Elite: Difference between revisions

From Videogame Morgue File

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Zzap64-001_pages_16_17_18_optim2.pdf|Zzap!64 (May 1985)
Zzap64-001_pages_16_17_18_optim2.pdf|Zzap!64 (May 1985)
ComputerGamerHi00300060.jpg|Computer Gamer (June 1985)
ComputerGamerHi00300060.jpg|Computer Gamer (June 1985)
Ahoy_36_December_1986-047.jpg|Ahoy! (December 1986)
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Revision as of 12:31, 7 Ocak 2022

Elite is a freeform 3D space trading and combat simulator, originally created for the BBC Micro by David Braben and Ian Bell in 1984, and ported to many other computer and console platforms. Several of its features were influential on later games, including the game's innovative uses of wireframe 3D, procedural generation, and open-ended gameplay.

Overview[edit]

In November 1984, Braben and Bell teamed up with software agent Jacqui Lyons to auction the rights to bring Elite to computer platforms other than the BBC Micro, as Acornsoft did not have an interest in porting games outside of the Acorn platforms.[1]

Becoming the Elite[edit]

Attaining 'Elite' status in the game requires 6400 kills in combat.

By November 1984, fifty five individuals had attained the title of 'Elite'.[1]

Development[edit]

[edit]

Magazine Covers[edit]

Reviews[edit]

Conversions[edit]

Platform Developer Publisher
Amstrad CPC (Credits) Firebird
Amiga Rob Nicholson Rainbird
Atari ST (Credits) Rainbird
Commodore 64 (Credits) Firebird
IBM DOS Andy Onions Firebird
MSX Rob Nicholson Firebird
NES (Credits) Imagineering Co.
ZX Spectrum (Credits) Firebird

Histories[edit]

Interviews[edit]

References[edit]

  1. 1.0 1.1 Elite auction, Micro Adventurer, December 1984 (Page 7)