Legacy of Kain: Soul Reaver: Difference between revisions
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|developer = Crystal Dynamics | |developer = Crystal Dynamics | ||
|publisher = Eidos Interactive | |publisher = Eidos Interactive | ||
|platforms = | |platforms = {{plat-ps}}, {{plat-win}}, {{plat-dc}} | ||
|date = {{Flag-US}} 16 August 1999<br/>{{Flag-EU}} 27 August 1999 | |date = {{Flag-US}} 16 August 1999<br/>{{Flag-EU}} 27 August 1999 | ||
|wikipedia = https://en.wikipedia.org/wiki/Legacy_of_Kain:_Soul_Reaver | |wikipedia = https://en.wikipedia.org/wiki/Legacy_of_Kain:_Soul_Reaver |
Latest revision as of 12:44, 6 September 2024
Legacy of Kain: Soul Reaver is an action-adventure game written and directed by Amy Hennig, developed by Crystal Dynamics, and originally released for the PlayStation. Its development was plagued with delays, leaving a large amount of content on the cutting room floor.
It is the sequel to Blood Omen: Legacy of Kain. The developers of the first game, Silicon Knights, filed an injunction against Crystal Dynamics, their former publisher and the developer of the sequel.
Previews[edit]
Marketing[edit]
Reviews[edit]
Resources[edit]
- http://www.dark-chronicle.co.uk/resources/designerdiary-sr1.php — Archived copy of 'designer diary' post from official site (author unknown)
- https://blog.playstation.com/2012/10/12/behind-the-classics-amy-hennig-talks-soul-reaver-secrets/ — Amy Hennig interview from PlayStation official blog (2012)
- https://drive.google.com/drive/folders/1JIzEZlM7Ssc78MevAiGmf5N3lQs1g0m4 — Google Drive collection of scanned magazine coverage of the whole series