GioGio's Bizarre Adventure: Difference between revisions

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  |related = [[JoJo's Bizarre Adventure (Capcom)]]}}
  |related = [[JoJo's Bizarre Adventure (Capcom)]]}}


'''GioGio's Bizarre Adventure''' (''JoJo's Bizarre Adventure: Golden Wind''<ref group="note">Some official English localizations of ''JoJo'' media render the subtitle in Italian as ''Vento Aureo''.</ref> in Japanese) is a 3D action game that adapts [https://en.wikipedia.org/wiki/Golden_Wind_(manga) part 5] of the manga ''[https://en.wikipedia.org/wiki/JoJo's_Bizarre_Adventure JoJo's Bizarre Adventure]''. It was developed and published by Capcom, who made [[JoJo's Bizarre Adventure (Capcom)|a 2D fighting game based on part 3]] four years earlier. The graphics utilize a brand of cel-shading dubbed "Artistoon"<ref>[[:File:GioGio preview in Official US PlayStation Magazine issue 57.jpg|''Official U.S. PlayStation Magazine'' issue 57 (June 2002)]]</ref><ref name="gamewatchsiterelaunch">[https://web.archive.org/web/20020713134244/http://www.watch.impress.co.jp/game/docs/20020711/capcom.htm Game Watch article (in Japanese) covering the website's relaunch (July 11, 2002; archived via Wayback Machine)]</ref><ref name="capcompress">[https://web.archive.org/web/20020806015639/http://www.capcom.com:80/news/news.xpml?prid=400020 Official Capcom press release announcing the game's planned English release (May 22, 2002)]</ref> to emulate the source material's art style. A planned release outside of Japan never materialized.
'''GioGio's Bizarre Adventure''' (''JoJo's Bizarre Adventure: Golden Wind''<ref group="note">Some official English localizations of ''JoJo'' media render the subtitle in Italian as ''Vento Aureo''.</ref> in Japanese) is a 3D action game that adapts [https://en.wikipedia.org/wiki/Golden_Wind_(manga) part 5] of the manga ''[https://en.wikipedia.org/wiki/JoJo's_Bizarre_Adventure JoJo's Bizarre Adventure]''. It was developed and published by Capcom, who made [[JoJo's Bizarre Adventure (Capcom)|a 2D fighting game based on part 3]] four years earlier. The graphics utilize a brand of cel-shading dubbed "Artistoon"<ref>[[:File:GioGio preview in Official US PlayStation Magazine issue 57.jpg|''Official U.S. PlayStation Magazine'' issue 57 (June 2002)]]</ref><ref name="gamewatchsiterelaunch">[https://web.archive.org/web/20020713134244/http://www.watch.impress.co.jp/game/docs/20020711/capcom.htm Game Watch article (in Japanese) covering the website's relaunch (July 11, 2002; archived via Wayback Machine)]</ref><ref name="capcompress">[[Press Release: JoJo's Bizarre Adventure™ Comes to The PlayStation® 2|"JOJO'S BIZARRE ADVENTURE™ COMES TO THE PLAYSTATION®2"]] ''[sic]'' (American press release dated May 22, 2002)</ref> to emulate the source material's art style. A planned release outside of Japan never materialized.


