Newsletter: Sega World Weekly issue 110 (then Dreamcast Weekly)

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   /                                                                \
  /______________> > > DREAMCAST WEEKLY MAGAZINE < < <_______________\
 ////                                                              \\\\
////                 ~ Issue #110 - Dec 3rd 2000 ~                  \\\\
\\\\                                                                ////
 \\\\            Sponsored by http://www.PrimaGames.com            ////
  \\\\                                                            ////
   \\\\           Best read with the Courier New font.           ////
    \\\\                                                        ////
     \\\\        Past issues at www.DreamcastWeekly.com        ////
      \\\\____________________________________________________////
       \________________________________________________________/


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 (((  DREAMCAST WEEKLY INFO  )))                              | Page 1 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

> For daily game news, over 200 Prima Fast Track Guides online, codes,
  downloads, and contests every day, be sure to visit Primagames. Prima
  is the #1 source for video and computer game strategy in the world!
  - http://www.PrimaGames.com

> For the latest game news, reviews and previews visit the premier video
  games site TotalVideoGames.com With over 300 archived news articles &
  the greatest game reviews. Updated throughout the day with everything!
  - http://www.totalvideogames.com Our domain name is provided thanks to
  Total Video Games, the UK's premier video games magazine updated
  daily, and The Junction, the best place for Teens to chat.
  - http://www.the-junction.com


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 (((  EDITORS COMMENTS  )))                                   | Page 1 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

He shall appear from a far eastern land across the sea. A young man who
has yet to know his potential. This potential is a power that could
either destroy him or realize his will. His courage shall determine his
fate. The path he must traverse, fraught with adversity. I await while
praying for this destiny, predetermined since ancient times. Awaiting
in anticipation.

A dragon emerges from the earth as ominous clouds fill the sky. A
phoenix descends from the heavens trailing purple from its wings. The
pitch-black night unfolds with the morning star as its only light. And
thus, the saga begins...

This week we bring you our review of the epic Shenmue, and no matter who
you are, what country you live in, or what age you are, if you only read
one review all year, let it be this one. Out since last year in Japan,
last month in America, and last week in Europe, Shenmue is Sega's
biggest and most expensive game ever. Five years went into it's
development, but was it all worth it?

Also included in this weeks issue is Question & Answer on FREE ISPs,
but also our play test of the latest online game to come from Sega,
Planet Ring.

Until next time then, Happy Gaming!

- Graham "Tails" Parker (Editor)

              .oO   Page 2 - Cover Story          Oo.
              .oO   Page 3 - Prima Games Corner   Oo.
              .oO   Page 4 - New Online Game      Oo.
              .oO   Page 5 - Question & Answer    Oo.
              .oO   Page 6 - Our Support Sites    Oo.
              .oO   Page 7 - Credits              Oo.

HOT QUOTE this issue: "In a similar way to Sega giving out Christmas
NiGHTS many years ago, they are now giving out another entirely FREE
game, and this ones online."

-- Planet Ring: New Game - Page 4


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 (((  COVER STORY  )))                                        | Page 2 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>>>> Shenmue Review
     -- Written by Graham "Tails" Parker

Prepare yourselves for the ultimate in video game realism... powered by
the 128-bit Dreamcast, pushing over 3 million polygons per second. So
what do you do in this revolution of games titled Shenmue? Anything you
want.

Shenmue is more than a game, it's a virtual world. You don't play Ryo
Hazuki, you ARE Ryo Hazuki, and you don't just rush off on a big
adventure to save the world like other RPG heroes would, no no no, your
guardians wouldn't approve. You see Shenmue is truly the next level of
games, and in fact it doesn't even fall into one particular genre. The
"FREE" genre, created for this title alone, is closest to adventure,
although mixes of fighting, racing, arcade, and even retro are thrown
into the mix.

Where in other titles the world revolves around the hero, Shenmue is
different, and the world goes on about it's business. Ryo is just an 18
year old boy living in the town of Yokosuka, Japan, but sadly one day he
returns home and finds a stranger trying to get information from his
farther. This stranger then kills Ryo's farther right before his eyes,
and if there was even an emotional scene in videogames, this is it. Now
without giving any more of the story away, thus the saga of Shenmue
begins.

