-rewind.com/message/MmdqMGNzJDg1ZkBjdmlsbGUtc3J2LndhbS51bWQuZWR1</ref> | |||
** '''Scenarios Vol. I: Great Disasters''' expansion pack, available by mid-1994. | |||
** '''SimCity 2000 Special Edition''', with scenario pack 1, new music, new cities, and FMVs of Will Wright. Version currently available on GOG. | |||
* '''Commodore Amiga''', ported by John Jones-Steele. Released November 1994. | |||
* '''RISC-OS''', ported by Krisalis Software. Released 1994. | |||
* '''PC-98''' | |||
* '''FM Towns''' | |||
* '''Windows 3.1''', developed in-house at Maxis. Released February 1995. | |||
** '''SimCity 2000 CD Collection''', with scenario pack 1, bonus cities and SCURK included. | |||
** '''SimCity 2000 Special Edition''', with scenario pack 1, new music, new cities/scenarios, and FMVs of Will Wright. | |||
* '''Windows 95'''. Compared to the MS-DOS version, higher resolution, smoother scrolling, extra game speed setting, customisable interface.<ref>GOG forum thread on the differences: https://www.gog.com/forum/simcity_series/why_is_win95_version_of_simcity_2000_considered_better_than_dos/page1</ref> | |||
** '''SimCity 2000 CD Collection''', with scenario pack 1, bonus cities and SCURK included. | |||
** '''SimCity 2000 Special Edition''', with scenario pack 1, new music, new cities/scenarios, and FMVs of Will Wright. | |||
** '''SimCity 2000 Network Edition''', with improved multiplayer and a new interface. | |||
* '''SNES''' | |||
* '''Sega Saturn''', ported by Maxis and Sega. One of the titles announced for the Saturn at its unveiling at the Tokyo Toy Show in June 1994. Released September 1995 in Japan, October in North America, and December in Europe. | |||
* '''OS/2''' | |||
* '''PlayStation''' | |||
* '''Nintendo 64''', ported by Imagineer. Released January 30, 1998. Japan-exclusive. Exclusive features, including "mini-games, a dating game, TV to replace the newspaper, horse races and monster breeding". Not to be confused with ''[[SimCity 64]]'', another game based on SimCity 2000. | |||
* '''Game Boy Advance''', ported by DSI (Destination Software). Released November 2003 in Europe and North America; seemingly not released in Japan. | |||
== News == | |||
{{GalleryStart}} | |||
{{GalleryCard | |||
| file=1994-01-07;1994-01-14 Famitsu (JP) 264-265 - p11 (9acb2719).pdf-000.jpg | |||
| title=Weekly Famitsu | |||
| date=7–14 January 1994 | |||
| country=JP | |||
| description=News article about Imagineer, the Japanese publisher, giving copies of their translated Mac version to members of the National Diet to seek feedback on how to make later ports of the game truer to Japanese city planning | |||
}} | |||
{{GalleryCard | |||
| file=1994-06-10 Famitsu (JP) 286 - p10 (049df1da).jpg | |||
| title=Weekly Famitsu | |||
| date=10 June 1994 | |||
| country=JP | |||
| description=The Saturn is announced, and a console port of ''SimCity 2000'' is listed as one of Sega's first slate of games (though it wouldn't come out for ten months after the Saturn's launch) | |||
}} | |||
{{GalleryEnd}} | |||
== Previews == | == Previews == | ||
{{GalleryStart}} | {{GalleryStart}} | ||
{{GalleryCard | |||
| file=1993-06 PC Zone (UK) 3 - p9 (42f31971).jpg | |||
| title=PC Zone | |||
| date=June 1993 | |||
| country=UK | |||
| description=Mentions the ill-fated ''Sim World'' | |||
}} | |||
{{GalleryCard | |||
| file=1993-08 PC Zone (UK) 5 - p9 (1bb85346).jpg | |||
