Press Release: Tales of Destiny II Arrives

From Videogame Morgue File

Tales of Destiny II Arrives[edit]

Namco's adored RPG series is ready to delight fans with another great epic on the PlayStation® game console

San Jose, June 20, 2001 - Namco Hometek Inc. has announced the release of its latest RPG adventure: Tales of Destiny II. Namco's main focus is to please the extremely dedicated fan base of the Tales series, and the RPG genre, with this brand new epic. According to Product Manager Jim Atkiss, "Fans of RPG's generally play them because they enjoy heroic/epic storytelling nature of these games. These games go beyond mere hack-n-slash monster bashing and embrace story lines that involve character interaction, personal conflict, romance, rivalry, etc. It is vital that players get attached to game characters and be effected emotionally with their successes and failures."

This latest Tales centers on the realm of Eternia, a place where the surfaces of two worlds meet. Inferia is home to our heroes and Celestia is the world of the skies above. Inferia is rich in academia, art, history and culture. Celestia is inhabited by the uncivilized (by Inferian standards). A girl shrouded in mystery, finds her way to Inferia and crash lands her spaceship in a nearby forest. Nothing is known of her except that she has come with a message of impending doom. Here, the adventure begins.

Tales of Destiny II is a real-time action RPG that takes place within two massive worlds. It's engaging storyline presents a huge cast of characters, each with distinct personalities and abilities. Intriguing sub-worlds and countless mini-games lie within this quest to provide over 60 hours of game play. Hundreds of arcane items, powerful spells, and enchanted weapons are at a player's disposal. The epic adventure begins September 2001.

Namco Hometek Inc. is the U.S. consumer division of Namco Limited, a Tokyo-based world leader in the high-tech entertainment industry. Committed to providing the ultimate entertainment experience, Namco uses cutting-edge technology and advanced electronics to take their theme parks, arcades, and home video games far beyond traditional entertainment.

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