Doom: Difference between revisions
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Computer_Gaming_World_Issue_108-pp104-5_optim.pdf|Computer Gaming World (July 1993) | Computer_Gaming_World_Issue_108-pp104-5_optim.pdf|Computer Gaming World<br/>(July 1993) | ||
EDGE 006 March 1994_pages_30_31_optim.pdf|Edge<br/>(March 1994) | |||
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<gallery widths="180px" heights="180px"> | <gallery widths="180px" heights="180px"> | ||
Computer_Gaming_World_Issue_116-pp38-9_optim.pdf|Computer Gaming World (March 1994) | PC Format (1994-02) 029_pages_60_61_63_optim2.pdf|PC Format<br/>(February 1994) | ||
Computer_Gaming_World_Issue_116-pp38-9_optim.pdf|Computer Gaming World<br/>(March 1994) | |||
C&vgHi0148-DoomReview_optim2.pdf|Computer and Video Games<br/>(March 1994) | |||
GamesMaster-015_pages_46_47_optim.pdf|GamesMaster (March 1994) | |||
PC Zone 12 (March 1994)_pages_135_136_optim.pdf|PC Zone<br/>(March 1994) | |||
PC Action #05_pages_34_35_36_37_optim.pdf|PC Action<br/>(March 1994) | |||
EDGE 007 April 1994_pages_60_61_62_63_optim.pdf|Edge<br/>(April 1994) | |||
PC Player 5 - Doom review optim2.pdf|PC Player<br/>(April 1994) | |||
PCGamer_1994_06_DoomReview_optim.pdf|PC Gamer (US)<br/>(June 1994) | |||
</gallery> | </gallery> | ||
Revision as of 12:35, 21 Ocak 2022
Doom is a first-person shooter developed by id Software in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a vast number of user-made levels and mods.
Production[edit]
Sketches[edit]
Models[edit]
Screenshots from early versions of Doom can be seen at Unseen 64's Doom [PC - Alpha / Beta] page.
Previews[edit]
Reviews[edit]
- PC Action
PC Action
(March 1994)
Interviews[edit]
- We Play Doom With John Romero - 30th anniversary interview with John Romero while playing early levels of the game with a co-operative mod. (December 10, 2013)
Histories[edit]
- Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner.
- RetroAhoy: Doom by Stuart Brown.