Elite: Difference between revisions

From Videogame Morgue File

(Created section for ports of the game.)
(Added histories section.)
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! Platform  !! Developer  !! Publisher
! Platform  !! Developer  !! Publisher
|-
|-
| Amstrad CPC  || [https://www.mobygames.com/game/cpc/elite/credits (Mobygames)]  || Firebird Software
| Amstrad CPC  || [https://www.mobygames.com/game/cpc/elite/credits (Credits)]  || Firebird
|-
|-
| Amiga  || Rob Nicholson  || Rainbird Software
| Amiga  || Rob Nicholson  || Rainbird
|-
|-
| Atari ST  || [https://www.mobygames.com/game/atari-st/elite/credits (Mobygames)]  || Rainbird Software
| Atari ST  || [https://www.mobygames.com/game/atari-st/elite/credits (Credits)]  || Rainbird
|-
|-
| Commodore 64  || [https://www.mobygames.com/game/c64/elite/credits (Mobygames)]  || Firebird
| Commodore 64  || [https://www.mobygames.com/game/c64/elite/credits (Credits)]  || Firebird
|-
|-
| IBM DOS  || Andy Onions  || Firebird
| IBM DOS  || Andy Onions  || Firebird
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| MSX  || Rob Nicholson  || Firebird
| MSX  || Rob Nicholson  || Firebird
|-
|-
| NES  || [https://www.mobygames.com/game/nes/elite/credits (Mobygames)]  || Imagineering Co.
| NES  || [https://www.mobygames.com/game/nes/elite/credits (Credits)]  || Imagineering Co.
|-
|-
| ZX Spectrum  || [https://www.mobygames.com/game/zx-spectrum/elite/credits (Mobygames)]  || Firebird
| ZX Spectrum  || [https://www.mobygames.com/game/zx-spectrum/elite/credits (Credits)]  || Firebird
|}
|}
== Histories ==
*https://www.youtube.com/watch?v=GpWoF5uVgbA — ''The Making of Elite'' by the BBC.
*https://www.gdcvault.com/play/1014628/Classic-Game-Postmortem — ''Classic Game Postmortem - ELITE'' presented by David Braben.
*http://www.elitehomepage.org/faq.htm — ''Elite FAQ'' by Ian Bell.




[[Category:Game]]
[[Category:Game]]

Revision as of 20:13, 5 Ocak 2022

Elite is a freeform 3D space trading and combat simulator, originally created for the BBC Micro by David Braben and Ian Bell in 1984, and ported to many other computer and console platforms. Several of its features were influential on later games, including the game's innovative uses of wireframe 3D, procedural generation, and open-ended gameplay.

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Reviews[edit]

Conversions[edit]

Platform Developer Publisher
Amstrad CPC (Credits) Firebird
Amiga Rob Nicholson Rainbird
Atari ST (Credits) Rainbird
Commodore 64 (Credits) Firebird
IBM DOS Andy Onions Firebird
MSX Rob Nicholson Firebird
NES (Credits) Imagineering Co.
ZX Spectrum (Credits) Firebird

Histories[edit]