Computer Space: Difference between revisions
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{{ | {{InfoboxGame | ||
|title = Computer Space | |title = Computer Space | ||
|image = ComputerSpaceFlyerFront.jpg | |image = ComputerSpaceFlyerFront.jpg | ||
|developer = | |developer = [[Syzygy Engineering]] | ||
|publisher = Nutting Associates | |publisher = [[Nutting Associates]] | ||
|date = November 1971 | |date = November 1971 | ||
|mobygames = https://www.mobygames.com/game/arcade/computer-space | |wikipedia = https://en.wikipedia.org/wiki/Computer_Space | ||
|mobygames = https://www.mobygames.com/game/arcade/computer-space}} | |||
''Computer Space'' is a video game released by [[Nutting Associates]] in November 1971. It was created by the partnership [[Syzygy Engineering]] as single-player adaptation of the mainframe computer game ''[[Spacewar!]]''. The game is widely acknowledged as the first commercial video game ever available on the market. | |||
== Previews == | |||
{{GalleryStart}} | |||
{{GalleryCard | |||
|file=ComputerSpace1971MOA.jpeg | |||
|title=Cash Box | |||
|date=October 30, 1971 | |||
|country=US | |||
|description=Photograph of the Nutting Associates booth at the 1971 MOA, showcasing ''Computer Space''. | |||
}} | }} | ||
{{GalleryCard | |||
|file=1971-10-30 Cash Box pg 56 02 04.png | |||
|title=Cash Box | |||
|date=October 30, 1971 | |||
|country=US | |||
|description=Blurb about ''Computer Space'' at the MOA. | |||
}} | |||
{{GalleryCard | |||
|file=1971-11-06 Cash Box pg 56 01 03.png | |||
|title=Cash Box | |||
|date=November 6, 1971 | |||
|country=US | |||
|description=A report from the MOA show, speaking with [[Nolan Bushnell]] about the game's features. | |||
}} | |||
{{GalleryEnd}} | |||
== | == Announcement == | ||
=== United States === | |||
== | {{GalleryStart}} | ||
{{GalleryCard | |||
|file=1971-12-04 Cash Box pg 45 02.png | |||
|title=Cash Box | |||
|date=December 4, 1971 | |||
|country=US | |||
|description=Announcement of the availability of ''Computer Space''. | |||
}} | |||
{{GalleryEnd}} | |||
== | === Italy === | ||
{{GalleryStart}} | |||
{{GalleryCard | |||
|file=ComputerSpaceItalyRelease01.jpg | |||
|title=Automat | |||
|date=1971 | |||
|country=US | |||
|description=''Computer Space'' announcement in Italian coin-op magazine Automat. | |||
}} | |||
{{GalleryEnd}} | |||
== | == Advertisement == | ||
== | === Ads === | ||
{{GalleryStart}} | |||
{{GalleryCard | |||
|file=1971-11-27 Cash Box pg 54 04.png | |||
|title=Cash Box | |||
|date=November 27, 1971 | |||
|country=US | |||
|description=First in-page advertisement for ''Computer Space'', announcing availability. | |||
}} | |||
{{GalleryCard | |||
|file=1972-07-01 Cash Box pg Part III 50 02.png | |||
|title=Cash Box | |||
|date=July 1, 1972 | |||
|country=US | |||
|description=Revised in-page ad for ''Computer Space''. | |||
}} | |||
{{GalleryCard | |||
|file=1972-08-19 Cash Box pg 41 04.png | |||
|title=Cash Box | |||
|date=August 19, 1972 | |||
|country=US | |||
|description=Illustrated in-page advertisement for ''Computer Space'' representing the gameplay. | |||
}} | |||
{{GalleryEnd}} | |||
=== Flyers === | |||
{{GalleryStart}} | |||
{{GalleryCard | |||
|file=Computer Space (1971) Flyer 01.pdf | |||
|title=Flyer | |||
|date=c. 1971 | |||
|country=US | |||
}} | |||
{{GalleryCard | |||
|file=Computer Space (1971) Flyer 02.pdf | |||
|title=Flyer | |||
|date=c. 1971 | |||
|country=US | |||
}} | |||
{{GalleryEnd}} | |||
== Photos == | |||
=== Production === | |||
{{GalleryStart}} | |||
{{GalleryCard | |||
|file=ComputerSpaceProductionLine.jpg | |||
|title=Cash Box | |||
|date=February 12, 1972 | |||
|country=US | |||
|description=Production of ''Computer Space'' at the Nutting Associates plant in Mountain View, California. | |||
}} | |||
{{GalleryEnd}} | |||
=== On Location === | |||
{{GalleryStart}} | |||
{{GalleryCard | |||
|file=1973-06-17 Plain Dealer pg 6-E 02.jpg | |||
|title=Plain Dealer | |||
|date=June 17, 1973 | |||
|country=US | |||
|description=Comedian Tony Bodanza poses with ''Computer Space''. | |||
}} | |||
{{GalleryCard | |||
|file=ST-20003783-0018.jpg | |||
|title=Families, couples, and friends enjoy indoor roller skating | |||
|date=April 30, 1975 | |||
|country=US | |||
|description=A boy in rollerskates plays ''Computer Space'' in a mall arcade. | |||
}} | |||
{{GalleryEnd}} | |||
== Articles == | |||
{{GalleryStart}} | |||
{{GalleryCard | |||
|file=1972-01-29 Cash Box pg 62 01 04.png | |||
