Spacewar!: Difference between revisions

From Videogame Morgue File

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(Fixed the galleries and added some additional historical content.)
 
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  |mobygames = https://www.mobygames.com/game/mainframe/spacewar__}}
  |mobygames = https://www.mobygames.com/game/mainframe/spacewar__}}


Created originally at MIT on the PDP-1 in 1962, ''Spacewar!'' is a competitive space shooting game where two players in spaceships do battle in a segment of space. It is one of the most influential video games ever created, being a direct inspiration for seminal games such as ''[[Computer Space]]'' and ''Asteroids'' as well as introducing a plethora of features to real-time video games.
Created originally at MIT on the PDP-1 in 1962, ''Spacewar!'' is a competitive shooting game where two players in spaceships do battle in a segment of space. It is considered one of the most influential video games ever created, being a direct inspiration for seminal games such as ''[[Computer Space]]'' and ''[[Asteroids]]'' as well as introducing a plethora of features to real-time video games.
 
== History ==
 
=== Name ===
 
Articles of the time period variously spelled the title of the game and its variants as ''Spacewar'', ''Space-War'', or ''Space War''. The game did not have a title screen. Martin Graetz's original article on the game titled it ''Spacewar'' as did Steve Russell's listing of the game for the Digital Equipment User's Society (DECUS).
 
In 1981, Graetz's article ''The Origin of Spacewar'' uses a form of the name with an exclamation point which is used bolded and separated throughout the text. This solidified the common spelling of the game as ''Spacewar!''.
 
=== Versions and Variants ===
 
After the initial PDP-1 game was disseminated, many programmers desired to create their own versions of Spacewar directly based on the original. Many of these variants are discussed in the paper ''SPACE ODYSSEY: THE LONG JOURNEY OF SPACEWAR! FROM MIT TO COMPUTER LABS AROUND THE WORLD'' by Devin Monnens and Marty Goldberg.
 
* A PDP-4 version at the University of Michigan.
* A DDP-224 version at the University of Michigan.
* An IBM System/360 Model 65 version created at MIT's Computation Center.
* A PDP-6 version created at Stanford University by Steve Russell.
* A PDP-7 version at Cambridge University by M. S. Peterson and John C. Viner.
* A version for the CDC-3100 at the University of Minnesota by A. W. Kuhfeld.
* A LINC-8 ersion distributed in DECUS by E. Duffin.
* A Data General NOVA version shown at the Fall Joint Computer Conference in 1968.
* A version for the SEL 816A graphics terminal shown at the 1969 Joint Computer Conference.
* The PDP-10 version at the Stanford Artificial Intelligence Laboratory.
* An IBM 1620 version created by Jim Burroughs.
* A version for the Imlac PDS-1 computer monitor.
* A PDP-7 version at the University of Pittsburgh by Russell Randshaw.
* A PDP-8 version distributed in DECUS by Evan Suits.
* ''[[Galaxy Game]]'' by [[Mini-Computer Applications]].
 
Additional games which took direct inspiration from ''Spacewar'' include:
 
* ''Spacewar'' on the PLATO III system by Rick Blomme. Despite the identical the game plays quite differently than the other versions.
* ''[[Computer Space]]'' released for coin-operated locations by [[Nutting Associates]].


== Preview ==
== Preview ==
<gallery widths="180px" heights="180px">
{{GalleryStart}}
SpacewarPreview1962.pdf|First public look at Spacewar! (1962)
{{GalleryCard
</gallery>
|file=SpacewarPreview1962.pdf
|title=The Tech
|date=April 25, 1962
|country=US
|description=An article from MIT's local newspaper describing ''Spacewar'' in anticipation of its debut at the university's open house. The game's conception and features are described.
}}
{{GalleryEnd}}
 
== Articles ==


== Media Coverage ==
{{GalleryStart}}
<gallery widths="180px" heights="180px">
{{GalleryCard
SpacewarSELJointComputerConference.png|Spacewar! used as a demo for a new graphical display. (June 1969)
|file=SpacewarSELJointComputerConference.png
1972-12-07 Rolling Stone (Excerpt) Spacewar Article V02.pdf|Article in Rolling Stone magazine (December 1972)
|title=Fort Lauderdale News
SpacewarMITTechnologyReview1967.png|Cover of MIT Technology Review. (1967)
|date=June 1, 1969
</gallery>
|country=US
|description=A demo of ''Spacewar'' being shown at the Joint Computer Conference by the company Systems Engineering Laboratories for their SEL 816A graphical monitor.
}}
{{GalleryCard
|file=1972-12-07 Rolling Stone (Excerpt) Spacewar Article V02.pdf
|title=Rolling Stone
|date=December 7, 1972
|country=US
|description=The famous article by Stewart Brand covering technological and cultural developments in Silicon Valley, centered around the [[Intergalactic Spacewar Olympics]] at the Stanford Artificial Intelligence Laboratory.
}}
{{GalleryEnd}}


