Amsterdoom: Difference between revisions

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Before the release of the game the game spawned a minor controversy by a supposed possibility kill parking attendants in a virtual re-creation of Amsterdam and destroy city landmarks. The controversy died down when the game was released and people could see what the game was actually about.  
Before the release of the game the game spawned a minor controversy by a supposed possibility kill parking attendants in a virtual re-creation of Amsterdam and destroy city landmarks. The controversy died down when the game was released and people could see what the game was actually about.  


The game ''Invasion Deutschland'' (also by Davilex) was published after this game and uses a lot of the same assets, level designs and enemies from ''AmsterDoom''. That game takes place in several locations within Germany, in cities like Berlin and Cologne. This builds upon the same strategy that Davilex took with some of its previous games, where the racing game Netherlands focused ''A2 Racer'' would also get adapted and localized versions for countries like the UK and Germany.
The game ''Invasion Deutschland'' (also by Davilex) was published after this game and uses a lot of the same assets, level designs and enemies from ''AmsterDoom''. That game takes place in several locations within Germany, in cities like Berlin and Cologne. This builds upon the same strategy that Davilex took with some of its previous games, where the Netherlands focused racing game ''A2 Racer'' would also get adapted and localized versions for countries like the UK and Germany.


== Alternative box art ==
== Alternative box art ==
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<gallery>
<gallery>
IB-Groep_onderneemt_geen_stappen_tegen_virtueel_moordspel_-_Groninger_Internet_Courant.pdf|Article describing that discusses a computer game that caused some controversy, and Amsterdoom is brought up as an example case.  
IB-Groep_onderneemt_geen_stappen_tegen_virtueel_moordspel_-_Groninger_Internet_Courant.pdf|Article that discusses a computer game that caused some controversy, and Amsterdoom is brought up as an example case.  
Virtueel_schieten_op_parkeerwachter_-_Trouw.pdf|News article describing controversy about a new upcoming game called AmsterDoom, where the writer states that you can supposedly kill parking attendants in a virtual re-creation of Amsterdam  
Virtueel_schieten_op_parkeerwachter_-_Trouw.pdf|News article describing controversy about a new upcoming game called AmsterDoom, where the writer states that you can supposedly kill parking attendants in a virtual re-creation of Amsterdam  
Knal_neer_die_nare_parkeerwachters!_-_De_Volkskrant.pdf|Commentary about AmsterDoom and the controversy that happened in the press in the weeks before release. Places the game in a more realistic context of what actually happens in the game, and the developers intent.  
Knal_neer_die_nare_parkeerwachters!_-_De_Volkskrant.pdf|Commentary about AmsterDoom and the controversy that happened in the press in the weeks before release. Places the game in a more realistic context of what actually happens in the game, and the developers intent.  
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* https://web.archive.org/web/20011003210314/http://www.davilex.nl:80/informatie/amsterdoom/index.asp
* https://web.archive.org/web/20011003210314/http://www.davilex.nl:80/informatie/amsterdoom/index.asp
Information page on the Davilex website from October of 2000 showing the box art of the ''Amsterdam Monster Madness'' version of the game for the first time. The title of the game has not been updated yet on the page. Price of the game is Hfl. 29,95.
Information page on the Davilex website from October of 2001 showing the box art of the ''Amsterdam Monster Madness'' version of the game for the first time. The title of the game has not been updated yet on the page. Price of the game is Hfl. 29,95.


* https://web.archive.org/web/20011202151315/http://www.davilex.nl:80/informatie/amsterdoom/index.asp
* https://web.archive.org/web/20011202151315/http://www.davilex.nl:80/informatie/amsterdoom/index.asp
Information page on the Davilex website from November of 2000 showing the box art of the ''Amsterdam Monster Madness'' and the new title. The text describing the game has been updated as well. Price of the game lowered to Hfl. 14,95.
Information page on the Davilex website from November of 2001 showing the box art of the ''Amsterdam Monster Madness'' and the new title. The text describing the game has been updated as well. Price of the game lowered to Hfl. 14,95.


* https://web.archive.org/web/20020305075056/http://www.davilex.nl:80/informatie/Amsterdoom/index.asp
* https://web.archive.org/web/20020305075056/http://www.davilex.nl:80/informatie/Amsterdoom/index.asp

Revision as of 08:28, 10 Mayıs 2021

AmsterDoom is a first person shooter developed by Davilex and published around March of 2000. Davilex was a developer of video games, computer games and computer software from the Netherlands. The game is set in the city of Amsterdam, which has been invaded by alien creatures. It takes place in several well known locations like the central station, red light district and Schiphol Airport. The game was only released officially in the Netherlands.

