Amsterdoom: Difference between revisions

From Videogame Morgue File

Line 21: Line 21:
Knal_neer_die_nare_parkeerwachters!_-_De_Volkskrant.pdf|Commentary about Amsterdoom and the controversy that happened in the press in the weeks before release. Places the game in a more realistic context of what actually happens in the game, and the developers intent.  
Knal_neer_die_nare_parkeerwachters!_-_De_Volkskrant.pdf|Commentary about Amsterdoom and the controversy that happened in the press in the weeks before release. Places the game in a more realistic context of what actually happens in the game, and the developers intent.  
Amsterdoom_spel_nu_ook_als_single_-_Provinciale_Zeeuwse_Courant.png|Announcement of the availability of several Amsterdoom related music tracks that could be downloaded from the game's website. Also mentions an upcoming version of the game made for the German market.
Amsterdoom_spel_nu_ook_als_single_-_Provinciale_Zeeuwse_Courant.png|Announcement of the availability of several Amsterdoom related music tracks that could be downloaded from the game's website. Also mentions an upcoming version of the game made for the German market.
Davilex_lanceert_AmsterDoom_-_Webwereld.pdf|Article from Webwereld discussing the launch of the game, the intentions of its creator behind the game and the decision to not include multiplayer game play modes.
</gallery>
</gallery>



Revision as of 21:46, 5 Mayıs 2021

Amsterdoom is a first person shooter developed by Davilex and published in March of 2000. Davilex was a developer of video games, computer games and computer software from the Netherlands. The game is set in the city of Amsterdam, which has been invaded by alien creatures. It takes place in several well known locations like the central station, red light district and Schiphol Airport. The game was created to be an entry level FPS for people that had little experience with such games. The game was only released officially in the Netherlands.

Around October of 2001 the game was renamed and republished as Amsterdam Monster Madness. Davilex states that this is a business decision: the game failed to reach its intended audience in the numbers it hoped for. The change of the game and the box art was made to appeal more to a general audience instead of a traditional gaming audience, who in some reviews were very dismissive of technological and gameplay aspects of the game compared to other shooters like Quake 3 and Unreal Tournament.

The game Invasion Deutschland (also by Davilex) published after this game uses a lot of the same assets, level designs and enemies from Amsterdoom. That game takes place in several locations within Germany, in cities like Berlin and Cologne.

News[edit]

Reviews[edit]

Television[edit]

Item in the news program NOVA with interviews discussing the slight uproar at the idea that a player would be able to shoot parking attendants in the game. Interviews include the CEO of creator Davilex and a parking attendant.

Item in the afternoon program Middag Editie with interviews discussing the slight uproar at the idea that a player would be able to shoot parking attendants in the game. Broadcasted on 1st of March 2000.]

  • [1] TV Commercial.

TV Commercial of the game. Unknown broadcast period.

Technical information[edit]


Forum threads[edit]

Thread on tweakers.net from March 2000, with people discussing the game

Miscellaneous[edit]

Screensaver of the game included on a pack-in disc for the Eigen PC magazine

Game credits[edit]

Productidee

  • Rudolf Wolterbeek Muller


Projectleiding

  • Edwin van Dessel
  • Vincent Beek


Productontwerp

  • Peter Cossee
  • Richard Duijnstee


Technisch ontwerp

  • Lambert Wolterbeek Muller


Programmering

  • Arjan van den Boogaard
  • Frits Broekhuis
  • Jacco Bikker
  • Juri Oudshoorn
  • Mike van der Voort
  • Paul de Feyter


Grafische vormgeving

  • Alejandro Gasch Kuhne
  • Anko Elzes
  • Arjan Ubert
  • Camiel Feij
  • Jan-Pieter van Seventer
  • Marc van den Boom
  • Mathijs Mahon
  • Milan Polle
  • Peter van Dranen
  • Remi van Loenen


  • Rudy Seedorf
  • Shawn Burnam


Documentatie

  • Marleen Overduin


Muziek en geluid

  • Marwijn Mommersteeg
  • Nico Verrips


Intro animatie

  • Bumble Bee Studios


Kwaliteitscontrole

  • Didier Pippel
  • Jan Molenaar


Marketing

  • Ellen van Meerendonk