Amsterdoom: Difference between revisions

From Videogame Morgue File

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== Game credits ==
== Game credits ==


- Productidee
Productidee<br>
* Rudolf Wolterbeek Muller
* Rudolf Wolterbeek Muller
 
<br>
- Projectleiding
Projectleiding<br>
* Edwin van Dessel
* Edwin van Dessel
* Vincent Beek
* Vincent Beek
 
<br>
- Productontwerp
Productontwerp<br>
* Peter Cossee
* Peter Cossee
* Richard Duijnstee
* Richard Duijnstee
 
<br>
- Technisch ontwerp
Technisch ontwerp<br>
* Lambert Wolterbeek Muller
* Lambert Wolterbeek Muller
 
<br>
- Programmering
Programmering<br>
* Arjan van den Boogaard
* Arjan van den Boogaard
* Frits Broekhuis
* Frits Broekhuis
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* Mike van der Voort
* Mike van der Voort
* Paul de Feyter
* Paul de Feyter
 
<br>
- Grafische vormgeving
Grafische vormgeving<br>
* Alejandro Gasch Kuhne
* Alejandro Gasch Kuhne
* Anko Elzes
* Anko Elzes
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* Peter van Dranen
* Peter van Dranen
* Remi van Loenen
* Remi van Loenen
<br>
* Rudy Seedorf
* Rudy Seedorf
* Shawn Burnam
* Shawn Burnam
 
<br>
- Documentatie
Documentatie<br>
* Marleen Overduin
* Marleen Overduin
 
<br>
- Muziek en geluid
Muziek en geluid<br>
* Marwijn Mommersteeg
* Marwijn Mommersteeg
* Nico Verrips
* Nico Verrips
 
<br>
- Intro animatie
Intro animatie<br>
* Bumble Bee Studios
* Bumble Bee Studios
 
<br>
- Kwaliteitscontrole
Kwaliteitscontrole<br>
* Didier Pippel
* Didier Pippel
* Jan Molenaar
* Jan Molenaar
 
<br>
- Marketing
Marketing<br>
* Ellen van Meerendonk
* Ellen van Meerendonk

Revision as of 18:46, 5 Mayıs 2021

Amsterdoom is a first person shooter developed by Davilex and published in March of 2000. Davilex was a developer of video games, computer games and computer software from the Netherlands. The game is set in the city of Amsterdam, which has been invaded by alien creatures. It takes place in several well known locations like the central station, red light district and Schiphol Airport. The game was created to be an entry level FPS for people that had little experience with such games. Around October of 2001 the game was renamed and republished as Amsterdam Monster Madness. The game was only released officially in the Netherlands.

The game Invasion Deutschland (also by Davilex) published after this game uses a lot of the same assets, level designs and enemies from Amsterdoom. That game takes place in several locations within Germany, in cities like Berlin and Cologne.

News[edit]

Reviews[edit]

Technical information[edit]


Forum threads[edit]

Thread on tweakers.net from March 2000, with people discussing the game

Miscellaneous[edit]

Screensaver of the game included on a pack-in disc for the Eigen PC magazine

Game credits[edit]

Productidee

  • Rudolf Wolterbeek Muller


Projectleiding

  • Edwin van Dessel
  • Vincent Beek


Productontwerp

  • Peter Cossee
  • Richard Duijnstee


Technisch ontwerp

  • Lambert Wolterbeek Muller


Programmering

  • Arjan van den Boogaard
  • Frits Broekhuis
  • Jacco Bikker
  • Juri Oudshoorn
  • Mike van der Voort
  • Paul de Feyter


Grafische vormgeving

  • Alejandro Gasch Kuhne
  • Anko Elzes
  • Arjan Ubert
  • Camiel Feij
  • Jan-Pieter van Seventer
  • Marc van den Boom
  • Mathijs Mahon
  • Milan Polle
  • Peter van Dranen
  • Remi van Loenen


  • Rudy Seedorf
  • Shawn Burnam


Documentatie

  • Marleen Overduin


Muziek en geluid

  • Marwijn Mommersteeg
  • Nico Verrips


Intro animatie

  • Bumble Bee Studios


Kwaliteitscontrole

  • Didier Pippel
  • Jan Molenaar


Marketing

  • Ellen van Meerendonk