Pac-Man World: Difference between revisions

From Videogame Morgue File

m (Elaborating a bit more precisely on the NA sales data)
(Adding more sales data after browsing the VGHF's library)
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== Sales ==
== Sales ==
=== United States ===
=== United States ===
Note that the data in the first two rows below were taken from the NPD Group's TRST, which [https://kidscreen.com/2003/10/01/npd-20031001 may not have included sales from Walmart] (and potentially other retail chains) at the time the charts were posted, potentially impacting their accuracy.
Note that all but the bottom two rows are sourced from the NPD Group's TRST system, which only covered a portion of the market (estimated to be 81% of American game retailers circa 2000). In particular, Walmart did not participate in the system between [https://kidscreen.com/2003/10/01/npd-20031001 July 2001] and [https://www.gamedeveloper.com/business/walmart-lifts-restrictions-on-u-s-game-sales-data July 2011], impacting any data compiled within that timeframe.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Date !! Copies sold that month !! Total sold
! Date !! Copies sold that month !! Copies sold that year !! Total sold
|-
|-
| 2002-12 || 19,173 || 1,066,622<ref>[https://web.archive.org/web/20030213103356/www.theonionring.com/Dec_TRSTS.html Archived copy of a TRST spreadsheet reporting on December 2002 game sales]</ref>
| 2000-07-01 || 16,390 || 112,975<ref>[https://archive.gamehistory.org/item/bd896d2e-2e0a-4404-90e4-88ef46eef949 June 2000 TRSTS video games report (archived on the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" |
|-
|-
| 2003-01 || 6,315 || 1,072,937<ref>[https://web.archive.org/web/20030418152635/http://www.theonionring.com/01-2003-TRSTS.html Archived copy of a TRST spreadsheet reporting on January 2003 game sales]</ref><ref>[https://groups.google.com/g/alt.games.video.sony-playstation2/c/EITNdEOBAfU/m/9r2L6ZD0F44J Post by Steven Hurdle in the alt.games.video.sony-playstation2 thread "Has the videogame market finally stopped growing?" (September 17, 2003)]</ref>
| 2000-10-28 || 19,347 || 181,890<ref>[https://archive.gamehistory.org/item/7c8a2834-d3e7-45a7-a14d-85f895295a69 October 2000 TRSTS video games report (archived on the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" |
|-
|-
| ≥2004-07-10 ||style="background-color: gray;" | || 1,080,000<ref>[https://web.archive.org/web/20040710092000/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box's US Platinum Chart] (archived via Wayback Machine on July 10, 2004)</ref>
| 2001-04-07 || 13,826 || 40,645<ref>[https://archive.gamehistory.org/item/e6634e02-df2b-4d3a-ad63-2d3420df2c48 March 2001 TRSTS video games report (archived on the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" |
|-
|-
| ≥2007-12-27 ||style="background-color: gray;" | || 1,240,000<ref>[https://web.archive.org/web/20080509132932/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box's US Platinum Chart] (archived via Wayback Machine on May 9, 2008)</ref>
| 2001-07-07 || 10,012 || 69,877<ref>[https://archive.gamehistory.org/item/68590dda-8c37-49d0-855c-5d38c448e0e6 May 2001 TRSTS video games report (archived on the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" |
|-
| 2002-12 || 19,173 ||style="background-color: gray;" | || 1,066,622<ref>[https://web.archive.org/web/20030213103356/www.theonionring.com/Dec_TRSTS.html Archived copy of a TRST spreadsheet reporting on December 2002 game sales]</ref>
|-
| 2003-01 || 6,315 ||style="background-color: gray;" | || 1,072,937<ref>[https://web.archive.org/web/20030418152635/http://www.theonionring.com/01-2003-TRSTS.html Archived copy of a TRST spreadsheet reporting on January 2003 game sales]</ref><ref>[https://groups.google.com/g/alt.games.video.sony-playstation2/c/EITNdEOBAfU/m/9r2L6ZD0F44J Post by Steven Hurdle in the alt.games.video.sony-playstation2 thread "Has the videogame market finally stopped growing?" (September 17, 2003)]</ref>
|-
| ≥2004-07-10 ||style="background-color: gray;" | ||style="background-color: gray;" | || 1,080,000<ref>[https://web.archive.org/web/20040710092000/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box's US Platinum Chart] (archived via Wayback Machine on July 10, 2004)</ref>
|-
| ≥2007-12-27 ||style="background-color: gray;" | ||style="background-color: gray;" | || 1,240,000<ref>[https://web.archive.org/web/20080509132932/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box's US Platinum Chart] (archived via Wayback Machine on May 9, 2008)</ref>
|}
|}



Revision as of 09:56, 22 June 2025

Pac-Man World is a 3D platform game and the first installment in the series of the same name.

Previews[edit]

Reviews[edit]

Sales[edit]

United States[edit]

Note that all but the bottom two rows are sourced from the NPD Group's TRST system, which only covered a portion of the market (estimated to be 81% of American game retailers circa 2000). In particular, Walmart did not participate in the system between July 2001 and July 2011, impacting any data compiled within that timeframe.

Date Copies sold that month Copies sold that year Total sold
2000-07-01 16,390 112,975[3]
2000-10-28 19,347 181,890[4]
2001-04-07 13,826 40,645[5]
2001-07-07 10,012 69,877[6]
2002-12 19,173 1,066,622[7]
2003-01 6,315 1,072,937[8][9]
≥2004-07-10 1,080,000[10]
≥2007-12-27 1,240,000[11]

Japan[edit]

Date Copies sold that week Total sold Chart position
1999-11-07 29,541[12] 3
1999-11-14 9,503 39,044[12] 14
1999-11-21 6,412 45,456[12] 22
1999-12-26 70,518[12][13]

Websites[edit]

References[edit]