As Ryo progresses through the game, he'll learn more about the mystery
surrounding his fathers murder, and that he's just taking the first
steps in an adventure of epic proportions. Like every great story, this
one features twists and turns, danger and love, betrayal and loyalty.
Shenmue would make a wonderful book, but as a videogame your shown a
level of detail no book, nor movie could ever match.

Even if you've already bought Shenmue, you may see it in a new light
once you've read the amount of research that went into the game. To
begin with, the town of Yokosuka is a real life place, and using
geographical data, diagrams from architects, and photographs they
re-created the area just as it would have been in 1986, the year
Shenmue is set in. Then the developers went even further, and did the
same for the sound. Using stock video and recordings, plus interviews
with actual residents of the town at that time, no expense has been
spared to make your experience as real as possible. Even the in-game
weather, ranging from rain to snow, and from sunny to cloudy, is a
mirror of that same day back in 1986.

Of course without the technology to back this up, all the detail in
the world would go to waste. Luckily, no sorry, through painstakingly
hard work, the programmers have pushed the Dreamcast even further than
ever thought possible. Despite what you'll think when watching the
game, and how many times you'll swear it's pre-rendered, Shenmue uses
no full motion video what so ever. None.

The words "breath-taking" would never normally be associated with a
video game, but Shenmue goes even further, and you'll honestly find
yourself dragging friends and family members in to admire the view every
few minutes. Everything is beautifully crafted, from houses to rooms,
tape recorders to telephones, and fingers to toes. You can even see the
reflection in peoples eyes, the wind in their hair, and the fear on
their faces.

Motion capture is used to create ultra-realistic animation and fighting
scenes, but not only that, the movement of lips. Even though the voice
acting isn't perfect in several places, it's still light years beyond
other titles, and to even bring it up like that is almost nit-picking.
The people seen in some parts of Shenmue would even impress the mighty
Pixar (Toy Story), and this game features more than 300 characters to
interact with, each with their own personality and voice. The artists
spared no detail, and in fact during early stages of development actual
clay models of the main characters were made. Yet even in the minor
characters, nothing is left out, from wrinkles and age spots in the
skin, to rosy cheeks on children. There's even wax in one mans ears!
Ear wax! That's the level of technology we've reached these days :)

Ok so I could joke about almost being too real, and that it could be
boring just as real life. At one stage of the game for example, I was
waiting for a bus. Actually waiting at the stop. But in the end it's
all part of the game, and without those parts, Shenmue just wouldn't
work. While your waiting for the bus, you could visit the local arcade
and give one of many games a go, including classics like Hang On and
Space Harrier, both in keeping with the 1986 time frame. Or how about
buying a few Sega collectables from the toy box? Having a drink from
the vending machine? Or playing a song on the jukebox? You could play
music through your personal tape recorder, but only until it runs out
of batteries.

You see Shenmue is full of mini-games, and even though your paying $50
to do what you might do in real life (aside from the actual adventure
part), everything is surprisingly fun. Even a chore such as buying
batteries is made enjoyable, and this is not only the beauty of Shenmue,
but no doubt where future clones will fail. When buying goods from the
store, you get to enter the lucky dip and pick out a ticket. If you
win, you get a prize, and there's quite a range of goodies to be had.
Later in the game you'll be forced to get a job shifting cargo back and
forth. How on earth could that be fun? Well you race your forklift
against other people, and earn more money to be spent in the arcade or
such. Many of these mini-games are expanded on using the bonus 4th disc
of Shenmue, giving you online access to upload your high scores for one.

Other, more action based parts of the game involve Quick Time Events,
which require pressing of the right button when it flashes on screen.
For example your chasing someone down the street, and he knocks over a
crate of apples to trip you up. If you don't press "A" in time to jump
them, you'll fail. This allows for dramatic camera angles to build up
the suspense, without worrying about messy and awkward control schemes.
The system works great, and despite what some think, it's most
certainly fun.

