Comer: Difference between revisions
From Videogame Morgue File
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* https://romchip.org/index.php/romchip-journal/article/view/118 — This is a retrospective from games historian Phil Salvador published in game history journal ROMChip | * https://romchip.org/index.php/romchip-journal/article/view/118 — This is a retrospective from games historian Phil Salvador published in game history journal ROMChip | ||
== Credits == | |||
There's no requirement to include credits, but it may be useful to others, especially if they can't be found elsewhere. Well-formatted game credits can be included with the code below. | |||
{{Credits begin}} | |||
{{Credits line|Producer = Kyle Choi}} | |||
{{Credits line|Operation Manager = Helen Ngan}} | |||
{{Credits line|Art/Architecture Design = Kyle Choi}} | |||
{{Credits line|Music Arranged And Composed by = Kyle Choi}} | |||
{{Credits end}} | |||
[[Category:Game]] | [[Category:Game]] |
Revision as of 19:49, 6 Ocak 2022
Comer is a 1st person adventure game developed and published by Hong Kong resident Kyle Choi. The game was released in 1998 and was sold on Choi's website. The art, music, and programming were all done by Choi over the game's 3 year development. Its development was inspired by Myst, which was the game that convinced Choi of the value of games as an artistic medium.
Retrospectives[edit]
- https://romchip.org/index.php/romchip-journal/article/view/118 — This is a retrospective from games historian Phil Salvador published in game history journal ROMChip
Credits[edit]
There's no requirement to include credits, but it may be useful to others, especially if they can't be found elsewhere. Well-formatted game credits can be included with the code below.
- Producer
- Kyle Choi
- Operation Manager
- Helen Ngan
- Art/Architecture Design
- Kyle Choi
- Music Arranged And Composed by
- Kyle Choi