Elite: Difference between revisions
From Videogame Morgue File
MorgueFile (talk | contribs) (+ZX Spectrum mags) |
MorgueFile (talk | contribs) (split reviews into sections) |
||
Line 59: | Line 59: | ||
== Reviews == | == Reviews == | ||
=== BBC Micro/Electron === | |||
<gallery widths="180px" heights="180px"> | <gallery widths="180px" heights="180px"> | ||
Line 66: | Line 68: | ||
TheMicroUser021-Nov84-47.jpg|The Micro User (November 1984) | TheMicroUser021-Nov84-47.jpg|The Micro User (November 1984) | ||
AB_Computing_1984-12_OCR_pages_73_74.pdf|A&B Computing (December 1984) | AB_Computing_1984-12_OCR_pages_73_74.pdf|A&B Computing (December 1984) | ||
</gallery> | |||
=== Commodore 64 === | |||
<gallery widths="180px" heights="180px"> | |||
Zzap64-001_pages_16_17_18_optim2.pdf|Zzap!64 (May 1985) | Zzap64-001_pages_16_17_18_optim2.pdf|Zzap!64 (May 1985) | ||
ComputerGamerHi00300060.jpg|Computer Gamer (June 1985) | ComputerGamerHi00300060.jpg|Computer Gamer (June 1985) | ||
Ahoy_36_December_1986-047.jpg|Ahoy! (December 1986) | |||
</gallery> | |||
=== ZX Spectrum === | |||
<gallery widths="180px" heights="180px"> | |||
Crash22-Nov85_pages_28_30.pdf|Crash (November 1985) | Crash22-Nov85_pages_28_30.pdf|Crash (November 1985) | ||
SinclairUser044-Nov85_page_23-1.jpg|Sinclair User (November 1985) | SinclairUser044-Nov85_page_23-1.jpg|Sinclair User (November 1985) | ||
YourSpectrum20-Nov85_pages_30_31.pdf|Your Spectrum (November 1985) | YourSpectrum20-Nov85_pages_30_31.pdf|Your Spectrum (November 1985) | ||
</gallery> | </gallery> | ||
Revision as of 21:44, 8 Ocak 2022
Elite is a freeform 3D space trading and combat simulator, originally created for the BBC Micro by David Braben and Ian Bell in 1984, and ported to many other computer and console platforms. Several of its features were influential on later games, including the game's innovative uses of wireframe 3D, procedural generation, and open-ended gameplay.
Overview[edit]
In November 1984, Braben and Bell teamed up with software agent Jacqui Lyons to auction the rights to bring Elite to computer platforms other than the BBC Micro, as Acornsoft did not have an interest in porting games outside of the Acorn platforms.[1]
Becoming the Elite[edit]
Attaining 'Elite' status in the game requires 6400 kills in combat.
By November 1984, fifty five individuals had attained the title of 'Elite'.[1]
Development[edit]
Advertisements[edit]
Magazine Covers[edit]
Previews[edit]
Reviews[edit]
BBC Micro/Electron[edit]
Commodore 64[edit]
ZX Spectrum[edit]
Conversions[edit]
Platform | Developer | Publisher |
---|---|---|
Amstrad CPC | (Credits) | Firebird |
Amiga | Rob Nicholson | Rainbird |
Atari ST | (Credits) | Rainbird |
Commodore 64 | (Credits) | Firebird |
IBM DOS | Andy Onions | Firebird |
MSX | Rob Nicholson | Firebird |
NES | (Credits) | Imagineering Co. |
ZX Spectrum | (Credits) | Firebird |
- http://www.elitehomepage.org/demos/index.htm — Several other ports in development which never shipped are posted on Ian Bell's website.
Histories[edit]
- https://www.youtube.com/watch?v=GpWoF5uVgbA — The Making of Elite by the BBC.
- https://www.gdcvault.com/play/1014628/Classic-Game-Postmortem — Classic Game Postmortem - ELITE presented by David Braben.
Interviews[edit]
- http://www.elitehomepage.org/faq.htm — Elite FAQ by Ian Bell. Goes over some of the development and general questions the co-author has received about Elite.
- Limitless horizons for the Elite team, Acorn Programs (Acorn World), December 1984 (Page v). Joint interview with the co-creators about their software careers and the crate of Elite on the BBC Micro.
References[edit]
- ↑ 1.0 1.1 Elite auction, Micro Adventurer, December 1984 (Page 7)