File:10.1.1.99.182.pdf
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Original file (1,239 × 1,754 pixels, file size: 1.17 MB, MIME type: application/pdf, 50 pages)
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Publication | This file has no publication field.
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Date | November 1999 |
Downloaded from | https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.99.182&rep=rep1&type=pdf |
Description |
Paper called "Ray tracing as the future of computer games" by Juri A. Oudshoorn. Oudshoorn was one of the programmers of the game. Discusses several aspects of the game engine, rendering techniques and editors used for the creation of Amsterdoom. |
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current | 19:29, 5 May 2021 | 1,239 × 1,754, 50 pages (1.17 MB) | Densy (talk | contribs) | {{Information |Publication= |Date=November 1999 |DownloadedFrom=https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.99.182&rep=rep1&type=pdf |Description=Paper called "Ray tracing as the future of computer games" by Juri A. Oudshoorn. Oudshoorn was one of the programmers of the game. Discusses several aspects of the game engine, rendering techniques and editors used for the creation of Amsterdoom. }} |
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