Elite: Difference between revisions
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By November 1984, fifty five individuals had attained the title of 'Elite'.<ref name="1984-12 Micro Adventurer pg 07" /> | By November 1984, fifty five individuals had attained the title of 'Elite'.<ref name="1984-12 Micro Adventurer pg 07" /> | ||
== Development == | |||
<gallery widths="180px" heights="180px"> | |||
ADDER (Elite concept).jpg|Calculation of the ship shapes. | |||
FIRST (Elite concept).jpg|Concept for the screen layout. | |||
FLIGHT (Elite concept).jpg|Math determining the 3D movements. | |||
GECKO (Elite concept).jpg|Drawings of the GECKO spacecraft. | |||
GNAT (elite concept).jpg|Sketches for the Gnat spacecraft. | |||
GOATSP1 (Elite concept).jpg|Name and world tree for places within the world of Elite (Part 1) | |||
GOATSP2 (Elite concept).jpg|(Part 2) | |||
LOGS (Elite concept).jpg|Logarithmic functions used for 3D calculations. | |||
SECOND (Elite concept).jpg|A secondary user interface concept. | |||
</gallery> | |||
== Advertisement == | == Advertisement == | ||
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| ZX Spectrum || [https://www.mobygames.com/game/zx-spectrum/elite/credits (Credits)] || Firebird | | ZX Spectrum || [https://www.mobygames.com/game/zx-spectrum/elite/credits (Credits)] || Firebird | ||
|} | |} | ||
* http://www.elitehomepage.org/demos/index.htm — Several other ports in development which never shipped are posted on Ian Bell's website. | |||
== Histories == | == Histories == |
Revision as of 23:28, 5 Ocak 2022
Elite is a freeform 3D space trading and combat simulator, originally created for the BBC Micro by David Braben and Ian Bell in 1984, and ported to many other computer and console platforms. Several of its features were influential on later games, including the game's innovative uses of wireframe 3D, procedural generation, and open-ended gameplay.
Overview[edit]
In November 1984, Braben and Bell teamed up with software agent Lacqui Lyons to auction the rights to bring Elite to computer platforms other than the BBC Micro, as Acornsoft did not have an interest in porting games outside of the Acorn platforms.[1]
Becoming the Elite[edit]
Attaining 'Elite' status in the game requires
By November 1984, fifty five individuals had attained the title of 'Elite'.[1]
Development[edit]
Advertisement[edit]
Reviews[edit]
Conversions[edit]
Platform | Developer | Publisher |
---|---|---|
Amstrad CPC | (Credits) | Firebird |
Amiga | Rob Nicholson | Rainbird |
Atari ST | (Credits) | Rainbird |
Commodore 64 | (Credits) | Firebird |
IBM DOS | Andy Onions | Firebird |
MSX | Rob Nicholson | Firebird |
NES | (Credits) | Imagineering Co. |
ZX Spectrum | (Credits) | Firebird |
- http://www.elitehomepage.org/demos/index.htm — Several other ports in development which never shipped are posted on Ian Bell's website.
Histories[edit]
- https://www.youtube.com/watch?v=GpWoF5uVgbA — The Making of Elite by the BBC.
- https://www.gdcvault.com/play/1014628/Classic-Game-Postmortem — Classic Game Postmortem - ELITE presented by David Braben.
Interviews[edit]
- http://www.elitehomepage.org/faq.htm — Elite FAQ by Ian Bell. Goes over some of the development and general questions the co-author has received about Elite.
Limitless horizons for the Elite team in Acorn Programs (Acorn World). Joint interview with the co-creators about their software careers and the crate of Elite on the BBC Micro.
References[edit]
- ↑ 1.0 1.1 Elite auction, Micro Adventurer, December 1984 (Page 7)