Doom: Difference between revisions
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'''Doom''' is a first-person shooter developed by id Software in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a vast number of user-made levels and mods. | '''Doom''' is a first-person shooter developed by id Software in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a vast number of user-made levels and mods. | ||
== Production == | |||
=== Sketches === | |||
<gallery widths="180px" heights="180px"> | |||
Doom Sketch 01.jpg|(1993) | |||
Doom Sketch 02.jpg|(1993) | |||
Doom Sketch 03.jpg|(1993) | |||
Doom Sketch 04.jpg|(1993) | |||
Doom Sketch 05.jpg|(1993) | |||
Doom Sketch 06.jpg|(1993) | |||
Doom-end1_1.png|(1993) | |||
Doom-map2_1.png|(1993) | |||
</gallery> | |||
=== Models === | |||
<gallery widths="180px" heights="180px"> | |||
Adrian Carmack Monster Models.jpg|(1993) | |||
Adrian_Carmack_sculpting_Baron.jpg|(1993) | |||
Baron Model 01.jpg|(1993) | |||
Clay_Cyberdemon_model.jpg|(1993) | |||
Clay_Doom_player_model.jpg|(1993) | |||
Doom Chainsaw Model 01.jpg|(1993) | |||
Doom Gun Model 01.jpg|(1993) | |||
Doom Gun Model 02.jpg|(1993) | |||
Doom Gun Model 03.jpg|(1993) | |||
Doom Monster Models 01.jpg|(1993) | |||
Doom Player Model 01.jpg|(1993) | |||
Mancubus_model.jpg|(1993) | |||
Spiderdemon Model 01.jpg|(1993) | |||
Spiderdemon Model 02.jpg|(1993) | |||
Spiderdemon Model 03.jpg|(1993) | |||
Spiderdemon Model 04.jpg|(1993) | |||
Doom Monster Models 02.jpg|(1994) | |||
</gallery> | |||
<includeonly>[[Category:Game]]</includeonly> | <includeonly>[[Category:Game]]</includeonly> |
Revision as of 18:23, 19 Ocak 2022
Doom is a first-person shooter developed by id Software in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a vast number of user-made levels and mods.
Production[edit]
Sketches[edit]
Models[edit]