Legacy of Kain: Soul Reaver: Difference between revisions
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{{ | {{InfoboxGame | ||
|image = 22059-legacy-of-kain-soul-reaver-playstation-front-cover.jpg | |image = 22059-legacy-of-kain-soul-reaver-playstation-front-cover.jpg | ||
|developer = Crystal Dynamics | |developer = Crystal Dynamics | ||
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|mobygames = https://www.mobygames.com/game/legacy-of-kain-soul-reaver | |mobygames = https://www.mobygames.com/game/legacy-of-kain-soul-reaver | ||
|tcrf = https://tcrf.net/Legacy_of_Kain:_Soul_Reaver | |tcrf = https://tcrf.net/Legacy_of_Kain:_Soul_Reaver | ||
|related = [[Blood Omen: Legacy of Kain]]<br/>[[Soul Reaver 2]]<br/>[[Blood Omen 2]]<br/>[[Legacy of Kain: Defiance]]<br/>[[Nosgoth]] | |related = [[Blood Omen: Legacy of Kain]]<br/>[[Soul Reaver 2]]<br/>[[Blood Omen 2]]<br/>[[Legacy of Kain: Defiance]]<br/>[[Nosgoth]]}} | ||
}} | |||
'''Legacy of Kain: Soul Reaver''' is an action-adventure game written and directed by [[Amy Hennig]], developed by Crystal Dynamics, and originally released for the PlayStation. Its development was plagued with delays, leaving a large amount of content on the cutting room floor. | '''Legacy of Kain: Soul Reaver''' is an action-adventure game written and directed by [[Amy Hennig]], developed by Crystal Dynamics, and originally released for the PlayStation. Its development was plagued with delays, leaving a large amount of content on the cutting room floor. |
Revision as of 14:59, 5 September 2024
Legacy of Kain: Soul Reaver is an action-adventure game written and directed by Amy Hennig, developed by Crystal Dynamics, and originally released for the PlayStation. Its development was plagued with delays, leaving a large amount of content on the cutting room floor.
It is the sequel to Blood Omen: Legacy of Kain. The developers of the first game, Silicon Knights, filed an injunction against Crystal Dynamics, their former publisher and the developer of the sequel.
Previews[edit]
Marketing[edit]
Reviews[edit]
Resources[edit]
- http://www.dark-chronicle.co.uk/resources/designerdiary-sr1.php — Archived copy of 'designer diary' post from official site (author unknown)
- https://blog.playstation.com/2012/10/12/behind-the-classics-amy-hennig-talks-soul-reaver-secrets/ — Amy Hennig interview from PlayStation official blog (2012)
- https://drive.google.com/drive/folders/1JIzEZlM7Ssc78MevAiGmf5N3lQs1g0m4 — Google Drive collection of scanned magazine coverage of the whole series