|title=Cash Box | |||
|date=January 29, 1972 | |||
|country=US | |||
|description=Report on distributor acceptance of ''Computer Space'' on the West Coast. Bill Nutting advocates how the game opens non-traditional venues to coin-operated games. | |||
}} | |||
{{GalleryCard | |||
|file=1972-02-12 Cash Box pg 42 02.png | |||
|title=Cash Box | |||
|date=February 12, 1972 | |||
|country=US | |||
|description=A report on Nutting Associates focused on ''Computer Space''. [[David Ralston]] provides commentary on the difference of the game from others currently on the market. | |||
}} | |||
{{GalleryCard | |||
|file=1972-05 Vending Times (Computer Space Article).png | |||
|title=Vending Times | |||
|date=May 1972 | |||
|country=US | |||
|description=Descriptive article highlighting the features of ''Computer Space'' with quotes by David Ralston. | |||
}} | |||
{{GalleryCard | |||
|file=1972-11-04 Cash Box pg 55 08.png | |||
|title=Cash Box | |||
|date=November 4, 1972 | |||
|country=US | |||
|description=Bill Nutting gives an award to coin-op distributor Bob Portale of Portale Automatic Sales for exemplary sales of ''Computer Space'' for the company. | |||
}} | |||
{{GalleryEnd}} | |||
== Game credits == | |||
== | {{Credits begin}} | ||
{{Credits line|Game Designer, Hardware Designer = Nolan Bushnell}} | |||
{{Credits line|Hardware Designer, Sound Engineer = Ted Dabney}} | |||
{{Credits line|Technician = Steve Bristow}} | |||
{{Credits end}} | |||
== Histories == | == Histories == | ||
*https://www.technologizer.com/2011/12/11/computer-space-and-the-dawn-of-the-arcade-video-game/ | * [https://www.technologizer.com/2011/12/11/computer-space-and-the-dawn-of-the-arcade-video-game/ ''Computer Space and the Dawn of the Arcade Video Game''] by Benj Edwards. | ||
* https://gamehistory.org/first-arcade-game-advertisement-computer-space/ | * [https://gamehistory.org/first-arcade-game-advertisement-computer-space/ ''Pixels in Print (Part 1): Advertising Computer Space''] by Kate Willaert covering the advertising context of the original game. | ||
* https://videogamehistorian.wordpress.com/2021/04/07/nolan-versus-ted-part-i/ | * [https://videogamehistorian.wordpress.com/2021/04/07/nolan-versus-ted-part-i/ ''Nolan Versus Ted: Part 1''] by Alex Smith. A historiological discussion of the work done on Computer Space by the two partners. | ||
* https://videogamehistorian.wordpress.com/2021/05/12/worldly-wednesdays-a-timeline-of-computer-space/ | * [https://videogamehistorian.wordpress.com/2021/05/12/worldly-wednesdays-a-timeline-of-computer-space/ ''Worldly Wednesdays: A Timeline of Computer Space''] by Alex Smith. An attempt to use existing documentation to sort out when parts of the game were conceived and built. | ||
== Interviews == | == Interviews == | ||
* https://amhistory.si.edu/archives/AC1498_Transcript_NolanBushnell.pdf — Nolan Bushnell oral history conducted by Christopher Weaver, working with the Smithsonian Institution's Lemelson Center for the Study of Invention and Innovation (November 17th, 2017). | * https://amhistory.si.edu/archives/AC1498_Transcript_NolanBushnell.pdf — Nolan Bushnell oral history conducted by Christopher Weaver, working with the Smithsonian Institution's Lemelson Center for the Study of Invention and Innovation (November 17th, 2017). | ||
* https://amhistory.si.edu/archives/AC1498_Transcript_TedDabney.pdf | * https://amhistory.si.edu/archives/AC1498_Transcript_TedDabney.pdf — Ted Dabney oral history conducted by Christopher Weaver, working with the Smithsonian Institution's Lemelson Center for the Study of Invention and Innovation (March 15th, 2018). | ||
== Books == | == Books == | ||
{{Book | |||
|title=Video Invaders | |||
|author=Steve Bloom | |||
|description=A history of video games from its '50s roots to its immense popularity in the late '70s and early '80s, written by journalist Steve Bloom (with illustrations by Howard Cruse and Dan Steffan) and published by Arco Publishing in 1982. | |||
|isbn=978-0668055208 | |||
|cover_filename= | |||
}} | |||
{{Book | |||
|title=Zap!: The Rise and Fall of Atari | |||
|author=Scott Cohen | |||
|description=What happened to Atari? How did Atari start? Who founded Atari? Was the Atari 2600 the first home console? Who decided the Atari home version of Pac-Man was good enough to release? | |||