Unfortunately if you fail the QTE (Quick Time Event), rather than have
the story branch off in another direction based on your mistake, the
game simply jumps back in time and gives you another go. A major wake
up call from the reality of the game, and the one problem I have with
Shenmue, although others may find a second chance a god send. Perhaps
this will be improved upon in the sequel.

QTE's can range from the former mentioned chase scenes, to catching a
ball, or to full blown fight scenes. Fight scenes can then be either
QTE or Virtua Fighter free style battles. The Virtua Fighter style gives
you an enormous range of martial art moves, naturally all true to life,
and most defiantly one of the games highlights. Using an empty car park
to practice your moves, you'll find mastering Ryo's fighting skills is
as simple or complex as you want it to be. You can stick to the basics
and hope a few fancy kicks and punches do the trick, or you can really
get into it and create your own unique style of fighting.

As with most of Shenmue, the choice is yours, and the pace and depth
of the game is up to you. Starting in late November during the winter,
your given until the tree's blossem to complete your adventure,
although that's more than enough time to take in all of the sights and
sounds of Shenmue. Each day passes with virtual time, five minutes of
real time being around an hour in Shenmue. Hence the sun will rise and
set, and not suddenly, but in a fine transition that sometimes you won't
even notice. Plus certain events will only occur at certain times of
day, meaning you have a few hours to slack off playing the slot machines
or taking to that girl who has a crush on you, Nozomi :)

Shenmue comes on 3 CD's, the 4th being an extra disc as mentioned before.
Sometimes the break to change CD's will be your only call back to the
real world. Unfortunately the 3rd CD in my copy came with a scratch, and
didn't work... (I've managed to calm down, hide the tears, and not
scream out in pain about it until now!) so I haven't finished the game,
but to say I'm addicted to the Shenmue world is an understatement. I'm
totally enwrapped in it's atmosphere.

Now other games have atmosphere, but nothing that even comes close to
matching this. Enter one of the misty Dobuita bars and you won't believe
your own eyes. The same goes for being outside, you'll hear dogs barking
in the background for example, then as you go past stores, you'll hear
sounds and music from each shop, not only in stereo sound, but the volume
is affected by the distance Ryo stands away. Come Christmas time and
you'll really join the citizens of Yokosuka getting into the festive
spirit.

With all this lighting and special effects being layered over the
realtime world of Shenmue, sometimes the colors are thrown out. No
giving Ryo a pink and green face, but making the points where the
color changes on his face stand out far too much. For computer users
you'll see the same effect if you drop your color depth to 16-bit or
below. Again this is just a nit-pick against the beauty of this world,
but it does serve as another reminder you'll just playing a game.

Now despite a nit-pick or two, if your an adventure fan, and your not
drooling over your keyboard and grabbing $50 to go buy Shenmue already,
there's something seriously wrong with you. Shenmue isn't a game, it's
an epic and cinematic journey for your eyes, mind, and above all your
entertainment. Never have you believed so much that you are indeed the
Ryo, starting of on an adventure and dealing with the death of your
father. Shenmue will bring a tear to the eye of every gamer, and anyone
who misses this experience is missing out on an event in gaming history.
This is the first game to receive 100% in Dreamcast Weekly, and
naturally is our Game of The Year. Well done to Yu Suzuki, and the 200
people who worked for five years to create his vision. This is the
result, this is his masterpiece.

Graphics: 100%
- Even with some slight problems, it's just a crime to award Shenmue any
  less than 100% It's years beyond any other game, on any platform.

Sound: 97%
- The orchestra composed a beautiful soundtrack, and the effects are
  just as impressive. The voices however could have been recorded on a
  slightly higher quality.

Gameplay: 100%
- You haven't experienced a true adventure until you've experienced
  Shenmue. Like a classic movie, every aspect of the gameplay has been
  carefully planned. Some complain about controlling Ryo with the D-Pad,
  but like other 3D games you get used to the controls fairly easily.

Lastability: 96%
- Pity failing the Quick Time Events doesn't change the story, which
  would have made for brilliant re-playability, but still with all the
  mini-games and parts you might have missed, you'll keep coming back
  to Shenmue.

