Press Release: 3 Dimensional Graphics Come To 16-Bit Super NES

From Videogame Morgue File

3 Dimensional Graphics Come To 16-Bit Super NES[edit]

Nintendo to Leap Frog Sega in CD-ROM

(Redmond, WA) August 27, 1992--Nintendo of America Inc., announced today that Hiroshi Yamauchi, president of Nintendo Co., Ltd. made two significant announcements at the prestigious Shoshinkai Software Show in Tokyo, Japan yesterday.

The first announcement was the launch of Nintendo's super effects or "Super FX" custom chip. This new generation proprietary chip will allow Nintendo to produce 16-bit Super Nintendo Entertainment System games which offer true 3-D effects - effects never before possible on a 16-bit video game system.

The proprietary chip is based on RISC technology and includes digital signal processor functions. The Super FX chip will perform such high level mathematical functions as texture mapping, shading and real time 3-D perspective - all allowing for a new generation of 3-D games which will take game play to a new level of realism previously unobtainable in any video game format.

Nintendo's first game utilizing the Super FX chip will be released by February, 1993. Nintendo licensees will be able to utilize the strength and unique properties of the Super FX chip beginning in early 1993.

In a second announcement, Mr. Yamauchi said that given the extraordinary capabilities of the Super FX chip and its application to Super NES games, Nintendo is convinced that CD-ROM as we know it today - based on a 16-bit processor - will not provide consumers with significantly enhanced and unique video games. Therefore, Nintendo will continue the development of its CD-ROM accessory but will incorporate a new, custom 32-bit processor; this CD accessory will offer a quantum leap in game play over Super FX games on the Super NES. By offering developers twice the processing power and speed, Nintendo is confident that its CD-ROM games will offer a truly superior game experience to cartridge-based games for the SNES.

Yamauchi said that development of the 32-bit CD-ROM accessory will be completed in 1993 with mass production possible by August 1993. Introduction of the product will be dependent upon the successful development of unique video games which offer a significant difference from cartridge-based games. Nintendo will be in a position to discuss launch plans at the June CES in Chicago.

Nintendo of America sells personal home and arcade video games in the United States. The Redmond, Washington-based company is the headquarters for the company's marketing operations in North America, and is a subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd.

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