== History ==
== History ==
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Capcom first announced their intent to release the game outside of Japan in March 2003, alongside three other titles: ''[[Onimusha 2]]'', ''[[Red Dead Revolver]]'', and ''Auto Modellista''.<ref group="IGN">[https://www.ign.com/articles/2002/03/22/capcom-unveils-four-major-games "Capcom Unveils Four Major Games" (March 22, 2002)]</ref> Afterward, they would exhibit it at E3 (as ''JoJo's Bizarre Adventure'')<ref group="IGN" name="IGNE3">[https://www.ign.com/articles/2002/05/22/e3-2002-jojos-bizarre-adventure "E3 2002: Jojo's Bizarre Adventure" (May 22, 2002)]</ref> and ECTS (as ''GioGio's Bizarre Adventure'')<ref group="IGN">[https://www.ign.com/articles/2002/08/29/ects-2002-capcom-booth-report "ECTS 2002: Capcom Booth Report" (August 29, 2002)]</ref><ref group="IGN">[https://www.ign.com/articles/2002/08/30/ects-2002-the-playstation-experience "ECTS 2002: The PlayStation Experience"]</ref> in 2002. The company targeted a release in October of that year<ref name="capcompress" /><ref group="IGN" name="IGNE3" /> (which many sources reported as simply "fall"),<ref>[[:File:GioGio preview in EGM issue 153.jpg|''EGM'' issue 153 (April 2002)]]</ref><ref>[[:File:GioGio preview in Official US PlayStation Magazine issue 57.jpg|''Official U.S. PlayStation Magazine'' issue 57 (June 2002)]]</ref><ref>[[:File:GioGio preview in PSM issue 59.jpg|''PSM'' issue 59 (June 2002)]]</ref><ref>[[:File:GioGio preview in GamePro issue 166.jpg|''GamePro'' issue 166 (July 2002)]]</ref> with the ESRB specifically listing October 24, 2002.<ref>[https://web.archive.org/web/20040416080605/http://esrb.org/esrbratings_browseresults.asp?view=&whichpage=7&type=game&group=2&pagesize=20 ESRB listing (archived via Wayback Machine on April 16, 2004)]</ref> Some time between E3 and November 2002, the game was delayed to December. On the 12th of November, Capcom announced a second delay to Feburary 14, 2003 as part of a larger schedule adjustment.<ref>[https://www.eurogamer.net/articles/article_46972 "Capcom revises dates" (November 12, 2002)]</ref> Capcom appears to have revised the game's release schedule once again around early 2003, though sources conflict on when the new window actually was: ''GamePro'' claimed that it would release in November of that year,<ref>[[:File:GioGio preview in GamePro issue 172.jpg|''GamePro'' issue 173 (January 2003)]]</ref> whereas ''Entertainment Weekly'' suggested that it would come out in the summer.<ref>[https://ew.com/article/2003/02/07/first-look-2 ''Entertainment Weekly'' preview (February 7, 2003)]</ref> With no official story, some Internet users took to expressing confusion about the game's disappearance - not helped by American retailers listing release dates in May<ref>Various quotes from [https://www.ignboards.com/threads/anyone-know-anything-about-the-new-jo-jos-bizarre-adventure-game-for-the-ps2.38346113 IGN Boards an IGN Boards thread asking about the game in early May 2003:] "I have an EGM magazine that says is coming out ''[sic]'' the 2nd quarter of 2003;" "Well on Amazon it says the game will ship on May 22-24"</ref> or June<ref>[https://forum.digitpress.com/forum/showthread.php?9585-E3-2K2-JoJo-s-Bizarre-Adventure-gt-Viewtiful-Joe&s=19090043332161d401ba0e01a9aa91c0&p=82648&viewfull=1#post82648 From a Digital Press forum thread questioning whether the game had been scrapped or retooled into a non-''JoJo'' game:] "EBGames has JoJo coming out in the U.S. on 6/17/2003." (March 18, 2003)</ref> of that year. By the time ''Eurogamer'' covered Capcom's lineup of games at E3 2003, they interpreted ''GioGio'''s absence as a sign that its Western release had been canceled entirely.<ref>[https://www.eurogamer.net/articles/news020503capcome3 "E3 2003: Capcom's line-up" (May 2, 2003)]</ref> Ultimately, the game would never get an official release outside of Japan.
