Amsterdoom: Difference between revisions

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- Productidee
- Productidee
Rudolf Wolterbeek Muller
* Rudolf Wolterbeek Muller


- Projectleiding
- Projectleiding
Edwin van Dessel
* Edwin van Dessel
Vincent Beek
* Vincent Beek


- Productontwerp
- Productontwerp
Peter Cossee
* Peter Cossee
Richard Duijnstee
* Richard Duijnstee


- Technisch ontwerp
- Technisch ontwerp
Lambert Wolterbeek Muller
* Lambert Wolterbeek Muller


- Programmering
- Programmering
Arjan van den Boogaard
* Arjan van den Boogaard
Frits Broekhuis
* Frits Broekhuis
Jacco Bikker
* Jacco Bikker
Juri Oudshoorn
* Juri Oudshoorn
Mike van der Voort
* Mike van der Voort
Paul de Feyter
* Paul de Feyter


- Grafische vormgeving
- Grafische vormgeving
Alejandro Gasch Kuhne
* Alejandro Gasch Kuhne
Anko Elzes
* Anko Elzes
Arjan Ubert
* Arjan Ubert
Camiel Feij
* Camiel Feij
Jan-Pieter van Seventer
* Jan-Pieter van Seventer
Marc van den Boom
* Marc van den Boom
Mathijs Mahon
* Mathijs Mahon
Milan Polle
* Milan Polle
Peter van Dranen
* Peter van Dranen
Remi van Loenen
* Remi van Loenen
 
* Rudy Seedorf
Rudy Seedorf
* Shawn Burnam
Shawn Burnam


- Documentatie
- Documentatie
Marleen Overduin
* Marleen Overduin


- Muziek en geluid
- Muziek en geluid
Marwijn Mommersteeg
* Marwijn Mommersteeg
Nico Verrips
* Nico Verrips


- Intro animatie
- Intro animatie
Bumble Bee Studios
* Bumble Bee Studios


- Kwaliteitscontrole
- Kwaliteitscontrole
Didier Pippel
* Didier Pippel
Jan Molenaar
* Jan Molenaar


- Marketing
- Marketing
Ellen van Meerendonk
* Ellen van Meerendonk

Revision as of 18:44, 5 Mayıs 2021

Amsterdoom is a first person shooter developed by Davilex and published in March of 2000. Davilex was a developer of video games, computer games and computer software from the Netherlands. The game is set in the city of Amsterdam, which has been invaded by alien creatures. It takes place in several well known locations like the central station, red light district and Schiphol Airport. The game was created to be an entry level FPS for people that had little experience with such games. Around October of 2001 the game was renamed and republished as Amsterdam Monster Madness. The game was only released officially in the Netherlands.

The game Invasion Deutschland (also by Davilex) published after this game uses a lot of the same assets, level designs and enemies from Amsterdoom. That game takes place in several locations within Germany, in cities like Berlin and Cologne.

News[edit]

Reviews[edit]

Technical information[edit]


Forum threads[edit]

Thread on tweakers.net from March 2000, with people discussing the game

Miscellaneous[edit]

Screensaver of the game included on a pack-in disc for the Eigen PC magazine

Game credits[edit]

- Productidee

  • Rudolf Wolterbeek Muller

- Projectleiding

  • Edwin van Dessel
  • Vincent Beek

- Productontwerp

  • Peter Cossee
  • Richard Duijnstee

- Technisch ontwerp

  • Lambert Wolterbeek Muller

- Programmering

  • Arjan van den Boogaard
  • Frits Broekhuis
  • Jacco Bikker
  • Juri Oudshoorn
  • Mike van der Voort
  • Paul de Feyter

- Grafische vormgeving

  • Alejandro Gasch Kuhne
  • Anko Elzes
  • Arjan Ubert
  • Camiel Feij
  • Jan-Pieter van Seventer
  • Marc van den Boom
  • Mathijs Mahon
  • Milan Polle
  • Peter van Dranen
  • Remi van Loenen
  • Rudy Seedorf
  • Shawn Burnam

- Documentatie

  • Marleen Overduin

- Muziek en geluid

  • Marwijn Mommersteeg
  • Nico Verrips

- Intro animatie

  • Bumble Bee Studios

- Kwaliteitscontrole

  • Didier Pippel
  • Jan Molenaar

- Marketing

  • Ellen van Meerendonk