The concept of the game that guided its design and development was described by the lead technical director of the game:

  • Localized for the Dutch market: recognizable locations and ingredients from Amsterdam
  • No gore (no blood & limbs flying)
  • Simple entry-level gameplay for casual, non-hardcore gamers.
  • Interesting opponents (Grøbbers) with enough marketing potential.


The game was developed for over a year. It used a modified Genesis3D engine, an existing open 3d engine that could also by licensed for commercial usage. It also used a game engine that was developed in house.

The game was not the success that Davilex hoped it would be. Around October of 2001 the game was renamed and republished as Amsterdam Monster Madness. Davilex stated that this was a business decision: the game failed to reach its intended audience in the numbers it hoped for. The change of the name and the box art was made to appeal more to a general audience instead of a traditional gaming audience, who in some reviews were very dismissive of technological and gameplay aspects of the game compared to other shooters like Quake 3 and Unreal Tournament.

Before the release of the game the game spawned a minor controversy by a supposed possibility kill parking attendants in a virtual re-creation of Amsterdam and destroy city landmarks. The controversy died down when the game was released and people could see what the game was actually about.

The game Invasion Deutschland (also by Davilex) was published after this game and uses a lot of the same assets, level designs and enemies from AmsterDoom. That game takes place in several locations within Germany, in cities like Berlin and Cologne. This builds upon the same strategy that Davilex took with some of its previous games, where the Netherlands focused racing game A2 Racer would also get adapted and localized versions for countries like the UK and Germany.

Alternative box art[edit]

News[edit]

Interviews[edit]

Reviews[edit]

Television[edit]

Item in the news program NOVA with interviews discussing the slight uproar at the idea that a player would be able to shoot parking attendants in the game. Interviews include the CEO of creator Davilex and a parking attendant.

Item in the afternoon program Middag Editie with interviews discussing the slight uproar at the idea that a player would be able to shoot parking attendants in the game. Broadcasted on 1st of March 2000.

TV commercial of the game. Unknown broadcast period.

Technical information[edit]

Technical overview of the game and its development, documented by the games lead technical designer Lambert Wolterbeek Muller. It describes the engines used, modifications made, rendering techniques and level editor implementations. It even documents levels should be compiled. Published in March of 2000, right around the time the game was launched.

Forum threads[edit]

Thread on tweakers.net from March 2000, with people discussing the game. Hardcore gaming oriented

Another thread on tweakers.net from March 2000, with people discussing the game. Hardcore gaming oriented

Website[edit]

Website of the game as it was in April of 2000. Redirects to this page when you visited amsterdoom.nl

Information page on the Davilex website from October of 2001 showing the box art of the Amsterdam Monster Madness version of the game for the first time. The title of the game has not been updated yet on the page. Price of the game is Hfl. 29,95.

Information page on the Davilex website from November of 2001 showing the box art of the Amsterdam Monster Madness and the new title. The text describing the game has been updated as well. Price of the game lowered to Hfl. 14,95.

Updated information page with new price: the game is now € 6,95 as the Netherlands has now moved over to the Euro as its currency.

Miscellaneous[edit]

Screensaver of the game included on a pack-in disc included with Eigen PC magazine

Game credits[edit]

Source: help file included with the game.

Productidee
* Rudolf Wolterbeek Muller

Projectleiding
* Edwin van Dessel
* Vincent Beek

Productontwerp
* Peter Cossee
* Richard Duijnstee

Technisch ontwerp
* Lambert Wolterbeek Muller

Programmering
* Arjan van den Boogaard
* Frits Broekhuis
* Jacco Bikker
* Juri Oudshoorn
* Mike van der Voort
* Paul de Feyter

Grafische vormgeving
* Alejandro Gasch Kuhne * Anko Elzes * Arjan Ubert * Camiel Feij * Jan-Pieter van Seventer * Marc van den Boom * Mathijs Mahon * Milan Polle * Peter van Dranen * Remi van Loenen * Rudy Seedorf * Shawn Burnam Documentatie * Marleen Overduin Muziek en geluid * Marwijn Mommersteeg * Nico Verrips Intro animatie * Bumble Bee Studios Kwaliteitscontrole * Didier Pippel * Jan Molenaar Marketing * Ellen van Meerendonk