Capcom first announced their intent to release the game outside of Japan in March 2003, alongside three other titles: ''[[Onimusha 2]]'', ''[[Red Dead Revolver]]'', and ''Auto Modellista''.<ref group="IGN">[https://www.ign.com/articles/2002/03/22/capcom-unveils-four-major-games "Capcom Unveils Four Major Games" (March 22, 2002)]</ref> Afterward, they would exhibit it at E3 (as ''JoJo's Bizarre Adventure'')<ref group="IGN" name="IGNE3">[https://www.ign.com/articles/2002/05/22/e3-2002-jojos-bizarre-adventure "E3 2002: Jojo's Bizarre Adventure" (May 22, 2002)]</ref> and ECTS (as ''GioGio's Bizarre Adventure'')<ref group="IGN">[https://www.ign.com/articles/2002/08/29/ects-2002-capcom-booth-report "ECTS 2002: Capcom Booth Report" (August 29, 2002)]</ref><ref group="IGN">[https://www.ign.com/articles/2002/08/30/ects-2002-the-playstation-experience "ECTS 2002: The PlayStation Experience"]</ref> in 2002. The company targeted a release in October of that year<ref name="capcompress" /><ref group="IGN" name="IGNE3" /> (which many sources reported as simply "fall"),<ref>[[:File:GioGio preview in EGM issue 153.jpg|''EGM'' issue 153 (April 2002)]]</ref><ref>[[:File:GioGio preview in Official US PlayStation Magazine issue 57.jpg|''Official U.S. PlayStation Magazine'' issue 57 (June 2002)]]</ref><ref>[[:File:GioGio preview in PSM issue 59.jpg|''PSM'' issue 59 (June 2002)]]</ref><ref>[[:File:GioGio preview in GamePro issue 166.jpg|''GamePro'' issue 166 (July 2002)]]</ref> with the ESRB specifically listing October 24, 2002.<ref>[https://web.archive.org/web/20040416080605/http://esrb.org/esrbratings_browseresults.asp?view=&whichpage=7&type=game&group=2&pagesize=20 ESRB listing (archived via Wayback Machine on April 16, 2004)]</ref> Some time between E3 and November 2002, the game was delayed to December. On the 12th of November, Capcom announced a second delay to Feburary 14, 2003 as part of a larger schedule adjustment.<ref>[https://www.eurogamer.net/articles/article_46972 "Capcom revises dates" (November 12, 2002)]</ref> Capcom appears to have revised the game's release schedule once again around early 2003, though sources conflict on when the new window actually was: ''GamePro'' claimed that it would release in November of that year,<ref>[[:File:GioGio preview in GamePro issue 172.jpg|''GamePro'' issue 173 (January 2003)]]</ref> whereas ''Entertainment Weekly'' suggested that it would come out in the summer.<ref>[https://ew.com/article/2003/02/07/first-look-2 ''Entertainment Weekly'' preview (February 7, 2003)]</ref> With no official story, some Internet users took to expressing confusion about the game's disappearance - not helped by American retailers listing release dates in May<ref>Various quotes from [https://www.ignboards.com/threads/anyone-know-anything-about-the-new-jo-jos-bizarre-adventure-game-for-the-ps2.38346113 IGN Boards an IGN Boards thread asking about the game in early May 2003:] "I have an EGM magazine that says is coming out ''[sic]'' the 2nd quarter of 2003;" "Well on Amazon it says the game will ship on May 22-24"</ref> or June<ref>[https://forum.digitpress.com/forum/showthread.php?9585-E3-2K2-JoJo-s-Bizarre-Adventure-gt-Viewtiful-Joe&s=19090043332161d401ba0e01a9aa91c0&p=82648&viewfull=1#post82648 From a Digital Press forum thread questioning whether the game had been scrapped or retooled into a non-''JoJo'' game:] "EBGames has JoJo coming out in the U.S. on 6/17/2003." (March 18, 2003)</ref> of that year. By the time ''Eurogamer'' covered Capcom's lineup of games at E3 2003, they interpreted ''GioGio'''s absence as a sign that its Western release had been canceled entirely.<ref>[https://www.eurogamer.net/articles/news020503capcome3 "E3 2003: Capcom's line-up" (May 2, 2003)]</ref> Ultimately, the game would never get an official release outside of Japan.
* [[Press Release: JoJo's Bizarre Adventure™ Comes to The PlayStation® 2|"JOJO'S BIZARRE ADVENTURE™ COMES TO THE PLAYSTATION®2"]] ''[sic]'' (press release announcing initial North American release date, posted on May 22, 2002)


