Newsletter: Sega World Weekly issue 138

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            S E G A    W O R L D    W E E K L Y

                    M A G A Z I N E

    ~~ Issue No. 138                  June 26 2001 ~~

      Proudly sponsored by http://www.lik-sang.com/
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/                                                         
 -- Our Website                                   Intro --
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> Why not share your thoughts online today with our forum?
  -- http://www.segaworldweekly.com/forum/

> Sega World Weekly is best read in the Courier New font.
  For past issues see http://www.SegaWorldWeekly.com/

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 -- Issue Intro                                  Page 1 --
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- Hello and welcome to this summer issue of SWW. Even 
though our editor in chief, Graham "Tails" Parker is out 
of town (Pennsylvania, US to be exact) life still must go 
on. Tails actually entrusted Ross "Zondaro" Fisher and 
myself (Chris) with the responsibilities of publishing 
SWW. Tails probably thought that was a good idea, but 
that's only until he reads this first issue of SWW without 
his editorial touches (j/k).
Until Tails gets his butt back home to New Zeeland, 
SWW will not be a weekly magazine. So expect an issue 
of SWW every two or three weeks until the end of 
September, when we will resume our weekly publication 
schedule.  At the end of July I am going on a short 
vacation to Norway, but it shouldn't disrupt anything 
as far as SWW goes.
 
As we all know, this year marks the 10-year anniversary 
of a certain blue, spiky creature. Namely, Sonic The 
Hedgehog! It has been 10 great years for gaming in my 
opinion, which is what this week's editorial reflects. 
Instead of doing a regular editorial, I have compiled 
a list of my top 10 favorite games during the last 
10 years, or the best games A.S. (after Sonic). 
If you read the list carefully you might just find a 
familiar little blue hedgehog in it someplace.
 
I have also seen the new commercial for the new Sonic 
Adventure game the past few weeks.  Has anyone else 
seen it? If not here is a short synopsis:
There are a bunch of scientists in a room with 2 big 
cages, one for each hedgehog. The one hedgehog sits 
still and seems perfectly nice and normal, while 
the other hedgehog is in a huge cage with thick steel 
bars. What happens next is that a live cow is lowered 
into the thick steel cage. Then cow parts are flying 
everywhere and we hear some quite disgusting noises 
from the cage. The commercial now switches views and 
shows us actual gameplay from the new Sonic game, 
while it asks us whether we want to be a nice or a 
bad hedgehog.  
Pretty nifty stuff! The concept of playing as the 
EVIL Sonic or as the GOOD Sonic seems pretty cool 
to me. 

I would also like to say hi to Graham (Tails), I hope 
you are enjoying your stay in the US of A!




           /                              /
           ||       C O N T E N T S        ||
           ||                              ||
           ||  2 - Cover Story             ||
           ||  3 - Weekly News             ||
           ||  4 - Question & Answer       ||
           ||  5 - Letters                 ||
           ||  7 - Our Support Sites       ||
           ||  8 - Credits                 ||
           /                              /


HOT QUOTE this issue: 

"Hey, what with Tails going away for most of the summer, 
does this mean that we will have NO SWW?"



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 -- Cover Story                                  Page 2 --
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<<.>> Top 10 Games for the last ten years

      -- Written by Chris (Clay.Camel) Heggelund

These are the top ten games in my opinion (platform independent), 
so feel free to disagree or even argue with me (if you do so 
intelligently). They don't have to be technologically superior 
or a brand new concept in order to make my list. They are 
simply the 10 games that I think have been the most fun to 
play during the last 10 years. The games I enjoy the most 
would fall into one of these categories: Real time strategy, 
turned based strategy, sports, action, and adventure. The games 
are presented in no particular order.
 
*Super Tecmo Bowl (NES)*
-This football (NFL) game from Tecmo chewed up so many 
hours of my time that I almost missed graduation. The great 
head to head play; the season play, which allowed for multiple 
people to pick a team and play in the same season, was really 
what hooked me. In addition this game was one of the first to 
include comprehensive statistics. Not only did you want to beat 
the other players, but you also played to make sure your quarterback 
had the most passing yards, touchdowns etc. The game featured all 
the actual players from the NFL as well. I still enjoy this game 
today.
 
