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({{Information |Publication= |Date=November 1999 |DownloadedFrom=https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.99.182&rep=rep1&type=pdf |Description=Paper called "Ray tracing as the future of computer games" by Juri A. Oudshoorn. Oudshoorn was one of the programmers of the game. Discusses several aspects of the game engine, rendering techniques and editors used for the creation of Amsterdoom. }}) |
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Latest revision as of 19:29, 5 May 2021
Summary[edit]
Publication | This file has no publication field.
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Date | November 1999 |
Downloaded from | https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.99.182&rep=rep1&type=pdf |
Description |
Paper called "Ray tracing as the future of computer games" by Juri A. Oudshoorn. Oudshoorn was one of the programmers of the game. Discusses several aspects of the game engine, rendering techniques and editors used for the creation of Amsterdoom. |
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current | 19:29, 5 May 2021 | 1,239 × 1,754, 50 pages (1.17 MB) | Densy (talk | contribs) | {{Information |Publication= |Date=November 1999 |DownloadedFrom=https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.99.182&rep=rep1&type=pdf |Description=Paper called "Ray tracing as the future of computer games" by Juri A. Oudshoorn. Oudshoorn was one of the programmers of the game. Discusses several aspects of the game engine, rendering techniques and editors used for the creation of Amsterdoom. }} |
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