Doom: Difference between revisions
MorgueFile (talk | contribs) |
MorgueFile (talk | contribs) m (+link) |
||
Line 93: | Line 93: | ||
* [https://www.youtube.com/watch?v=NnkCujnYNSo ''Doom: A Classic Game Post-Mortem''] with John Romero and Tom Hall at GDC 2011 | * [https://www.youtube.com/watch?v=NnkCujnYNSo ''Doom: A Classic Game Post-Mortem''] with John Romero and Tom Hall at GDC 2011 | ||
* [https://www.youtube.com/watch?v=E2MIpi8pIvY ''The Early Days of id Software''] with John Romero at GDC Europe 2016 | * [https://www.youtube.com/watch?v=E2MIpi8pIvY ''The Early Days of id Software''] with John Romero at GDC Europe 2016 | ||
* [https://www.wired.com/2013/12/john-carmack-doom/ ''Interview with John Carmack''] by Chris Kohler for Wired | |||
== Miscellany == | == Miscellany == |
Revision as of 10:50, 1 February 2022
Doom is a first-person shooter developed by id Software in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a large number of user-made levels and mods. Doom is also notable for its tremendous success outside traditional 'boxes on shelves' retail channels, originally being distributed under the shareware model.
Production[edit]
Sketches[edit]
Models[edit]
Screenshots from early versions of Doom can be seen at Unseen 64's Doom [PC - Alpha / Beta] page.
Previews[edit]
Reviews[edit]
Interviews[edit]
- We Play Doom With John Romero — 30th anniversary interview with John Romero while playing early levels of the game with a co-operative mod. (December 10, 2013)
- Devs Play S01E05 — John Romero plays Doom with JP LeBreton (link to first episode in a series of ten)
Further Reading[edit]
Rocket Jump: Quake and the Golden Age of First-Person Shooters
Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era. Mostly Quake-centric, but some material on Doom.
ISBN N/A
- The Shareware Scene, Part 4: DOOM and The Shareware Scene, Part 5: Narratives of DOOM by Jimmy Maher at The Digital Antiquarian
- Wikipedia: Development of Doom — very thorough
- RetroAhoy: Doom by Stuart Brown
- Doom: A Classic Game Post-Mortem with John Romero and Tom Hall at GDC 2011
- The Early Days of id Software with John Romero at GDC Europe 2016
- Interview with John Carmack by Chris Kohler for Wired
Miscellany[edit]