Amsterdoom: Difference between revisions

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* [https://web.archive.org/web/20000407064433/http://gamez.nl/ Gamez.nl review from March 2000]
* [https://web.archive.org/web/20000407064433/http://gamez.nl/ Gamez.nl review from March 2000]
* [https://web.archive.org/web/20031130093258/http://www.gamesen.nl/pages/Review.asp?id=133 Gamesen.nl review from March 2000]
* [https://web.archive.org/web/20031130093258/http://www.gamesen.nl/pages/Review.asp?id=133 Gamesen.nl review from March 2000]
== Technical information ==
<gallery>
10.1.1.99.182.pdf|Paper called "Ray tracing as the future of computer games" by Juri A. Oudshoorn. Oudshoorn was one of the programmers of the game. Discusses several aspects of the game engine, rendering techniques and editors used for the creation of Amsterdoom.
</gallery>


== Forum threads ==
== Forum threads ==

Revision as of 19:36, 5 May 2021

Amsterdoom is a first person shooter developed by Davilex and published in March of 2000. Davilex was a developer of video games, computer games and computer software from the Netherlands. The game is set in the city of Amsterdam, which has been invaded by alien creatures. It takes place in several well known locations like the central station, red light district and Schiphol Airport. The game was created to be an entry level FPS for people that had little experience with such games. Around October of 2001 the game was renamed and republished as Amsterdam Monster Madness. The game was only released officially in the Netherlands.

The game Invasion Deutschland (also by Davilex) published after this game uses a lot of the same assets, level designs and enemies from Amsterdoom. That game takes place in several locations within Germany, in cities like Berlin and Cologne.

News[edit]

Reviews[edit]

Technical information[edit]


Forum threads[edit]

Thread on tweakers.net from March 2000, with people discussing the game

Miscellaneous[edit]

Screensaver of the game included on a pack-in disc for the Eigen PC magazine