*NHL 94 (Sega Genesis)*
-This is another great sports title. As a matter of fact this 
was one of 2 games that made buy a Sega Genesis (guess what 
the other game was? It is listed below). Fast paced, great graphics, 
and high scoring. This game was loads of fun and it even allowed 
for players to be traded and created from scratch, a feature that 
really made season play interesting. SNES also had NHL 94, but 
the Sega version was a notch better.
 
*Civilization II (PC)*
-This masterpiece from Sid Meier is still on my hard drive. 
Starting out in the Stone Age with one lonely settler and 
making your way to the 20th century was such a rewarding 
experience. In between the Stone Age and present time you 
create wonders of the world (Pyramids, the Great Wall, The 
Hoover Dam and many more), you manage your resources (food, 
gold, trade units), you wage war against countless other 
civilizations, you decide what kind of government system you 
want (communism, democracy, monarchy etc), and you construct 
cities, buildings, roads, and railroads to further your 
civilization.  The game culminates in you destroying any 
opposing civilizations or if you send a colonization space 
ship to outer space.

*StarCraft : Brood War (PC)*
-Hands down the best real-time strategy game I have ever 
played. It is not the first, nor the best looking right 
now, but it has the best, most balanced game play in a 
game ever. This game is still being played by thousands 
of players every night on Battle.net (Blizzard's free online 
gaming service). StarCraft is also partly responsible for 
launching professional gaming in Korea. 
StarCraft lets you pick one of three distinct races and 
offers myriads of game play options. Control the defense 
oriented, yet versatile Terrans, the insect like swarm of 
the Zerg, or the mysterious, but powerful Protoss.
 
*Super Mario Cart (SNES)*
-This was one of the games that really brought me into the 16 
bit gaming era. Still to this date, I rather play the original 
Mario Cart than its big brother on the N64. I have many fond 
memories of zipping around the oval with Toad, while simultaneously 
collecting coins and toys; such as heat seeking turtle shells, 
speed mushrooms, and lightning bolts. The 2-player tournament 
mode was by far the most popular, but time trial mode and battle 
mod also made for fun play. Simple to play, yet hard to master. 
I still break this game out once in a while and try to break 
the old course records I set years ago. If it wasn't for my 
girlfriend at the time this game really would have caused me 
to flunk out of school.
 
*PSO (DC)*
-Phantasy Star Online is the game that finally brought 
thousands of console gamers online. Great graphics, addictive 
game play, and the ability to team up with players across the 
country to play were the features that really sold me on this 
game. Throw in tons of items, cool and different character classes, 
and a relatively lag free game play, and you have yourself a 
sure hit. I know the game isn't perfect (thin story line and 
small levels), but just the fact that it is the first really 
popular console game designed for online play makes it a hit in 
my book. 
 
*Soul Calibur (DC)*
-I had a hard time deciding on whether or not to rank Tekken or 
Soul Calibur in my top ten (there isn't enough slots for both). 
After playing the two games with this ranking in mind, I decided 
that Soul Calibur is my all time favorite fighting game. I have 
yet to see any games on the PS2 that can rival the graphics and 
pure game play of Soul Calibur. I also very much enjoy the fact 
that weapons play an important part in how you play the game. 
It makes for more varied and tactical combat than fists and 
feet can provide by themselves. The characters have some awesome 
moves as well, with Voldo's "scissor frenzy" being one of the 
coolest. My personal favorite in the game is Kilik (guess I 
just like the simplicity of beating someone with a big wooden 
stick). Off course multiplayer is where it's at, but Soul Calibur 
also managed to make the single player mode very enjoyable. 
 
*Goldeneye (N64)*
-What's the most fun console game to play in 4 player spilt screen 
mode? I am sure many of you will agree with me when I say Goldeneye 
for the N64. Amazing graphics for a 64 bit console, and just as 
amazing gameplay. The great thing about Goldeneye is that it 
not only was a fun multiplayer game, but it is also one of the 
best single player games I have ever played. The joy of picking 
up the sniper gun for the first time and taking out those pesky 
Russians in the guard towers, or going in head first with one 
clob in each hand. When you finished the single player mode, 
you were ready to take on your friends in the multiplayer mode. 
Pick your map and head at it; with rocket launchers, proximity 
mines, hand slapping, knives and guns galore. The only thing 
I missed was the Bond girls :-)
 