These questions and many more are answered in ''ZAP! The Rise and Fall of Atari''. Scott Cohen's exhaustive research has culminated into a thorough and enjoyable history of Atari, but the very foundations of the video game industry. His interviews with such notables as Nolan Bushnell and Ralph Baer provide an insider's look at the workings of a videogame company. | |||
Roll through the pages to discover the origins of PONG, the effects of the Intellivision and Colecovision on Atari's dominance, and the results of the strenuous relationship between Warner and Atari. | |||
Discover the answers to your questions about the company that provided video game entertainment to America in the 1970's and 1980's. | |||
|isbn=978-0070115439 | |||
|cover_filename= | |||
}} | |||
{{Book | |||
|title=Atari Inc.: Business is Fun | |||
|author=Marty Goldberg, Curt Vendel | |||
|description=An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. | |||
|isbn=978-0985597405 | |||
|cover_filename=Atari Inc Business is Fun (Cover).jpg | |||
}} | |||
== Other Information == | |||
* http://www.computerspacefan.com/SN9003large.htm — Information on the white variation of Computer Space, claimed to be one of the original four production units. | |||
[[Category:Game]] | |||
Latest revision as of 08:18, 25 October 2025
Computer Space is a video game released by Nutting Associates in November 1971. It was created by the partnership Syzygy Engineering as single-player adaptation of the mainframe computer game Spacewar!. The game is widely acknowledged as the first commercial video game ever available on the market.
Previews

🇺🇸 November 6, 1971
A report from the MOA show, speaking with Nolan Bushnell about the game's features.
Announcement
United States
Italy
Advertisement
Ads
Flyers
Photos
Production
On Location
Articles

🇺🇸 February 12, 1972
A report on Nutting Associates focused on Computer Space. David Ralston provides commentary on the difference of the game from others currently on the market.
Game credits
- Game Designer, Hardware Designer
- Nolan Bushnell
- Hardware Designer, Sound Engineer
- Ted Dabney
- Technician
- Steve Bristow
Histories
- Computer Space and the Dawn of the Arcade Video Game by Benj Edwards.
- Pixels in Print (Part 1): Advertising Computer Space by Kate Willaert covering the advertising context of the original game.
- Nolan Versus Ted: Part 1 by Alex Smith. A historiological discussion of the work done on Computer Space by the two partners.
- Worldly Wednesdays: A Timeline of Computer Space by Alex Smith. An attempt to use existing documentation to sort out when parts of the game were conceived and built.
Interviews
- https://amhistory.si.edu/archives/AC1498_Transcript_NolanBushnell.pdf — Nolan Bushnell oral history conducted by Christopher Weaver, working with the Smithsonian Institution's Lemelson Center for the Study of Invention and Innovation (November 17th, 2017).
- https://amhistory.si.edu/archives/AC1498_Transcript_TedDabney.pdf — Ted Dabney oral history conducted by Christopher Weaver, working with the Smithsonian Institution's Lemelson Center for the Study of Invention and Innovation (March 15th, 2018).
Books
Video Invaders
A history of video games from its '50s roots to its immense popularity in the late '70s and early '80s, written by journalist Steve Bloom (with illustrations by Howard Cruse and Dan Steffan) and published by Arco Publishing in 1982.
ISBN 978-0668055208
Zap!: The Rise and Fall of Atari
What happened to Atari? How did Atari start? Who founded Atari? Was the Atari 2600 the first home console? Who decided the Atari home version of Pac-Man was good enough to release? These questions and many more are answered in ZAP! The Rise and Fall of Atari. Scott Cohen's exhaustive research has culminated into a thorough and enjoyable history of Atari, but the very foundations of the video game industry. His interviews with such notables as Nolan Bushnell and Ralph Baer provide an insider's look at the workings of a videogame company. Roll through the pages to discover the origins of PONG, the effects of the Intellivision and Colecovision on Atari's dominance, and the results of the strenuous relationship between Warner and Atari. Discover the answers to your questions about the company that provided video game entertainment to America in the 1970's and 1980's.
ISBN 978-0070115439
Atari Inc.: Business is Fun
An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights.
ISBN 978-0985597405
Other Information
- http://www.computerspacefan.com/SN9003large.htm — Information on the white variation of Computer Space, claimed to be one of the original four production units.