== Covers ==
== Covers ==

Revision as of 06:09, 17 February 2025

GioGio's Bizarre Adventure (JoJo's Bizarre Adventure: Golden Wind[note 1] in Japanese) is a 3D action game that adapts part 5 of the manga JoJo's Bizarre Adventure. It was developed and published by Capcom, who made a 2D fighting game based on part 3 four years earlier. The graphics utilize a brand of cel-shading dubbed "Artistoon"[2][3][4] to emulate the source material's art style. A planned release outside of Japan never materialized.

History[edit]

Capcom first announced the game during the 2001 Jump Festa (held on December 23 & 24, 2000), stating simply that it would be based on part 5 of JoJo's Bizarre Adventure.[5][mmcafe 1][IGN 2][IGN 3] Later that month, an issue of Weekly Shōnen Jump (the magazine that serialized the original manga at the time) revealed screenshots of the game to the public for the first time.[mmcafe 2][IGN 4] (These included a 3D model of Koichi Hirose, a character who would not physically appear in the final product.) The game's official website subsequently went up on February 8.[mmcafe 3]

The first trailer would debut at the 2001 Tokyo Game Show (held between March 30 and April 1). It focused on the game's graphics (mostly character models) in lieu of showing gameplay.[IGN 5] Closer to its release, the game would receive a second announcement at the conclusion of a Capcom vs. SNK 2 tournament in Tokyo on January 13, 2002 (alongside fellow Capcom game Auto Modellista). Hirohiko Araki, the manga's author, revealed more footage from the game in a pre-recorded video.[6][7] The first report of the title's Japanese release date - July 25, 2002 - came at the start of May,[IGN 1] with the official website being heavily revamped under two weeks before that date.[3]

Capcom first announced their intent to release the game outside of Japan in March 2003, alongside three other titles: Onimusha 2, Red Dead Revolver, and Auto Modellista.[IGN 6] Afterward, they would exhibit it at E3 (as JoJo's Bizarre Adventure)[IGN 7] and ECTS (as GioGio's Bizarre Adventure)[IGN 8][IGN 9] in 2002. The company targeted a release in October of that year[4][IGN 7] (which many sources reported as simply "fall"),[8][9][10][11] with the ESRB specifically listing October 24, 2002.[12] Some time between E3 and November 2002, the game was delayed to December. On the 12th of November, Capcom announced a second delay to Feburary 14, 2003 as part of a larger schedule adjustment.[13] Capcom appears to have revised the game's release schedule once again around early 2003, though sources conflict on when the new window actually was: GamePro claimed that it would release in November of that year,[14] whereas Entertainment Weekly suggested that it would come out in the summer.[15] With no official story, some Internet users took to expressing confusion about the game's disappearance - not helped by American retailers listing release dates in May[16] or June[17] of that year. By the time Eurogamer covered Capcom's lineup of games at E3 2003, they interpreted GioGio's absence as a sign that its Western release had been canceled entirely.[18] Ultimately, the game would never get an official release outside of Japan.

Covers[edit]

Previews[edit]

TGS 2001 trailer (Japanese)
E3 2002 trailer (watermarked by GameSpot)
Japanese trailer

Interviews[edit]

Advertising[edit]

Japanese television commercials (circa 2002)[edit]

30 seconds long
15 seconds long
30 seconds long (with heavy narration)

Reviews[edit]

Official websites (archived via Wayback Machine)[edit]

Character videos[edit]

Books[edit]

GioGio Everything About Golden Wind guidebook cover JP.jpg
JoJo's Bizarre Adventure: Everything About Golden Wind (ジョジョの奇妙な冒険 黄金の旋風のすべて)

A thorough introduction to every character & every stage!
A total of 27 pages are dedicated to exclusive interviews: one with the development staff and one solely with Hirohiko Araki!!!
Everything about "Golden Wind" draws near in this massive 300-page volume!!!! [JP site 1]

ISBN 978-4-087791-8-84

Forum posts[edit]

2chan (Japanese)[edit]

Game-specific threads[edit]

English[edit]

Capcom BBS (archived via Wayback Machine)[edit]

IGN boards[edit]

Dedicated subforum (archived via Wayback Machine)[edit]
Fighting Game Board[edit]

Histories[edit]

Short video narrative explaining the game's non-release outside of Japan

Other links[edit]

Notes[edit]

  1. Some official English localizations of JoJo media render the subtitle in Italian as Vento Aureo.

References[edit]

The Madman's Cafe[edit]

IGN[edit]

Official Japanese website[edit]

  1. This text is a very rough English translation of the book's description on the "information" page (archived via Wayback Machine). The original text, for reference:

    全キャラ&全ステージをあますことなく徹底紹介!

    荒木飛呂彦先生単独インタビュー&開発スタッフインタビュー総計27ページ独占掲載ッ!!!

    『黄金の旋風』のすべてに、300ページ超の大ボリュームでせまるッ!!!!