Amsterdoom: Difference between revisions
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{{Infobox | {{Infobox | ||
|title = | |title = AmsterDoom / Amsterdam Monster Madness | ||
|image = 12265-amsterdoom-windows-front-cover.jpg | |image = 12265-amsterdoom-windows-front-cover.jpg | ||
|developer = Daviles Games B.V. | |developer = Daviles Games B.V. | ||
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}} | }} | ||
'' | ''AmsterDoom'' is a first person shooter developed by Davilex and published in March of 2000. Davilex was a developer of video games, computer games and computer software from the Netherlands. The game is set in the city of Amsterdam, which has been invaded by alien creatures. It takes place in several well known locations like the central station, red light district and Schiphol Airport. The game was created to be an entry level FPS for people that had little experience with such games. The game was only released officially in the Netherlands. | ||
The game was not the success that Davilex hoped it would be. Around October of 2001 the game was renamed and republished as ''Amsterdam Monster Madness''. Davilex states that this is a business decision: the game failed to reach its intended audience in the numbers it hoped for. The change of the game and the box art was made to appeal more to a general audience instead of a traditional gaming audience, who in some reviews were very dismissive of technological and gameplay aspects of the game compared to other shooters like Quake 3 and Unreal Tournament. | The game was not the success that Davilex hoped it would be. Around October of 2001 the game was renamed and republished as ''Amsterdam Monster Madness''. Davilex states that this is a business decision: the game failed to reach its intended audience in the numbers it hoped for. The change of the game and the box art was made to appeal more to a general audience instead of a traditional gaming audience, who in some reviews were very dismissive of technological and gameplay aspects of the game compared to other shooters like Quake 3 and Unreal Tournament. | ||
The game ''Invasion Deutschland'' (also by Davilex) was published after this game and uses a lot of the same assets, level designs and enemies from '' | The game ''Invasion Deutschland'' (also by Davilex) was published after this game and uses a lot of the same assets, level designs and enemies from ''AmsterDoom''. That game takes place in several locations within Germany, in cities like Berlin and Cologne. This builds upon the same strategy that Davilex took with some of its previous games, where the racing game Netherlands focused ''A2 Racer'' would also get adapted and localized versions for countries like the UK and Germany. | ||
== Alternative box art == | == Alternative box art == | ||
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<gallery> | <gallery> | ||
IB-Groep_onderneemt_geen_stappen_tegen_virtueel_moordspel_-_Groninger_Internet_Courant.pdf|Article describing that discusses a computer game that caused some controversy, and Amsterdoom is brought up as an example case. | IB-Groep_onderneemt_geen_stappen_tegen_virtueel_moordspel_-_Groninger_Internet_Courant.pdf|Article describing that discusses a computer game that caused some controversy, and Amsterdoom is brought up as an example case. | ||
Virtueel_schieten_op_parkeerwachter_-_Trouw.pdf|News article describing controversy about a new upcoming game called | Virtueel_schieten_op_parkeerwachter_-_Trouw.pdf|News article describing controversy about a new upcoming game called AmsterDoom, where the writer states that you can supposedly kill parking attendants in a virtual re-creation of Amsterdam | ||
Knal_neer_die_nare_parkeerwachters!_-_De_Volkskrant.pdf|Commentary about | Knal_neer_die_nare_parkeerwachters!_-_De_Volkskrant.pdf|Commentary about AmsterDoom and the controversy that happened in the press in the weeks before release. Places the game in a more realistic context of what actually happens in the game, and the developers intent. | ||
Amsterdoom_spel_nu_ook_als_single_-_Provinciale_Zeeuwse_Courant.png|Announcement of the availability of several | Amsterdoom_spel_nu_ook_als_single_-_Provinciale_Zeeuwse_Courant.png|Announcement of the availability of several AmsterDoom related music tracks that could be downloaded from the game's website. Also mentions an upcoming version of the game made for the German market. | ||
Davilex_lanceert_AmsterDoom_-_Webwereld.pdf|Article from Webwereld discussing the launch of the game, the intentions of its creator behind the game and the decision to not include multiplayer game play modes. | Davilex_lanceert_AmsterDoom_-_Webwereld.pdf|Article from Webwereld discussing the launch of the game, the intentions of its creator behind the game and the decision to not include multiplayer game play modes. | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
PCGamerUK-084_page_118.pdf| | PCGamerUK-084_page_118.pdf|AmsterDoom review in PC Gamer UK #84. Surprisingly, because the game was not officially released outside of the Netherlands. | ||