== Photos ==
== Photos ==
<gallery widths="180px" heights="180px">
 
SpacewarPDP1MIT1964.png|Seen at MIT (1964).
{{GalleryStart}}
</gallery>
{{GalleryCard
|file=SpacewarPDP1MIT1964.png
|title=MIT Technology Review
|date=March 1964
|country=US
|description=Photo of two people observing ''Spacewar'' on the PDP-1 at MIT.
}}
{{GalleryEnd}}
 
== Art ==
 
{{GalleryStart}}
{{GalleryCard
|file=SpacewarMITTechnologyReview1967.png
|title=MIT Technology Review
|date=June 1967
|country=US
|description=An artistic depiction of ''Spacewar'' running on the PDP-1 as a demonstration of technological and warfare at the end of the 1960s for the MIT Technology Review's front cover.
}}
{{GalleryEnd}}


== Histories ==
== Histories ==


*https://archive.org/details/creativecomputing-1981-08/page/n59/ ''The Origin of Spacewar!'' by J. Martin Graetz.
*https://archive.org/details/creativecomputing-1981-08/page/n59/ ''The Origin of Spacewar'' by J. Martin Graetz. A telling of the creation of the game from the perspective of original participant Martin Graetz.
*https://videogamehistorian.wordpress.com/2021/03/17/worldly-wednesdays-a-timeline-of-spacewar/ ''Worldly Wednesdays: A Timeline of Spacewar!'' by Alex Smith.
*https://videogamehistorian.wordpress.com/2021/03/17/worldly-wednesdays-a-timeline-of-spacewar/ ''Worldly Wednesdays: A Timeline of Spacewar!'' by Alex Smith. A historical reconciliation of how ''Spacewar'' was developed.


== Interviews ==
== Interviews ==
Line 45: Line 115:


* ''Hackers: Heroes of the Computer Revolution'' by Steven Levy
* ''Hackers: Heroes of the Computer Revolution'' by Steven Levy


[[Category:Game]]
[[Category:Game]]

Latest revision as of 20:12, 13 February 2025

Created originally at MIT on the PDP-1 in 1962, Spacewar! is a competitive shooting game where two players in spaceships do battle in a segment of space. It is considered one of the most influential video games ever created, being a direct inspiration for seminal games such as Computer Space and Asteroids as well as introducing a plethora of features to real-time video games.

History[edit]

Name[edit]

Articles of the time period variously spelled the title of the game and its variants as Spacewar, Space-War, or Space War. The game did not have a title screen. Martin Graetz's original article on the game titled it Spacewar as did Steve Russell's listing of the game for the Digital Equipment User's Society (DECUS).

In 1981, Graetz's article The Origin of Spacewar uses a form of the name with an exclamation point which is used bolded and separated throughout the text. This solidified the common spelling of the game as Spacewar!.

Versions and Variants[edit]

After the initial PDP-1 game was disseminated, many programmers desired to create their own versions of Spacewar directly based on the original. Many of these variants are discussed in the paper SPACE ODYSSEY: THE LONG JOURNEY OF SPACEWAR! FROM MIT TO COMPUTER LABS AROUND THE WORLD by Devin Monnens and Marty Goldberg.

  • A PDP-4 version at the University of Michigan.
  • A DDP-224 version at the University of Michigan.
  • An IBM System/360 Model 65 version created at MIT's Computation Center.
  • A PDP-6 version created at Stanford University by Steve Russell.
  • A PDP-7 version at Cambridge University by M. S. Peterson and John C. Viner.
  • A version for the CDC-3100 at the University of Minnesota by A. W. Kuhfeld.
  • A LINC-8 ersion distributed in DECUS by E. Duffin.
  • A Data General NOVA version shown at the Fall Joint Computer Conference in 1968.
  • A version for the SEL 816A graphics terminal shown at the 1969 Joint Computer Conference.
  • The PDP-10 version at the Stanford Artificial Intelligence Laboratory.
  • An IBM 1620 version created by Jim Burroughs.
  • A version for the Imlac PDS-1 computer monitor.
  • A PDP-7 version at the University of Pittsburgh by Russell Randshaw.
  • A PDP-8 version distributed in DECUS by Evan Suits.
  • Galaxy Game by Mini-Computer Applications.

Additional games which took direct inspiration from Spacewar include:

  • Spacewar on the PLATO III system by Rick Blomme. Despite the identical the game plays quite differently than the other versions.
  • Computer Space released for coin-operated locations by Nutting Associates.

Preview[edit]

Articles[edit]

Photos[edit]

Art[edit]

Histories[edit]

Interviews[edit]

Books[edit]

  • Hackers: Heroes of the Computer Revolution by Steven Levy