*Panzer Dragon (Saturn)*
-This gem of a game almost justified the price of the Saturn. 
Very original concept, great graphics, and most of all, fun 
gameplay. I am still amazed that we haven't seen a Panzer 
Dragon 2 yet (rumors have it that we might). Panzer Dragoon 
was one of the most graphically impressive uses of the 32-bit 
consoles for a long time. Creating a fully fleshed 3D 
environment, gamers were awed by the graphical capabilities 
of the Saturn once this game was released. I also enjoyed 
the storyline of this game very much. Even though you were a 
bit limited as far as movement on the dragon is concerned, I 
still couldn't leave this game out of my top ten list.
 
*Sonic The Hedgehog 2 (Sega Genesis)*
-Even though Sonic The Hedgehog was the game that introduced 
the concept of speed and style that totally blew away a certain 
plumber and his brother Luigi, I still rank Sonic The 
Hedgehog 2 (STH 2) as my favorite game. The levels are 
bigger, better, more colorful, and amazingly detailed 
for a 16-bit console. I also loved the fact that STH 2 
let you spin whenever you wanted to spin. Maybe the greatest 
improvement from Sonic The Hedgehog is that STH 2 introduced 
us all to Tails. This sidekick could be both controlled by 
the computer or by another human. The levels were so well 
designed that you could just speed through them and be 
amazed at the tight control of Sonic's movements as well 
as the pretty scenery as it zipped by at a 100mph. The 
non-linear level design was another very nice feature. 
In my opinion STH 2 is one of the best games of all times, 
and it has paved the way for many clones or "wannabe Sonic" 
games during the last ten years. However, there is no one 
above this classic.
 
Well, there you are. So what do you think? If you have your 
own top 10 list of games feel free to e-mail it to me and 
I will publish your lists in the upcoming issues of SWW.  
Feel free to start a thread on the forum as well, where 
we can all share our top game/games during the last 10 years.
 
http://www.segaworldweekly.com/forum
 
Direct your comments, praise (yeah right), flames 
(that's more like it), questions, or top 10 lists to 
ceo@flexicorp.com
 
-Chris (Clay.Camel) Heggelund



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 -- Weekly News                                  Page 3 --
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<<.>> According to Reuters, Sega Corp. announced plans to 
enter into non-gaming fields by leveraging its entertainment 
expertise. Mainly the educational and training segments of 
this industry.

<<.>> Sega of America has shipped Sonic Adventure 2 for 
the Dreamcast. This game marks the 10 year anniversary for 
Sonic The Hedgehog. Happy Birthday!

<<.>> Sierra has officially announced that there will be no 
Half Life on the DC.

<<.>> The Sega Stock has been rather unstable lately, but 
with all the new deals that Sega has struck their stock seems 
to have settled down a bit. From a low of $1.50 this year, it 
now sits comfortably at about $3.50 per share. 

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 -- Question and Answer                          Page 4 --
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Do you have a question for your Sega know-it-all? Simply 
e-mail in your questions to Ross at zondaro@usa.net and 
look for the answers soon in an issue of Sega World Weekly. 
We are unable to personally reply to all emails.

You can also post your questions online, via our forum
which we all check regularly at...

http://www.segaworldweekly.com/forum/

>>>> Conspiracy Theory

I was wondering if any new information has come to light 
regarding the cancellation of Half-Life for the DC? I 
cannot fathom any good reason for not releasing a game that 
is already finished, can you? There is a huge investment in 
the game already with the development of it, not to mention 
the advertising that is already in print. I have read two 
reviews and a strategy guide for the DREAMCAST version, 
it just doesn't make ANY sense. I do have a theory though 
and would like to know what you think about it: 

We all know of Sony's attempts to halt to the production
and release of Bleemcast. I have read that an injunction 
has been filed against Bleem, that is why it is so hard to 
get a copy of it. Sony doesn't seem to "get it", for every 
copy of Bleemcast GT2 that is sold there HAS to be a copy 
of GT2 bought as well. Bleemcast just sells more copies of 
their game. I have read rumors that Sony has threatened to 
withhold shipments of PS2s to KBToys if they carried Bleem. 
All the KB stores in my home city have stopped carrying ANY 
DC products and put the ones in stock on sale.

