Depth Charge (1974): Difference between revisions
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|platforms = <div class="mw-collapsible mw-collapsed">BASIC (original)</div> | |platforms = <div class="mw-collapsible mw-collapsed">BASIC (original)</div> | ||
|date = November 1974 | |date = November 1974 | ||
| | |mobygames = https://www.mobygames.com/game/108245/depth-charge/}} | ||
''Depth Charge'' was a BASIC program released in the November/December 1974 issue of Creative Computing magazine. It was created by programmed by [[Dana Noftle]] and is a 3D version of the classic Battleship game. It had a few simple provisions for players to adjust the size of the "cube" that the game took place in. | ''Depth Charge'' was a BASIC program released in the November/December 1974 issue of Creative Computing magazine. It was created by programmed by [[Dana Noftle]] and is a 3D version of the classic Battleship game. It had a few simple provisions for players to adjust the size of the "cube" that the game took place in. | ||
Latest revision as of 08:28, 25 October 2025
Depth Charge was a BASIC program released in the November/December 1974 issue of Creative Computing magazine. It was created by programmed by Dana Noftle and is a 3D version of the classic Battleship game. It had a few simple provisions for players to adjust the size of the "cube" that the game took place in.
Articles
-
(1974)
Game credits
- Programmer
- Dana Noftle
Preservation
The code was made available in the November/December issue of Creative Computing.