Elite: Difference between revisions

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1984-10 Personal Computer World pg 40-41.jpg|Personal Computer World (October 1984)
1984-10 Personal Computer World pg 40-41.jpg|Personal Computer World (October 1984)
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== Magazine Covers ==
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AB_Computing_1984-12_OCR_page_1-1.jpg|A&B Computing (December 1984)
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1984-10 Computer & Video Games pg 20.jpg|Computer and Video Games (October 1984)
1984-10 Computer & Video Games pg 20.jpg|Computer and Video Games (October 1984)
1984-10-11 Popular Computing Weekly pg 22-23.jpg|Popular Computing Weekly (11th October 1984)
1984-10-11 Popular Computing Weekly pg 22-23.jpg|Popular Computing Weekly (11th October 1984)
TheMicroUser021-Nov84-47.jpg|The Micro User (November 1984)
AB_Computing_1984-12_OCR_pages_73_74.pdf|A&B Computing (December 1984)
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Revision as of 16:31, 6 January 2022

Elite is a freeform 3D space trading and combat simulator, originally created for the BBC Micro by David Braben and Ian Bell in 1984, and ported to many other computer and console platforms. Several of its features were influential on later games, including the game's innovative uses of wireframe 3D, procedural generation, and open-ended gameplay.

Overview

In November 1984, Braben and Bell teamed up with software agent Lacqui Lyons to auction the rights to bring Elite to computer platforms other than the BBC Micro, as Acornsoft did not have an interest in porting games outside of the Acorn platforms.[1]

Becoming the Elite

Attaining 'Elite' status in the game requires

By November 1984, fifty five individuals had attained the title of 'Elite'.[1]

Development

Magazine Covers

Reviews

Conversions

Platform Developer Publisher
Amstrad CPC (Credits) Firebird
Amiga Rob Nicholson Rainbird
Atari ST (Credits) Rainbird
Commodore 64 (Credits) Firebird
IBM DOS Andy Onions Firebird
MSX Rob Nicholson Firebird
NES (Credits) Imagineering Co.
ZX Spectrum (Credits) Firebird

Histories

Interviews

References

  1. 1.0 1.1 Elite auction, Micro Adventurer, December 1984 (Page 7)