As for Half-Life, you know that there is also a version of 
the game coming out for the PS2. Is it possible that Sony 
told the game developer to stop the release of the DC 
version or they would not be allowed to release it for the 
PS2? It sounds like something Sony would do. It is also the 
type of thing mobsters have been put in prison for. It is 
called "extortion" but just like Bill Gates, Sony gets away 
with it. Please note that I have absolutely NO evidence to 
support this, I just cannot understand why a company would 
throw away thousands of dollars by not releasing a finished 
product. Look at the sales of Bleemcast, there are still a l
ot of us who support the DC and have looked forward to 
Half-Life for a LONG time.
 - Travis Stafford


   [Actually, Sony has told retailers to not sell Bleemcast
    which is why you can only find it at EB. They just 
    laughed at Sony and continued to sell it. Little stores
    didn't have much of a choice though. Sierra didn't 
    really throw the game away, since Blue Shift was ported
    to the PC for a quick buck. I've got a feeling that 
    Sony didn't want a DC Half-Life released right before 
    the PS2 version shipped. It would have been pretty bad
    to see how close the two would have looked. If E3 was
    any indication, the PS2 version will be like Myst...
    a slide show. - Zondaro]



>>>> PSOv2 Anger Continues...Slowly

Whats the big deal about playing to play? All the 
freesters out there gotta realize that the free ride does 
not last forever. Zondaro made a comment on how the money 
could be used to crack down on the hackers. Fine with me. 
I like to play on Battle.net and I have seen people hack 
when I play but its so hard to do anything about it. Fees 
would be fine to me. Just not outrageously priced. 
 - lildude


   [Yup. I'd like to take this moment to shamelessly plug
    Gamecube Weekly. Yup. - Zondaro] 


Anyone want to send me FZero for the GBA? - zondaro@usa.net
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-----------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Do you have a question for your Sega know-it-all? Simply 
e-mail in your questions to Ross at zondaro@usa.net and 
look for the answers soon in an issue of Sega World Weekly. 
He is unable to personally reply to all emails.

Next time: More Q&A from Lady X of Gamecubeweekly.com


 >>>> Phantasy Fantasy Questions and Shameless Plugging

Q) Do you have to have the original Phantasy Star Online 
   to play PSOv2? I was thinking about buying it, but 
   didn't want to buy the original if V.2 is going to be 
   the same game, only with more options. Thanks!
    - Jeff

   Is PSOv2 supposed to be a 'special edition' of the 
   original PSO or is it a whole new sequel?
    - Brett "B Wax" McCabe 

A) No, you don't need the original game to play. If you do
   have the original and you've still got your save file
   then you'll have a bit of a head start. PSOv2 isn't 
   really a full blown sequel. BTW, it is also coming out
   for the Nintendo Gamecube including 4-player split 
   screen mode! Warning Shameless Plug Ahead!: Read all 
   about PSOv2 Cubed at http://www.gamecubeweekly.com
   

 >>>> SWW is Cancelled!

Q) Hey, what with Tails going away for most of the summer, 
   does this mean that we will have NO SWW? I was wondering 
   what with the new talent on the zine, inluding Chris 
   and Zondaro... if some small section of the newsletter 
   will continue to go.. I would hate to be out of the loop 
   for so long. Especially with the nearing of console 
   launches right around the corner! Keep up the good work.  
    - Ben

A) Well, if you are reading this then SWW is still coming
   out on an almost weekly bases eh? Also, what do you 
   mean by new talent? I've been working for SWW since
   issue #107!


 >>>> Third-Parties get NewZealand-ed!

Q) I've been reading #136 and I just want to ask the New
   Zealander dude, Graham if 3rd party games are really not 
   gonna be coming here in New Zealand? Grandia 2 is 
   mentioned, does it mean that the new ones like Alone in 
   the Dark, Stupid invaders, etc.. arent so likely to hit 
   these shores? I looked at the list in the coming soon 
   binder at the local Electronics Boutique, and the Soul 
   Reaver 2 is still dated to come, wha? Is there a good 
   news for DC owners in NZ?
    - Jonzki 

A) Well, its starting to look really bleak for DC owners
   everywhere. If Half-Life can be canceled so easly...
   then any game could get the axe. If you really want
   some third party games you may have to import. Sorry.


