Amsterdoom: Difference between revisions
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- Productidee | - Productidee | ||
Rudolf Wolterbeek Muller | * Rudolf Wolterbeek Muller | ||
- Projectleiding | - Projectleiding | ||
Edwin van Dessel | * Edwin van Dessel | ||
Vincent Beek | * Vincent Beek | ||
- Productontwerp | - Productontwerp | ||
Peter Cossee | * Peter Cossee | ||
Richard Duijnstee | * Richard Duijnstee | ||
- Technisch ontwerp | - Technisch ontwerp | ||
Lambert Wolterbeek Muller | * Lambert Wolterbeek Muller | ||
- Programmering | - Programmering | ||
Arjan van den Boogaard | * Arjan van den Boogaard | ||
Frits Broekhuis | * Frits Broekhuis | ||
Jacco Bikker | * Jacco Bikker | ||
Juri Oudshoorn | * Juri Oudshoorn | ||
Mike van der Voort | * Mike van der Voort | ||
Paul de Feyter | * Paul de Feyter | ||
- Grafische vormgeving | - Grafische vormgeving | ||
Alejandro Gasch Kuhne | * Alejandro Gasch Kuhne | ||
Anko Elzes | * Anko Elzes | ||
Arjan Ubert | * Arjan Ubert | ||
Camiel Feij | * Camiel Feij | ||
Jan-Pieter van Seventer | * Jan-Pieter van Seventer | ||
Marc van den Boom | * Marc van den Boom | ||
Mathijs Mahon | * Mathijs Mahon | ||
Milan Polle | * Milan Polle | ||
Peter van Dranen | * Peter van Dranen | ||
Remi van Loenen | * Remi van Loenen | ||
* Rudy Seedorf | |||
Rudy Seedorf | * Shawn Burnam | ||
Shawn Burnam | |||
- Documentatie | - Documentatie | ||
Marleen Overduin | * Marleen Overduin | ||
- Muziek en geluid | - Muziek en geluid | ||
Marwijn Mommersteeg | * Marwijn Mommersteeg | ||
Nico Verrips | * Nico Verrips | ||
- Intro animatie | - Intro animatie | ||
Bumble Bee Studios | * Bumble Bee Studios | ||
- Kwaliteitscontrole | - Kwaliteitscontrole | ||
Didier Pippel | * Didier Pippel | ||
Jan Molenaar | * Jan Molenaar | ||
- Marketing | - Marketing | ||
Ellen van Meerendonk | * Ellen van Meerendonk |
Revision as of 18:44, 5 Mayıs 2021
Amsterdoom is a first person shooter developed by Davilex and published in March of 2000. Davilex was a developer of video games, computer games and computer software from the Netherlands. The game is set in the city of Amsterdam, which has been invaded by alien creatures. It takes place in several well known locations like the central station, red light district and Schiphol Airport. The game was created to be an entry level FPS for people that had little experience with such games. Around October of 2001 the game was renamed and republished as Amsterdam Monster Madness. The game was only released officially in the Netherlands.
The game Invasion Deutschland (also by Davilex) published after this game uses a lot of the same assets, level designs and enemies from Amsterdoom. That game takes place in several locations within Germany, in cities like Berlin and Cologne.
News[edit]
Reviews[edit]
- Gamersnet.nl review from May 2000
- Gamers.nl review from March 2000, including comments from readers and a developer of the game
- Game Place website review from March 2000
- Gamez.nl review from March 2000
- Gamesen.nl review from March 2000
Technical information[edit]
Forum threads[edit]
Thread on tweakers.net from March 2000, with people discussing the game
Miscellaneous[edit]
Screensaver of the game included on a pack-in disc for the Eigen PC magazine
Game credits[edit]
- Productidee
- Rudolf Wolterbeek Muller
- Projectleiding
- Edwin van Dessel
- Vincent Beek
- Productontwerp
- Peter Cossee
- Richard Duijnstee
- Technisch ontwerp
- Lambert Wolterbeek Muller
- Programmering
- Arjan van den Boogaard
- Frits Broekhuis
- Jacco Bikker
- Juri Oudshoorn
- Mike van der Voort
- Paul de Feyter
- Grafische vormgeving
- Alejandro Gasch Kuhne
- Anko Elzes
- Arjan Ubert
- Camiel Feij
- Jan-Pieter van Seventer
- Marc van den Boom
- Mathijs Mahon
- Milan Polle
- Peter van Dranen
- Remi van Loenen
- Rudy Seedorf
- Shawn Burnam
- Documentatie
- Marleen Overduin
- Muziek en geluid
- Marwijn Mommersteeg
- Nico Verrips
- Intro animatie
- Bumble Bee Studios
- Kwaliteitscontrole
- Didier Pippel
- Jan Molenaar
- Marketing
- Ellen van Meerendonk