Amsterdoom_-_Provinciale_Zeeuwse_Courant.png|Amsterdoom review in Provinciale Zeeuwse Courant, March 2000 | Amsterdoom_-_Provinciale_Zeeuwse_Courant.png|Amsterdoom review in Provinciale Zeeuwse Courant, March 2000 | ||
Schieten_op_toplocaties_van_Amsterdam_-_Trouw.pdf|Review by newspaper Trouw discussing the game and has reactions from the department of Amsterdam concerning parking attendants and the Rijksmuseum, which is one of the locations used in the game, March 2000 | Schieten_op_toplocaties_van_Amsterdam_-_Trouw.pdf|Review by newspaper Trouw discussing the game and has reactions from the department of Amsterdam concerning parking attendants and the Rijksmuseum, which is one of the locations used in the game, March 2000 | ||
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<gallery> | <gallery> | ||
10.1.1.99.182.pdf|Paper called "Ray tracing as the future of computer games" by Juri A. Oudshoorn. Oudshoorn was one of the programmers of the game. Discusses several aspects of the game engine, rendering techniques and editors used for the creation of | 10.1.1.99.182.pdf|Paper called "Ray tracing as the future of computer games" by Juri A. Oudshoorn. Oudshoorn was one of the programmers of the game. Discusses several aspects of the game engine, rendering techniques and editors used for the creation of AmsterDoom. | ||
</gallery> | </gallery> | ||
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== Miscellaneous == | == Miscellaneous == | ||
[https://archive.org/details/epc49_cd39 Screensaver of the game included on a pack-in disc | [https://archive.org/details/epc49_cd39 Screensaver of the game included on a pack-in disc included with ''Eigen PC'' magazine] | ||
== Game credits == | == Game credits == |
Revision as of 22:04, 5 Mayıs 2021
AmsterDoom is a first person shooter developed by Davilex and published in March of 2000. Davilex was a developer of video games, computer games and computer software from the Netherlands. The game is set in the city of Amsterdam, which has been invaded by alien creatures. It takes place in several well known locations like the central station, red light district and Schiphol Airport. The game was created to be an entry level FPS for people that had little experience with such games. The game was only released officially in the Netherlands.
The game was not the success that Davilex hoped it would be. Around October of 2001 the game was renamed and republished as Amsterdam Monster Madness. Davilex states that this is a business decision: the game failed to reach its intended audience in the numbers it hoped for. The change of the game and the box art was made to appeal more to a general audience instead of a traditional gaming audience, who in some reviews were very dismissive of technological and gameplay aspects of the game compared to other shooters like Quake 3 and Unreal Tournament.
The game Invasion Deutschland (also by Davilex) was published after this game and uses a lot of the same assets, level designs and enemies from AmsterDoom. That game takes place in several locations within Germany, in cities like Berlin and Cologne. This builds upon the same strategy that Davilex took with some of its previous games, where the racing game Netherlands focused A2 Racer would also get adapted and localized versions for countries like the UK and Germany.
Alternative box art[edit]
News[edit]
Reviews[edit]
- Gamersnet.nl review from May 2000
- Gamers.nl review from March 2000, including comments from readers and a developer of the game
- Game Place website review from March 2000
- Gamez.nl review from March 2000
- Gamesen.nl review from March 2000
Television[edit]
Item in the news program NOVA with interviews discussing the slight uproar at the idea that a player would be able to shoot parking attendants in the game. Interviews include the CEO of creator Davilex and a parking attendant.
Item in the afternoon program Middag Editie with interviews discussing the slight uproar at the idea that a player would be able to shoot parking attendants in the game. Broadcasted on 1st of March 2000.
TV commercial of the game. Unknown broadcast period.
Technical information[edit]
Forum threads[edit]
Thread on tweakers.net from March 2000, with people discussing the game
Miscellaneous[edit]
Screensaver of the game included on a pack-in disc included with Eigen PC magazine
Game credits[edit]
Productidee
- Rudolf Wolterbeek Muller
Projectleiding
- Edwin van Dessel
- Vincent Beek
Productontwerp
- Peter Cossee
- Richard Duijnstee
Technisch ontwerp
- Lambert Wolterbeek Muller
Programmering
- Arjan van den Boogaard
- Frits Broekhuis
- Jacco Bikker
- Juri Oudshoorn
- Mike van der Voort
- Paul de Feyter
Grafische vormgeving
- Alejandro Gasch Kuhne
- Anko Elzes
- Arjan Ubert
- Camiel Feij
- Jan-Pieter van Seventer
- Marc van den Boom
- Mathijs Mahon
- Milan Polle
- Peter van Dranen
- Remi van Loenen
- Rudy Seedorf
- Shawn Burnam
Documentatie
- Marleen Overduin
Muziek en geluid
- Marwijn Mommersteeg
- Nico Verrips
Intro animatie
- Bumble Bee Studios
Kwaliteitscontrole
- Didier Pippel
- Jan Molenaar
Marketing
- Ellen van Meerendonk