OVERALL: 100%
- Setting a new standard for the industry, other developers should study
  this as an example of the future. Step into the shoes of Ryo Hazuki
  and experience some of Japans culture. Say this games educational if
  you have to, just get this game.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 (((  PRIMA GAMES CORNER  )))                                 | Page 3 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>>>> Tomb Raider Chronicles Guide

And you thought she was dead...

Left for dead at the conclusion of The Last Revelation, Lara Croft may go
down in the history books as the only digital diva to defy death! She's
back, this time to grace our screens in Tomb Raider Chronicles. Four new
arenas set the stage for an all-new adventure as Lara faces challenging
new enemies, masters a new line up of weapons, and models the latest in
tomb raiding fashion. Prima's Official Strategy Guide will once again
reveal all, including: 

-- Comprehensive walkthroughs of all levels 
-- Solutions to every mind-boggling puzzle 
-- Strategies for overcoming every obstacle and trap 
-- Training for all of Lara's new moves 
-- Info on each new, awesome weapon 
-- Every item location 
-- Helpful area diagrams

http://www.primagames.com/strategy/book/5248/


>>>> Hot titles that received Prima Official Strategy Guides:

Shenmue - http://www.primagames.com/strategy/book/4901/
Quake 3 Arena (PC) - http://www.primagames.com/strategy/book/4296/
NFL 2K1 - http://www.primagames.com/strategy/book/5096/


>>>> 300 Fast Track Guides - http://www.primagames.com/guides/pftg.php

Remember, Primagames.com has more than 300 Prima Fast Track Guides
online for you to check out right now. For the best, fastest, and most
up-to-date game strategy you'll find, Prima's the ticket.


>>>> 20,000 Cheats - http://www.primagames.com/strategy/codes/

Prima Games, the company responsible for those brilliant strategy guides
launch their cheats database... and they feature more games than you can
shake a stick, no a whole danged tree at!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 (((  NEW ONLINE GAME - PLANET RING  )))                      | Page 4 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

With the latest issue of UK's official Dreamcast Magazine came an extra
CD, titled Planet Ring. In a similar way to Sega giving out Christmas
NiGHTS many years ago, they are now giving out another entirely FREE
game, and this ones online.

Planet Ring is a sort of virtual theme park, with four games to play on
to date. Each few months the least popular game will be removed, and
replaced by an all new title.

To start with you have to register online, which is as easy as picking
a name, entering in a few details such as age and location, then
choosing the color of your virtual citizen. After dialling up your in the
park, and can visit the Information Centre, Ranking Board, News, or many
other locations.

During all this time you can see a list of everyone else online, and
exchange messages between each other. This system works great, and
naturally supports the Dreamcast keyboard. You can also save a list of
friends, and people to ignore :) Far better than Quake 3 Arena, this
allows you to come back online and see if your friends are online in an
instant.

Then when it's time to pick a game, you can select one of the four titles,
Dream Dorobo, Ball Bubble, Soar, and Splash. The last being my personal
favourite so far.

Once inside it's as easy as looking for a table to join, or starting one
of your own. In my experience so far there has always been people waiting
to play, and that's even when most of Europe should be asleep!
Unfortunately while your at a table you can't use the message system, which
leads to problems when you want to read someone's message you just
received. You have to leave the table, read and reply to it, and go back
in.

Onto the games themselves though, and we'll start with Dream Dorobo.
Using the Dreamcast microphone, one player guides another through a maze,
the object being to collect bags of money, avoid being caught by the bad
guys, and make it out alive. Then the places reverse and you go through
the maze while the other person guides you.

Maybe it's just the face I live half way around the world to the people
I was playing with, but the voices were very unclear. Still despite that
is was playable. Not one of my favourite titles because of the problems,
yet still one I like to come back to any try again every so often.

Next up is Ball Bubble, certainly a different style of game. Each of the
players get 1/4 of the board, and using the ability to make dips or
hills on the board along with the laws of physics, the object is to make
the balls roll across onto the edge of your space. It's harder than it
seems, and when you throw in some power ups like an earthquake, a
hurricane or other goodies, the race for all the balls becomes insane.
The player with the most balls at the end of the time limit wins, and
if your anything like me, you'll go right in for another game.