| title=PC Zone | |||
| date=August 1993 | |||
| country=UK | |||
| description=Coverage from CES | |||
}} | |||
{{GalleryCard | |||
| file=1993-09 Computer Games Strategy Plus (US) 34 - p66 (83af293a).jpg | |||
| title=Computer Games Strategy Plus | |||
| date=September 1993 | |||
| country=US | |||
| description=Coverage from CES | |||
}} | |||
{{GalleryCard | |||
| file=1993-10 Computer and Video Games (UK) 143 - p108 (89f67c2b).jpg | |||
| title=Computer and Video Games | |||
| date=October 1993 | |||
| country=UK | |||
}} | |||
{{GalleryCard | |||
| file=1993-11 Computer Game Review (US) 3.4 - p136 (36f049cb).jpg | |||
| title=Computer Game Review | |||
| date=November 1993 | |||
| country=US | |||
}} | |||
{{GalleryCard | |||
| file=1993-11 PC Zone (UK) 8 - p27,28,29,30,31,32 (85fa0a1c).pdf | |||
| title=PC Zone | |||
| date=November 1993 | |||
| country=UK | |||
| description=six-page preview | |||
}} | |||
{{GalleryCard | |||
| file=1993-12 PC Gamer (UK) 1 - p24,25 (c949a20d).pdf | |||
| title=PC Gamer | |||
| date=December 1993 | |||
| country=UK | |||
| description=two-page preview | |||
}} | |||
{{GalleryCard | |||
| file=1993-12 Edge (UK) 3 - p32,33 (36e5a82b).pdf | |||
| title=Edge | |||
| date=December 1993 | |||
| country=UK | |||
| description=two-page preview | |||
}} | |||
{{GalleryCard | |||
| file=1994-04-01 Famitsu (JP) 276 - p181 (295cc5a8).jpg | |||
| title=Weekly Famitsu | |||
| date=1 April 1994 | |||
| country=JP | |||
| description=Overview of PC/Mac version that mentions certainty that it (like its predecessor) will be ported to home consoles | |||
}} | |||
{{GalleryCard | {{GalleryCard | ||
| Line 22: | Line 139: | ||
|date=June–July 1994 | |date=June–July 1994 | ||
|country=UK | |country=UK | ||
|description=Preview of PC CD-ROM version | |description=Preview of PC CD-ROM version, with more scenarios and FMV | ||
}} | }} | ||
| Line 36: | Line 153: | ||
| date=20 December 1993 | | date=20 December 1993 | ||
| country=US | | country=US | ||
}} | |||
{{GalleryCard | |||
| file=1994-03 PC Player (UK) 4 - p27-31 (131b995d).pdf | |||
| title=PC Player | |||
| date=March 1994 | |||
| country=UK | |||
}} | |||
{{GalleryCard | |||
| file=1994-04 Edge (UK) 7 - p78 (33177b9b).jpg | |||
| title=Edge | |||
| date=April 1994 | |||
| country=UK | |||
}} | }} | ||
| Line 43: | Line 174: | ||
|date=May 1994 | |date=May 1994 | ||
|country=US | |country=US | ||
}} | |||
{{GalleryEnd}} | |||
== Advertising == | |||
* [https://www.youtube.com/watch?v=vXNFk8EIXrA IMAGINEER SOFT LINE-UP FOR NINTENDO64 1997 PROMOTION VIDEO] — Nintendo 64 version | |||
{{GalleryStart}} | |||
{{GalleryCard | |||
| file=Nintendo_SpaceWorld_1997_Guidebook.pdf-001.jpg | |||
| title= | |||
| date=November 1997 | |||
| country=JP | |||
| description=Two-page spread from Nintendo's official Space World 1997 guidebook | |||
}} | }} | ||
Latest revision as of 05:57, 12 September 2026
SimCity 2000 is a city-building simulation game by Maxis, and the first direct successor to SimCity. Originally released for the Macintosh, MS-DOS and, a little later, other home computers, it would eventually be ported to popular consoles.
Versions
- Macintosh, developed in-house at Maxis. Available early November 1993.[1]
- Japanese version localised by Imagineer, released at roughly the same time.
- Scenarios Vol. I: Great Disasters expansion pack, available by mid-1994.
