File:10.1.1.99.182.pdf

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Original file(1,239 × 1,754 pixels, file size: 1.17 MB, MIME type: application/pdf, 50 pages)

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Date November 1999
Downloaded from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.99.182&rep=rep1&type=pdf
Description

Paper called "Ray tracing as the future of computer games" by Juri A. Oudshoorn. Oudshoorn was one of the programmers of the game. Discusses several aspects of the game engine, rendering techniques and editors used for the creation of Amsterdoom.

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current19:29, 5 May 2021Thumbnail for version as of 19:29, 5 May 20211,239 × 1,754, 50 pages (1.17 MB)Densy (talk | contribs){{Information |Publication= |Date=November 1999 |DownloadedFrom=https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.99.182&rep=rep1&type=pdf |Description=Paper called "Ray tracing as the future of computer games" by Juri A. Oudshoorn. Oudshoorn was one of the programmers of the game. Discusses several aspects of the game engine, rendering techniques and editors used for the creation of Amsterdoom. }}

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