Soar is the third game, and I have to admit this one puzzles me. The
idea being to control these sort of flying craft, and propel yourself
either up as fast as possible, through check points in a race, or
complete other similar objectives. Sounds easy, but actually pulling it
off using a booster button and the analog thumb pad to direct your
engine is very, very hard. You'll flip yourself over and fly upside
down, and just trying to go forward is a challenge like no other. Maybe
it takes more practice, but it's certainly a tough one.

Finally we come to Splash, easily my pick of the bunch. Best described
as battle ships, this game would only ever work online. Each of the two
players take turns at using four ships to move around the board, and
then firing where they think the other player might be. Adding depth to
the classic formula, each ship has different attributes, from the
distance they can move in one turn, to the power their weapons do.
There's real strategy to this game, as with each shot if you don't hit
an opponent, you'll get a message saying if you were close, and how
many ships were in the near proximity. Then if the other player chooses
to move, you see what direction they moved in, but have no idea where
from, where to, or what ship they used.

It's a real battle of the minds, for example one game I played came down
to the last shot. He knew where I was, I only had my strongest ship left
but it was almost dead, and I had one turn to hit him otherwise he'd
win. But thankfully after observing his moves and narrowing it down, I
knew where his ship was, and sunk it just in time.

A common problem with online games is people leaving as soon as they
start losing, but with these "theme park" style titles, they are so fun
to just play, winning isn't everything. I've never seen anyone leave a
game part way through to date.

But if winning is everything, all your stats for each game are saved
online. Just about everything you'd ever want to know about how you
performed in each match is there to see, and it all adds up in the
ranking board. Seeing who's number one at Splash is easy for example,
or who's had the most straight wins or losses.

Overall Planet Ring is a refreshingly fun title, a brilliant way to
enter the world of online gaming, and best of all it's free! The
lastability of some mini-games are questionable, but again, who can
complain when it costs nothing. I look forward to the next game they
add to the collection, and hopefully we'll have news of a US release in
the future.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 (((  QUESTION & ANSWER  )))                                  | Page 5 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Simply e-mail in your questions to Ross at zondaro@usa.net :)

>>>> FREE ISP's!

Before we start this week I want to answer what has been the most asked
question since I started. "What is a free ISP I can use on my DC?" 
Now I can finally answer this most important question. 

I was only able to test one service, however if you go to this page
you can find a rather large list of free ISPs. Getting them to work
will be up to you, but it can be done. http://nzlist.org/user/freeisp/
If anyone tries any of the services listed on this page and gets them
to work please let me know and I will post the information here. If
all goes to plan I will have a new free ISP every week or so.

Now, a huge thanks goes out to Gobbles who wrote in about a service
he's found that works. He gets the coveted DCW Q&A Award this week. 
Here's his letter and the rest of the usual suspects.
 
  For US readers, I have found a free ISP for those out there looking
  for one to use with a Dreamcast. All you need to do is sign up at; 
  http://www.startfree.com 
  There is no need to download the program, just go and get a local 
  access number. On the dreamcast, put the number in and for your
  username it has to be put in username@startfree.com and don't forget 
  the password. For the DNS entries put 0.0.0.0 for both 1 and 2. 
  Do this and you are on your way to surfing for free. By the way I love 
  your weekly magazine, keep up the good work. Thanks. - Gobbles.


>>>> Sequels Go! Go! Go! 

Q) First off I'd like to say that Dreamcast Weekly is my favourite
   electronic newsletter and to keep up the good work! Now for my
   questions...

   1. Do you have ANY info on Toejam & Earl 3? I'm dying to know!!

   2. Is Capcom planning to release a Power Stone 3? If so, will it have 
   internet support? Also, is Capcom going re-release/release an Power
   Stone 2 with internet support?
 
   3. Are there any plans for another Panzer Dragoon game? What about 
   another Jet Grind Radio? Even though it just came out I love this
   game and want to see more of it! Thank you. - Alex

A) I'd like to say that being nice is the best way to get your questions
   answered.

