Amsterdoom
Amsterdoom is a first person shooter developed by Davilex and published in March of 2000. Davilex was a developer of video games, computer games and computer software from the Netherlands. The game is set in the city of Amsterdam, which has been invaded by alien creatures. It takes place in several well known locations like the central station, red light district and Schiphol Airport. The game was created to be an entry level FPS for people that had little experience with such games.
Around October of 2001 the game was renamed and republished as Amsterdam Monster Madness. The game was only released officially in the Netherlands. Davilex states that this is a business decision: the game failed to reach its intended audience in the numbers it hoped for. The change of the game and the box art was made to appeal more to a general audience instead of a traditional gaming audience, who in some reviews were very dismissive of technological and gameplay aspects of the game compared to other shooters like Quake 3 and Unreal Tournament.
The game Invasion Deutschland (also by Davilex) published after this game uses a lot of the same assets, level designs and enemies from Amsterdoom. That game takes place in several locations within Germany, in cities like Berlin and Cologne.
News[edit]
Reviews[edit]
- Gamersnet.nl review from May 2000
- Gamers.nl review from March 2000, including comments from readers and a developer of the game
- Game Place website review from March 2000
- Gamez.nl review from March 2000
- Gamesen.nl review from March 2000
Technical information[edit]
Forum threads[edit]
Thread on tweakers.net from March 2000, with people discussing the game
Miscellaneous[edit]
Screensaver of the game included on a pack-in disc for the Eigen PC magazine
Game credits[edit]
Productidee
- Rudolf Wolterbeek Muller
Projectleiding
- Edwin van Dessel
- Vincent Beek
Productontwerp
- Peter Cossee
- Richard Duijnstee
Technisch ontwerp
- Lambert Wolterbeek Muller
Programmering
- Arjan van den Boogaard
- Frits Broekhuis
- Jacco Bikker
- Juri Oudshoorn
- Mike van der Voort
- Paul de Feyter
Grafische vormgeving
- Alejandro Gasch Kuhne
- Anko Elzes
- Arjan Ubert
- Camiel Feij
- Jan-Pieter van Seventer
- Marc van den Boom
- Mathijs Mahon
- Milan Polle
- Peter van Dranen
- Remi van Loenen
- Rudy Seedorf
- Shawn Burnam
Documentatie
- Marleen Overduin
Muziek en geluid
- Marwijn Mommersteeg
- Nico Verrips
Intro animatie
- Bumble Bee Studios
Kwaliteitscontrole
- Didier Pippel
- Jan Molenaar
Marketing
- Ellen van Meerendonk