Elite: Difference between revisions
From Video Game Morgue File
Created section for ports of the game. |
Added histories section. |
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! Platform !! Developer !! Publisher | ! Platform !! Developer !! Publisher | ||
|- | |- | ||
| Amstrad CPC || [https://www.mobygames.com/game/cpc/elite/credits ( | | Amstrad CPC || [https://www.mobygames.com/game/cpc/elite/credits (Credits)] || Firebird | ||
|- | |- | ||
| Amiga || Rob Nicholson || Rainbird | | Amiga || Rob Nicholson || Rainbird | ||
|- | |- | ||
| Atari ST || [https://www.mobygames.com/game/atari-st/elite/credits ( | | Atari ST || [https://www.mobygames.com/game/atari-st/elite/credits (Credits)] || Rainbird | ||
|- | |- | ||
| Commodore 64 || [https://www.mobygames.com/game/c64/elite/credits ( | | Commodore 64 || [https://www.mobygames.com/game/c64/elite/credits (Credits)] || Firebird | ||
|- | |- | ||
| IBM DOS || Andy Onions || Firebird | | IBM DOS || Andy Onions || Firebird | ||
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| MSX || Rob Nicholson || Firebird | | MSX || Rob Nicholson || Firebird | ||
|- | |- | ||
| NES || [https://www.mobygames.com/game/nes/elite/credits ( | | NES || [https://www.mobygames.com/game/nes/elite/credits (Credits)] || Imagineering Co. | ||
|- | |- | ||
| ZX Spectrum || [https://www.mobygames.com/game/zx-spectrum/elite/credits ( | | ZX Spectrum || [https://www.mobygames.com/game/zx-spectrum/elite/credits (Credits)] || Firebird | ||
|} | |} | ||
== Histories == | |||
*https://www.youtube.com/watch?v=GpWoF5uVgbA — ''The Making of Elite'' by the BBC. | |||
*https://www.gdcvault.com/play/1014628/Classic-Game-Postmortem — ''Classic Game Postmortem - ELITE'' presented by David Braben. | |||
*http://www.elitehomepage.org/faq.htm — ''Elite FAQ'' by Ian Bell. | |||
[[Category:Game]] | [[Category:Game]] | ||
Revision as of 19:13, 5 January 2022
Elite is a freeform 3D space trading and combat simulator, originally created for the BBC Micro by David Braben and Ian Bell in 1984, and ported to many other computer and console platforms. Several of its features were influential on later games, including the game's innovative uses of wireframe 3D, procedural generation, and open-ended gameplay.
Advertisement
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Personal Computer World (October 1984)
Reviews
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Acorn User (October 1984)
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Computer and Video Games (October 1984)
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Popular Computing Weekly (11th October 1984)
Conversions
| Platform | Developer | Publisher |
|---|---|---|
| Amstrad CPC | (Credits) | Firebird |
| Amiga | Rob Nicholson | Rainbird |
| Atari ST | (Credits) | Rainbird |
| Commodore 64 | (Credits) | Firebird |
| IBM DOS | Andy Onions | Firebird |
| MSX | Rob Nicholson | Firebird |
| NES | (Credits) | Imagineering Co. |
| ZX Spectrum | (Credits) | Firebird |
Histories
- https://www.youtube.com/watch?v=GpWoF5uVgbA — The Making of Elite by the BBC.
- https://www.gdcvault.com/play/1014628/Classic-Game-Postmortem — Classic Game Postmortem - ELITE presented by David Braben.
- http://www.elitehomepage.org/faq.htm — Elite FAQ by Ian Bell.