File:- Een dagje Davilex - 8weekly.nl.pdf

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Revision as of 22:20, 5 May 2021 by Densy (talk | contribs) ({{Information |Publication=8weekly.nl |Date=19 juni 2002 |DownloadedFrom=https://8weekly.nl/recensie/een-dagje-davilex/ |Description=Interview with Ellen van Meerendonk, at that time marketing manager Games at Davilex, published November 2002. Goes into the retail performance of the game, the failure of the game to reach its intended mass market audience instead of hardcore gamers. Also states that this was the driving force behind the change of the name of the game to ''Amsterdam Monster Mad...)
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Summary[edit]

Publication 8weekly.nl
Date 19 juni 2002
Downloaded from https://8weekly.nl/recensie/een-dagje-davilex/
Description

Interview with Ellen van Meerendonk, at that time marketing manager Games at Davilex, published November 2002. Goes into the retail performance of the game, the failure of the game to reach its intended mass market audience instead of hardcore gamers. Also states that this was the driving force behind the change of the name of the game to Amsterdam Monster Madness. Also mentions that no sequels of this type of game are to be expected.

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current22:20, 5 May 2021Thumbnail for version as of 22:20, 5 May 20211,275 × 1,650, 7 pages (2.65 MB)Densy (talk | contribs){{Information |Publication=8weekly.nl |Date=19 juni 2002 |DownloadedFrom=https://8weekly.nl/recensie/een-dagje-davilex/ |Description=Interview with Ellen van Meerendonk, at that time marketing manager Games at Davilex, published November 2002. Goes into the retail performance of the game, the failure of the game to reach its intended mass market audience instead of hardcore gamers. Also states that this was the driving force behind the change of the name of the game to ''Amsterdam Monster Mad...

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