 >>>> Shooting the White Hog

Q) Where can I buy VMU's batteries? 
    - Max Trance

A) Why would you need batteries? Oh wait...thats right
   you can play "mini-games" on a VMU. Too bad the battery
   life makes the GameGear look like a battery god. If
   you can't live without...then try Radio Shack or any
   place that sells watch type batteries.


- zondaro@usa.net

Join in our forum - http://www.segaworldweekly.com/forum/


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 -- Letter of the Week                          Page 5 --
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Do you have an opinion who wish to share with all the 
readers of Sega World Weekly? Simply e-mail in your 
thoughts to zondaro@usa.net and look for them in an issue 
of Sega World Weekly. Letters will be edited for length.

You can also post your letters and thoughts online at our
forum... http://www.segaworldweekly.com/forum/

Hot Topic: The New Sonic Adventure
Cold Topic: Half life for the DC


- This from Syd Grand

From my point of view, it doesnt make any sense 
to put a gaming machine together with a dvd player. 
The gaming machines in our house have always been hooked 
up to a spare TV, whereas our dvd player is hooked up to 
our main TV (in our living room). For that reason 
(if for no other), we would never consider buying a 
Playstation 2 or any other gaming machine that is 
going to include a dvd in its price structure. For 
the record, we posess pretty much every Sega machine made, 
a playstation, & a couple of Nintendo machines 
(Super & NES). We MAY buy and X-box. 

- Chris (Clay.Camel) Heggelund

Well Syd, I tend to agree with you. However, the industry 
is trying to reach a broader market than just hardcore gamers. 
In that regards, making a multifunctional piece of 
hardware makes more sense. 
I still think that having many of the secondary features as 
options (such as DVD playback), rather than required items 
(that you have to pay extra for) is a great idea. 
Off course, ten years from now our "all in one machine" 
can connect "wirelessly" to any other projector/TV in 
our house anyway :-)

Join in our forum - http://www.segaworldweekly.com/forum/


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/                                                         
 -- Support Sites                                Page 6 --
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Sega World Weekly goes out to 40,000 gamers every week, but
how did we get so many people signed up? With the help of
these websites, that's how...


<<.>> System Zero - http://system-zero.com

As game music goes well beyond the beeps and bleeps of the
past and into the soundtrack quality tracks we hear today,
Perfect Zero becomes one of THE most important sites for
game fans. Hosting hundreds of MP3s from different games,
turn up those speakers and click that link.


<<.>> DC-United - http://dc-united.com

The Premiere Dreamcast Community, DC-United.com gives you
the ability to view members online, build your own
homepage, send messages, read in-depth reviews, and much
more. DCU Network Members are also eligible for various
monthly prizes.


<<.>> The Next Level - http://www.the-nextlevel.com

The Next Level is a multi-platform gaming magazine focused
on current and upcoming next-generation systems. We provide
up-to-date news, in-depth reviews, reader reviews,
intriguing editorials, and more.


<<.>> PSY Online - http://www.consolereviews.net

PSY Online is a multiformat reviews website specialising in
the Sega Dreamcast console.  With 24/7 updated news, forums
and chat, its a great place to hang out for Sega fans.


<<.>> Future Gamez - http://www.futuregamez.net

What ever console your looking for, Future Gamez have them
all. From Dreamcast to GameCube, and X-Box to Playstation
2. So get your news, reviews, previews, and more at Future
Gamez, and stay on top of all systems.


 _________________________________________________________
/                                                         
 -- Credits                                      Page 7 --
\_________________________________________________________/


O Q&A / Letters: Ross Fisher - Zondaro@usa.net
O Staff Writer: Michael Monahan - Mikelad1@aol.com
O Staff Writer: Chris Heggelund - Heggelun@pilot.msu.edu

O Editor: Graham "Tails" Parker - (returning Sep 18th)

<<.>> http://www.segaworldweekly.com/ - Our Website
<<.>> http://www.segaworldweekly.com/forum/ - Our Forum

___________________________________________________________
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Copyright 1998-2001 Sega World Weekly Magazine

No parts may be copied without prior permission or correct
credit where due. There should probably be a pile of other
legal lines here, but please just play nice and don't
steal, lol! Thanks for reading Sega World Weekly!

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