Computer Tennis: Difference between revisions

From Videogame Morgue File

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{{Infobox
{{InfoboxGame
  |image  = (upload cover art and put filename here once on wiki)
  |image  = ComputerTennis1958.jpg
  |developer = William A. Higinbotham, Robert V. Dvorak
  |developer = William A. Higinbotham, Robert V. Dvorak
  |date = 1958/1959
  |date = 1958/1959
  |wikipedia = https://en.wikipedia.org/wiki/Tennis_for_Two
  |wikipedia = https://en.wikipedia.org/wiki/Tennis_for_Two
  |mobygames = https://www.mobygames.com/game/arcade/tennis-for-two
  |mobygames = https://www.mobygames.com/game/arcade/tennis-for-two}}
 
''Computer Tennis'' (retroactively known as ''Tennis For Two'') was a game initially created at the Brookhaven National Laboratories in October 1958. The simulation ran off of the Donner Model 30 analog computer coupled with custom electronics as a simulation of a basic tennis game with two players. A second version was implemented in 1959 with additional features, before the entire thing was disassembled and largely forgotten. In the 1970s, lawyers part of the Magnavox v. Bally patent lawsuit surfaced the game as an example of prior art. After being championed by journalist [[David Ahl]] as the earliest known video game, the broader public came to understand the game as the origin of real-time video games.
 
== Development Documents ==
 
{{GalleryStart}}
{{GalleryCard
|file=ComputerTennisSchematic01.jpg
|title=Computer Tennis Schematic
|date=October 15, 1958
|country=US
|description=The original schematic for ''Computer Tennis'', created by Robert Dvorak. Labelled "Tennis Programming", it outlines the circuits used to interface with the Donner Model 30 computer to create the demonstration.
}}
{{GalleryCard
|file=ComputerTennisSchematic02.jpg
|title=Computer Tennis Schematic
|date=November 18, 1958
|country=US
|description=Schematic for the controllers of ''Computer Tennis'' labeled "Electronic Switch for Tennis Programming". (It is mislabeled at 1959)
}}
{{GalleryCard
|file=ComputerTennisLogBook.jpg
|title=Brookhaven Laboratories Logbook
|date=1959
|country=US
|description=A page from the logbook of Brookhaven Laboratories showcasing the two entries by Robert Dvorak relating to ''Computer Tennis''.
}}
}}
{{GalleryEnd}}


''Computer Tennis'' (retroactively known as ''Tennis For Two'') was a game created at the Brookhaven National Laboratories in October of 1958 for demonstration purposes. The simulation ran off of the Donner Model 30 analog computer coupled with custom electronics designed and implemented by William Alfred Higinbotham and Robert V Dvorak.
== Photos ==


== Development ==
{{GalleryStart}}
 
{{GalleryCard
<gallery widths="180px" heights="180px">
|file=ComputerTennis1958.jpg
ComputerTennisSchematic01.jpg|The original Computer Tennis schematic, labelled "tennis Programming", created by Robert Dvorak. (October 15th, 1958)
|title=Computer Tennis at Brookhaven Laboratories (1958)
ComputerTennisLogBook.jpg|Logbook entry for Robert Dvorak's implementation of the Computer Tennis game from Brookhave laboratories. (1958)
|date=1958
ComputerTennisSchematic02.jpg|Schematics for the second version of the the Computer Tennis game, drawn by Robert Dvorak. (November 18th, 1959)
|country=US
</gallery>
|description=A photo of Brookhaven Laboratories' line-up of demonstrations showcased at their annual visitors day in 1958. ''Computer Tennis'' is on an oscilloscope second from the left behind a table with the controller devices. The Donner Model 30 powering the game sits on the far left.
}}
{{GalleryCard
|file=ComputerTennis1959.jpg
|title=Computer Tennis at Brookhaven Laboratories (1959)
|date=1959
|country=US
|description=A photo focusing on the second version of ''Computer Tennis'' in the line-up of Brookhaven Laboratories demonstrations in 1959. The new version has a larger oscilloscope display, a title card, and a placard with an educational explanation.
}}
{{GalleryEnd}}


== Photos on Location ==
== Game credits ==


<gallery widths="180px" heights="180px">
{{Credits begin}}
ComputerTennis1958.jpg|The original version of Computer Tennis, photographed in a line-up with other demonstration machines in 1958. (1958)
{{Credits line|Game Designer, Hardware Designer = William Higinbotham}}
ComputerTennis1959.jpg|The second, enhanced version of Computer Tennis with its own placard and dedicated CRT. (1959)
{{Credits line|Hardware Designer = Robert Dvorak}}
</gallery>
{{Credits end}}


== References ==
== References ==

Latest revision as of 22:24, 13 February 2025

Computer Tennis (retroactively known as Tennis For Two) was a game initially created at the Brookhaven National Laboratories in October 1958. The simulation ran off of the Donner Model 30 analog computer coupled with custom electronics as a simulation of a basic tennis game with two players. A second version was implemented in 1959 with additional features, before the entire thing was disassembled and largely forgotten. In the 1970s, lawyers part of the Magnavox v. Bally patent lawsuit surfaced the game as an example of prior art. After being championed by journalist David Ahl as the earliest known video game, the broader public came to understand the game as the origin of real-time video games.

Development Documents[edit]

Photos[edit]

Game credits[edit]

Game Designer, Hardware Designer
William Higinbotham
Hardware Designer
Robert Dvorak

References[edit]