Elite: Difference between revisions
From Videogame Morgue File
MorgueFile (talk | contribs) (more reviews) |
MorgueFile (talk | contribs) (+C64 coverage +copyedits) |
||
Line 14: | Line 14: | ||
== Overview == | == Overview == | ||
In November 1984, Braben and Bell teamed up with software agent | In November 1984, Braben and Bell teamed up with software agent Jacqui Lyons to auction the rights to bring Elite to computer platforms other than the BBC Micro, as Acornsoft did not have an interest in porting games outside of the Acorn platforms.<ref name="1984-12 Micro Adventurer pg 07">[https://archive.org/details/MicroAdventurer14-Dec84/ ''Elite auction''], Micro Adventurer, December 1984 (Page 7)</ref> | ||
=== Becoming the Elite === | === Becoming the Elite === | ||
Attaining 'Elite' status in the game requires | Attaining 'Elite' status in the game requires 6400 kills in combat. | ||
By November 1984, fifty five individuals had attained the title of 'Elite'.<ref name="1984-12 Micro Adventurer pg 07" /> | By November 1984, fifty five individuals had attained the title of 'Elite'.<ref name="1984-12 Micro Adventurer pg 07" /> | ||
Line 46: | Line 46: | ||
<gallery widths="180px" heights="180px"> | <gallery widths="180px" heights="180px"> | ||
AB_Computing_1984-12_OCR_page_1-1.jpg|A&B Computing (December 1984) | AB_Computing_1984-12_OCR_page_1-1.jpg|A&B Computing (December 1984) | ||
Zzap64-001-1.jpg|Zzap!64 (May 1985) | |||
</gallery> | </gallery> | ||
Line 56: | Line 57: | ||
TheMicroUser021-Nov84-47.jpg|The Micro User (November 1984) | TheMicroUser021-Nov84-47.jpg|The Micro User (November 1984) | ||
AB_Computing_1984-12_OCR_pages_73_74.pdf|A&B Computing (December 1984) | AB_Computing_1984-12_OCR_pages_73_74.pdf|A&B Computing (December 1984) | ||
Zzap64-001_pages_16_17_18_optim2.pdf|Zzap!64 (May 1985) | |||
ComputerGamerHi00300060.jpg|Computer Gamer (June 1985) | |||
</gallery> | </gallery> | ||
Revision as of 12:13, 7 Ocak 2022
Elite is a freeform 3D space trading and combat simulator, originally created for the BBC Micro by David Braben and Ian Bell in 1984, and ported to many other computer and console platforms. Several of its features were influential on later games, including the game's innovative uses of wireframe 3D, procedural generation, and open-ended gameplay.
Overview[edit]
In November 1984, Braben and Bell teamed up with software agent Jacqui Lyons to auction the rights to bring Elite to computer platforms other than the BBC Micro, as Acornsoft did not have an interest in porting games outside of the Acorn platforms.[1]
Becoming the Elite[edit]
Attaining 'Elite' status in the game requires 6400 kills in combat.
By November 1984, fifty five individuals had attained the title of 'Elite'.[1]
Development[edit]
Advertisement[edit]
Magazine Covers[edit]
Reviews[edit]
Conversions[edit]
Platform | Developer | Publisher |
---|---|---|
Amstrad CPC | (Credits) | Firebird |
Amiga | Rob Nicholson | Rainbird |
Atari ST | (Credits) | Rainbird |
Commodore 64 | (Credits) | Firebird |
IBM DOS | Andy Onions | Firebird |
MSX | Rob Nicholson | Firebird |
NES | (Credits) | Imagineering Co. |
ZX Spectrum | (Credits) | Firebird |
- http://www.elitehomepage.org/demos/index.htm — Several other ports in development which never shipped are posted on Ian Bell's website.
Histories[edit]
- https://www.youtube.com/watch?v=GpWoF5uVgbA — The Making of Elite by the BBC.
- https://www.gdcvault.com/play/1014628/Classic-Game-Postmortem — Classic Game Postmortem - ELITE presented by David Braben.
Interviews[edit]
- http://www.elitehomepage.org/faq.htm — Elite FAQ by Ian Bell. Goes over some of the development and general questions the co-author has received about Elite.
- Limitless horizons for the Elite team, Acorn Programs (Acorn World), December 1984 (Page v). Joint interview with the co-creators about their software careers and the crate of Elite on the BBC Micro.
References[edit]
- ↑ 1.0 1.1 Elite auction, Micro Adventurer, December 1984 (Page 7)