- MS-DOS, developed in-house at Maxis. Mastered on December 29th, 1993.[2] Available January 7th, 1984.[3][4][5]
- Scenarios Vol. I: Great Disasters expansion pack, available by mid-1994.
- SimCity 2000 Special Edition, with scenario pack 1, new music, new cities, and FMVs of Will Wright. Version currently available on GOG.
- Commodore Amiga, ported by John Jones-Steele. Released November 1994.
- RISC-OS, ported by Krisalis Software. Released 1994.
- PC-98
- FM Towns
- Windows 3.1, developed in-house at Maxis. Released February 1995.
- SimCity 2000 CD Collection, with scenario pack 1, bonus cities and SCURK included.
- SimCity 2000 Special Edition, with scenario pack 1, new music, new cities/scenarios, and FMVs of Will Wright.
- Windows 95. Compared to the MS-DOS version, higher resolution, smoother scrolling, extra game speed setting, customisable interface.[6]
- SimCity 2000 CD Collection, with scenario pack 1, bonus cities and SCURK included.
- SimCity 2000 Special Edition, with scenario pack 1, new music, new cities/scenarios, and FMVs of Will Wright.
- SimCity 2000 Network Edition, with improved multiplayer and a new interface.
- SNES
- Sega Saturn, ported by Maxis and Sega. One of the titles announced for the Saturn at its unveiling at the Tokyo Toy Show in June 1994. Released September 1995 in Japan, October in North America, and December in Europe.
- OS/2
- PlayStation
- Nintendo 64, ported by Imagineer. Released January 30, 1998. Japan-exclusive. Exclusive features, including "mini-games, a dating game, TV to replace the newspaper, horse races and monster breeding". Not to be confused with SimCity 64, another game based on SimCity 2000.
- Game Boy Advance, ported by DSI (Destination Software). Released November 2003 in Europe and North America; seemingly not released in Japan.
News
Previews
Reviews
Advertising
- IMAGINEER SOFT LINE-UP FOR NINTENDO64 1997 PROMOTION VIDEO — Nintendo 64 version
- ↑ Usenet thread "SimCity 2000 ?!?", comp.sys.mac.games. Shows several people had copies, and several retailers were selling it, in the first week of November: https://www.usenet-rewind.com/thread/Q0Z3OTdvLkMybkB1Y2RhdmlzLmVkdQ
- ↑ Usenet post "SimCity 2000 Done!", comp.sys.ibm.pc.games.misc: https://www.usenet-rewind.com/message/Y3dlaXNzQ0lzRjBGLjFFNEBuZXRjb20uY29t
- ↑ Usenet post "Simcity 2000 OUT!, bit.listserv.games-l: https://www.usenet-rewind.com/message/R0FNRVMtTCU5NDAxMDcxMjAzNTgwNkBVVEFSTFZNMS5VVEEuRURV
- ↑ Usenet post "SimCity 2000 Done!", comp.sys.ibm.pc.games.misc: https://www.usenet-rewind.com/message/Ny4xMDQ2NC4yMTI0LjBONTlDQkQ2QGNsZDkuY29t
- ↑ Usenet post "[GUS] SimCity 2000 is out, but how do you get sound with GUS?", comp.sys.ibm.pc.soundcard: https://www.usenet-rewind.com/message/MmdqMGNzJDg1ZkBjdmlsbGUtc3J2LndhbS51bWQuZWR1
- ↑ GOG forum thread on the differences: https://www.gog.com/forum/simcity_series/why_is_win95_version_of_simcity_2000_considered_better_than_dos/page1
Categories:
- Released for Mac OS Classic
- Released for DOS
- Released for Amiga
- Released for Acorn Archimedes
- Released for PC-9800 Series
- Released for FM Towns
- Released for PC (Microsoft Windows)
- Released for Super Nintendo Entertainment System
- Released for Sega Saturn
- Released for PlayStation
- Released for Nintendo 64
- Released for Game Boy Advance
- Released for Windows Mobile
- Game
