1) After a bit of looking it seems that nothing has been 100% confirmed
   as to what system the game is coming to. The developers have stated
   their love of the Dreamcast, so chances look good. The game is going
   to be more like the first one. Online play is definitely something
   the developers would really like to do.

2) Given Capcom's love affair with sequels and Sega I think it is very
   safe to say we should see another Powerstone. Playing a fighting game
   with lag would be no fun. However, given how good SegaNet has turned 
   out to be for gaming, I think it would not be too far fetched to 
   think that Powerstone3 could have netplay. However don't look for
   Powerstone 2 to be re-relased with netplay.

3) Panzer Dragoon, Nights and Burning Rangers...Sega must have piles and
   piles of letters begging for sequels to these games. I have no idea
   if they plan to ever make any though. Rumors are heavy that Burning
   Rangers is going to be on a 3-on-1 disk released next year. As for 
   Jet Grind Radio given the poor sales it had in Japan, I'm not very 
   sure if we'll be seeing another one anytime to soon.

>>>> 2K2 Sports Series        

Q) With the success of NBA2K1, and NFL2K1 I was wondering why not make
   College Football and Basketball games? Thanks. - Michael Reed

A) Rumors point to college football and basketball games coming in time
   for next years seasons thanks to VC the developers of the great
   NBA2k1 and NFL2k1. Also look for VC to devlop NHL2k2 for next year
   with online play.

Next week: Bleemcast and Hardware! - zondaro@usa.net


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 (((  OUR SUPPORT SITES  )))                                  | Page 8 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>>>> Sega X - http://www.segadreamcast.net

A website with plenty of news, and always the latest game reviews, but
also a IRC Java chat room where you can chat about all the latest Sega
topics. Sega content for each and every day.


>>>> Sega 2000 - http://www.sega2000.net

A new Sega 2000 has been born. Out with the old design, out with the
old webmaster, and in with the new. Yes it's a newer, better, and
faster loading web design, you have to see Sega 2000.


>>>> DC-United - http://dc-united.com

The Premiere Dreamcast Community, DC-United.com gives you the ability
to view members online, build your own homepage, send messages, read
in-depth reviews, and much more. DCU Network Members are also eligible
for various monthly prizes.


>>>> Absolute Sega - http://www.absolutesega.com

One of the first Sega sites out there with the most up to date news
every 24 hours, 7 days a week. Absolute Sega is not jus famous for it's
news, but also it's reviews and previews. Want to talk about games,
then go to our forums or you can talk in our IRC chat room.


>>>> PSY Online - http://www.consolereviews.net

PSY Online is a multiformat reviews website specialising in the Sega
Dreamcast console.  With 24/7 updated news, forums and chat, its a
great place to hang out online for Sega fans.


>>>> Perfect Zero - http://www.sega2000.net/PZ/

As game music goes well beyond the beeps and bleeps of the past and
into the soundtrack quality tracks we hear today, Perfect Zero becomes
one of THE most important sites for game fans. Hosting hundreds of MP3s
from different games, turn up those speakers and click that link.


>>>> The Next Level - http://www.the-nextlevel.com

The Next Level is a multi-platform gaming magazine focused on current
and upcoming next-generation systems. We provide up-to-date news,
in-depth reviews, reader reviews, intriguing editorials, and more.


>>>> Future Gamez - http://www.futuregamez.net

What ever console your looking for, Future Gamez have them all. From
Dreamcast to GameCube, and X-Box to Playstation 2. So get your news,
reviews, previews, and more at Future Gamez, and stay on top of all
systems.


>>> The Sonic Zone - http://www.suneet.com/soniczone/

Updated daily with a HUGE amount of Sonic content that is sure to blow
you away! From Fan Fiction to Chatting, and even Fan Created Games, this
is your one stop Sonic site.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Copyright 1998-2000 Graham Parker - Madcow@ihug.co.nz

Written and edited by Graham Parker. No parts may be copied without
prior permission or correct credit where due.

Source