Doom: Difference between revisions
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{{Book|title=Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture|author=David Kushner|description=Masters of Doom' is the true inside story of John Carmack and John Romero, co-creators of the most innovative and notoriously successful video games in history - Doom and Quake.|isbn=0-8129-7215-5|cover_filename=51g+F5A26HL.jpg}} | {{Book|title=Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture|author=David Kushner|description=Masters of Doom' is the true inside story of John Carmack and John Romero, co-creators of the most innovative and notoriously successful video games in history - Doom and Quake.|isbn=0-8129-7215-5|cover_filename=51g+F5A26HL.jpg}} | ||
{{Book|title=Game Engine Black Book: DOOM|author=Fabien Sanglard|description=A deep, technical dive on Doom's engine and tool implementation, featuring forewords and interviews with id team members.|isbn=1099819776|cover_filename=41-lFU2pB3L.jpg}} | {{Book|title=Game Engine Black Book: DOOM|author=Fabien Sanglard|description=A deep, technical dive on Doom's engine and tool implementation, featuring forewords and interviews with id team members.|isbn=1099819776|cover_filename=41-lFU2pB3L.jpg}} | ||
{{Book|title=Rocket Jump: Quake and the Golden Age of First-Person Shooters|author=David Craddock|description=Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era.|isbn=N/A|cover_filename=51rx4yko4uL._SX342_SY445_QL70_ML2_.jpg}} | {{Book|title=Rocket Jump: Quake and the Golden Age of First-Person Shooters|author=David Craddock|description=Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era. Mostly Quake-centric, but some material on Doom.|isbn=N/A|cover_filename=51rx4yko4uL._SX342_SY445_QL70_ML2_.jpg}} | ||
* [https://www.filfre.net/2020/06/the-shareware-scene-part-4-doom/ ''The Shareware Scene, Part 4: DOOM''] and [https://www.filfre.net/2020/06/the-shareware-scene-part-5-narratives-of-doom/ ''The Shareware Scene, Part 5: Narratives of DOOM''] by Jimmy Maher at The Digital Antiquarian | * [https://www.filfre.net/2020/06/the-shareware-scene-part-4-doom/ ''The Shareware Scene, Part 4: DOOM''] and [https://www.filfre.net/2020/06/the-shareware-scene-part-5-narratives-of-doom/ ''The Shareware Scene, Part 5: Narratives of DOOM''] by Jimmy Maher at The Digital Antiquarian |
Revision as of 10:47, 1 February 2022
Doom is a first-person shooter developed by id Software in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a large number of user-made levels and mods. Doom is also notable for its tremendous success outside traditional 'boxes on shelves' retail channels, originally being distributed under the shareware model.
Production[edit]
Sketches[edit]
Models[edit]
Screenshots from early versions of Doom can be seen at Unseen 64's Doom [PC - Alpha / Beta] page.
Previews[edit]
Reviews[edit]
Interviews[edit]
- We Play Doom With John Romero — 30th anniversary interview with John Romero while playing early levels of the game with a co-operative mod. (December 10, 2013)
- Devs Play S01E05 — John Romero plays Doom with JP LeBreton (link to first episode in a series of ten)
Further Reading[edit]
Rocket Jump: Quake and the Golden Age of First-Person Shooters
Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era. Mostly Quake-centric, but some material on Doom.
ISBN N/A
- The Shareware Scene, Part 4: DOOM and The Shareware Scene, Part 5: Narratives of DOOM by Jimmy Maher at The Digital Antiquarian
- Wikipedia: Development of Doom — very thorough
- RetroAhoy: Doom by Stuart Brown
- Doom: A Classic Game Post-Mortem with John Romero and Tom Hall at GDC 2011
- The Early Days of id Software with John Romero at GDC Europe 2016
Miscellany[edit]